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Found 65 results

  1. Hello thought I would share some of the cherno additions i have made, some of these when they were made, were designed to give the map a bit more of the standalone feel 1.) Checkpoints. see screen shots for locations. checkpoint north of factory east coast, centre of electro town, main road between elector and cherno, main road between cherno and balota airfield. https://i61.photobucket.com/albums/h51/leoa1981/epoch additions/20190719104403_1_zpsmbnhw8dl.jpg https://i61.photobucket.com/albums/h51/leoa1981/epoch additions/20190719104354_1_zpsy4wffhvd.jpg https://i61.photobucket.com/albums/h51/leoa1981/epoch additions/20190719104617_1_zpst76fsi6m.jpg https://i61.photobucket.com/albums/h51/leoa1981/epoch additions/20190719104454_1_zpsmaojsdnt.jpg https://i61.photobucket.com/albums/h51/leoa1981/epoch additions/20190719104624_1_zpsjoiqnuwx.jpg https://i61.photobucket.com/albums/h51/leoa1981/epoch additions/20190719104617_1_zpst76fsi6m.jpg https://i61.photobucket.com/albums/h51/leoa1981/epoch additions/20190719104709_1_zpsmw4unygi.jpg 2.) North Klamenka military base, on main road between Klamenka and Pavolo https://i61.photobucket.com/albums/h51/leoa1981/epoch additions/20190719104814_1_zpskfimheva.jpg https://i61.photobucket.com/albums/h51/leoa1981/epoch additions/20190719104807_1_zpshkmtliih.jpg 3.) FOB west. class Item21 { position[]={1177.399,195.34067,7586.7783}; name="FOB West"; text="FOB West"; type="mil_dot"; colorName="ColorRed"; }; postion incase you want to add a marker for this. https://i61.photobucket.com/albums/h51/leoa1981/epoch additions/20190719110347_1_zpsbsc98afn.jpg https://i61.photobucket.com/albums/h51/leoa1981/epoch additions/20190719110402_1_zpsdkqtqhjl.jpg 4.) Klen Castle, on Klen hilltop https://i61.photobucket.com/albums/h51/leoa1981/epoch additions/20190719110151_1_zpsbrxrvgdz.jpg 5.) JunkYard. https://i61.photobucket.com/albums/h51/leoa1981/epoch additions/20190719105916_1_zpsedkmmk1a.jpg https://i61.photobucket.com/albums/h51/leoa1981/epoch additions/20190719105909_1_zps84egwkib.jpg Download: https://github.com/Don2k7/epoch-map-additions for a guide on how to add these check this forum post. https://epochmod.com/forum/topic/45135-tutorial-how-to-make-custom-map-content-1062/
  2. Winter Gaming is a gaming community, that was created in early 2018. We're currently running DayZ Epoch 1.0.6.2 server. Winter Gaming is a project created with passion – for players from players. On our server, the rules are equal for all players – no Pay2Win, no benefits for donating. Server IP: 164.132.203.240:2302 Discord: https://discordapp.com/invite/ECBVKGA Website: http://www.wintergaming.eu Forum: http://www.wintergaming.eu/forums Server Configuration: Building Maintain - 10 Days Abandoned Vehicle Unlock - 7 Days Abandoned Safes/Lockboxes Unlock - 10 Days Building Limit – 250 Objects Max Base Height - 30m Features: High FPS XP System (with awesome Perks and Trader) JSRS Compatible Wear Zombie Skin Plot Management Door Management Snap and Vector Building 20k Starting Money Coin System Running Zombies Ai Missions Ai Convoys Custom Loot Custom Locations Custom Traders Hidden Trader Selling Rare Items Toggle Grass/Environmental Sounds Deploy Bike/Motorcycle/Mozzie Walk Amongst The Dead Harvestable Hemp Tow/Lift Repair/Rearm – Service Points Bury Bodies Take Clothes Locate Vehicle Paychecks every 30 minutes Spawn Selection Abandoned Safe Mission Indestructible Metal/Cinder Bases Blow up door and more! I hope to see You on the server!
  3. For the epoch community!!! HI mates, this time I bring the airport northeast. Imagen.1 imagen.2 imagen.3 1. create folder "custom_maps" and put in your server. // You can put the name that you want. 2. put into the custom folder "NEAF_S4M.sqf" // You can put the name that you want. 3. in your server_functions.sqf Files Here!!! P.D: I'm still working on this, I'll update it again...And sorry for my english.
  4. Downlod https://ln.sync.com/dl/043e1b3c0/wkrywtzv-idjkp722-wzfqg9g6-53b7xfyj
  5. Hello, I am apart of the Global Chaos Gaming community. We currently are hosting a modified Arma 3 Epoch server, we have very active staff aswell as active community members, I urge you to stop by and check us out! TeamSpeak: ts.globalchaos.net Website : http://www.GlobalChaos.net
  6. Hey guys, I feel that this should be simple, is probably made clear somewhere, and that i'm just very stupid but I cannot seem to create custom zones on my Epoch 1.0.6 Chernarus server. I have tried as others have suggested and taken the code from mission.sqm which relates to entering and leaving trader cities and the like, increased the 'class item' from 6 to 7 then tried adding my own coords and description as below: class Item6 { position[]={066127,150,2572}; TRGDEF name="zonecherno"; expCond="(player distance zonecherno) < 250;"; expActiv="[""Chernogorsk"",false,""enter""] call player_traderCity;"; expDesactiv="[""Chernogorsk"",false,""leave""] call player_traderCity;"; }; I assume the problem lies with the 'position' numbers. I tried to decipher what they were from other locations and replicate but no joy...
  7. Hello community, I am working on a custom mission that takes place over the waters of Chernarus. Its actually an Aircraft Carrier mission I had on my server in 2014. However I can't seem to get loot to spawn on the ship. Has anyone had any success in spawning custom loot boxes over water or on the carrier? Thanks!
  8. Hollow's Caves South http://www.CraftDoge.com This is the Second in a series of Caves on Chernarus, I am adding them one by one so you can chose the ones you like and add them individually, i have left them bare so they can be customized. Included in the download is the mission and biedi. As always, use it as you wish. Cave Series: Caves North: Caves South: Caves Prud: this build has three caves, two on the mountainside, and one on a small island Screenshots: http://imgur.com/a/pxgLj Download: http://www.craftdoge.com/downloads/ Tutorial: click the download link above and download the South_Cave.zip Unpack your dayz_server.pbo Add the following code to the bottom of your server_functions.sqf located at: dayz_server\init\server_functions.sqf [] ExecVM "\z\addons\dayz_server\custom\South_Cave.sqf"; Create a folder named "custom"(if you dont have one) and place the South_Cave.sqf you downloaded, inside the custom folder. Place the custom folder in the root of your dayz_server.pbo then repack and upload your pbo. I haven't included a map marker in this build. Known bugs: You cannot get out of boats or water vehicles inside the island cave, it will put you on top of the cave, only fly small helis into the cave.
  9. For the epoch community!!! Hi mates, This is a simple and light trader that I use on my server. Imagen.1 imagen.2 imagen.3 1. create folder "custom_maps" and put in your server. // You can put the name that you want. 2. put into the custom folder "Shero_S4M.sqf" // You can put the name that you want. 3. in your server_functions.sqf Files Here!!!
  10. I have a custom base set up at North West Airfield running Epoch 1.0.6.2 Chernarus. Im trying to spawn a custom loot crate called CustomLootCrate.sqf and it doesn't spawn as expected regardless if I am loading it via []exeVM " custom\CustomLootCrate.sqf"; in the init.sqf or using execVM "\z\addons\dayz_server\custom_crates\CustomLootCrate.sqf"; in the server_functions.sqf suggested elsewhere on these forums. I need some help from an experienced modder please. My CustomLootCrate.sqf is as follows:
  11. **NEW** Manup-PvPvE | v1.0.6.2 | 5-Mil + KITS | Player Teleport | VirtGarage | Banks | Checks | Perks | Cap&Hold | GemCraft | Semi-Mil | High [email protected]@T ============================== M A N U P - 1.0.6.2 - U P D A T E The NEW SERVER is Unlocked! DayZ Overpoch Chernarus 1.0.6.2 IP: 216.244.87.253:6302 This is a PvPvE Militarized Server with High Loot and High Risk $5,000,000 Start coins + Cinder & Metal Base kit ============================== MODS - EDITS - SCRIPTS ============================== > Suicide > Earplugs > Auto Run > Tow & Lift > Safe Zones > Flip Vehicle > Plot For Life > Bury Bodies > Take Clothes > Click Actions > Harvest Hemp > Service Points > Locate Vehicle > Virtual Garage > Player Teleport > Custom Traders > Global Banking > Free Spawn Kits > Tanks and APC's > Attack Choppers > Scan For Players > Deploy Anything > KO Melee Combat > Plot Management > Scan For Animals > Scan For Zombies > Treasure Hunting > Turn On/Off Grass > Snap With Vectors > Custom Trader City > Group Management > Garage Door Opener > Safe Zone Relocate > Custom Action Wheel > Vehicle Key Changer > Humanity Spawn Kits > Custom Event Crates > No Spawn Restriction > Sell On Site Missions > Change View Distance > Custom Debug Monitor > Player Zombie Shields > remote vehicle options > Humanity spawn vehicles > Community Localizations > Humanity Spawn Classes > Custom Military locations > Custom Cap & Hold Missions > Custom NEAF / NWAF / BALOTA > Door Management With Eye Scan > More custom stuff inside .... ============================== Special thanks to @salival for all his help with the conversion. I couldn't of done it with out you! ============================== Thanks For Playing ManUp - Enjoy and Please report any bugs. http://steamcommunity.com/groups/manupsurvival# https://discord.gg/V85spbD
  12. So one of the admins on our community has been playing with the editor for a bit now. Hes gotten real good and his attention to detail is amazing. He made this for our server, and it was so nice, i asked him if he would make a oval track around the racetrack. He kindly allowed me to share it here with everyone to use. The only condition we ask, is please leave the "Elite SLK" made of tires in the middle of the track :) ALL CREDIT GOES TO OBDURATE, admin on Elite SLK gaming community. Here are some pics http://tinypic.com/r/x6dls3/9 http://tinypic.com/r/11gt9g6/9 It is Located South West of Chernarus. About 500m North West of Pavlovo. You'll need epoch and overwatch for this. Download https://github.com/theduke77/Chernarus-Race-Track There are some ambient sounds around the track, if you dont like it, search in the code for sounds and delete the block of code associated with it. Also. We had custom billboards at the entrance of the racetrack. They are commented out in this script im posting (at the bottom of the script). You can make your own texture and uncomment them and change the paths Installation: In your server PBO, place the file in a folder called "objects". If you don't have one, create the folder. In your server_functions.sqf, find this line server_sendToClient = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_sendToClient.sqf"; Add this bellow execVM "\z\addons\dayz_server\objects\racetrack.sqf"; Re-Pack your server PBO and enjoy. NOTE: This was in the 1051 legacy forum, but i thought id re-post it here in case some thought it didnt work. Also on the Git now.
  13. Hello there! Not my first work, but also not the best! I'm just starting a own server, and adding a bit of customstuff for the future players. I wanted to share that stuff with you, so you can use it aswell, if you going to like it. Screenshots at the end Quote Tested on a ARMA 2 DAYZ Epoch server - 1.0.6.1 I also changed the important "Map_" classnames to "Land_" so there will be loot in all the barracks, and the Super market :) Download: http://www.mediafire.com/file/b2winspp45saavs/balota.sqf 1. Create folder for all your buildings in your dayz_server.pbo // Skip this if you already got one! 2. Put the downloaded balota.sqf in this folder" 3. Go to your dayz_server.pbo again, head to the "init" folder, and add at the bottom from server_functions.sqf this: 4. Repack your dayz_server-pbo, upload it again - There you go! Screenshots: If youre are interested in the server, take look here: Community Server by Impact eSport Thanks for tuning in! If you find any bugs, just let me know them!
  14. I've just started a new project (well my 2nd one!) which is gonna take a good while. I've envisioned this to be a BIG undertaking of a project by someone who, I would consider myself , is quite an inexperienced content creator. But and a BIG but (NO! Not my arse its not that big i mean the project!) I wanted to create something that would have people eager to go and explore. Anyway this project is gonna be a a difficult project to create, plus I only started it yesterday. I also wanted to give people an idea of what to look forward to, so made a preview video. You will see literally nothing but the blank canvas (other than the first few stone wall foundations) I am using and my idea was to give people an idea of the potential this custom "base" will bring to Chernarus. Anyway, apparently this base is being built in an undisclosed and restricted area of Chernarus and as such, I am not allowed to disclose its location to the general population, but as you can see from this early footage, you may get clues as to where it is. The base wont be open for at least 3 or 4 or even more weeks as I hear the construction employees in that area are always on strike for some stupid little reason or taking tea breaks or having an afternoon kip (Typical Bloody British attitude I hear you all say!) but I have heard on the grapevine that once its finished there will be a small "Premiere" released along with some high definition satelite imagery to show everyone what the finished area looks like. Once completed it'll be available to explore on a single server for a week or two before I consider releasing the blueprints for others to use (that ALL depends how good you can say "Pretty Please" :-P ). Anyway take a peek...
