Suppe Posted March 30, 2015 Report Share Posted March 30, 2015 hey, i tryed the same :D antihack_customVariables[] = {"ZHB", "ZHudBuilder", "ZHud", "ZHB_Functions"}; //Add global variables from custom scripts, example: {MyOwnVar","CP_KK"} //Global Variables begin without "_" !! i also add keyup and zupakeyupworking but also does not for the players :( Maybe Zupa know what to add there :D Link to comment Share on other sites More sharing options...
bigskwish Posted March 31, 2015 Report Share Posted March 31, 2015 could anyone tell me how to remove all options for icon placement on just the left side of the screen? Link to comment Share on other sites More sharing options...
DanVonTrap Posted April 10, 2015 Report Share Posted April 10, 2015 Just wondering if we are going to see any changes or updates to this soon or is this a dead project now? Link to comment Share on other sites More sharing options...
Zupa Posted April 11, 2015 Author Report Share Posted April 11, 2015 Just wondering if we are going to see any changes or updates to this soon or is this a dead project now? Just limited time : ) Feel free to contribute on github ( thats why github excist tbh). I can spend 5 hours top/week to arma atm and too many projects to do ^^ DanVonTrap 1 Link to comment Share on other sites More sharing options...
Friendly Posted April 16, 2015 Report Share Posted April 16, 2015 @Zupa, You should definately make your text bar look cleaner like this, I made this from @Darth_Rogue Status Bar Script. http://cloud-4.steamusercontent.com/ugc/32991346339234082/EFB0A6DE755262A727951F047A8E15C7282C2F4E/ Link to comment Share on other sites More sharing options...
Zupa Posted April 17, 2015 Author Report Share Posted April 17, 2015 @Zupa, You should definately make your text bar look cleaner like this, I made this from @Darth_Rogue Status Bar Script. http://cloud-4.steamusercontent.com/ugc/32991346339234082/EFB0A6DE755262A727951F047A8E15C7282C2F4E/ Merge request it to the github, i will review the code and accept it if working ^^ Friendly 1 Link to comment Share on other sites More sharing options...
viper179 Posted April 20, 2015 Report Share Posted April 20, 2015 was just wondering havent changed nothing hud works for admins but not players now Link to comment Share on other sites More sharing options...
pangea Posted April 26, 2015 Report Share Posted April 26, 2015 hi mates! nice work zupa! i tried to put everything in a seperate folder, so i can handle the bec exeptions (scripts.txt) better. but i always got some errors: 21:39:49 Warning Message: Script ZHB\fn_loopHud.sqf not found 21:39:49 Warning Message: Script ZHB\fn_initVariables.sqf not found 21:39:49 Warning Message: Script ZHB\fn_activateSettings.sqf not found 21:39:49 Warning Message: Script ZHB\fn_comboBoxes.sqf not found 21:39:49 Warning Message: Script ZHB\fn_disableHud.sqf not found 21:39:49 Warning Message: Script ZHB\fn_handleKey.sqf not found 21:39:49 Warning Message: Script ZHB\fn_openHudBuilder.sqf not found 21:39:49 Warning Message: Script ZHB\fn_toggleHud.sqf not found 21:39:49 Warning Message: Script ZHB\fn_toggleTextHud.sqf not found 21:39:49 Warning Message: Script ZHB\fn_bindKey.sqf not found 21:39:49 Warning Message: Script ZHB\fn_init.sqf not found i've changed everything in the description.ext to that folder //Zupas Hud Builder #include "Custom\ZHB\ZHudBuilder.hpp" class RscTitles { #include "Custom\ZHB\ZHud.hpp" }; class CfgFunctions { #include "Custom\ZHB\ZHB_Functions.hpp" }; and i've looked in every file, if i had to change anything. anyone any ideas why im still getting this errors? did i missed something? ok, i guess i found it. fn_initVariables.sqf line 14 Z_HUD_imageFolder = "custom\ZHB\gui\"; and ZHB_Functions.hpp line 6 file = "Custom\ZHB"; Link to comment Share on other sites More sharing options...
