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Found 5 results

  1. /* HS Blackmarket by Halv & Suppe */ The HS Blackmarket is a 'new' Trader-system for A3 Epoch, it was created in collaboration with Halv, Halv wrote the main part of the script, he is the true genius. Features: - Trader with Custom Dialog (Menu) - Trader with unlimited supply - You control how many Trader will spawn - Trader will spawn random over the Map - Trader will spawn in 5 different "Camps" - With persistent Vehicles or not persistent Vehicles - Easily edit/add Prices, Items, Vehicles, Weapons - Easily Blacklist Items, Vehicles, Weapons - Easily control about Vehicleammo - Vehicleammo count over restart (10 bullets left for the restart = 10 bullets left after restart) - Static and Random Traders - Work with stock Epoch AH and infistar - Work without emod ! - Work on every Map Pictures: Download: https://github.com/GBR-Suppe/a3_epoch_HSBlackmarket Install: - Copy the "trader" Folder and the Stringtable.xml in your epoch.Mission - Add to your init: [] execVM "trader\init.sqf"; [] execVM "trader\resetvehicleammo.sqf"; [] execVM "trader\HALV_takegive_crypto_init.sqf"; - Add to your description.ext ( on the very top and if you use Halv's spawn script as well, you need only 1x the Halv_defines.hpp) #include "trader\Halv_defines.hpp" #include "trader\tradedialog.hpp" #include "trader\HSPricing.hpp" - (optional) Open epoch.Mission/trader/init.sqf to configurate the HS Blackmarket - (optional) Open epoch.Mission/trader/settings.sqf and resetvehicleammo.sqf to configurate the Vehicleammo - (optional) Open epoch.Mission/trader/HSPricing.hpp to configurate prices, or to add Items, Vehicles, Weapons and so on - (optional) Remove 1 Epoch Trader for every Blackmarket Trader you added (remove Epoch Trader: \Arma 3\@epochhive\epochconfig.hpp ,search for NPCSlotsLimit) - (optional) To get all messages of the traders (like the vehicleworldlimit check) you need: Edit your BE Filter: For infistar Server: for Halv for Suppe Copyright © 2015 Halvhjearne & Suppe This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see http://www.gnu.org/licenses/.
  2. Hi. http://www.armaholic.com/page.php?id=17294 downloaded file error code,how to fix
  3. AlterEgo

    Group System DZGM

    Help me install DZGM to my epoch server , i cant install it myself..... email : [email protected]
  4. DayZ Campaign System [DevBlog] [Alpha release soon] ["Community Ideas Collection Pot"] So I would like to start the development on this again due to many requests, I hope this will be a great and cool addition to DayZ and will make the game more "new" again. Here I would like to collect/share and develop the ground structure into something great. Please share your ideas on possible Missions/a story/checkpoints etc.! So, what is the "DayZ Campaign System" ? Well, it basically creates the Story/Mission system for DayZ just like most games have nowadays. A Mission system split up in chapters which complete after successfully completing each chapters checkpoints. In the end you will know secrets about DayZ's story and how each Map became a zombie invested world. It will also give Players loot, vehicles, action and more fun. So, why would the Players play the mission more than once? If it's the same story? Well, the goals I have in mind are: - Depending on your decisions within the missions you choose a path, so each time making different decisions will bring you different content. - Also, each Map will have its own story, so you will always want to play all maps, and it will also populate all regions of DayZ, so everyone will see all sides of each Map. - In addition there will be secret "Easter eggs" which basically are hidden loot spawns within the missions. So this is where we are at the moment: Ground structure done: - Interactive Checkpoints/AI Spawns - your "overwatch team leader" - Loot Spawns - decisions of the players change the course of the story - explosions/gimmicks to make it interesting (different events) My goals: - Servers can choose from different locations to adjust it to their server needs (different campaigns or the same one in different areas) - Easy config file to adjust difficulty/Length/spawn time/respawn time (if at all) - More gimmicks (mines, tanks?, action loaded!) - creation of Easter eggs within the missions to make it fun and interesting each time (special hidden rewards etc.) Community ideas: - SHARE THEM! :D First release: More info soon! Stress test release (Major Mission System): More info soon! Progress: [[0%][5%][10%][15%][20%][25%][30%][35%][40%][45%][50%][55%][60%][65%][70%][75%][80%][85%][90%][95%][100%]] Big credit to Vampire for his AI Spawn script and ground structure from his mission system since it is one of the key parts of a good mission system (may change to a self developed one soon but for now BIG CREDIT TO HIM, it made this project possible!)
  5. When I install this script, nothing on my server works. [] ExecVM "\z\addons\dayz_server\DZMS\DZMSInit.sqf"; Is the line you are meant to add to your server.pbo. I've followed the install instructions perfectly but nothing is working once I put that line in and repack it, any help? ERRORS I AM RECEIVING ONCE ADDING THE LINE TO MY SERVER.PBO ABOVE THE ALLOW CONNECTION LINE: 10:47:24 Warning Message: Script z\addons\dayz_server\init\server_functions.sqf not found 10:47:24 Warning Message: Script z\addons\dayz_server\missions\DayZ_Epoch_11.Chernarus\dynamic_vehicle.sqf not found 10:47:24 Warning Message: Script z\addons\dayz_server\missions\DayZ_Epoch_11.Chernarus\mission.sqf not found 10:47:24 "Res3tting B!S effects..." 10:47:24 Warning Message: Script z\addons\dayz_server\system\server_monitor.sqf not found I would prefer to have a system that spawns crates of loot instead of AI, i'm guessing thats configurable in the DZMS files but I would prefer to not touch them and get a crate spawning script instead. ~Chiki
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