Mr-Pink Posted June 7, 2014 Report Share Posted June 7, 2014 Step 8 in the script installation is the key to get it working. Maybe somethign went wrong there. Please send me your "custom\player_tagFriendly.sqf" (Or better the whole mission pbo). Step 7 = "Finished" Step 8 = ? Link to comment Share on other sites More sharing options...
ilikepizza Posted June 7, 2014 Author Report Share Posted June 7, 2014 Step 7 = "Finished" Step 8 = ? Step 8 in the guide of that linked script, not mine. This is great info! I think this is why the script wouldnt work on my server. I used a diferent method though. This one Link to comment Share on other sites More sharing options...
Hux Posted June 11, 2014 Report Share Posted June 11, 2014 Is there any way to make the name tag smaller? When I'm flying or driving it's huge & pretty distracting. I love how it changes size based on distance from player but does it have to be so big when close up? Great script...Thank you. Link to comment Share on other sites More sharing options...
ilikepizza Posted June 12, 2014 Author Report Share Posted June 12, 2014 Is there any way to make the name tag smaller? When I'm flying or driving it's huge & pretty distracting. Check Link to comment Share on other sites More sharing options...
LunchboxCharlie Posted June 12, 2014 Report Share Posted June 12, 2014 does this work with infistar with break functions or no? Link to comment Share on other sites More sharing options...
ilikepizza Posted June 13, 2014 Author Report Share Posted June 13, 2014 Read the first Post. No. Link to comment Share on other sites More sharing options...
MrInfro Posted June 17, 2014 Report Share Posted June 17, 2014 Would it be possible to modify this script so the position on map is made only after BOTH guys tag each other as friendly? Becouse Now I just have to tag someone, and he is on my map. So Some pvp warmonger can tag ppl at traders and then hunt them across map. Link to comment Share on other sites More sharing options...
clemontine36 Posted June 17, 2014 Report Share Posted June 17, 2014 Anyway to get this to work without editting infiSTAR files as my host wont let me:( Link to comment Share on other sites More sharing options...
Jkrohn1 Posted June 23, 2014 Report Share Posted June 23, 2014 I have this installed and we get location on GPS and Map but I don't get the 3D markers? below is my desciption.ext respawn = "BASE"; respawndelay = 5; onLoadMission= "DayZ Epoch Chernarus"; OnLoadIntro = "Welcome to DayZ Epoch Chernarus"; OnLoadIntroTime = False; OnLoadMissionTime = False; disabledAI = true; disableChannels[]={0,2,6}; enableItemsDropping = 0; briefing = 0; debriefing = 0; onPauseScript = ""; loadScreen = "\z\addons\dayz_code\gui\dayz_logo_ca.paa"; class Header { gameType = COOP; //DM, Team, Coop, ... minPlayers = 1; //min # of players the mission supports maxPlayers = 100; //Max # of players the mission supports }; aiKills = 1; diagRadio = 1; diagHit = 1; class RscText { type = 0; idc = -1; x = 0; y = 0; h = 0.037; w = 0.3; style = 0x100; font = Zeppelin32; SizeEx = 0.03921; colorText[] = {1,1,1,1}; colorBackground[] = {0, 0, 0, 0}; linespacing = 1; }; class RscPicture { access=0; type=0; idc=-1; style=48; colorBackground[]={0,0,0,0}; colorText[]={1,1,1,1}; font="TahomaB"; sizeEx=0; lineSpacing=0; text=""; }; class RscLoadingText : RscText { style = 2; x = 0.323532; y = 0.666672; w = 0.352944; h = 0.039216; sizeEx = 0.03921; colorText[] = {0.543,0.5742,0.4102,1.0}; }; class RscProgress { x = 0.344; y = 0.619; w = 0.313726; h = 0.0261438; texture = "\ca\ui\data\loadscreen_progressbar_ca.paa"; colorFrame[] = {0,0,0,0}; colorBar[] = {1,1,1,1}; }; class RscProgressNotFreeze { idc = -1; type = 45; style = 0; x = 0.022059; y = 0.911772; w = 0.029412; h = 0.039216; texture = "#(argb,8,8,3)color(0,0,0,0)"; }; // // the loading screen itself // class DayZ_loadingScreen { idd = -1; duration = 10e10; fadein = 0; fadeout = 0; name = "loading screen"; class controlsBackground { class blackBG : RscText { x = safezoneX; y = safezoneY; w = safezoneW; h = safezoneH; text = ""; colorText[] = {0,0,0,0}; colorBackground[] = {0,0,0,1}; }; /* class nicePic : RscPicture { style = 48 + 0x800; // ST_PICTURE + ST_KEEP_ASPECT_RATIO x = safezoneX + safezoneW/2 - 0.25; y = safezoneY + safezoneH/2 - 0.2; w = 0.5; h = 0.4; text = "img\nicePic.paa"; }; */ }; class controls { class Title1 : RscLoadingText { text = "$STR_LOADING"; // "Loading" text in the middle of the screen }; class CA_Progress : RscProgress // progress bar, has to have idc 104 { idc = 104; type = 8; // CT_PROGRESS style = 0; // ST_SINGLE texture = "\ca\ui\data\loadscreen_progressbar_ca.paa"; }; class CA_Progress2 : RscProgressNotFreeze // progress bar that will go reverse { idc = 103; }; class Name2: RscText // the text on the top-left { idc = 101; x = 0.05; y = 0.029412; w = 0.9; h = 0.04902; text = ""; sizeEx = 0.05; colorText[] = {0.543,0.5742,0.4102,1.0}; }; }; }; class RscTitles { #include "RC\desc_inc.h" }; class CfgSounds { sounds[] = {}; class playerSnoring { name="playerSnoring"; sound[]={\custom\sfx\snoring.ogg,0.9,1}; titles[] = {}; }; }; #include "admintools\dialog.hpp" #include "R3F_ARTY_AND_LOG\desc_include.h" #include "addons\SARGE\SAR_define.hpp" #include "custom\extra_rc.hpp" #include "Custom\points.hpp" Does Veteran difficulty disable the 3D markers? I have not tried changing to Regular as i have been busy with RL and would like to know if it does before changing. Im assuming my description.ext has to be right for the Map markers to work or is that just for the 3D markers? Thanks for any help. Link to comment Share on other sites More sharing options...
