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[Release] HS Blackmarket 1.6 | 'New' Trader System | Special Trader | Blackmarket


Suppe

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i`v all included, now its work after i add this parts:

 

!"can_outside"
!"zload"
!"load_offset"
!"can_copilot"
!"usable_ramp"

 

But why i need to add this, there are no instructions for this ^^

 

ahhhhh wayne, ...... it works now xD

 

thanks have a nice day

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idk how many times i can say this anymore, but vehicle limits are determined by the server owner and is diffrent from server to server, if you want to be able to spawn more vehicles, add more or increase amounts on vehicles in your epochconfig.hpp.

 

i could spawn the vehicles for you anyway if you would like them to be removed on server restart, but what would be the point?

 

this is why half price rentals was added in the first place ...

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idk how many times i can say this anymore, but vehicle limits are determined by the server owner and is diffrent from server to server, if you want to be able to spawn more vehicles, add more or increase amounts on vehicles in your epochconfig.hpp.

 

i could spawn the vehicles for you anyway if you would like them to be removed on server restart, but what would be the point?

 

this is why half price rentals was added in the first place ...

 

I am sorry, I seriously never saw you saw that. This is an EPOCH limitation we are stuck with atm then? I actually had all the custom weapons now in my spawn list so players had to buy them to get them.

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I am sorry, I seriously never saw you saw that. This is an EPOCH limitation we are stuck with atm then? I actually had all the custom weapons now in my spawn list so players had to buy them to get them.

 

no worries, i might just be getting grumpy from repeating myself ...

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Ok, at first I thought maybe it was just the player mistaken however it just happened to me. I bought a vehicle and it put it on the landing pad, however it's not keyed to me so I cannot unlock or sell it.

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Ok, at first I thought maybe it was just the player mistaken however it just happened to me. I bought a vehicle and it put it on the landing pad, however it's not keyed to me so I cannot unlock or sell it.

 

i need to know exactly what happend and any errors involved

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i need to know exactly what happend and any errors involved

 

1. I opened the trader dialogue.

2. I added a standard hunter to the trade list on the left.

3. I confirmed the trade.

4. I checked the world limit (this gives no feedback btw other then a button press animation. No text or notification of the results)

5. I selected to buy for full price

6. Vehicle spawned onto the landing pad

7. Tried to unlock but could not

 

Also I just noticed doing more testing if I don't check the world limit I can unlock the vehicle.

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1. I opened the trader dialogue.

2. I added a standard hunter to the trade list on the left.

3. I confirmed the trade.

4. I checked the world limit (this gives no feedback btw other then a button press animation. No text or notification of the results)

5. I selected to buy for full price

6. Vehicle spawned onto the landing pad

7. Tried to unlock but could not

 

Also I just noticed doing more testing if I don't check the world limit I can unlock the vehicle.

 

i need rpt log errors to know whats going on, but this sounds like it was not installed correctly or you are using an older version of my killfeed perhaps

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Let me try replacing the files again first and making sure that isn't the issue then before you go wasting your time digging through my stuff. I will keep you posted once I restart the server in an hour or so.

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Hello. I do not see HSBlackmarket on the map Chernarus. I added all the instructions. Just like in the pictures + filters BattlEye. I'm not sure I filled position well. Maybe that's why is not working. Can you help me a little bit what I'm doing wrong

 

eTbGu7f.png

 

UPv8U1C.png

 

          IsYSU45.png

 

 

3BBUgSa.png                  bvL1Zr8.png

 

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Hello. I do not see HSBlackmarket on the map Chernarus. I added all the instructions. Just like in the pictures + filters BattlEye. I'm not sure I filled position well. Maybe that's why is not working. Can you help me a little bit what I'm doing wrong                 

 

you need an extra array around your cords, since it was meant to build multiple traders, so try this:

 

_staticCoords = [[123,123,123],123]];

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OK, the check availability lock issue seems to be gone. I can push the button and buy a vehicle and still unlock it. However. the button is still doing nothing. I see in the code where there is a dialogue that is supposed to come up saying it's available to buy permanently or none are available. but it is not.