  15. Im putting up my script for a makeover of the NEAF. I did release this before back with 1.0.5.1. Since 1.0.6.1 has come out I decided to retest to see if it would still be fine , which it is. So im reposting it for anyone who might want to make use of it. Just put the following in a new file called NEAF.sqf (or whatever you want to call it and create a new folder called "buildings" (if you dont already have a folder called that) in the root directory of your server pbo. In your server_functions.sqf file in your init folder add the following to the bottom: call compile preProcessFileLineNumbers "\z\addons\dayz_server\buildings\NEAF.sqf"; I do ask that the credits ARE left in this file and that no other person claims credit for this version of a better North East Airfield. NEAF.sqf: Link to original post which includes images of NEAF:
  16. S4M

    Custom base

    Hi all, It is a base north of chernarus, I created it a few days ago, you can also fill it with AI or use it to your liking. I am changing all my "Custom maps" to the format that you told me @iben , That takes time, not getting along very well with macros. Base_S4M Screenshots Imagen.1 imagen.2 imagen.3 imagen.4 imagen.5 P.D: If someone wants it with some modification let me know
  17. Hi all, I know it's not a great creation but I wanted to share with the community, I hope you like it. put the buildings folder in your server.pbo and add the following line to the very bottom of your server_functions.sqf in the init folder of your server.pbo. Download: City_AI.sqf Imagen.1 imagen.2 imagen.3 imagen.4 imagen.5
  18. (skip to the end for a tl;dr if you wish) Hello, I'm Dan also known as orangesherbet- haven't been active on these forums for some time but I've been a tester and supporter of Epoch since the early days in 2012. More importantly, I've made lasting friendships with the development team and surrounding community of Epoch Mod. With the release of version 0.5, I wanted to organize an event that would bring all of us together to celebrate the time we've spent playing, testing, and developing (I'm not a dev) the mod! The event itself will take place on Chernarus, where everything started! We will have several activities for participants including a race from Kamenka debug line to NE Airfield, a melee arena, demolition derby, "Tower of Terror" built by community developer and friend SLI, stunt contest, fishing, and base building! I'll be hosting the event on my stream and Discord, but I do want to make it clear that this event is about the celebration of Epoch Mod's development and not a promotion for my stream or Discord server. I would recommend participants join my Discord server as that is where players will be welcomed to chat with each other and the admins to help us stay organized and have fun! Feel free to leave the Discord server at the conclusion of the event if you wish. We do have another Epoch Event in the near future and I will share that information with everyone once we have a date set! tl;dr ------------------------------ Event Info: Date: Saturday April 22nd, 2017 Start Time: 12pm EST / 5pm GMT (Find your time here: http://bit.ly/2pm6kXR via WorldTimeBuddy) Event will be at least 6 hours. Game Mode / Map: Epoch Mod Chernarus Server Information: Event has been completed Discord Server (for information, support): https://discordapp.com/invite/orangesherbet Free to use program- please use the text channel #event for help with anything regarding the event. Mods required for the event (all available on Steam Workshop, total file size over 14gb): Epoch Mod, CUP Units, CUP Vehicles, CUP Terrains - Maps, CUP Terrains - Core, CUP Weapons, CBA_A3, Ryan's Zombies and Demons Stream channel if you care to watch the event: https://twitch.tv/orangesherbet ------------------------------ Thanks to [VB]AWOL, SLI, Pumba, Konc, Robio, TipsyJack, somyc, Buddha187, and Philanthropy for help setting up this event and [VB]AWOL for providing the event server. Promo image made by SLI. Stay Tuned for server info Saturday morning!
  19. Hi, I'm new for Epoch because I cannot find many servers using AIII launcher. But I choose one and very like this mod. Unfortunately I found only Altis and Tanoa maps, no other like Chernarus for example, which is very good map for Dayz kinda gameplay (for obvious reasons). Why's that?
  20. This is my custom made Balota Airfield design, functional and provides everything you might need when you come across it regardless if it's day or night in chernarus. Features: Functional runway and street lights Refueling stations for planes, yes, even C-130 can land/refuel & takeoff from here 4 Barracks Firestation Industrial Hospital No grass on runway so you can drive as fast as your vehicle will go Images: http://imgur.com/a/KJGLx
  21. Greetings fine folk of the dayz community. I have returned with yet another issue which my poor mind cannot fathom... Today in regards to Epoch Mission System, mission vehicles and the imminent death which quickly follows any attempt to be off which your winnings having killed pesky AI. Essentially, 99% of the time, after a player completes a mission and attempts to drive off their newly won vehicle(s) the vehicle in question will blow up, either instantly, within a few seconds, after getting out and back in, after several agonising seconds of driving and thinking you are safe. I have scoured the interwebs and have found references to 'server_cleanup.fsm' which I do not have and which was seemingly rendered obsolete after 1.0.4.2 and 'server_functions.sqf' which I do have but which does not contain any reference to 'hacker'. ===================================================================== == C:\TCAFiles\Users\ChrisG1\28104\arma2oaserver.exe == arma2oaserver.exe -ip=193.111.184.35 -port=2302 "-config=SC\config.cfg" "-cfg=SC\basic.cfg" "-profiles=SC" -name=SC "[email protected]_Epoch;@DayZ_Epoch_Server;" ===================================================================== Exe timestamp: 2016/12/15 11:21:35 Current time: 2017/01/08 11:55:45 Version 1.63.131129 Updating base class ->NonStrategic, by ca\config.bin/CfgVehicles/HouseBase/ Updating base class ->HouseBase, by ca\config.bin/CfgVehicles/Ruins/ Updating base class ->DestructionEffects, by ca\config.bin/CfgVehicles/House/DestructionEffects/ Updating base class ->FlagCarrierCore, by ca\ca_pmc\config.bin/CfgVehicles/FlagCarrier/ Updating base class ->VehicleMagazine, by ca\weapons\config.bin/CfgMagazines/14Rnd_FFAR/ Updating base class Default->RifleCore, by ca\weapons\config.bin/cfgWeapons/Rifle/ Updating base class ->LauncherCore, by ca\weapons\config.bin/cfgWeapons/RocketPods/ Updating base class ->RocketPods, by ca\weapons\config.bin/cfgWeapons/FFARLauncher/ Updating base class ->UH60_Base, by ca\air\config.bin/CfgVehicles/MH60S/ Updating base class ->Car, by ca\wheeled2\lada\config.bin/CfgVehicles/Lada_base/ Updating base class Small_items->ReammoBox, by dayz_equip\config.cpp/CfgVehicles/CardboardBox/ Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Small_EP1/ Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street1_EP1/ Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street2_EP1/ Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lampa_Ind_EP1/ Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_PowLines_Conc2L_EP1/ Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl/ Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_2/ Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_3/ Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind/ Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind_zebr/ Updating base class RscStandardDisplay->, by z\addons\dayz_code\config.bin/RscDisplayStart/ Updating base class RscShortcutButton->RscShortcutButtonMain, by z\addons\dayz_code\config.bin/RscDisplayMain/controls/CA_Exit/ Updating base class CA_IGUI_Title->RscText, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/Gear_Title/ Updating base class Available_items_Text->RscText, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/CA_ItemName/ Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item8/ Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item9/ Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item10/ Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item11/ Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item12/ Updating base class CA_Gear_slot_handgun_item5->CA_Gear_slot_handgun_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_handgun_item6/ Updating base class CA_Gear_slot_handgun_item5->CA_Gear_slot_handgun_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_handgun_item7/ Updating base class CA_Gear_slot_handgun_item5->CA_Gear_slot_handgun_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_handgun_item8/ Updating base class CA_Gear_slot_special1->CA_Gear_slot_handgun_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory1/ Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory8/ Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory9/ Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory10/ Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory11/ Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory12/ Updating base class CA_Gear_slot_item1->CA_Gear_slot_handgun, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_special1/ Updating base class RscIGUIShortcutButton->RscActiveText, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/ButtonClose/ Updating base class RscText->, by z\addons\dayz_code\config.bin/RscTitles/Default/ Updating base class ->RadioProtocolEmpty, by z\addons\dayz_code\config.bin/RadioProtocolBase/ Updating base class RadioProtocolBase->RadioProtocolEmpty, by z\addons\dayz_code\config.bin/RadioProtocol_EP1_EN/ Updating base class RadioProtocolBase->RadioProtocolEmpty, by z\addons\dayz_code\config.bin/RadioProtocol_EP1_TK/ Updating base class RadioProtocolBase->RadioProtocolEmpty, by z\addons\dayz_code\config.bin/RadioProtocol_WMN_EP1_TK/ Updating base class RadioProtocolBase->RadioProtocolEmpty, by z\addons\dayz_code\config.bin/RadioProtocolEN/ Updating base class RadioProtocolBase->RadioProtocolEmpty, by z\addons\dayz_code\config.bin/RadioProtocolRU/ Updating base class RadioProtocolBase->RadioProtocolEmpty, by z\addons\dayz_code\config.bin/RadioProtocolCZ/ Updating base class RadioProtocolBase->RadioProtocolEmpty, by z\addons\dayz_code\config.bin/RadioProtocol_BAF/ Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/Mi17_base/Turrets/MainTurret/ViewOptics/ Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/UH1H_base/Turrets/MainTurret/ViewOptics/ Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/UH1_Base/Turrets/MainTurret/ViewOptics/ Updating base class Strategic->, by z\addons\dayz_code\config.bin/CfgVehicles/Bomb/ Updating base class HighCommand->Logic, by z\addons\dayz_code\config.bin/CfgVehicles/HighCommandSubordinate/ Updating base class ReammoBox->House, by z\addons\dayz_code\config.bin/CfgVehicles/RUBasicAmmunitionBox/ Updating base class NonStrategic->BuiltItems, by z\addons\dayz_code\config.bin/CfgVehicles/Fort_RazorWire/ Updating base class ->DefaultEventhandlers, by z\addons\dayz_code\config.bin/CfgVehicles/CSJ_GyroP/EventHandlers/ Updating base class AnimationSources->AnimationSources, by z\addons\dayz_code\config.bin/CfgVehicles/CSJ_GyroC/AnimationSources/ Updating base class ->DefaultEventhandlers, by z\addons\dayz_code\config.bin/CfgVehicles/CSJ_GyroC/EventHandlers/ Updating base class BuiltItems->Generator_Base, by z\addons\dayz_code\config.bin/CfgVehicles/Generator_DZ/ Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/29Rnd_30mm_AGS30/ Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/48Rnd_40mm_MK19/ Updating base class 4000Rnd_762x51_M134->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/2000Rnd_762x51_M134/ Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/100Rnd_127x99_M2/ Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/50Rnd_127x107_DSHKM/ Updating base class 4000Rnd_762x51_M134->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/pook_1300Rnd_762x51_M60/ Updating base class 100Rnd_762x51_M240->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/pook_250Rnd_762x51/ Updating base class 6Rnd_Grenade_Camel->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/pook_12Rnd_Grenade_Camel/ Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/3Rnd_GyroGrenade/ Updating base class DropWeapon->None, by z\addons\dayz_code\config.bin/CfgActions/PutWeapon/ Updating base class DropMagazine->None, by z\addons\dayz_code\config.bin/CfgActions/PutMagazine/ Updating base class Land_HouseV_1I2->House, by zero_buildings\config.cpp/CfgVehicles/Land_HouseV_1L2/ Updating base class Land_HouseV_1I2->House, by zero_buildings\config.cpp/CfgVehicles/Land_HouseV_3I3/ Updating base class House->DZE_OpenHouse, by warehouse\config.bin/CfgVehicles/Land_Ind_Pec_03/ 11:55:55 Initializing Steam server - Game Port: 2302, Steam Query Port: 2303 11:55:56 Connected to Steam servers 11:56:37 Server error: Player without identity Sentinel618 (id 1889281738) 11:56:37 Server error: Player without identity Sentinel618 (id 1889281738) 11:56:37 Server error: Player without identity Sentinel618 (id 1889281738) 11:56:37 Server error: Player without identity Sentinel618 (id 1889281738) 11:56:37 Server error: Player without identity Sentinel618 (id 1889281738) 11:56:37 Server error: Player without identity Sentinel618 (id 1889281738) 11:56:37 Server error: Player without identity Sentinel618 (id 1889281738) 11:56:37 Server error: Player without identity Sentinel618 (id 1889281738) 11:56:37 Server error: Player without identity Sentinel618 (id 1889281738) 11:56:37 Server error: Player without identity Sentinel618 (id 1889281738) 11:56:37 Server error: Player without identity Sentinel618 (id 1889281738) 11:56:37 Server error: Player without identity Sentinel618 (id 1889281738) 11:56:37 Server error: Player without identity Sentinel618 (id 1889281738) 11:56:37 Server error: Player without identity Sentinel618 (id 1889281738) 11:56:37 Server error: Player without identity Sentinel618 (id 1889281738) 11:56:37 Server error: Player without identity Sentinel618 (id 1889281738) 11:56:37 Server error: Player without identity Sentinel618 (id 1889281738) 11:56:37 Server error: Player without identity Sentinel618 (id 1889281738) 11:56:37 Server error: Player without identity Sentinel618 (id 1889281738) 11:56:37 Server error: Player without identity Sentinel618 (id 1889281738) 11:56:37 Server error: Player without identity Sentinel618 (id 1889281738) 11:56:37 Server error: Player without identity Sentinel618 (id 1889281738) 11:56:47 Strange convex component81 in zero_buildings\models\housev_3i3_i.p3d:geometryFire 11:56:51 Strange convex component288 in warehouse\models\warehouse.p3d:geometry 11:56:51 Strange convex component289 in warehouse\models\warehouse.p3d:geometry 11:56:51 Strange convex component290 in warehouse\models\warehouse.p3d:geometry 11:56:51 Strange convex component291 in warehouse\models\warehouse.p3d:geometry 11:56:51 Strange convex component292 in warehouse\models\warehouse.p3d:geometry 11:56:51 Strange convex component293 in warehouse\models\warehouse.p3d:geometry 11:56:51 Strange convex component294 in warehouse\models\warehouse.p3d:geometry 11:56:51 Strange convex component295 in warehouse\models\warehouse.p3d:geometry 11:56:51 Strange convex component296 in warehouse\models\warehouse.p3d:geometry 11:56:51 Strange convex component297 in warehouse\models\warehouse.p3d:geometry 11:56:51 Strange convex component298 in warehouse\models\warehouse.p3d:geometry 11:56:51 Strange convex component299 in warehouse\models\warehouse.p3d:geometry 11:56:51 Strange convex component300 in warehouse\models\warehouse.p3d:geometry 11:56:51 Strange convex component301 in warehouse\models\warehouse.p3d:geometry 11:56:51 Strange convex component302 in warehouse\models\warehouse.p3d:geometry 11:56:51 Strange convex component303 in warehouse\models\warehouse.p3d:geometry 11:56:51 Strange convex component304 in warehouse\models\warehouse.p3d:geometry 11:56:51 Strange convex component305 in warehouse\models\warehouse.p3d:geometry 11:56:51 Strange convex component306 in warehouse\models\warehouse.p3d:geometry 11:56:51 Strange convex component307 in warehouse\models\warehouse.p3d:geometry 11:56:51 Strange convex component308 in warehouse\models\warehouse.p3d:geometry 11:56:51 Strange convex component309 in warehouse\models\warehouse.p3d:geometry 11:56:51 Strange convex component310 in warehouse\models\warehouse.p3d:geometry 11:56:51 Strange convex component311 in warehouse\models\warehouse.p3d:geometry 11:56:51 Strange convex component312 in warehouse\models\warehouse.p3d:geometry 11:56:51 Strange convex component313 in warehouse\models\warehouse.p3d:geometry 11:56:51 Strange convex component314 in warehouse\models\warehouse.p3d:geometry 11:56:51 Strange convex component315 in warehouse\models\warehouse.p3d:geometry 11:56:51 Strange convex component316 in warehouse\models\warehouse.p3d:geometry 11:56:51 Strange convex component317 in warehouse\models\warehouse.p3d:geometry 11:56:51 Strange convex component252 in warehouse\models\warehouse.p3d:geometryFire 11:56:51 Strange convex component253 in warehouse\models\warehouse.p3d:geometryFire 11:56:51 Strange convex component254 in warehouse\models\warehouse.p3d:geometryFire 11:56:51 Strange convex component255 in warehouse\models\warehouse.p3d:geometryFire 11:56:51 Strange convex component256 in warehouse\models\warehouse.p3d:geometryFire 11:56:51 Strange convex component257 in warehouse\models\warehouse.p3d:geometryFire 11:56:51 Strange convex component258 in warehouse\models\warehouse.p3d:geometryFire 11:56:51 Strange convex component259 in warehouse\models\warehouse.p3d:geometryFire 11:56:51 Strange convex component260 in warehouse\models\warehouse.p3d:geometryFire 11:56:51 Strange convex component261 in warehouse\models\warehouse.p3d:geometryFire 11:56:51 Strange convex component262 in warehouse\models\warehouse.p3d:geometryFire 11:56:51 Strange convex component263 in warehouse\models\warehouse.p3d:geometryFire 11:56:51 Strange convex component264 in warehouse\models\warehouse.p3d:geometryFire 11:56:51 Strange convex component265 in warehouse\models\warehouse.p3d:geometryFire 11:56:51 Strange convex component266 in warehouse\models\warehouse.p3d:geometryFire 11:56:51 Strange convex component267 in warehouse\models\warehouse.p3d:geometryFire 11:56:51 Strange convex component268 in warehouse\models\warehouse.p3d:geometryFire 11:56:51 Strange convex component269 in warehouse\models\warehouse.p3d:geometryFire 11:56:51 Strange convex component270 in warehouse\models\warehouse.p3d:geometryFire 11:56:51 Strange convex component271 in warehouse\models\warehouse.p3d:geometryFire 11:56:51 Strange convex component272 in warehouse\models\warehouse.p3d:geometryFire 11:56:51 Strange convex component273 in warehouse\models\warehouse.p3d:geometryFire 11:56:51 Strange convex component274 in warehouse\models\warehouse.p3d:geometryFire 11:56:51 Strange convex component275 in warehouse\models\warehouse.p3d:geometryFire 11:56:51 Strange convex component276 in warehouse\models\warehouse.p3d:geometryFire 11:56:51 Strange convex component277 in warehouse\models\warehouse.p3d:geometryFire 11:56:51 Strange convex component278 in warehouse\models\warehouse.p3d:geometryFire 11:56:51 Strange convex component279 in warehouse\models\warehouse.p3d:geometryFire 11:56:51 Strange convex component280 in warehouse\models\warehouse.p3d:geometryFire 11:56:51 Strange convex component281 in warehouse\models\warehouse.p3d:geometryFire 11:56:51 Strange convex component249 in warehouse\models\warehouse.p3d:geometryView 11:56:51 Strange convex component250 in warehouse\models\warehouse.p3d:geometryView 11:56:51 Strange convex component251 in warehouse\models\warehouse.p3d:geometryView 11:56:51 Strange convex component252 in warehouse\models\warehouse.p3d:geometryView 11:56:51 Strange convex component253 in warehouse\models\warehouse.p3d:geometryView 11:56:51 Strange convex component254 in warehouse\models\warehouse.p3d:geometryView 11:56:51 Strange convex component255 in warehouse\models\warehouse.p3d:geometryView 11:56:51 Strange convex component256 in warehouse\models\warehouse.p3d:geometryView 11:56:51 Strange convex component257 in warehouse\models\warehouse.p3d:geometryView 11:56:51 Strange convex component258 in warehouse\models\warehouse.p3d:geometryView 11:56:51 Strange convex component259 in warehouse\models\warehouse.p3d:geometryView 11:56:51 Strange convex component260 in warehouse\models\warehouse.p3d:geometryView 11:56:51 Strange convex component261 in warehouse\models\warehouse.p3d:geometryView 11:56:51 Strange convex component262 in warehouse\models\warehouse.p3d:geometryView 11:56:51 Strange convex component263 in warehouse\models\warehouse.p3d:geometryView 11:56:51 Strange convex component264 in warehouse\models\warehouse.p3d:geometryView 11:56:51 Strange convex component265 in warehouse\models\warehouse.p3d:geometryView 11:56:51 Strange convex component266 in warehouse\models\warehouse.p3d:geometryView 11:56:51 Strange convex component267 in warehouse\models\warehouse.p3d:geometryView 11:56:51 Strange convex component268 in warehouse\models\warehouse.p3d:geometryView 11:56:51 Strange convex component269 in warehouse\models\warehouse.p3d:geometryView 11:56:51 Strange convex component270 in warehouse\models\warehouse.p3d:geometryView 11:56:51 Strange convex component271 in warehouse\models\warehouse.p3d:geometryView 11:56:51 Strange convex component272 in warehouse\models\warehouse.p3d:geometryView 11:56:51 Strange convex component273 in warehouse\models\warehouse.p3d:geometryView 11:56:51 Strange convex component274 in warehouse\models\warehouse.p3d:geometryView 11:56:51 Strange convex component275 in warehouse\models\warehouse.p3d:geometryView 11:56:51 Strange convex component276 in warehouse\models\warehouse.p3d:geometryView 11:56:51 Strange convex component277 in warehouse\models\warehouse.p3d:geometryView 11:56:51 Strange convex component278 in warehouse\models\warehouse.p3d:geometryView 11:56:59 "PRELOAD_ Functions\init [[<No group>:0 (FunctionsManager)],any]" 11:56:59 "MPframework inited" 11:56:59 "dayz_preloadFinished reset" 11:57:00 "infiSTAR.de - Waiting for BIS_fnc_init..." 11:57:00 "Epoch detected" 11:57:00 "infiSTAR.de - BIS_fnc_init done - AntiHack STARTING...!" 