Many years ago, I made a Humanity Loadout script for 1.0.5.x. The script is basic, it checks your players' humanity and grants a pre-set loadout when they spawn depending on their humanity level.
I've now updated and optimized this script for 1.0.6.x:
help plz discord:SWAT48#0144
I am having an issue on my server where vehicles which spawn randomly around the map repair themselves upon server restart.
I use this config in my init.sqf which successfully spawns the vehicles in damaged and with low fuel...
DynamicVehicleDamageLow = 75;
DynamicVehicleDamageHigh = 100;
DynamicVehicleFuelLow = 0;
DynamicVehicleFuelHigh = 25;
...However upon each server restart the vehicles repair themselves (the fuel remains low however) and for the life of me I can't figure out why this is happening.
DayZ Version -DayZ Epoch 220.127.116.11
Scripts Used -DZAI | -DZMS | -Right Click Actions (Suicide, Smoke Drugs, GPS Scan)
AntiHack - InfiSTAR
Server Host - GTXGaming
My HiveEXT.log and arma2oaserver.RPT logs are not showing anything out of the ordinary.
I'm not sure if it matter, but all Planes/Helicopters and Boats have been removed from the server via the dynamic_vehicle.sqf.
In addition, all of the traders and trader cities being removed by removing the call for the CfgServerTrader.hpp in the description.ext.
If there is any other info I can show to assist in fixing this problem please let me know, any help would be greatly appreciated.