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Any idea on what would be killing the functionality on the check availability button? I can post whatever files you want to see.

 

you must have some errors somewhere in an rpt log, try look in both server and client rpts for any errors and post them here or in a pm

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the first that I typed
 
/*
a3 epoch trader
init.sqf
by Halv & Suppe
*/
private ["_staticCoords","_blacklistedAreas","_spawnarea"];
 
_agent = "I_G_resistanceLeader_F";
 
_spawnnearroad = true;
 
_dist2roadMax = 350;
 
//amount of traders to build
_tradercount = round(random 4)+6;
//min distance from other traders in meters, dont go to higher than _spawnarea/(_tradercount+1) or script will just revert back to this amount to avoid problems 
_mindist = 4000;
//marker text for traders
_markertext = "HS Blackmarket"; // "" for empty, then is only the blue dot on the map
 
//if _staticCoords are set here, there will be a trader at that exact position and direction,
//_blacklistedAreas is where random blackmarkets cannot spawn
switch(toLower worldName)do{
case "altis":{
_staticCoords = [
// [traderposition,direction,createmarker,props[classname,position,direction]]
// "full" array
// [[0,0,0],0,true,[["classname1",[1,1,1],1],["classname2",[2,2,2],2]]]
// minimal array
// [[0,0,0],0]
[[18459.1,14259.2,0.00141716],340.199], //trader by mine
[[13319,14523.9,0.00134587],143.067], //trader by stavros
[[6193.02,16828.7,0.00118256],1.52142] //trader by kore
];
/*[position,area]*/
_blacklistedAreas = [[[18459.1,14259.2,0.00141716],1000],[[12570.8,14320.2,4.67927],1000],[[6193.02,16828.7,0.00118256],1000]];
//distance to search for trader positions
_spawnarea = 12500;
};
case "stratis":{_staticCoords = [];_blacklistedAreas = [[[0,0,0],0]];_spawnarea = 6000;};
case "bornholm":{_staticCoords = [];_blacklistedAreas = [[[0,0,0],0]];_spawnarea = 12500;};
case "chernarus":{_staticCoords = [[7170.67,3319.82,0],169.852]];_blacklistedAreas = [[[0,0,0],0]];_spawnarea = 7000;};
default{_staticCoords = [];_blacklistedAreas = [[[0,0,0],0]];_spawnarea = 7000;};
 
 
then what you have given
 
case "chernarus":{_staticCoords =  [[123,123,123],123]];_blacklistedAreas = [[[0,0,0],0]];_spawnarea = 7000;};
 
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I took kick!

20.05.2015 18:34:02: PAR4NA (xxxxxxxxxx:2304) xxxxxxxxxx- #27 "nCargoGlobal _this;
clearMagazineCargoGlobal _this;


_this addItemCargoGlobal ["CinderBlocks",15];
_this addItemCargoGlobal ["M"
20.05.2015 18:34:02: PAR4NA (xxxxxxxx:2304) xxxxxxxxxxxxxxxx- #28 "ChainSaw",1];
_this addItemCargoGlobal ["CSGAS",1];
_this addBackpackCargoGlobal ["B_Carryall_ocamo",4];
_this addItemCargoGloba"
20.05.2015 18:37:40: PAR4NA (xxxxxxxx:2304) xxxxxxxxxxxxxxxxxx- #40 "R_MP.Altis\trader\dummy.sqf"










HS_SWITCH = false;
createDialog "HS_trader_dialog";
call HS_trader_menu;
"

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the first that I typed
 
/*
a3 epoch trader
init.sqf
by Halv & Suppe
*/
private ["_staticCoords","_blacklistedAreas","_spawnarea"];
 
_agent = "I_G_resistanceLeader_F";
 
_spawnnearroad = true;
 
_dist2roadMax = 350;
 