11:57:00 Warning Message: Script low_admins.sqf not found 11:57:01 Warning Message: Script normal_admins.sqf not found 11:57:01 Warning Message: Script super_admins.sqf not found 11:57:01 Warning Message: Script blacklist.sqf not found 11:57:01 "infiSTAR.de - iproductVersion: 18-Dec-2016 23-55-48-v1436 | Server productVersion: ["ArmA 2 OA","ArmA2OA",163,131129] | worldName: Chernarus | dayz_instance: 11 | missionName: DayZ_Epoch_11" 11:57:01 "infiSTAR.de - _fnc_RandomGen: { _abc = ['z','y','x','w','v','u','t','s','r','q','p','o','n','m','l','k','j','i','h','g','f','e','d','c','b','a']; _gen = _abc select (random ((count _abc)-1)); _arr = ['k','e','M','3','I','A','g','g','H','E','E','G','N','4','O','9','N','O','V','O','y','p','Q','M','W','b','b','Q','x','M']; for '_i' from 0 to (8+(round(random 3))) do {_gen = _gen + str(round(random 9)) + (_arr select (random ((count _arr)-1)));}; _gen }" 11:57:01 "infiSTAR.de - _simple: e3x7E1M8V295Q8M548x7Q6V" 11:57:01 "infiSTAR.de - _dialogIds: d8b2O1E7W4Q2k1g2O2b8N896V" 11:57:01 "infiSTAR.de - _badtxts: b1g5V4V6E045M8W0Q8A3M8e" 11:57:01 "infiSTAR.de - _randvar1: k6O6p3O5g3E3M8M7O5e1N" 11:57:01 "infiSTAR.de - _randvar2: d6V4Q9x6M6Q6N2H5G6M" 11:57:01 "infiSTAR.de - _randvar0: m1O1g7I495Q2g8Q5g2Q5x8E" 11:57:01 "infiSTAR.de - _randvar3: v3A5g4O5b4N1g7A5Q0y6g1E" 11:57:01 "infiSTAR.de - _randvar4: u6O7M3p8y6x4O4M6N2b0N9E" 11:57:01 "infiSTAR.de - _randvar5: m2E9k39995O3M1E2G6V" 11:57:01 "infiSTAR.de - _randvar6: i39945O1Q3E5O8I0Q7G1b" 11:57:01 "infiSTAR.de - _randvar8: a5p942e6N5Q5b7x8y6y5b5H" 11:57:01 "infiSTAR.de - _randvar9: q7N2k4N7M847g5Q7y7b4b3g" 11:57:01 "infiSTAR.de - _randvar11: t2G3y7N1E29444p1A7g9M3H1N" 11:57:01 "infiSTAR.de - _randvar12: h1O3I7g131N292O6M9Q1b" 11:57:01 "infiSTAR.de - _randvar13: x6G0G333O2M5e1A0G9G2V6Q" 11:57:01 "infiSTAR.de - _randvar19: b3O2b1b6M3O1M8O491O6I" 11:57:01 "infiSTAR.de - _randvar20: l9G6b8M1M7E5H3M4E7A4N3Q" 11:57:01 "infiSTAR.de - _randvar27: w6M2I0b1O7Q7N1M3b7V64" 11:57:01 "infiSTAR.de - _randvar26: k1O838A7p5E5g5Q2A9409" 11:57:01 "infiSTAR.de - _randvar25: r6g6O1V2Q7V3p8E5M9b2M1e" 11:57:01 "infiSTAR.de - _randvar31: t5b7M732I232G6E0Q8E29635G" 11:57:01 "infiSTAR.de - _randvar33: i1b7N4E2M7g145e435M23" 11:57:01 "infiSTAR.de - _randvar34: i2H3O8M8e3O3E1N2M2M7e" 11:57:01 "infiSTAR.de - _randvar35: f5x6p5E1b9M5E7W1g8W" 11:57:01 "infiSTAR.de - _randvar36: u9Q1W2N6V4x7O4x1E29" 11:57:01 "infiSTAR.de - _randvar334037: w8I0g496E6b4N5E2E89" 11:57:01 "infiSTAR.de - _randvar38: x6G3O4H7H8W2O3g8p5g" 11:57:01 "infiSTAR.de - _randvar39: z8V2O230x5O1b2H2Q2E7b" 11:57:01 "infiSTAR.de - _clickOnMapTimer: s7G43091E8M8N1E6p5E" 11:57:01 "infiSTAR.de - _clickOnMapCaught: b2O3N242b6O1y5N4g3H6b5H" 11:57:01 "infiSTAR.de - _fnc_handlerandvar10: r841O348M537g8E0p1G33" 11:57:01 "infiSTAR.de - _remark: n5I5V4Q3O7E1y6W8Q2N3b" 11:57:01 "infiSTAR.de - _AHpos: b7y4e5Q7g0A2O2g993y142W6H" 11:57:01 "infiSTAR.de - _loadedcheckpos: o6E4O0H8I232b7p999O6V" 11:57:01 "infiSTAR.de - _loadedchecktime: g6E2g29393I4e7O537Q39" 11:57:01 "infiSTAR.de - _MenuChecksRunningx: o1M3Q291G6g7A9H343W3N698y" 11:57:01 "infiSTAR.de - _oneachframe: h9O7k0x3G5O6O5M1Q6p494H" 11:57:01 "infiSTAR.de - _anotherloop: c4p4M3H4b6g6V8g593M1p" 11:57:01 "infiSTAR.de - _clientoncetwo: y4W5p8M2N9E391A3M9p1O295p" 11:57:01 "infiSTAR.de - _lastUnlock: o9b4V2p1e894g3b0y5I" 11:57:01 "infiSTAR.de - _AdminReqCheck: y2p4O2E636N2E7E4N7Q" 11:57:01 "infiSTAR.de - _antidupeCheckVar: m7W491Q1N447N8O3y9g4M" 11:57:01 "infiSTAR.de - _antiantihack1_rndvar: k7E533O0G593b4y9Q7N3O7x" 11:57:01 "infiSTAR.de - _antiantihack2_rndvar: v9x8A0H4g5M5O1E3k7y3N" 11:57:01 "infiSTAR.de - _antidupePVResVar: f8E5g0E8b7b0M6V9M2k6I1b" 11:57:01 "infiSTAR.de - _antidupePVCheckVar: PVAHR_0_b8Q1b4N2b8b9g7p7N4A8E4O" 11:57:01 "infiSTAR.de - _randvar334010: PVAHR_0_c9e6N1g3V4O3b3M4N7Q6G993O" 11:57:01 "infiSTAR.de - AntiHack LOADED!" 11:57:01 "infiSTAR.de - CREATING AdminMenu" 11:57:01 "infiSTAR.de - AdminMenu LOADED!" 11:57:01 "infiSTAR.de - ADDING PublicVariableEventHandlers" 11:57:01 "infiSTAR.de - AntiHack FULLY LOADED" 11:57:03 "Res3tting B!S effects..." 11:57:07 "HIVE: Starting" 11:57:07 ["TIME SYNC: Local Time set to:",[2012,8,2,13,57],"Fullmoon:",true,"Date given by HiveExt.dll:",[2017,1,8,13,57]] 11:57:07 "HIVE: Request sent" 11:57:07 "HIVE: Streamed 307 objects" 11:57:09 "SERVER FPS: 21 PLAYERS: 100" 11:57:16 "infiSTAR.de - Player-Log: Sentinel618(76561198041037030) - 0h 00min | ******ADMIN******" 11:57:19 "HIVE: BENCHMARK - Server_monitor.sqf finished streaming 307 objects in 12.088 seconds (unscheduled)" 11:57:19 "Total Number of spawn locations 6" 11:57:20 "Spawning an infected camp (Camp3_Small) at [10997.2,13841.3,0]" 11:57:21 "Spawning an infected camp (Camp1_Small) at [2444.35,4320.83,0]" 11:57:22 "Spawning an infected camp (Camp2_Small) at [9618.71,9554.98,0]" 11:57:22 "DEBUG: Spawning a care package (Misc_cargo_cont_net1) at [6122.88,8572.06,0] with 5 items." 11:57:23 "DEBUG: Spawning a care package (Misc_cargo_cont_net1) at [10765,12306.1,0] with 3 items." 11:57:23 "DEBUG: Spawning a care package (Misc_cargo_cont_net2) at [7760.07,8724.33,0] with 6 items." 11:57:23 "DEBUG: Spawning a care package (Misc_cargo_cont_net1) at [4567.12,8743.24,0] with 5 items." 11:57:23 "DEBUG: Spawning a care package (Misc_cargo_cont_net3) at [4851.95,4722.65,0] with 7 items." 11:57:24 "DEBUG: Spawning a care package (Misc_cargo_cont_net1) at [10248.5,7641.53,0] with 4 items." 11:57:24 "CRASHSPAWNER: Starting crash site spawner. Frequency: 25±20 min. Spawn chance: 0.75" 11:57:24 "CRASHSPAWNER: Spawning crash site (CrashSite_US) at [3700.42,9258,0] with 7 items." 11:57:24 CrashSite_US: MainTurret - unknown animation source MainTurret 11:57:24 CrashSite_US: MainGun - unknown animation source mainGun 11:57:24 CrashSite_US: Gatling - unknown animation source Gatling 11:57:27 Strange convex component93 in zero_buildings\models\mil_house_i.p3d:geometryView 11:57:27 Strange convex component94 in zero_buildings\models\mil_house_i.p3d:geometryView 11:57:27 Strange convex component95 in zero_buildings\models\mil_house_i.p3d:geometryView 11:57:27 Strange convex component96 in zero_buildings\models\mil_house_i.p3d:geometryView 11:57:27 Strange convex component99 in zero_buildings\models\mil_house_i.p3d:geometryView 11:57:27 Strange convex component100 in zero_buildings\models\mil_house_i.p3d:geometryView 11:57:27 Strange convex component101 in zero_buildings\models\mil_house_i.p3d:geometryView 11:57:27 Strange convex component102 in zero_buildings\models\mil_house_i.p3d:geometryView 11:57:27 Strange convex component103 in zero_buildings\models\mil_house_i.p3d:geometryView 11:57:27 Strange convex component104 in zero_buildings\models\mil_house_i.p3d:geometryView 11:57:27 Strange convex component105 in zero_buildings\models\mil_house_i.p3d:geometryView 11:57:27 Strange convex component106 in zero_buildings\models\mil_house_i.p3d:geometryView 11:57:27 Strange convex component107 in zero_buildings\models\mil_house_i.p3d:geometryView 11:57:27 Strange convex component108 in zero_buildings\models\mil_house_i.p3d:geometryView 11:57:27 Strange convex component109 in zero_buildings\models\mil_house_i.p3d:geometryView 11:57:27 Strange convex component110 in zero_buildings\models\mil_house_i.p3d:geometryView 11:57:27 Strange convex component111 in zero_buildings\models\mil_house_i.p3d:geometryView 11:57:27 Strange convex component112 in zero_buildings\models\mil_house_i.p3d:geometryView 11:57:27 Strange convex component113 in zero_buildings\models\mil_house_i.p3d:geometryView 11:57:27 Strange convex component114 in zero_buildings\models\mil_house_i.p3d:geometryView 11:57:27 Strange convex component115 in zero_buildings\models\mil_house_i.p3d:geometryView 11:57:27 Strange convex component116 in zero_buildings\models\mil_house_i.p3d:geometryView 11:57:27 Strange convex component117 in zero_buildings\models\mil_house_i.p3d:geometryView 11:57:27 Strange convex component118 in zero_buildings\models\mil_house_i.p3d:geometryView 11:57:27 Strange convex component119 in zero_buildings\models\mil_house_i.p3d:geometryView 11:57:27 Strange convex component120 in zero_buildings\models\mil_house_i.p3d:geometryView 11:57:27 Strange convex component121 in zero_buildings\models\mil_house_i.p3d:geometryView 11:57:27 Strange convex component122 in zero_buildings\models\mil_house_i.p3d:geometryView 11:57:27 Strange convex component123 in zero_buildings\models\mil_house_i.p3d:geometryView 11:57:27 Strange convex component124 in zero_buildings\models\mil_house_i.p3d:geometryView 11:57:27 Strange convex component125 in zero_buildings\models\mil_house_i.p3d:geometryView 11:57:27 Strange convex component126 in zero_buildings\models\mil_house_i.p3d:geometryView 11:57:27 Strange convex component127 in zero_buildings\models\mil_house_i.p3d:geometryView 11:57:27 Strange convex component128 in zero_buildings\models\mil_house_i.p3d:geometryView 11:57:27 Strange convex component129 in zero_buildings\models\mil_house_i.p3d:geometryView 11:57:27 Strange convex component130 in zero_buildings\models\mil_house_i.p3d:geometryView 11:57:27 Strange convex component131 in zero_buildings\models\mil_house_i.p3d:geometryView 11:57:27 Strange convex component132 in zero_buildings\models\mil_house_i.p3d:geometryView 11:57:27 Strange convex component133 in zero_buildings\models\mil_house_i.p3d:geometryView 11:57:27 Strange convex component134 in zero_buildings\models\mil_house_i.p3d:geometryView 11:57:50 "infiSTAR.de PlayerConnected: ["76561198041037030","Sentinel618"]" 11:57:50 "INFO - Player: PID#3(Sentinel618)(UID:76561198041037030/CID:90) Status: LOGGING IN" 11:57:50 "INFO - Player: PID#3(Sentinel618)(UID:76561198041037030/CID:90) Status: LOGGING IN" 11:57:50 "infiSTAR.de PlayerConnected: ["","__SERVER__"]" 11:57:50 "CLEANUP: INITIALIZING Vehicle SCRIPT" 11:57:50 ["z\addons\dayz_server\system\scheduler\sched_sync.sqf","TIME SYNC: Local Time set to:",[2012,8,2,13,57],"Fullmoon:",true,"Date given by HiveExt.dll:",[2017,1,8,13,57]] 11:57:51 Server: Object 3:6 not found (message 94) 11:57:51 "EPOCH EVENTS INIT" 11:57:51 Warning Message: Script z\addons\dayz_server\WAI\customsettings.sqf not found 11:57:51 "WAI: AI Config File Loaded" 11:57:51 "INFO - Player: PID#3(Sentinel618)(UID:76561198041037030/CID:90) Status: LOGIN PUBLISHING, Location Prigorodki [76:123]" 11:57:52 "WAI: Initialising missions" 11:57:52 "WAI: AI Monitor Started" 11:57:57 "INFO: Chosen waterholes to be infectious - ["WillowLake","Vysota","Topolka","Polana","NorthTopolka","Pogorevka","Stary","NorthNadezdinho","Novy"]" 11:58:05 "HIVE: Vehicle Spawn limit reached!" 11:58:05 "HIVE: Spawning # of Debris: 500" 11:58:11 "infiSTAR.de fnc_AdminFirstReq: [1234,B 1-1-B:1 (Sentinel618) REMOTE,"76561198041037030"]" 11:58:11 "infiSTAR.de ******ADMIN-LOGIN******: Sentinel618(76561198041037030)" 11:58:11 "infiSTAR.de fnc_AdminReqProceed: [1234,B 1-1-B:1 (Sentinel618) REMOTE,"76561198041037030"]" 11:58:11 "INFO - Player: Sentinel618(UID:76561198041037030/CID:90) Status: CLIENT LOADED & PLAYING" 11:58:11 No owner 11:58:20 Warning: looped for animation: ca\anims\characters\data\anim\sdr\mov\erc\stp\non\non\amovpercmstpsnonwnondnon_amovpercmstpsraswpstdnon_end.rtm differs (looped now 0)! MoveName: amovpercmstpsnonwnondnon_amovpercmstpsraswpstdnon_end 11:58:53 [EMS]: Starting DayZ Mission System. 11:58:53 [EMS]: WickedAI Found! Using WickedAI's Relations! 11:58:53 [EMS]: Currently Running Version: 1.1FIN 11:58:53 [EMS]: Mission and Extended Configuration Loaded! 11:58:53 [EMS]: chernarus Detected. Map Specific Settings Adjusted! 11:58:53 [EMS]: DayZ Epoch Detected! Some Scripts Adjusted! 11:58:53 [EMS]: Loading ExecVM Functions. 11:58:53 [EMS]: Loading Compiled Functions. 11:58:53 [EMS]: Loading All Other Functions. 11:58:53 [EMS]: Mission Functions Script Loaded! 11:58:53 [EMS]: Mission Marker Loop for JIPs Starting! 11:58:53 [EMS]: Minor Mission Clock Starting! 