Guest Posted April 27, 2015 Report Share Posted April 27, 2015 Made my own custom images for the Zupas HUD Builder and thought I would share them with anyone else who might want to use them. To install just open the PBO file and delete the original gui folder and replace with the one in my zip download and repack it. Download Via Drop Box: Click Here Screenshot: Click Here NOTE: The screenshot above doesnt show every image available as I dont use all on my server but the others are of the same theme as the ones shown in the screenshot. Main reason for making my own custom ones was to try make it easier for players specially new to A3 Epoch to understand what each one represents. Link to comment Share on other sites More sharing options...
Cavadus Posted May 6, 2015 Report Share Posted May 6, 2015 Total newb question here but what is the name of the file I need to edit for the battleye filters? I'm not seeing anything named "Scripts.txt" anywhere. I only have a few files in my Battleye folder; BEClient.dll, beserver.dll, and EULA.txt. This "Scripts.txt" file is supposed to be in there, right? FWIW, GTX Hosting is my server host. Link to comment Share on other sites More sharing options...
Suppe Posted May 6, 2015 Report Share Posted May 6, 2015 @ cavadus \Arma 3\SC\BattlEye normaly, there is the script.txt Link to comment Share on other sites More sharing options...
Metalfoundry Posted May 7, 2015 Report Share Posted May 7, 2015 How can I change the HUD size, just want to make it a little smaller (customized pictures). Link to comment Share on other sites More sharing options...
MulGirtab Posted May 17, 2015 Report Share Posted May 17, 2015 Has there been a fix for Saving the Hud after a player logs off. I know I can set the Default but Some players dont want a bunch of stuff and others do. They dont want to keep fixing it everytime they connect. EDIT: Also, After I close the HUD Editor and try to reopen it, it will not open until I relog. When I "Turn Off" the HUD I cant turn it back on. It also says "HUD of" instead of "HUD off". The Players count shows "Players 100" When Someone connects it goes to "Players 101" but does not go down when they disconnect. Link to comment Share on other sites More sharing options...
goldenz Posted May 23, 2015 Report Share Posted May 23, 2015 Seems like the problem has been fixed by the dev on this by adding 4th filter "7 playableUnits !",count playableUnits ,_align,_valign" everything is working perfect now :) Hello, Thanks for this great Script. However I Received Script Restriction #19, I did added the Filters but seems it doesn't work for me. can someone kindly check my Filters and tell me what's wrong with it? My scripts.log #19 "uredText parseText ( format["<t size='1.5'>%1</t>",count playableUnits ,_align,_valign]); (_display displayCtrl _image) ctrlSet" 7 displayAddEventHandler !"ZupaKeyUpWorking = (findDisplay 46) displayAddEventHandler ['KeyUp', '_this call ZHB_fnc_handleKey'];" 7 displayAddEventHandler !"ZupaKeyUpWorking = (findDisplay 46) displayAddEventHandler ['KeyUp', '_this call ZHB_fnc_handleKey'];" !"[_display] call _fnc_animate;" !"tVersion select 4) == \"Development\") then" !"_display displayaddeventhandler\n[\n\"mousemoving\"," !"(findDisplay 46) displayAddEventHandler [\"KeyDown\",\"true\"];" !"(findDisplay 46) displayAddEventHandler [\"KeyDown\",\"_this call EPOCH_KeyDown\"];" !"_display displayaddeventhandler [\"unload\",\"uinamespace setvariable ['BIS_fnc_guiMess" !="findDisplay -1337 displayAddEventHandler ['Unload'" 7 displayRemoveEventHandler !"(findDisplay 46) displayRemoveEventHandler ['KeyUp',ZupaKeyUpWorking];" 7 displayRemoveEventHandler !"(findDisplay 46) displayRemoveEventHandler ['KeyUp',ZupaKeyUpWorking];" !"BIS_fnc_guiMessage_status" 7 createDialog !="createDialog \"Z_HUD_Builder\";" 7 createDialog !="createDialog \"Z_HUD_Builder\";" !="createDialog \"QuickTake\";" !="createDialog \"InteractBank\";" !="createdialog \"SelectGender\";" !="_handled = createdialog _dialog;" !="if (!dialog) then {createDialog 'Skaronator_AdminMenu'};" !="if !(createdialog \"InteractItem\") exitWith {};" !="createDialog \"TapOut\";" !="if !(createdialog \"Trade\") exitWith {};" !="_ok = createdialog \"Interact\";" !="_ok = createdialog \"TradeNPCMenu\";" !="createDialog \"Epoch_myGroup\";" !="createDialog (if ((Epoch_my_GroupUID == \"\") && (Epoch_my_Group isEqualTo [])) then {\"EPOCH_createGrp\"} else {\"Epoch_myGroup\"});" !="createDialog \"GroupRequests\";" !="_ok = createdialog \"MissionSelect\";" Link to comment Share on other sites More sharing options...