//amount of traders to build
_tradercount = round(random 4)+6;
//min distance from other traders in meters, dont go to higher than _spawnarea/(_tradercount+1) or script will just revert back to this amount to avoid problems 
_mindist = 4000;
//marker text for traders
_markertext = "HS Blackmarket"; // "" for empty, then is only the blue dot on the map
 
//if _staticCoords are set here, there will be a trader at that exact position and direction,
//_blacklistedAreas is where random blackmarkets cannot spawn
switch(toLower worldName)do{
case "altis":{
_staticCoords = [
// [traderposition,direction,createmarker,props[classname,position,direction]]
// "full" array
// [[0,0,0],0,true,[["classname1",[1,1,1],1],["classname2",[2,2,2],2]]]
// minimal array
// [[0,0,0],0]
[[18459.1,14259.2,0.00141716],340.199], //trader by mine
[[13319,14523.9,0.00134587],143.067], //trader by stavros
[[6193.02,16828.7,0.00118256],1.52142] //trader by kore
];
/*[position,area]*/
_blacklistedAreas = [[[18459.1,14259.2,0.00141716],1000],[[12570.8,14320.2,4.67927],1000],[[6193.02,16828.7,0.00118256],1000]];
//distance to search for trader positions
_spawnarea = 12500;
};
case "stratis":{_staticCoords = [];_blacklistedAreas = [[[0,0,0],0]];_spawnarea = 6000;};
case "bornholm":{_staticCoords = [];_blacklistedAreas = [[[0,0,0],0]];_spawnarea = 12500;};
case "chernarus":{_staticCoords = [[7170.67,3319.82,0],169.852]];_blacklistedAreas = [[[0,0,0],0]];_spawnarea = 7000;};
default{_staticCoords = [];_blacklistedAreas = [[[0,0,0],0]];_spawnarea = 7000;};
 
 
then what you have given
 
case "chernarus":{_staticCoords =  [[123,123,123],123]];_blacklistedAreas = [[[0,0,0],0]];_spawnarea = 7000;};

 

 

i missied a bracket too on the last one, try this:

_staticCoords = [[[7170.67,3319.82,0],169.852]];
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There is still no HS black market. What is wrong ??

 

i just tested the last position i posted on my chernarus server and it works perfectly well, not sure what you did, but you must have messed up something ... dont you have any error logs?

 

 

 

I took kick!

20.05.2015 18:34:02: PAR4NA (xxxxxxxxxx:2304) xxxxxxxxxx- #27 "nCargoGlobal _this;

clearMagazineCargoGlobal _this;

_this addItemCargoGlobal ["CinderBlocks",15];

_this addItemCargoGlobal ["M"

20.05.2015 18:34:02: PAR4NA (xxxxxxxx:2304) xxxxxxxxxxxxxxxx- #28 "ChainSaw",1];

_this addItemCargoGlobal ["CSGAS",1];

_this addBackpackCargoGlobal ["B_Carryall_ocamo",4];

_this addItemCargoGloba"

20.05.2015 18:37:40: PAR4NA (xxxxxxxx:2304) xxxxxxxxxxxxxxxxxx- #40 "R_MP.Altis\trader\dummy.sqf"

HS_SWITCH = false;

createDialog "HS_trader_dialog";

call HS_trader_menu;

"

 

 

did you add the filters?

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No errors, no kicks. is normally only is there no Blackmarket. on the map can not see it .

 

 

Should be the text on the map markertext = "HS Blackmarket"; // "" For empty, then is only the blue dot on the map. And there is nothing . Am I wrong

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no errors, no kicks. is normally only is there no Blackmarket. on the map can not see it

 

 

should be the text on the map markertext = "HS Blackmarket"; // "" For empty, then is only the blue dot on the map. And there is nothing

 

not sure what you are doing wrong,i tried with these exact cords on my chernarus server and it worked:

_staticCoords = [[[7170.67,3319.82,0],169.852]];

try with fresh files from github, maybe ..

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