ilikepizza Posted June 24, 2014 Author Report Share Posted June 24, 2014 Would it be possible to modify this script so the position on map is made only after BOTH guys tag each other as friendly? Becouse Now I just have to tag someone, and he is on my map. So Some pvp warmonger can tag ppl at traders and then hunt them across map. You are wrong. If he tags you as friendly, YOU see HIM on the map. Not the other way around. Link to comment Share on other sites More sharing options...
ilikepizza Posted June 24, 2014 Author Report Share Posted June 24, 2014 Does Veteran difficulty disable the 3D markers?No.Im assuming my description.ext has to be right for the Map markers to work or is that just for the 3D markers?Only for 3D and the 2D GUI at the left side. Jkrohn1 1 Link to comment Share on other sites More sharing options...
Jkrohn1 Posted June 25, 2014 Report Share Posted June 25, 2014 So is my above description.ext correct? Just no 3D or 2D markers we only get the map and GPS markers for each other :-\ Link to comment Share on other sites More sharing options...
Gr8 Posted June 27, 2014 Report Share Posted June 27, 2014 There is an even better script out. http://opendayz.net/threads/release-dzgm-dayz-group-management.20293/ And for infistar people : DZGM works for you too. Link to comment Share on other sites More sharing options...
Semezky Posted August 6, 2014 Report Share Posted August 6, 2014 There is an even better script out. http://opendayz.net/threads/release-dzgm-dayz-group-management.20293/ And for infistar people : DZGM works for you too. It is very bad script for admins, who use Infistar AH. ESP function will be completely broken. Link to comment Share on other sites More sharing options...
Brockie Posted August 6, 2014 Report Share Posted August 6, 2014 It is very bad script for admins, who use Infistar AH. ESP function will be completely broken. Really? I use infiSTAR admin and I've never ever felt a need to use ESP for anything. What do you need it for? It is actually a very nice script I feel, it's great Link to comment Share on other sites More sharing options...
PryMary Posted August 6, 2014 Report Share Posted August 6, 2014 I agree with Brockie on this one, also having the group management feature is something a lot of players have said this would be great to have so thank you @Gr8Boi much appreciated for the link. Link to comment Share on other sites More sharing options...
Scaramanga Posted August 9, 2014 Report Share Posted August 9, 2014 Really? I use infiSTAR admin and I've never ever felt a need to use ESP for anything. What do you need it for? Uhhh, to catch ESPers? How do you catch them? Let me guess, you don't. Link to comment Share on other sites More sharing options...
Gr8 Posted August 9, 2014 Report Share Posted August 9, 2014 Infistar has ESP for Free roam Cam. That works fine in game. It is useful to me because i can easily give out money for starters (policy on our server). and also helpful for giving in game perks to donors. Other than that. You might be able to catch an invisible hacker. Link to comment Share on other sites More sharing options...
OneManGang Posted September 11, 2014 Report Share Posted September 11, 2014 Has this broken for anyone else since the upgrade to Steam based play? Link to comment Share on other sites More sharing options...
Mintymanau Posted September 22, 2014 Report Share Posted September 22, 2014 I have a conflict between class RscTitles { #include "RC\desc_inc.h" }; And class RscTitles { Which is located in a script - Custom_Status_Icons and the file - ATD_Hud.h So because of this I get an Error - GUI not found. Link to comment Share on other sites More sharing options...
SadBoy1981 Posted September 22, 2014 Report Share Posted September 22, 2014 There is an even better script out. http://opendayz.net/threads/release-dzgm-dayz-group-management.20293/ And for infistar people : DZGM works for you too. Amazing. . Thanks for link. Link to comment Share on other sites More sharing options...
MatthewK Posted November 28, 2014 Report Share Posted November 28, 2014 Not sure if this has been asked and answered already.Is it possible to make a file on the server somewhere that would get executed on restart, so that clans could always be tagged as friendly when they connect?Sorry if this is an obvious one.. Link to comment Share on other sites More sharing options...
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