DEADPOOL_ZA Posted May 27, 2015 Report Share Posted May 27, 2015 getting this error 21:54:10 BattlEye Server: Script Log: #0 [G3N] DEADPOOL (xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx) - #53 "orking = nil; 21:54:10 }; 21:54:10 ZupaKeyUpWorking = (findDisplay 46) displayAddEventHandler ['KeyUp', '_this call ZHB_fnc_handleKey']; 21:54:10 uiSleep 0" 21:54:10 Player [G3N] DEADPOOL kicked off by BattlEye: Script Restriction #53 21:54:10 Player [G3N] DEADPOOL disconnected. Link to comment Share on other sites More sharing options...
Richie Posted May 27, 2015 Report Share Posted May 27, 2015 getting this error That's not an error, it's a BE kick as you haven't followed the instructions for the filters, see the original post :) Link to comment Share on other sites More sharing options...
DEADPOOL_ZA Posted May 27, 2015 Report Share Posted May 27, 2015 That's not an error, it's a BE kick as you haven't followed the instructions for the filters, see the original post :) ok then where do i put the anti hack code in that is the only 1 i dint do Link to comment Share on other sites More sharing options...
Richie Posted May 27, 2015 Report Share Posted May 27, 2015 ok then where do i put the anti hack code in that is the only 1 i dint do It's a BattlEye exception, so open your scripts.txt and search for the word displayRemoveEventHandler On that line add the following !"(findDisplay 46) displayRemoveEventHandler ['KeyUp',ZupaKeyUpWorking];" That will get rid of that kick, once done you'll encounter the rest, see the OP where it's all explained, good luck :) Link to comment Share on other sites More sharing options...
DEADPOOL_ZA Posted May 27, 2015 Report Share Posted May 27, 2015 It's a BattlEye exception, so open your scripts.txt and search for the word displayRemoveEventHandler On that line add the following !"(findDisplay 46) displayRemoveEventHandler ['KeyUp',ZupaKeyUpWorking];" That will get rid of that kick, once done you'll encounter the rest, see the OP where it's all explained, good luck :) hi must i replace the line or just add behind it,,,,,, i added it behind Link to comment Share on other sites More sharing options...
Richie Posted May 27, 2015 Report Share Posted May 27, 2015 Don't replace it, add it before or after the other entries Link to comment Share on other sites More sharing options...
DEADPOOL_ZA Posted May 27, 2015 Report Share Posted May 27, 2015 Don't replace it, add it before or after the other entries lol added in the wrong line idiot me thanks for the help Link to comment Share on other sites More sharing options...
Metalfoundry Posted June 1, 2015 Report Share Posted June 1, 2015 edit: delete Link to comment Share on other sites More sharing options...
DarkSilencer Posted June 3, 2015 Report Share Posted June 3, 2015 Zupa please fix your readme file. It's horriffic. Link to comment Share on other sites More sharing options...
Zupa Posted June 4, 2015 Author Report Share Posted June 4, 2015 Zupa please fix your readme file. It's horriffic. Feel free to make changes to it by making a fork. Then do a pull request to my github repo. Link to comment Share on other sites More sharing options...
Metalfoundry Posted June 14, 2015 Report Share Posted June 14, 2015 Hey folks, can I change the picture size of the HUD? Link to comment Share on other sites More sharing options...
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