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Found 7 results

  1. ZHB - Zupa's Hud & Builder. V1.2 Hotfix This is a selfbooting addon inside your mission pbo with easy installation. It will add a hud and hud builder on your server. Default pressing 8 for hud builder and 9 to toggle on and of. Future plans Opacity on images. More options. Saving to redis. Config to allow hud builder or to disable it Define your own keybinds. Changelog V1.2 Fixed a wrongly named variable Infistar should work now correctly. Commits https://github.com/DevZupa/ZHB-A3/commit/070b15162a10c475d2872c564fb73a22a8e377d8 https://github.com/DevZupa/ZHB-A3/commit/abb6e4da1d32d953528fd27f5302fa83388dae16 https://github.com/DevZupa/ZHB-A3/commit/afc50e71910c4ab684b41aea444cff6c981055d6 V1.1 KeyUp Handlers. Download https://github.com/DevZupa/ZHB-A3 Feel free to push fixes/addition to the git. Installation Battleye Filters in Scripts.txt Edit the following exceptions to the 7 xxx , only copy the part that starts with ! Search for the tag word and place the rest behind it. 7 displayAddEventHandler !"ZupaKeyUpWorking = (findDisplay 46) displayAddEventHandler ['KeyUp', '_this call ZHB_fnc_handleKey'];" 7 displayRemoveEventHandler !"(findDisplay 46) displayRemoveEventHandler ['KeyUp',ZupaKeyUpWorking];" 7 createDialog !="createDialog \"Z_HUD_Builder\";" 7 playableUnits !",count playableUnits ,_align,_valign" Edit your filters as stated above. Place the ZHB folder in your mission pbo. Place the folowing on the bottom of your description.ext If you already have a RscTiles or CfgFunctions, place the includes in there ofcourse. #include "ZHB\ZHudBuilder.hpp" class RscTitles { #include "ZHB\ZHud.hpp" }; class CfgFunctions { #include "ZHB\ZHB_Functions.hpp" }; 4. Add the following in your antihack as exception. Z_HUD_Builder 5001, -3 5. DONE - Change the fn_initVariables to your likings. You can edit the default hud in the initVariables.sqf // Starting positions Z_HUD_pos = [ 0,0,0,0,0,0,0,0, // Bottom SIde -> left to right 0,0,3,4,5,6,0,0, // Right Side -> bottom to top 0,0,0,0,0,0,0,0, // Top side -> right to left 0,0,0,0,0,0,0,0 // Left side -> top to bottom ]; Numbers are as following: // 0 = Nothing/ Blank // 1 fps // 2 players // 3 damage // 4 crypto // 5 hunger // 6 thirst // 7 grid // 8 fatique // 9 Restart // 10 Toxicity // 11 Stamina // 12 Energy Extra Restart timer is default disabled to be picked ( change in initVariables.sqf) icons are 6 kb paa's, CAN U BELIEVE IT? SO SMALL Screenshot
  2. Hi, everybody. I always wanted to know whats the IDCs and uiNamespace for the default Arma2 (or Epoch itself, if its defined there later) like Inventory, like bullet counter (especially bullet counter) on right top of the screen. I want to remove/modify some of them, but i dont know where is the source and in result nothing to control. Thanks.
  3. I am working on finishing up my custom console script It's just a dialog box with a nice picture and sound effects. I will be adding functions and other stuff you can do later. For now it's just my way of informing my players about my server and it's addons As well as promoting my personal scripts :P [/youtbe]
  4. Description: Ever wish you could show a player some data but it is too big to dump to system chat? Wish you had a handy dialog box to display that data too but your not good at dialog boxes? Now you can. I designed texxBoxx because I wanted to display all the objects around my players plot poles and did not have a good medium to display them in. i also wanted a way to display my server list, rules, mods and admin lists. I am not just starting to write my in game help system code and using textBoxx to display the information. Mod Features: Display 50 character wide, 100 character wide and 150 character wide text boxes from an array of text, Re useable and not application specific. Easy to configure new windows using the templates each addon you want to use it with, texxBoxx50 textBoxx100 textBoxx150 textBoxx Demo Script Known Issues: textBoxx was designed for resolutions 1300x#### and above. Some of the boxes will consume the whole screen on the lower resolutions. Installation: 1. Download from my textBoxx GitHub (Contains a vanilla epoch chernarus mission.pbo example file). 2. Create a directory called mission_pbo 3 Take your mission.pbo file and extract it into the mission_pbo directory 4. Unzip the zip file you download from my github and move the custom directory into your mission_pbo directory. 5. Edit your init.sqf file and make the following modifications: from: //Load in compiled functions call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\variables.sqf"; //Initilize the Variables (IMPORTANT: Must happen very early) to: //Load in compiled functions call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\variables.sqf"; //Initilize the Variables (IMPORTANT: Must happen very early) //------------------------------------------------------------------------ TextBoxx Start --------------------------------------------------------------------------------- call compile preprocessFileLineNumbers "custom\textBoxx\textBoxx_init.sqf"; //------------------------------------------------------------------------ TextBoxx End ----------------------------------------------------------------------------------- 6. Edit description.ext add the following lines to the end of the file. //------------------------------------------------------------------------ TxtBoxx Start --------------------------------------------------------------------------------- // Uses the same common as Chameleon leave comment out the