11:58:53 [EMS]: Major Mission Clock Starting! 12:00:03 "RUNNING EVENT: crash_spawner on [2017,1,8,14,0]" 12:00:29 "HIVE: Spawning # of Ammo Boxes: 3" 12:00:30 "HIVE: Spawning # of Veins: 50" 12:00:32 "HIVE: BENCHMARK - Server finished spawning 0 DynamicVehicles, 500 Debris, 3 SupplyCrates and 50 MineVeins in 187.724 seconds (scheduled)" ===================================================================== == C:\TCAFiles\Users\ChrisG1\28104\arma2oaserver.exe == arma2oaserver.exe -ip=193.111.184.35 -port=2302 "-config=SC\config.cfg" "-cfg=SC\basic.cfg" "-profiles=SC" -name=SC "[email protected]_Epoch;@DayZ_Epoch_Server;" ===================================================================== Exe timestamp: 2016/12/15 11:21:35 Current time: 2017/01/08 12:01:10 Version 1.63.131129 Updating base class ->NonStrategic, by ca\config.bin/CfgVehicles/HouseBase/ Updating base class ->HouseBase, by ca\config.bin/CfgVehicles/Ruins/ Updating base class ->DestructionEffects, by ca\config.bin/CfgVehicles/House/DestructionEffects/ Updating base class ->FlagCarrierCore, by ca\ca_pmc\config.bin/CfgVehicles/FlagCarrier/ Updating base class ->VehicleMagazine, by ca\weapons\config.bin/CfgMagazines/14Rnd_FFAR/ Updating base class Default->RifleCore, by ca\weapons\config.bin/cfgWeapons/Rifle/ Updating base class ->LauncherCore, by ca\weapons\config.bin/cfgWeapons/RocketPods/ Updating base class ->RocketPods, by ca\weapons\config.bin/cfgWeapons/FFARLauncher/ Updating base class ->UH60_Base, by ca\air\config.bin/CfgVehicles/MH60S/ Updating base class ->Car, by ca\wheeled2\lada\config.bin/CfgVehicles/Lada_base/ Updating base class Small_items->ReammoBox, by dayz_equip\config.cpp/CfgVehicles/CardboardBox/ Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Small_EP1/ Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street1_EP1/ Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street2_EP1/ Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lampa_Ind_EP1/ Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_PowLines_Conc2L_EP1/ Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl/ Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_2/ Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_3/ Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind/ Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind_zebr/ Updating base class RscStandardDisplay->, by z\addons\dayz_code\config.bin/RscDisplayStart/ Updating base class RscShortcutButton->RscShortcutButtonMain, by z\addons\dayz_code\config.bin/RscDisplayMain/controls/CA_Exit/ Updating base class CA_IGUI_Title->RscText, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/Gear_Title/ Updating base class Available_items_Text->RscText, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/CA_ItemName/ Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item8/ Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item9/ Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item10/ Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item11/ Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item12/ Updating base class CA_Gear_slot_handgun_item5->CA_Gear_slot_handgun_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_handgun_item6/ Updating base class CA_Gear_slot_handgun_item5->CA_Gear_slot_handgun_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_handgun_item7/ Updating base class CA_Gear_slot_handgun_item5->CA_Gear_slot_handgun_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_handgun_item8/ Updating base class CA_Gear_slot_special1->CA_Gear_slot_handgun_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory1/ Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory8/ Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory9/ Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory10/ Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory11/ Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory12/ Updating base class CA_Gear_slot_item1->CA_Gear_slot_handgun, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_special1/ Updating base class RscIGUIShortcutButton->RscActiveText, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/ButtonClose/ Updating base class RscText->, by z\addons\dayz_code\config.bin/RscTitles/Default/ Updating base class ->RadioProtocolEmpty, by z\addons\dayz_code\config.bin/RadioProtocolBase/ Updating base class RadioProtocolBase->RadioProtocolEmpty, by z\addons\dayz_code\config.bin/RadioProtocol_EP1_EN/ Updating base class RadioProtocolBase->RadioProtocolEmpty, by z\addons\dayz_code\config.bin/RadioProtocol_EP1_TK/ Updating base class RadioProtocolBase->RadioProtocolEmpty, by z\addons\dayz_code\config.bin/RadioProtocol_WMN_EP1_TK/ Updating base class RadioProtocolBase->RadioProtocolEmpty, by z\addons\dayz_code\config.bin/RadioProtocolEN/ Updating base class RadioProtocolBase->RadioProtocolEmpty, by z\addons\dayz_code\config.bin/RadioProtocolRU/ Updating base class RadioProtocolBase->RadioProtocolEmpty, by z\addons\dayz_code\config.bin/RadioProtocolCZ/ Updating base class RadioProtocolBase->RadioProtocolEmpty, by z\addons\dayz_code\config.bin/RadioProtocol_BAF/ Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/Mi17_base/Turrets/MainTurret/ViewOptics/ Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/UH1H_base/Turrets/MainTurret/ViewOptics/ Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/UH1_Base/Turrets/MainTurret/ViewOptics/ Updating base class Strategic->, by z\addons\dayz_code\config.bin/CfgVehicles/Bomb/ Updating base class HighCommand->Logic, by z\addons\dayz_code\config.bin/CfgVehicles/HighCommandSubordinate/ Updating base class ReammoBox->House, by z\addons\dayz_code\config.bin/CfgVehicles/RUBasicAmmunitionBox/ Updating base class NonStrategic->BuiltItems, by z\addons\dayz_code\config.bin/CfgVehicles/Fort_RazorWire/ Updating base class ->DefaultEventhandlers, by z\addons\dayz_code\config.bin/CfgVehicles/CSJ_GyroP/EventHandlers/ Updating base class AnimationSources->AnimationSources, by z\addons\dayz_code\config.bin/CfgVehicles/CSJ_GyroC/AnimationSources/ Updating base class ->DefaultEventhandlers, by z\addons\dayz_code\config.bin/CfgVehicles/CSJ_GyroC/EventHandlers/ Updating base class BuiltItems->Generator_Base, by z\addons\dayz_code\config.bin/CfgVehicles/Generator_DZ/ Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/29Rnd_30mm_AGS30/ Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/48Rnd_40mm_MK19/ Updating base class 4000Rnd_762x51_M134->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/2000Rnd_762x51_M134/ Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/100Rnd_127x99_M2/ Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/50Rnd_127x107_DSHKM/ Updating base class 4000Rnd_762x51_M134->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/pook_1300Rnd_762x51_M60/ Updating base class 100Rnd_762x51_M240->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/pook_250Rnd_762x51/ Updating base class 6Rnd_Grenade_Camel->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/pook_12Rnd_Grenade_Camel/ Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/3Rnd_GyroGrenade/ Updating base class DropWeapon->None, by z\addons\dayz_code\config.bin/CfgActions/PutWeapon/ Updating base class DropMagazine->None, by z\addons\dayz_code\config.bin/CfgActions/PutMagazine/ Updating base class Land_HouseV_1I2->House, by zero_buildings\config.cpp/CfgVehicles/Land_HouseV_1L2/ Updating base class Land_HouseV_1I2->House, by zero_buildings\config.cpp/CfgVehicles/Land_HouseV_3I3/ Updating base class House->DZE_OpenHouse, by warehouse\config.bin/CfgVehicles/Land_Ind_Pec_03/ 12:01:20 Initializing Steam server - Game Port: 2302, Steam Query Port: 2303 12:01:21 Connected to Steam servers 12:03:29 Server error: Player without identity Sentinel618 (id 153845518) 12:03:29 Server error: Player without identity Sentinel618 (id 153845518) 12:03:29 Server error: Player without identity Sentinel618 (id 153845518) 12:03:29 Server error: Player without identity Sentinel618 (id 153845518) 12:03:29 Server error: Player without identity Sentinel618 (id 153845518) 12:03:29 Server error: Player without identity Sentinel618 (id 153845518) 12:03:29 Server error: Player without identity Sentinel618 (id 153845518) 12:03:29 Server error: Player without identity Sentinel618 (id 153845518) 12:03:29 Server error: Player without identity Sentinel618 (id 153845518) 12:03:29 Server error: Player without identity Sentinel618 (id 153845518) 12:03:29 Server error: Player without identity Sentinel618 (id 153845518) 12:03:29 Server error: Player without identity Sentinel618 (id 153845518) 12:03:29 Server error: Player without identity Sentinel618 (id 153845518) 12:03:29 Server error: Player without identity Sentinel618 (id 153845518) 12:03:29 Server error: Player without identity Sentinel618 (id 153845518) 12:03:29 Server error: Player without identity Sentinel618 (id 153845518) 12:03:29 Server error: Player without identity Sentinel618 (id 153845518) 12:03:29 Server error: Player without identity Sentinel618 (id 153845518) 12:03:29 Server error: Player without identity Sentinel618 (id 153845518) 12:03:43 Strange convex component81 in zero_buildings\models\housev_3i3_i.p3d:geometryFire 12:03:47 Strange convex component288 in warehouse\models\warehouse.p3d:geometry 12:03:47 Strange convex component289 in warehouse\models\warehouse.p3d:geometry 12:03:47 Strange convex component290 in warehouse\models\warehouse.p3d:geometry 12:03:47 Strange convex component291 in warehouse\models\warehouse.p3d:geometry 12:03:47 Strange convex component292 in warehouse\models\warehouse.p3d:geometry 12:03:47 Strange convex component293 in warehouse\models\warehouse.p3d:geometry 12:03:47 Strange convex component294 in warehouse\models\warehouse.p3d:geometry 12:03:47 Strange convex component295 in warehouse\models\warehouse.p3d:geometry 12:03:47 Strange convex component296 in warehouse\models\warehouse.p3d:geometry 12:03:47 Strange convex component297 in warehouse\models\warehouse.p3d:geometry 12:03:47 Strange convex component298 in warehouse\models\warehouse.p3d:geometry 12:03:47 Strange convex component299 in warehouse\models\warehouse.p3d:geometry 12:03:47 Strange convex component300 in warehouse\models\warehouse.p3d:geometry 12:03:47 Strange convex component301 in warehouse\models\warehouse.p3d:geometry 12:03:47 Strange convex component302 in warehouse\models\warehouse.p3d:geometry 12:03:47 Strange convex component303 in warehouse\models\warehouse.p3d:geometry 12:03:47 Strange convex component304 in warehouse\models\warehouse.p3d:geometry 12:03:47 Strange convex component305 in warehouse\models\warehouse.p3d:geometry 12:03:47 Strange convex component306 in warehouse\models\warehouse.p3d:geometry 12:03:47 Strange convex component307 in warehouse\models\warehouse.p3d:geometry 12:03:47 Strange convex component308 in warehouse\models\warehouse.p3d:geometry 12:03:47 Strange convex component309 in warehouse\models\warehouse.p3d:geometry 12:03:47 Strange convex component310 in warehouse\models\warehouse.p3d:geometry 12:03:47 Strange convex component311 in warehouse\models\warehouse.p3d:geometry 12:03:47 Strange convex component312 in warehouse\models\warehouse.p3d:geometry 12:03:47 Strange convex component313 in warehouse\models\warehouse.p3d:geometry 12:03:47 Strange convex component314 in warehouse\models\warehouse.p3d:geometry 12:03:47 Strange convex component315 in warehouse\models\warehouse.p3d:geometry 12:03:47 Strange convex component316 