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[Release] Radio Communication Script v1.3.1


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Is there any way to make the name tag smaller?

 

When I'm flying or driving it's huge & pretty distracting.

 

I love how it changes size based on distance from player but does it have to be so big when close up?

 

 

Great script...Thank you.

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Would it be possible to modify this script so the position on map is made only after BOTH guys tag each other as friendly? Becouse Now I just have to tag someone, and he is on my map. So Some pvp warmonger can tag ppl at traders and then hunt them across map.

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I have this installed and we get location on GPS and Map but I don't get the 3D markers? below is my desciption.ext

respawn = "BASE";
respawndelay = 5;
onLoadMission= "DayZ Epoch Chernarus";
OnLoadIntro = "Welcome to DayZ Epoch Chernarus";
OnLoadIntroTime = False;
OnLoadMissionTime = False;
disabledAI = true;
disableChannels[]={0,2,6};
enableItemsDropping = 0;

briefing = 0;
debriefing = 0;

onPauseScript = "";
loadScreen = "\z\addons\dayz_code\gui\dayz_logo_ca.paa";

class Header
{
 gameType = COOP;            //DM, Team, Coop, ...
 minPlayers = 1;             //min # of players the mission supports
 maxPlayers = 100;            //Max # of players the mission supports
};

aiKills = 1;
diagRadio = 1;
diagHit = 1;

class RscText
{
	type = 0;
	idc = -1;
	x = 0;
	y = 0;
	h = 0.037;
	w = 0.3;
	style = 0x100; 
	font = Zeppelin32;
	SizeEx = 0.03921;
	colorText[] = {1,1,1,1};
	colorBackground[] = {0, 0, 0, 0};
	linespacing = 1;
};
class RscPicture
{
	access=0;
	type=0;
	idc=-1;
	style=48;
	colorBackground[]={0,0,0,0};
	colorText[]={1,1,1,1};
	font="TahomaB";
	sizeEx=0;
	lineSpacing=0;
	text="";
};
class RscLoadingText : RscText
{
	style = 2;
	x = 0.323532;
	y = 0.666672;
	w = 0.352944;
	h = 0.039216;
	sizeEx = 0.03921;
	colorText[] = {0.543,0.5742,0.4102,1.0};
};
class RscProgress
{
	x = 0.344;
	y = 0.619;
	w = 0.313726;
	h = 0.0261438;
	texture = "\ca\ui\data\loadscreen_progressbar_ca.paa";
	colorFrame[] = {0,0,0,0};
	colorBar[] = {1,1,1,1};
};
class RscProgressNotFreeze
{
	idc = -1;
	type = 45;
	style = 0;
	x = 0.022059;
	y = 0.911772;
	w = 0.029412;
	h = 0.039216;
	texture = "#(argb,8,8,3)color(0,0,0,0)";
};
//
// the loading screen itself
//
class DayZ_loadingScreen
{ 
	idd = -1;
	duration = 10e10;
	fadein = 0;
	fadeout = 0;
	name = "loading screen";
	class controlsBackground
	{
		class blackBG : RscText
		{
			x = safezoneX;
			y = safezoneY;
			w = safezoneW;
			h = safezoneH;
			text = "";
			colorText[] = {0,0,0,0};
			colorBackground[] = {0,0,0,1};
		};
		/*
		class nicePic : RscPicture
		{
			style = 48 + 0x800; // ST_PICTURE + ST_KEEP_ASPECT_RATIO
			x = safezoneX + safezoneW/2 - 0.25;
			y = safezoneY + safezoneH/2 - 0.2;
			w = 0.5;
			h = 0.4;
			text = "img\nicePic.paa";
		};
		*/
	};
	class controls
	{
		class Title1 : RscLoadingText
		{
			text = "$STR_LOADING"; // "Loading" text in the middle of the screen
		};
		class CA_Progress : RscProgress // progress bar, has to have idc 104
		{
			idc = 104;
			type = 8; // CT_PROGRESS
			style = 0; // ST_SINGLE
			texture = "\ca\ui\data\loadscreen_progressbar_ca.paa";
		};
		class CA_Progress2 : RscProgressNotFreeze // progress bar that will go reverse
		{
			idc = 103;
		};
		class Name2: RscText // the text on the top-left
		{
			idc = 101;
			x = 0.05;
			y = 0.029412;
			w = 0.9;
			h = 0.04902;
			text = "";
			sizeEx = 0.05;
			colorText[] = {0.543,0.5742,0.4102,1.0};
		};
	};
};

class RscTitles
{
	#include "RC\desc_inc.h"
};

class CfgSounds
{
    sounds[] = {};
 
    class playerSnoring
    {
    name="playerSnoring";
    sound[]={\custom\sfx\snoring.ogg,0.9,1};
    titles[] = {};
    };
};

#include "admintools\dialog.hpp"
#include "R3F_ARTY_AND_LOG\desc_include.h"
#include "addons\SARGE\SAR_define.hpp"
#include "custom\extra_rc.hpp"
#include "Custom\points.hpp"

Does Veteran difficulty disable the 3D markers? I have not tried changing to Regular as i have been busy with RL and would like to know if it does before changing. Im assuming my description.ext has to be right for the Map markers to work or is that just for the 3D markers?

 

Thanks for any help. 

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Would it be possible to modify this script so the position on map is made only after BOTH guys tag each other as friendly? Becouse Now I just have to tag someone, and he is on my map. So Some pvp warmonger can tag ppl at traders and then hunt them across map.

You are wrong. If he tags you as friendly, YOU see HIM on the map. Not the other way around.

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  • 1 month later...

It is very bad script for admins, who use Infistar AH. ESP function will be completely broken.

 

 Really?  I use infiSTAR admin and I've never ever felt a need to use ESP for anything.  What do you need it for?

 

It is actually a very nice script I feel, it's great 

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Infistar has ESP for Free roam Cam. That works fine in game.

It is useful to me because i can easily give out money for starters (policy on our server). and also helpful for giving in game perks to donors. Other than that. You might be able to catch an invisible hacker.

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