line below if using Chameleon common.hpp #include "custom\textBoxx\dialog\common.hpp" #include "custom\textBoxx\dialog\textBoxxGui.hpp" //------------------------------------------------------------------------ TxtBoxx End ----------------------------------------------------------------------------------- ** NOTE if using only one common.hpp needs to be used. Comment out the 2nd one by placing a // in front of the include. They share the same common file. Configuration: Displaying Static Data: 1) Create a directory in custom\textBoxx that is meaningful for example if I was creating a file to display information about my server such as an admin list , I would create a directory called custom\textBoxx\serverInfo 2) copy custom\textBoxx\template\template_textBoxx50_dialog.sqf to custom\textBoxx\serverInfo\admin_list_dialog.sqf 3) edit the file to look something like this: Remember to change the title and replace the example lines with your own array of text leaving the comma off the last element. /* textBoxx by piggd Email: [email protected] Website: http://dayzpiggd.enjin.com Donations Accepted via paypal to [email protected] */ //TextBoxxTitle = "1234567890ABCDEFGHIJ1234567890ABCDEFGHIJ1234567"; private ["_textBoxxSaveLine"]; _textBoxxSaveLine = " "; TextBoxxTitle = "Piggd Admin List"; textBoxx_TEXT_LIST = [ "Big Green - Cmdr. Hall", "Commander Dark - DUKE", "Dutch5o- Euro", "Father McGruder - Fixxer", "iSaeko - Jane Doe", "jumpshot - Kevin", "Knightsofra1 - Laura", "Lithh - Lorgar", "Mack Bolan - Master_Yoda", "Meat Shield - piggd", "Pvt Beans - Raven", "Shadowlee - Spike Spiegel", "Warmonkey" ]; textBoxx_TEXT_LIST set [(count textBoxx_TEXT_LIST),_textBoxxSaveLine]; createDialog "DisplaytextBoxx50"; 4) Then in your self action or a menu program you might have a block of code that looks something like this: if( _canDo) then { if (s_player_display_admnin_list < 0) then { s_player_display_admnin_list = player addaction [("<t color=""#0074E8"">" + ("Display Admin List") +"</t>"),"custom\textBoxx\serverInfo\admin_list_dialog.sqf","",1,false,true,"",""]; }; } else { player removeAction s_player_display_admnin_list; s_player_display_admnin_list = -1; }; Displaying Dynamic Data From a script/addon: 1) Create a directory in custom\textBoxx that is meaningful ( I would use the addon name or script function name) for example if I was creating a script to display all the objects around a player in a 100m radius , I would create a directory called custom\textBoxx\objects 2) copy custom\textBoxx\template\example_with _script_call_dialog.sqf to custom\textBoxx\objects\display_objects_100m_dialog.sqf 3) edit the file to look something like this: You need to change the custom\textBoxx\template\example_script.sqf with the name of the script you want to execute display_objects_100m.sqf for this example. You would also need to change DisplaytextBoxx100 to the size you want DisplaytextBoxx50, DisplaytextBoxx100, or DisplaytextBoxx150 . It set to 100 for the example. /* textBoxx by piggd Email: [email protected] Website: http://dayzpiggd.enjin.com Donations Accepted via paypal to [email protected] */ private ["_textBoxxSaveLine","_handle"]; _textBoxxSaveLine = " "; TextBoxxTitle = "Show All Objects 100m from the Character"; textBoxx_TEXT_LIST = []; //_handle = player execVM "custom\textBoxx\template\example_script.sqf"; _handle = player execVM "custom\textBoxx\objects\display_objects_100m.sqf"; waitUntil {scriptDone _handle}; textBoxx_TEXT_LIST set [(count textBoxx_TEXT_LIST),_textBoxxSaveLine]; createDialog "DisplaytextBoxx100"; 4) Create your script or modify your addon: In your script you want to initialize the variable textBoxx_TEXT_LIST = []; to make sure that it is empty. Then you need to format your text data and insert it into your array as I have done in the example with these two lines. _textBoxxSaveLine = format["Object %1 - %2 is with in a 100m radius from %3.",_indx, _x, dayz_playerName]; textBoxx_TEXT_LIST set [(count textBoxx_TEXT_LIST),_textBoxxSaveLine]; /* textBoxx by piggd Email: [email protected] Website: http://dayzpiggd.enjin.com Donations Accepted via paypal to [email protected] */ private ["_tmpList","_indx","_textBoxxSaveLine"]; // Make sure the player UID has been converted before moving forward. _tmpList = []; // Empties the DialogBox list since it is a global variable. textBoxx_TEXT_LIST = []; _indx = 0; //Gets all the objects wih in a 100m of the player _tmpList = (getPosATL player ) nearObjects ["All",100]; { // These two line load the global array with the text that will be displayed when the script exits excution when called from the dialog program. _indx = _indx + 1; _textBoxxSaveLine = format["Object %1 - %2 is with in a 100m radius from %3.",_indx, _x, dayz_playerName]; textBoxx_TEXT_LIST set [(count textBoxx_TEXT_LIST),_textBoxxSaveLine]; } count _tmpList; Email: [email protected] Website: Piggd Dayz Gaming Donate to piggd
  5. Tricks

    Remove Nametags Help

    Hey all, I tried CPC's remove nametags and I tried just adding DZE_ForceNameTags = true; without any luck. In game when you move over objects or players the information is still displayed. Any help would be great! This is such a stupid feature of the game.
  6. How I can change the distance of player display name's? I need to reduce it to 5 meters. Help please
  7. So my anti hack (by infistar) is blocking the new lock for the pad lock... Does anyone know what display the pad lock uses? If that even makes sense haha it is not a custom antihack for epoch, and is a work in progress. Thanks, Azazel
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