in warehouse\models\warehouse.p3d:geometry 12:03:47 Strange convex component317 in warehouse\models\warehouse.p3d:geometry 12:03:47 Strange convex component252 in warehouse\models\warehouse.p3d:geometryFire 12:03:47 Strange convex component253 in warehouse\models\warehouse.p3d:geometryFire 12:03:47 Strange convex component254 in warehouse\models\warehouse.p3d:geometryFire 12:03:47 Strange convex component255 in warehouse\models\warehouse.p3d:geometryFire 12:03:47 Strange convex component256 in warehouse\models\warehouse.p3d:geometryFire 12:03:47 Strange convex component257 in warehouse\models\warehouse.p3d:geometryFire 12:03:47 Strange convex component258 in warehouse\models\warehouse.p3d:geometryFire 12:03:47 Strange convex component259 in warehouse\models\warehouse.p3d:geometryFire 12:03:47 Strange convex component260 in warehouse\models\warehouse.p3d:geometryFire 12:03:47 Strange convex component261 in warehouse\models\warehouse.p3d:geometryFire 12:03:47 Strange convex component262 in warehouse\models\warehouse.p3d:geometryFire 12:03:47 Strange convex component263 in warehouse\models\warehouse.p3d:geometryFire 12:03:47 Strange convex component264 in warehouse\models\warehouse.p3d:geometryFire 12:03:47 Strange convex component265 in warehouse\models\warehouse.p3d:geometryFire 12:03:47 Strange convex component266 in warehouse\models\warehouse.p3d:geometryFire 12:03:47 Strange convex component267 in warehouse\models\warehouse.p3d:geometryFire 12:03:47 Strange convex component268 in warehouse\models\warehouse.p3d:geometryFire 12:03:47 Strange convex component269 in warehouse\models\warehouse.p3d:geometryFire 12:03:47 Strange convex component270 in warehouse\models\warehouse.p3d:geometryFire 12:03:47 Strange convex component271 in warehouse\models\warehouse.p3d:geometryFire 12:03:47 Strange convex component272 in warehouse\models\warehouse.p3d:geometryFire 12:03:47 Strange convex component273 in warehouse\models\warehouse.p3d:geometryFire 12:03:47 Strange convex component274 in warehouse\models\warehouse.p3d:geometryFire 12:03:47 Strange convex component275 in warehouse\models\warehouse.p3d:geometryFire 12:03:47 Strange convex component276 in warehouse\models\warehouse.p3d:geometryFire 12:03:47 Strange convex component277 in warehouse\models\warehouse.p3d:geometryFire 12:03:47 Strange convex component278 in warehouse\models\warehouse.p3d:geometryFire 12:03:47 Strange convex component279 in warehouse\models\warehouse.p3d:geometryFire 12:03:47 Strange convex component280 in warehouse\models\warehouse.p3d:geometryFire 12:03:47 Strange convex component281 in warehouse\models\warehouse.p3d:geometryFire 12:03:47 Strange convex component249 in warehouse\models\warehouse.p3d:geometryView 12:03:47 Strange convex component250 in warehouse\models\warehouse.p3d:geometryView 12:03:47 Strange convex component251 in warehouse\models\warehouse.p3d:geometryView 12:03:47 Strange convex component252 in warehouse\models\warehouse.p3d:geometryView 12:03:47 Strange convex component253 in warehouse\models\warehouse.p3d:geometryView 12:03:47 Strange convex component254 in warehouse\models\warehouse.p3d:geometryView 12:03:47 Strange convex component255 in warehouse\models\warehouse.p3d:geometryView 12:03:47 Strange convex component256 in warehouse\models\warehouse.p3d:geometryView 12:03:47 Strange convex component257 in warehouse\models\warehouse.p3d:geometryView 12:03:47 Strange convex component258 in warehouse\models\warehouse.p3d:geometryView 12:03:47 Strange convex component259 in warehouse\models\warehouse.p3d:geometryView 12:03:47 Strange convex component260 in warehouse\models\warehouse.p3d:geometryView 12:03:47 Strange convex component261 in warehouse\models\warehouse.p3d:geometryView 12:03:47 Strange convex component262 in warehouse\models\warehouse.p3d:geometryView 12:03:47 Strange convex component263 in warehouse\models\warehouse.p3d:geometryView 12:03:47 Strange convex component264 in warehouse\models\warehouse.p3d:geometryView 12:03:47 Strange convex component265 in warehouse\models\warehouse.p3d:geometryView 12:03:47 Strange convex component266 in warehouse\models\warehouse.p3d:geometryView 12:03:47 Strange convex component267 in warehouse\models\warehouse.p3d:geometryView 12:03:47 Strange convex component268 in warehouse\models\warehouse.p3d:geometryView 12:03:47 Strange convex component269 in warehouse\models\warehouse.p3d:geometryView 12:03:47 Strange convex component270 in warehouse\models\warehouse.p3d:geometryView 12:03:47 Strange convex component271 in warehouse\models\warehouse.p3d:geometryView 12:03:47 Strange convex component272 in warehouse\models\warehouse.p3d:geometryView 12:03:47 Strange convex component273 in warehouse\models\warehouse.p3d:geometryView 12:03:47 Strange convex component274 in warehouse\models\warehouse.p3d:geometryView 12:03:47 Strange convex component275 in warehouse\models\warehouse.p3d:geometryView 12:03:47 Strange convex component276 in warehouse\models\warehouse.p3d:geometryView 12:03:47 Strange convex component277 in warehouse\models\warehouse.p3d:geometryView 12:03:47 Strange convex component278 in warehouse\models\warehouse.p3d:geometryView 12:03:55 "PRELOAD_ Functions\init [[<No group>:0 (FunctionsManager)],any]" 12:03:55 "MPframework inited" 12:03:55 "dayz_preloadFinished reset" 12:03:56 "infiSTAR.de - Waiting for BIS_fnc_init..." 12:03:57 "Epoch detected" 12:03:57 "infiSTAR.de - BIS_fnc_init done - AntiHack STARTING...!" 12:03:57 Warning Message: Script low_admins.sqf not found 12:03:57 Warning Message: Script normal_admins.sqf not found 12:03:57 Warning Message: Script super_admins.sqf not found 12:03:57 Warning Message: Script blacklist.sqf not found 12:03:57 "infiSTAR.de - iproductVersion: 18-Dec-2016 23-55-48-v1436 | Server productVersion: ["ArmA 2 OA","ArmA2OA",163,131129] | worldName: Chernarus | dayz_instance: 11 | missionName: DayZ_Epoch_11" 12:03:57 "infiSTAR.de - _fnc_RandomGen: { _abc = ['z','y','x','w','v','u','t','s','r','q','p','o','n','m','l','k','j','i','h','g','f','e','d','c','b','a']; _gen = _abc select (random ((count _abc)-1)); _arr = ['k','e','M','3','I','A','g','g','H','E','E','G','N','4','O','9','N','O','V','O','y','p','Q','M','W','b','b','Q','x','M']; for '_i' from 0 to (8+(round(random 3))) do {_gen = _gen + str(round(random 9)) + (_arr select (random ((count _arr)-1)));}; _gen }" 12:03:57 "infiSTAR.de - _simple: h1x5Q8N2g1W7Q1x1b733V" 12:03:57 "infiSTAR.de - _dialogIds: z3Q7g9E9y1N6p4b2M3N1N0y" 12:03:57 "infiSTAR.de - _badtxts: y8Q4b8x692I2e2p1H1x6g7e" 12:03:57 "infiSTAR.de - _randvar1: s890e5W3x436x1M4E8Q4W7x13" 12:03:57 "infiSTAR.de - _randvar2: w2M8N7b2b1O9O2b3A6N5G6O6W" 12:03:57 "infiSTAR.de - _randvar0: s7k7A2V6E4G1M8A8I0H5G" 12:03:57 "infiSTAR.de - _randvar3: c1A8A6A831H5k440x73895E" 12:03:57 "infiSTAR.de - _randvar4: r3x4b2O136b6Q748b3V4E2b" 12:03:57 "infiSTAR.de - _randvar5: g5x2y1M5k7W2N033A8E7O8e" 12:03:57 "infiSTAR.de - _randvar6: p2A8V3O1b4g2b7x2A7e2M3A7p" 12:03:57 "infiSTAR.de - _randvar8: x1g747b793y6e6W3O6G2H" 12:03:57 "infiSTAR.de - _randvar9: r4H53491I3O5H3g8W7N4O" 12:03:57 "infiSTAR.de - _randvar11: x1E1e7O2b6b9Q4G7e5V8y" 12:03:57 "infiSTAR.de - _randvar12: s8Q4Q3p9N1O3M4N5G1M7H" 12:03:57 "infiSTAR.de - _randvar13: y2p290x4E4k095G5b7M" 12:03:57 "infiSTAR.de - _randvar19: u29932O2b3g6O1A6p9W7E" 12:03:57 "infiSTAR.de - _randvar20: s7Q7M296W7e7G8G1M7k0x2V" 12:03:57 "infiSTAR.de - _randvar27: k844O4Q134E7b4E7M8b" 12:03:57 "infiSTAR.de - _randvar26: s6N696M844G2b5G2Q8M" 12:03:57 "infiSTAR.de - _randvar25: m6M1p3y0e6G6M1Q2G7b" 12:03:57 "infiSTAR.de - _randvar31: e2E7O8g3x2Q8E446I8G6x" 12:03:57 "infiSTAR.de - _randvar33: e3E4N5N8g939O7p3O8e7E" 12:03:57 "infiSTAR.de - _randvar34: c2p3E9O1I1g6Q1b3O3W3M59" 12:03:57 "infiSTAR.de - _randvar35: t8H0H1G3b4A7E0e6E1p3b1M" 12:03:57 "infiSTAR.de - _randvar36: u544E8I9g6y0V4b9M5M4M" 12:03:57 "infiSTAR.de - _randvar334037: e6O046Q441b7M2A4M04243O0Q" 12:03:57 "infiSTAR.de - _randvar38: h5G2A4Q8I2Q4b7b0b1N6y9N" 12:03:57 "infiSTAR.de - _randvar39: l3M3Q6A6N445O2M7G7y34" 12:03:57 "infiSTAR.de - _clickOnMapTimer: c9G3E7b5E6A536x2y7Q1E5e" 12:03:57 "infiSTAR.de - _clickOnMapCaught: x2k4A3M2b1E3O5N7G7x" 12:03:57 "infiSTAR.de - _fnc_handlerandvar10: w8M3e3O1I8b0M1Q2b2W" 12:03:57 "infiSTAR.de - _remark: w735g4Q1W2E2g896g649b7N" 12:03:57 "infiSTAR.de - _AHpos: m3g4g3O6O2g596M9N4x733N2W" 12:03:57 "infiSTAR.de - _loadedcheckpos: y1O1e4G8g7O4Q9M745M6g" 12:03:57 "infiSTAR.de - _loadedchecktime: g1M8M335p147N4e7V8O3E" 12:03:57 "infiSTAR.de - _MenuChecksRunningx: x7p2p5E7Q2O8M0O6M4G" 12:03:57 "infiSTAR.de - _oneachframe: s836M2V5Q2M3g9b8E7Q8M" 12:03:57 "infiSTAR.de - _anotherloop: l4b7O7e8p3Q3y5g4p3e5H8Q" 12:03:57 "infiSTAR.de - _clientoncetwo: d7N7Q4I3x7I6W6b4M8b" 12:03:57 "infiSTAR.de - _lastUnlock: e346W4O1e0y1E433p4Q" 12:03:57 "infiSTAR.de - _AdminReqCheck: s6O8H8I8E9V1e7E4g5N" 12:03:57 "infiSTAR.de - _antidupeCheckVar: n5O6N8W8e5E6W4x4g4E4Q" 12:03:57 "infiSTAR.de - _antiantihack1_rndvar: n393g6Q2b2E8y8g2p7x830M8b" 12:03:57 "infiSTAR.de - _antiantihack2_rndvar: u2y5A3b0E1A4y0H6g243E3A2W" 12:03:57 "infiSTAR.de - _antidupePVResVar: o2N5V1E4g0M8Q1I5b4Q8W8I0g" 12:03:57 "infiSTAR.de - _antidupePVCheckVar: PVAHR_0_v5V2b5O4W6Q6W291G1p5M1Q" 12:03:57 "infiSTAR.de - _randvar334010: PVAHR_0_o5b1g6k6W1M6G233p5O3E" 12:03:57 "infiSTAR.de - AntiHack LOADED!" 12:03:57 "infiSTAR.de - CREATING AdminMenu" 12:03:57 "infiSTAR.de - AdminMenu LOADED!" 12:03:57 "infiSTAR.de - ADDING PublicVariableEventHandlers" 12:03:57 "infiSTAR.de - AntiHack FULLY LOADED" 12:03:59 "Res3tting B!S effects..." 12:04:02 "HIVE: Starting" 12:04:02 ["TIME SYNC: Local Time set to:",[2012,8,2,13,4],"Fullmoon:",true,"Date given by HiveExt.dll:",[2017,1,8,13,4]] 12:04:03 "HIVE: Request sent" 12:04:03 "HIVE: Streamed 307 objects" 12:04:05 "SERVER FPS: 27 PLAYERS: 100" 12:04:12 "infiSTAR.de - Player-Log: Sentinel618(76561198041037030) - 0h 00min | ******ADMIN******" 12:04:14 "HIVE: BENCHMARK - Server_monitor.sqf finished streaming 307 objects in 11.677 seconds (unscheduled)" 12:04:14 "Total Number of spawn locations 6" 12:04:17 Strange convex component93 in zero_buildings\models\mil_house_i.p3d:geometryView 12:04:17 Strange convex component94 in zero_buildings\models\mil_house_i.p3d:geometryView 12:04:17 Strange convex component95 in zero_buildings\models\mil_house_i.p3d:geometryView 12:04:17 Strange convex component96 in zero_buildings\models\mil_house_i.p3d:geometryView 12:04:17 Strange convex component99 in zero_buildings\models\mil_house_i.p3d:geometryView 12:04:17 Strange convex component100 in zero_buildings\models\mil_house_i.p3d:geometryView 12:04:17 Strange convex component101 in zero_buildings\models\mil_house_i.p3d:geometryView 12:04:17 Strange convex component102 in zero_buildings\models\mil_house_i.p3d:geometryView 12:04:17 Strange convex component103 in zero_buildings\models\mil_house_i.p3d:geometryView 12:04:17 Strange convex component104 in zero_buildings\models\mil_house_i.p3d:geometryView 12:04:17 Strange convex component105 in zero_buildings\models\mil_house_i.p3d:geometryView 12:04:17 Strange convex component106 in zero_buildings\models\mil_house_i.p3d:geometryView 12:04:17 Strange convex component107 in zero_buildings\models\mil_house_i.p3d:geometryView 12:04:17 Strange convex component108 in zero_buildings\models\mil_house_i.p3d:geometryView 12:04:17 Strange convex component109 in zero_buildings\models\mil_house_i.p3d:geometryView 12:04:17 Strange convex component110 in