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Found 1 result

  1. ZHB - Zupa's Hud & Builder. V1.2 Hotfix This is a selfbooting addon inside your mission pbo with easy installation. It will add a hud and hud builder on your server. Default pressing 8 for hud builder and 9 to toggle on and of. Future plans Opacity on images. More options. Saving to redis. Config to allow hud builder or to disable it Define your own keybinds. Changelog V1.2 Fixed a wrongly named variable Infistar should work now correctly. Commits https://github.com/DevZupa/ZHB-A3/commit/070b15162a10c475d2872c564fb73a22a8e377d8 https://github.com/DevZupa/ZHB-A3/commit/abb6e4da1d32d953528fd27f5302fa83388dae16 https://github.com/DevZupa/ZHB-A3/commit/afc50e71910c4ab684b41aea444cff6c981055d6 V1.1 KeyUp Handlers. Download https://github.com/DevZupa/ZHB-A3 Feel free to push fixes/addition to the git. Installation Battleye Filters in Scripts.txt Edit the following exceptions to the 7 xxx , only copy the part that starts with ! Search for the tag word and place the rest behind it. 7 displayAddEventHandler !"ZupaKeyUpWorking = (findDisplay 46) displayAddEventHandler ['KeyUp', '_this call ZHB_fnc_handleKey'];" 7 displayRemoveEventHandler !"(findDisplay 46) displayRemoveEventHandler ['KeyUp',ZupaKeyUpWorking];" 7 createDialog !="createDialog \"Z_HUD_Builder\";" 7 playableUnits !",count playableUnits ,_align,_valign" Edit your filters as stated above. Place the ZHB folder in your mission pbo. Place the folowing on the bottom of your description.ext If you already have a RscTiles or CfgFunctions, place the includes in there ofcourse. #include "ZHB\ZHudBuilder.hpp" class RscTitles { #include "ZHB\ZHud.hpp" }; class CfgFunctions { #include "ZHB\ZHB_Functions.hpp" }; 4. Add the following in your antihack as exception. Z_HUD_Builder 5001, -3 5. DONE - Change the fn_initVariables to your likings. You can edit the default hud in the initVariables.sqf // Starting positions Z_HUD_pos = [ 0,0,0,0,0,0,0,0, // Bottom SIde -> left to right 0,0,3,4,5,6,0,0, // Right Side -> bottom to top 0,0,0,0,0,0,0,0, // Top side -> right to left 0,0,0,0,0,0,0,0 // Left side -> top to bottom ]; Numbers are as following: // 0 = Nothing/ Blank // 1 fps // 2 players // 3 damage // 4 crypto // 5 hunger // 6 thirst // 7 grid // 8 fatique // 9 Restart // 10 Toxicity // 11 Stamina // 12 Energy Extra Restart timer is default disabled to be picked ( change in initVariables.sqf) icons are 6 kb paa's, CAN U BELIEVE IT? SO SMALL Screenshot
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