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Andre Aerial Patrol - [Coconut Release] - Any Map


Donnovan

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  • 1 month later...
  On 8/19/2016 at 10:15 AM, Albertus Smythe said:

Airpatrol.sqf & andre_heliConvoy_items.sqf

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Hello,

I have put the script you posted in 3 servers and they work only on 2.

the one that does not work right is on the Taviana map. If you shoot down the heli, you will get a box. What the problem is when you scroll on the dead AI, they have not coins on them. Any thoughts?

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  On 10/4/2016 at 6:27 PM, Thug said:

Hello,

I have put the script you posted in 3 servers and they work only on 2.

the one that does not work right is on the Taviana map. If you shoot down the heli, you will get a box. What the problem is when you scroll on the dead AI, they have not coins on them. Any thoughts?

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Having a thinks ...

The coins are only given to the an AI in donn_heli_unitKill{}; when it is killed.

All the coin handling stuff is done by the coin system exactly the same as WAI so check that coinMoney is the name of the variable used by the coin system on your server and change accordingly.

 

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  On 10/7/2016 at 4:00 PM, Albertus Smythe said:

Having a thinks ...

The coins are only given to the an AI in donn_heli_unitKill{}; when it is killed.

All the coin handling stuff is done by the coin system exactly the same as WAI so check that coinMoney is the name of the variable used by the coin system on your server and change accordingly.

 

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oh man I forgot that that server has the 999 coin. got to find the variable used for that. its been a while since i used that on. I think its something like headshot, i could so far off about that. Thank you

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  • 2 weeks later...
  • 4 months later...

Ok, so here is what happens when the air patrol is created. I get no other errors in RPT on this. But the heli patrols are not being created.

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  On 3/15/2017 at 4:38 PM, DAKA said:

Ok, so here is what happens when the air patrol is created. I get no other errors in RPT on this. But the heli patrols are not being created.

  Reveal hidden contents

 

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It's not updated for 1.0.6.1.

Find this line in aerial.sqf (or similar): 

_motor = createVehicle [_heli select 0,_spawn,[],150,"FLY"];

Add this line after it:

dayz_serverObjectMonitor set [count dayz_serverObjectMonitor,_motor];

 

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  • 3 weeks later...
  On 4/14/2017 at 1:24 AM, salival said:

Mines drastically changed since the last version I posted on here.

I'll tidy mine up and release it on gitHub at some stage this weekend

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Yes i thought i had seen your client side file at some point and i was thinking 'wtf looks nothing like mine'. it was so different i thought i must have had a corrupted download. you have his vehicle convoy also?

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  • 3 months later...
  • 2 weeks later...

So I am currently running this, but cant seem to get more convoys to spawn. I have it set to 3. when I do see the heli and shoot them down, the bodies despawn in less than 2 minutes. anyway to make that time last longer. I am also on Napf, have grid 30 and map 24000, is this right for the map or is it to big?

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  • 3 months later...

Not even sure if this works anymore but :

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I used the code from Albertus on page 5 

I added the fix from Salival on page 6

I disabled infistar and battleye

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Only AI spawn in southwest corner in the water NO heli's

What did I do wrong?

 

Thanks for any help,

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