zero_buildings\models\mil_house_i.p3d:geometryView 12:04:17 Strange convex component111 in zero_buildings\models\mil_house_i.p3d:geometryView 12:04:17 Strange convex component112 in zero_buildings\models\mil_house_i.p3d:geometryView 12:04:17 Strange convex component113 in zero_buildings\models\mil_house_i.p3d:geometryView 12:04:17 Strange convex component114 in zero_buildings\models\mil_house_i.p3d:geometryView 12:04:17 Strange convex component115 in zero_buildings\models\mil_house_i.p3d:geometryView 12:04:17 Strange convex component116 in zero_buildings\models\mil_house_i.p3d:geometryView 12:04:17 Strange convex component117 in zero_buildings\models\mil_house_i.p3d:geometryView 12:04:17 Strange convex component118 in zero_buildings\models\mil_house_i.p3d:geometryView 12:04:17 Strange convex component119 in zero_buildings\models\mil_house_i.p3d:geometryView 12:04:17 Strange convex component120 in zero_buildings\models\mil_house_i.p3d:geometryView 12:04:17 Strange convex component121 in zero_buildings\models\mil_house_i.p3d:geometryView 12:04:17 Strange convex component122 in zero_buildings\models\mil_house_i.p3d:geometryView 12:04:17 Strange convex component123 in zero_buildings\models\mil_house_i.p3d:geometryView 12:04:17 Strange convex component124 in zero_buildings\models\mil_house_i.p3d:geometryView 12:04:17 Strange convex component125 in zero_buildings\models\mil_house_i.p3d:geometryView 12:04:17 Strange convex component126 in zero_buildings\models\mil_house_i.p3d:geometryView 12:04:17 Strange convex component127 in zero_buildings\models\mil_house_i.p3d:geometryView 12:04:17 Strange convex component128 in zero_buildings\models\mil_house_i.p3d:geometryView 12:04:17 Strange convex component129 in zero_buildings\models\mil_house_i.p3d:geometryView 12:04:17 Strange convex component130 in zero_buildings\models\mil_house_i.p3d:geometryView 12:04:17 Strange convex component131 in zero_buildings\models\mil_house_i.p3d:geometryView 12:04:17 Strange convex component132 in zero_buildings\models\mil_house_i.p3d:geometryView 12:04:17 Strange convex component133 in zero_buildings\models\mil_house_i.p3d:geometryView 12:04:17 Strange convex component134 in zero_buildings\models\mil_house_i.p3d:geometryView 12:04:41 "infiSTAR.de PlayerConnected: ["76561198041037030","Sentinel618"]" 12:04:41 "INFO - Player: PID#3(Sentinel618)(UID:76561198041037030/CID:90) Status: LOGGING IN" 12:04:41 "infiSTAR.de PlayerConnected: ["","__SERVER__"]" 12:04:41 "CLEANUP: INITIALIZING Vehicle SCRIPT" 12:04:41 "EPOCH EVENTS INIT" 12:04:42 "CRASHSPAWNER: Starting crash site spawner. Frequency: 25±20 min. Spawn chance: 0.75" 12:04:43 "DEBUG: Spawning a care package (Misc_cargo_cont_net2) at [2112.58,10886.9,0] with 8 items." 12:04:43 "CRASHSPAWNER: Spawning crash site (CrashSite_RU) at [11522.4,12915.9,0] with 7 items." 12:04:43 "Spawning an infected camp (Camp1_Small) at [12233.1,5084.93,0]" 12:04:44 ["z\addons\dayz_server\system\scheduler\sched_sync.sqf","TIME SYNC: Local Time set to:",[2012,8,2,13,4],"Fullmoon:",true,"Date given by HiveExt.dll:",[2017,1,8,13,4]] 12:04:44 "INFO - Player: PID#3(Sentinel618)(UID:76561198041037030/CID:90) Status: LOGGING IN" 12:04:44 Server: Object 3:6 not found (message 94) 12:04:44 Server: Object 3:5 not found (message 89) 12:04:45 Warning Message: Script z\addons\dayz_server\WAI\customsettings.sqf not found 12:04:45 "WAI: AI Config File Loaded" 12:04:45 "INFO - Player: PID#3(Sentinel618)(UID:76561198041037030/CID:90) Status: LOGIN PUBLISHING, Location Prigorodki [76:123]" 12:04:46 "WAI: AI Monitor Started" 12:04:46 "WAI: Initialising missions" 12:04:47 "DEBUG: Spawning a care package (Misc_cargo_cont_net3) at [6583.76,3137.13,0] with 12 items." 12:04:49 "DEBUG: Spawning a care package (Misc_cargo_cont_net2) at [3211.16,9669.89,0] with 6 items." 12:04:50 "Spawning an infected camp (Camp2_Small) at [11031.9,14397.3,0]" 12:04:50 "INFO: Chosen waterholes to be infectious - ["Kopyto","NorthPusta","Sosnovy","WillowLake","Topolka","Stary","Prud","PobedaDam","Polana","Kabanino","BlackLake","Mogilevka","Gvozdno"]" 12:04:50 "DEBUG: Spawning a care package (Misc_cargo_cont_net1) at [8472.72,12405.4,0] with 4 items." 12:04:50 "infiSTAR.de fnc_AdminFirstReq: [1234,B 1-1-B:1 (Sentinel618) REMOTE,"76561198041037030"]" 12:04:50 "infiSTAR.de ******ADMIN-LOGIN******: Sentinel618(76561198041037030)" 12:04:50 "infiSTAR.de fnc_AdminReqProceed: [1234,B 1-1-B:1 (Sentinel618) REMOTE,"76561198041037030"]" 12:04:51 "DEBUG: Spawning a care package (Misc_cargo_cont_net3) at [9749.3,11545.6,0] with 5 items." 12:04:52 "DEBUG: Spawning a care package (Misc_cargo_cont_net3) at [12211.4,12696.4,0] with 9 items." 12:04:54 "Spawning an infected camp (Camp3_Small) at [4407.77,13434.2,0]" 12:04:54 "INFO - Player: Sentinel618(UID:76561198041037030/CID:90) Status: CLIENT LOADED & PLAYING" 12:05:00 "HIVE: Vehicle Spawn limit reached!" 12:05:00 "HIVE: Spawning # of Debris: 500" 12:05:05 "infiSTAR.de PVAH_WriteLog: B 1-1-B:1 (Sentinel618) REMOTE Sentinel618 G_o_d ON" 12:05:06 No owner 12:05:14 Warning: looped for animation: ca\anims\characters\data\anim\sdr\mov\erc\stp\non\non\amovpercmstpsnonwnondnon_amovpercmstpsraswpstdnon_end.rtm differs (looped now 0)! MoveName: amovpercmstpsnonwnondnon_amovpercmstpsraswpstdnon_end 12:05:36 "infiSTAR.de PlayerDisconnected: _uid: 76561198041037030 _name: Sentinel618" 12:05:36 "INFO - Player: Sentinel618(UID:76561198041037030/CID:90) Status: LOGGED OUT, Location Prigorodki [76:123]" 12:05:46 [EMS]: Starting DayZ Mission System. 12:05:46 [EMS]: WickedAI Found! Using WickedAI's Relations! 12:05:46 [EMS]: Currently Running Version: 1.1FIN 12:05:46 [EMS]: Mission and Extended Configuration Loaded! 12:05:46 [EMS]: chernarus Detected. Map Specific Settings Adjusted! 12:05:46 [EMS]: DayZ Epoch Detected! Some Scripts Adjusted! 12:05:46 [EMS]: Loading ExecVM Functions. 12:05:46 [EMS]: Loading Compiled Functions. 12:05:46 [EMS]: Loading All Other Functions. 12:05:46 [EMS]: Mission Functions Script Loaded! 12:05:46 [EMS]: Mission Marker Loop for JIPs Starting! 12:05:46 [EMS]: Minor Mission Clock Starting! 12:05:46 [EMS]: Major Mission Clock Starting! 12:06:49 "infiSTAR.de PlayerConnected: ["76561198041037030","Sentinel618"]" 12:06:53 "INFO - Player: PID#5(Sentinel618)(UID:76561198041037030/CID:90) Status: LOGGING IN" 12:06:54 Server: Object 5:6 not found (message 94) 12:06:54 Server: Object 5:5 not found (message 89) 12:06:54 "INFO - Player: PID#5(Sentinel618)(UID:76561198041037030/CID:90) Status: LOGIN PUBLISHING, Location Prigorodki [76:123]" 12:07:03 "infiSTAR.de fnc_AdminFirstReq: [1234,B 1-1-C:1 (Sentinel618) REMOTE,"76561198041037030"]" 12:07:03 "infiSTAR.de ******ADMIN-LOGIN******: Sentinel618(76561198041037030)" 12:07:03 "infiSTAR.de fnc_AdminReqProceed: [1234,B 1-1-C:1 (Sentinel618) REMOTE,"76561198041037030"]" 12:07:03 "INFO - Player: Sentinel618(UID:76561198041037030/CID:90) Status: CLIENT LOADED & PLAYING" 12:07:10 "infiSTAR.de PVAH_WriteLog: B 1-1-C:1 (Sentinel618) REMOTE Sentinel618 G_o_d ON" 12:07:17 "HIVE: Spawning # of Ammo Boxes: 3" 12:07:18 "HIVE: Spawning # of Veins: 50" 12:07:19 "HIVE: BENCHMARK - Server finished spawning 0 DynamicVehicles, 500 Debris, 3 SupplyCrates and 50 MineVeins in 185.246 seconds (scheduled)" 12:10:28 [EMS]: Running Major Mission SM12. 12:10:28 "[EMS]: Major SM12 Duo Broken APC Mission has started." 12:10:31 [EMS]: (DZMSUnitsMajor) 4 AI Spawned, 4 units in mission. 12:10:34 "SERVER FPS: 43 PLAYERS: 100" 12:10:36 [EMS]: (DZMSUnitsMajor) Waiting for 0/4 Units or Less to be Alive and a Player to be Near the Objective. 12:10:44 "infiSTAR.de fnc_AdminFirstReq: [1,B 1-1-C:1 (Sentinel618) REMOTE,B 1-1-C:1 (Sentinel618) REMOTE,[4815.18,8615.04,0]]" 12:10:44 "infiSTAR.de fnc_AdminReqProceed: [1,B 1-1-C:1 (Sentinel618) REMOTE,B 1-1-C:1 (Sentinel618) REMOTE,[4815.18,8615.04,0]]" 12:10:44 "infiSTAR.de PVAH_WriteLog: B 1-1-C:1 (Sentinel618) REMOTE Admin Sentinel618(76561198041037030) teleported to GPS: 048067 WorldSpace: [4815.18,8615.04,0]" 12:11:09 "[EMS]: Major SM12 APC Mission has Ended." 12:11:32 ["z\addons\dayz_server\system\scheduler\sched_safetyVehicle.sqf","KILLING A HACKER","Sentinel618"," IN ","BTR40_TK_INS_EP1"] 12:11:32 Client: Object 5:95 (type Type_69) not found. 12:11:32 Client: Object 5:95 (type Type_70) not found. 12:13:08 "infiSTAR.de PlayerConnected: ["76561198112391882","LAO BAN"]" 12:13:08 "infiSTAR.de - Player-Log: LAO BAN(76561198112391882) - 0h 11min" 12:13:13 "INFO - Player: PID#6(LAO BAN)(UID:76561198112391882/CID:86) Status: LOGGING IN" 12:13:14 Server: Object 6:6 not found (message 94) 12:13:14 Server: Object 6:5 not found (message 89) 12:13:16 "INFO: server_playerSync: Cannot Sync Player Sentinel618 [90]. Position in debug! [-18699.1,25800.2,0.00152588] (May be logging in or changing clothes)" 12:13:18 "INFO - Player: PID#6(LAO BAN)(UID:76561198112391882/CID:86) Status: LOGIN PUBLISHING, Location airfield [46:49]" 12:13:21 "INFO - Player: LAO BAN(UID:76561198112391882/CID:86) Status: CLIENT LOADED & PLAYING" 12:14:41 "WAI: [Mission:[Bandit] Sniper Extraction]: Starting... [5802.13,11274.5,0]" 12:14:51 "CRASHSPAWNER: Spawning crash site (CrashSite_RU) at [3138.05,9144.18,0] with 7 items." 12:14:53 "HIVE: WRITE: "CHILD:305:359:[37.857651,[4636.133789,10474.630859,-3.05176e-005]]:0.567:"" 12:14:53 "HIVE: WRITE: "CHILD:303:359:[[[],[]],[["FoodCanHerpyEmpty"],[1]],[[],[]]]:"" 12:14:53 "HIVE: WRITE: "CHILD:306:359:[["motor",0.255],["sklo predni P",0.784],["sklo predni L",0],["karoserie",0],["palivo",0],["wheel_1_1_steering",0],["wheel_2_1_steering",0],["wheel_1_4_steering",0],["wheel_2_4_steering",0],["wheel_1_3_steering",0],["wheel_2_3_steering",0],["wheel_1_2_steering",0],["wheel_2_2_steering",0],["glass1",0],["glass2",0],["glass3",0],["glass4",0]]:0:"" 12:14:57 "WAI: Spawned a group of 5 AI (Hero) at [5802.13,11274.5,0]" 12:15:06 "WAI: Spawned a group of 5 AI (Hero) at [5802.13,11274.5,0]" 12:15:07 "RUNNING EVENT: supply_drop on [2017,1,8,13,15]" 12:15:07 No owner 12:15:07 No owner 12:15:07 No owner 12:15:07 No owner 12:15:15 "WAI: Spawned a group of 5 AI (Hero) at [5802.13,11274.5,0]" 12:15:16 No owner 12:15:16 No owner 12:15:16 No owner 12:15:16 No owner 12:15:18 No owner 12:15:18 No owner 12:15:18 No owner 12:15:18 No owner 12:15:24 No owner 12:15:24 No owner 12:15:24 No owner 12:15:24 No owner 12:15:25 "WAI: Spawned a group of 5 AI (Hero) at [5802.13,11274.5,0]" 12:15:29 [EMS]: Running Minor Mission SM2. 12:15:30 "[EMS]: Minor SM2 Bandit Mission Party Outpost has started." 12:15:36 "WAI: Spawned in 4 M2StaticMG" 12:15:45 "HIVE: WRITE: "CHILD:305:359:[308.649475,[4118.00683594,11175.306641,-0.00695801]]:0.555391:"" 12:15:45 "HIVE: WRITE: "CHILD:306:359:[["motor",0.255],["sklo predni P",0.784],["sklo predni L",0],["karoserie",0],["palivo",0],["wheel_1_1_steering",0],["wheel_2_1_steering",0],["wheel_1_4_steering",0],["wheel_2_4_steering",0],["wheel_1_3_steering",0],["wheel_2_3_steering",0],["wheel_1_2_steering",0],["wheel_2_2_steering",0],["glass1",0],["glass2",0],["glass3",0],["glass4",0]]:0:"" 12:15:47 No owner 12:15:47 No owner 12:15:47 No owner 12:15:49 No owner 12:15:49 No owner 12:15:49 No owner 12:15:51 Error in expression <<null> = <null> + (units _unitGroup); _u> 12:15:51 Error position: <<null> = <null> + (units _unitGroup); _u> 12:15:51 Error Invalid number in expression 12:15:51 Error in expression <<null> = <null> + (units _unitGroup); _u> 12:15:51 Error position: <<null> = <null> + (units _unitGroup); _u> 12:15:51 Error Invalid number in expression 12:15:51 [EMS]: (<null>) 6 AI Spawned, any units in mission. 12:15:51 Error in expression <tGroup); _unitMissionCount = count %1;",_unitArrayName]; diag_log text format["> 12:15:51 Error position: <_unitArrayName]; diag_log text format["> 12:15:51 Error Undefined variable in expression: _unitarrayname 12:15:51 File z\addons\dayz_server\EMS\Scripts\DZMSAISpawn.sqf, line 141 12:15:55 [EMS]: (DZMSUnitsMinor) Waiting for 0/0 Units or Less to be Alive and a Player to be Near the Objective. 12:15:56 "HIVE: WRITE: "CHILD:305:359:[308.506897,[4117.900391,11175.350586,-0.00524902]]:0.555391:"" 12:15:56 "HIVE: WRITE: "CHILD:306:359:[["motor",0.255],["sklo predni P",0.784],["sklo predni L",0],["karoserie",0],["palivo",0],["wheel_1_1_steering",0],["wheel_2_1_steering",0],["wheel_1_4_steering",0],["wheel_2_4_steering",0],["wheel_1_3_steering",0],["wheel_2_3_steering",0],["wheel_1_2_steering",0],["wheel_2_2_steering",0],["glass1",0],["glass2",0],["glass3",0],["glass4",0]]:0:"" 12:16:35 "SERVER FPS: 31 PLAYERS: 100" 12:16:38 "HIVE: WRITE: "CHILD:305:359:[270.358643,[4052.0229492,11670.894531,0.00640869]]:0.544718:"" 12:16:41 "HIVE: WRITE: "CHILD:305:359:[270.499451,[4049.788818,11670.892578,0.00354004]]:0.544404:"" 12:16:41 "HIVE: WRITE: "CHILD:306:359:[["motor",0.255],["sklo predni P",0.784],["sklo predni L",0],["karoserie",0],["palivo",0],["wheel_1_1_steering",0],["wheel_2_1_steering",0],["wheel_1_4_steering",0],["wheel_2_4_steering",0],["wheel_1_3_steering",0],["wheel_2_3_steering",0],["wheel_1_2_steering",0],["wheel_2_2_steering",0],["glass1",0],["glass2",0],["glass3",0],["glass4",0]]:0:"" 12:17:02 Server: Object 6:98 not found (message 94) 12:17:04 "Trader Menu: LAO BAN (76561198112391882) sold 1x 50Rnd_762x54_UK59 from Backpack at Unknown Trader for 1 Gold" 12:17:04 "Trader Menu: LAO BAN (76561198112391882) sold 1x 30Rnd_556x45_G36 from Backpack at Unknown Trader for 2 Silver" 12:17:04 "Trader Menu: LAO BAN (76561198112391882) sold 1x 100Rnd_762x54_PK from Backpack at Unknown Trader for 1 Gold" 12:17:04 "Trader Menu: LAO BAN (76561198112391882) sold 1x 75Rnd_545x39_RPK from Backpack at Unknown Trader for 1 Gold" 12:17:04 "Trader Menu: LAO BAN (76561198112391882) sold 1x 30Rnd_762x39_SA58 from Backpack at Unknown Trader for 1 Silver" 12:17:04 "Trader Menu: LAO BAN (76561198112391882) sold 5x 10Rnd_762x54_SVD from Backpack at Unknown Trader for 5 10oz Silver" 12:17:04 "Trader Menu: LAO BAN (76561198112391882) sold 2x 20Rnd_762x51_DMR from Backpack at Unknown Trader for 6 Gold" 12:17:36 "Trader Menu: LAO BAN (76561198112391882) sold 1x SCAR_L_CQC_Holo from Gear at Unknown Trader for 4 Gold" 12:17:44 "Trader Menu: LAO BAN (76561198112391882) sold 1x 30Rnd_556x45_Stanag from Gear at Unknown Trader for 2 Silver" 12:18:03 Server: Object 6:106 not found (message 94) 12:18:03 "DELETE: Player B 1-1-B:1 (LAO BAN) REMOTE deleted object with ID: 359" 12:18:04 "Trader Menu: LAO BAN (76561198112391882) sold 1x hilux1_civil_3_open_DZE from Gear at Unknown Trader for 4 Gold" 12:18:16 "INFO: server_playerSync: Cannot Sync Player Sentinel618 [90]. Position in debug! [-18699.1,25800.2,0.00152588] (May be logging in or changing clothes)" 12:18:56 Server: Object 6:110 not found (message 94) 12:18:58 "Trader Menu: LAO BAN (76561198112391882) purchased 1x SUV_Camo into Gear at Unknown Trader for 2 10oz Gold" 12:18:58 "HIVE: WRITE: "CHILD:308:11:SUV_Camo:0:12175:[86,[4037.26,11673.5,0.00289917]]:[]:[]:1:512486116731087:"" 12:19:00 "HIVE: WRITE: "CHILD:388:512486116731087:"" 12:19:00 "CUSTOM: Selected "409"" 12:19:01 "HIVE: WRITE: "CHILD:309:0:[[[],[]],[[],[]],[[],[]]]:"" 12:19:01 "PUBLISH: LAO BAN(76561198112391882) bought SUV_Camo with ObjectUID 512486116731087" 12:19:06 "WAI: [Mission:[Hero] Patrol]: Starting... [9807.53,8840.74,0]" 12:19:08 No owner 12:19:08 No owner 12:19:08 No owner 12:19:11 "HIVE: WRITE: "CHILD:305:409:[359.889435,[4037.271484,11669.470703,0.00610352]]:1:"" 12:19:11 "HIVE: WRITE: "CHILD:306:409:[["wheel_1_1_steering",0],["wheel_1_2_steering",0],["wheel_2_1_steering",0],["wheel_2_2_steering",0],["palivo",0],["motor",0],["glass1",0],["glass2",0],["glass3",0],["glass4",0],["sklo predni P",0],["sklo predni L",0],["karoserie",0],["wheel_1_4_steering",0],["wheel_2_4_steering",0],["wheel_1_3_steering",0],["wheel_2_3_steering",0]]:0:"" 12:19:12 "WAI: Spawned a group of 3 AI (Bandit) at [9807.53,8840.74,0.1]" 12:19:15 "HIVE: WRITE: "CHILD:305:409:[359.888,[4037.271484,11669.470703,0.00610352]]:1:"" 12:19:17 "HIVE: WRITE: "CHILD:305:409:[359.888,[4037.271484,11669.470703,0.00610352]]:1:"" 12:19:17 "HIVE: WRITE: "CHILD:306:409:[["wheel_1_1_steering",0],["wheel_1_2_steering",0],["wheel_2_1_steering",0],["wheel_2_2_steering",0],["palivo",0],["motor",0],["glass1",0],["glass2",0],["glass3",0],["glass4",0],["sklo predni P",0],["sklo predni L",0],["karoserie",0],["wheel_1_4_steering",0],["wheel_2_4_steering",0],["wheel_1_3_steering",0],["wheel_2_3_steering",0]]:0:"" 12:19:19 "WAI: O 1-1-B:1 assigned as driver" 12:19:19 "WAI: O 1-1-B:2 assigned as gunner" 12:19:19 "WAI: O 1-1-B:3 assigned as cargo" 12:19:19 "WAI: Driver is inside vehicle, continue.." 12:19:19 No owner 12:19:45 ["z\addons\dayz_server\system\scheduler\sched_sync.sqf","TIME SYNC: Local Time set to:",[2012,8,2,13,19],"Fullmoon:",true,"Date given by HiveExt.dll:",[2017,1,8,13,19]] 12:19:47 Server: Object 6:115 not found (message 94) 12:19:48 "Trader Menu: LAO BAN (76561198112391882) sold 1x Attachment_Sup9 from Backpack at Unknown Trader for 2 Gold" 12:19:48 "Trader Menu: LAO BAN (76561198112391882) sold 1x Attachment_FL_Pist from Backpack at Unknown Trader for 1 Gold" 12:19:48 "Trader Menu: LAO BAN (76561198112391882) sold 2x Attachment_BELT from Backpack at Unknown Trader for 4 Gold" 12:19:48 "Trader Menu: LAO BAN (76561198112391882) sold 2x Attachment_Ghillie from Backpack at Unknown Trader for 2 Gold" 12:20:01 "HIVE: WRITE: "CHILD:305:409:[359.888,[4037.271484,11669.470703,0.00610352]]:1:"" 12:20:01 "HIVE: WRITE: "CHILD:306:409:[["wheel_1_1_steering",0],["wheel_1_2_steering",0],["wheel_2_1_steering",0],["wheel_2_2_steering",0],["palivo",0],["motor",0],["glass1",0],["glass2",0],["glass3",0],["glass4",0],["sklo predni P",0],["sklo predni L",0],["karoserie",0],["wheel_1_4_steering",0],["wheel_2_4_steering",0],["wheel_1_3_steering",0],["wheel_2_3_steering",0]]:0:"" 12:20:57 [EMS]: Running Major Mission SM9. 12:20:58 "[EMS]: Major SM9 Bandit Supply Base Mission has started." Above is the rpt file contents, from 5 minutes before a scheduled server restart and 20 minutes after. The killing of a hacker (me) occurs around 12:11 Any, noob-friendly, assistance is massively appreciated. I am out for the next few hours but will attempt to clarify anything on my return.
  22. Hey folks, I recently started hosting an Epoch server and I found the southwest to be rather empty, so I decided to create a trader city just west of Kamenka as my first project. This is the first ever addition I've made in ArmA II, so be gentle please :) Screenshots http://imgur.com/a/SmP1h Required files https://github.com/MrThatch/Epoch/blob/master/trainyard.sqf Installation Instructions 1. Download and unpack your server.pbo if necessary 2. Create a folder called buildings to the root of it. 3. Now place the trainyard.sqf you fetched from the above link into that folder 4. Add the following line to the very bottom of server_functions.sqf in the init folder of your server.pbo execVM "\z\addons\dayz_server\buildings\trainyard.sqf"; //Trader City - The Trainyard 5. Now repack and upload your server.pbo where applicable I will not go into detail as how to add traders into your server, but here is a working tutorial made by ITr1ckst3rI at OpenDayZ http://opendayz.net/threads/tutorial-epoch-creating-a-new-trader.19593/ Trader Positions & Map Marker You can also fetch the locations of all the traders and the map marker from the beginning of the provided sqf file Traders: Weapons: [1276.1621, 2422.5857] | _this setDir -153.82375; Ammunition: [1269.5092, 2425.2314] | _this setDir -189.233; Food & Drink: [1241.8206, 2420.8257] | _this setDir -97.022392; Black Market: [1286.1881, 2376.4299] | _this setDir -37.361141; Building Supplies: [1224.7496, 2422.2263] | _this setDir -183.51724; Medical: [1263.4926, 2427.6199] | _this setDir -151.84038; Vehicles: [1204.2427, 2386.3708] | _this setDir 78.313698; Map marker: class ItemXX (XX being the next number on the list) { position[]={1245.8599,1.111,2404.9229}; name="tradercitytrainyard"; text="The Trainyard"; type="mil_circle"; colorName="ColorBlack"; }; Note: When adding the map marker into your mission.sqm file, do not forget to update the items=XX number class Markers { items=17; -> items=18; I hope you like it! And any feedback / criticism is more than welcome My other work:
  23. Hey folks, as I've stated before, I felt the southwest was rather empty and void of any loot. So to remedy this, I made some improvements to Kamenka. It's nothing too overpowering, just a firestation, some tents and whatever a functioning city requires. Screenshots http://imgur.com/a/MXLHV Required files https://github.com/MrThatch/Epoch/blob/master/kamenkaext.sqf Installation Instructions 1. Download and unpack your server.pbo if necessary 2. Create a folder called buildings in the root of it. 3. Now place the kamenkaext.sqf you fetched from the above link into that folder 4. Add the following line to the very bottom of server_functions.sqf in the init folder of your server.pbo execVM "\z\addons\dayz_server\buildings\kamenkaext.sqf"; //Kamenka Extended 5. Now repack and upload your server.pbo where applicable I hope you like it! And any feedback / criticism is more than welcome My other work: edit: One of the buildings was a little off (object 6037), I updated the sqf file on GitHub
  24. Hey folks, I really didn't like how empty the Northwest Airfield was, so one night I decided to attempt to remedy that. The end result is what you see here :) It still has a lot of empty space, so I might decide to continue working on it, but for now I'm pretty happy with the end result Screenshots http://imgur.com/a/4qBQm Required files https://github.com/MrThatch/Epoch/blob/master/nwafbase.sqf Installation Instructions 1. Download and unpack your server.pbo if necessary 2. Create a folder called buildings in the root of it. 3. Now place the nwafbase.sqf you fetched from the above link into that folder 4. Add the following line to the very bottom of server_functions.sqf in the init folder of your server.pbo execVM "\z\addons\dayz_server\buildings\nwafbase.sqf"; //Northwest Airfield Military Base 5. Now repack and upload your server.pbo where applicable I hope you like it! And any feedback / criticism is more than welcome My other work:
  25. Hey everyone! Recently, I have been making some new map additions for my community and I decided that I would release this military base. It features: 6 Barracks 1 Aircraft Control Tower 3 Medical Tents I like a simplistic look so if you are like me, you will love this addon! The base is located near Mogilevka, hence the name Mogilevka Military Base. Pics: Mogilevka Base File: Marker (make sure you change the class item # to the appropriate # for your mission.sqm): class Item15 { position[]={7769.396,0,4485.5698}; name="MogilivikaBase"; text="Mogilevka Base"; type="Depot"; colorName="ColorBlack"; };
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