ulli_123 Posted January 23, 2015 Report Share Posted January 23, 2015 I still do not know how to start the editor Link to comment Share on other sites More sharing options...
Richie Posted January 23, 2015 Report Share Posted January 23, 2015 I still do not know how to start the editor There's a readme.txt that you're meant to read :p M3Editor ======== By maca134 ([email protected]) M3Editor by maca134 is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License. http://creativecommons.org/licenses/by-nc-nd/4.0/ ARMA2NET by Scott_NZ is licensed under a Apache 2.0 License. https://bitbucket.org/Scott_NZ/arma2net Usage ----- Simply load with addon with any other addons (containing content you wish to add). Go into the editor on any map, create a unit and press preview. Once the game has loaded the player with have scroll action to load the editor. M3Editor Demo - Link to comment Share on other sites More sharing options...
Uro Posted January 23, 2015 Report Share Posted January 23, 2015 works brilliantly, we're using it to customise the Napf map for Epoch. Anyone know how to get it into night mode? Figuring out the lighting in daylight is a bit of a pain. Nice job though :-) That's Arma 101. https://community.bistudio.com/wiki/setDate setDate to the date/time of your choice. Link to comment Share on other sites More sharing options...
BetterDeadThanZed Posted January 23, 2015 Report Share Posted January 23, 2015 works brilliantly, we're using it to customise the Napf map for Epoch. Anyone know how to get it into night mode? Figuring out the lighting in daylight is a bit of a pain. Nice job though :-) On the 2D view in the editor, to the right, up top, there's a slider that lets you change the time. You'll also see icons for setting the weather. I'm at work so I can't provide a screenshot. Link to comment Share on other sites More sharing options...
Darth_Rogue Posted January 23, 2015 Report Share Posted January 23, 2015 I don't know if it's even possible, but one nice feature to add to this would be to have the ability to select multiple items and move them all around together as one. I started work on an addon but once I had a few things placed I realized that the location wouldn't work for what I wanted to do. Being able to select a whole area of items and move them collectively as one to another spot would be awesome, versus having to move each individual item and redo their spacing and whatnot. Link to comment Share on other sites More sharing options...
Richie Posted January 23, 2015 Report Share Posted January 23, 2015 I don't know if it's even possible, but one nice feature to add to this would be to have the ability to select multiple items and move them all around together as one. I started work on an addon but once I had a few things placed I realized that the location wouldn't work for what I wanted to do. Being able to select a whole area of items and move them collectively as one to another spot would be awesome, versus having to move each individual item and redo their spacing and whatnot. Yeah that would really help, it would also allow helipads to be moved like we did on A2 Chainsaw Squirrel 1 Link to comment Share on other sites More sharing options...
Darth_Rogue Posted January 23, 2015 Report Share Posted January 23, 2015 Helipads and barbwire fences, camo nets....lol Tricks 1 Link to comment Share on other sites More sharing options...
JesterUK Posted January 24, 2015 Report Share Posted January 24, 2015 Love this tool, it has made adding buildings and such to our server really easy and fun, I would ask only one thing to be added if possible and that is in addition to being able to nudge objects with the Num Pad arrow keys could you also add the ability to rotate and adjust the level with the number pad too. I only ask this as some item, such as fences can be very tricky to get hold of, i am also using Stars Editing Suite which can be used to add paths, trees road etc. and this would make placing new roads very easy. Thanks for your hard work, Jester. Link to comment Share on other sites More sharing options...
bFe Posted January 24, 2015 Report Share Posted January 24, 2015 My game still crashes when I try to save or export stuff. And yes, I have unblocked the DLL files. RPT Mods: A3 Extensions: Arma2Net.Unmanaged (C:\Program Files (x86)\Steam\steamapps\common\Arma 3\Arma2Net.Unmanaged.dll) Distribution: 0 Version 1.38.128937 Fault time: 2015/01/24 16:43:27 Fault address: 75FBC42D 01:0000B42D C:\Windows\syswow64\KERNELBASE.dll file: world: Chernarus Prev. code bytes: 0C EB 03 89 45 C0 8D 45 B0 50 FF 15 5C 11 FB 75 Fault code bytes: C9 C2 10 00 CC CC CC CC CC 8B FF 55 8B EC 56 8B Registers: EAX:0232BA90 EBX:00000005 ECX:00000005 EDX:00000000 ESI:0232BB4C EDI:00000001 CS:EIP:0023:75FBC42D SS:ESP:002B:0232BA90 EBP:0232BAE0 DS:002B ES:002B FS:0053 GS:002B Flags:00000216 ======================================================= note: Minidump has been generated into the file C:\Users\X\AppData\Local\Arma 3\arma3_2015-01-24_16-42-30.mdmp Does anyone have an idea on what's wrong? Link to comment Share on other sites More sharing options...
TheKnightTemplar Posted January 24, 2015 Report Share Posted January 24, 2015 Thanks for the help with getting into night time guys - works a treat :-) Link to comment Share on other sites More sharing options...
Wesd Posted January 26, 2015 Report Share Posted January 26, 2015 Does not preserve error: There has been an error saving the file Sorry for my english translate.google Link to comment Share on other sites More sharing options...
SadBoy1981 Posted January 27, 2015 Report Share Posted January 27, 2015 Here is what i made by editor. On test server working good, but when i move it to myother server, Vilayer host, game just stop working. Link to comment Share on other sites More sharing options...
ulli_123 Posted January 27, 2015 Report Share Posted January 27, 2015 Is there a possibility the entree to their own base other players out of the group members to block?Unless you build a gate, but I do not want to do it with the opportunities that holds the editor. Link to comment Share on other sites More sharing options...
Humpabry Posted January 28, 2015 Report Share Posted January 28, 2015 would be nice to see roads added to this editor :) very nice! Link to comment Share on other sites More sharing options...
happydayz Posted January 30, 2015 Report Share Posted January 30, 2015 I have got it to add roads with another addon and M3editor... but ive never been able to get them to show up for clients so not sure if you can do it this way... Link to comment Share on other sites More sharing options...
jbox88 Posted February 1, 2015 Report Share Posted February 1, 2015 Anyone able to get vehicles to spawn in with the config.cpp and stay there across resets? I see them spawning in with vehicle marker, but when I get close enough to actually view them, they disappear in game. Link to comment Share on other sites More sharing options...
Sporny Posted February 2, 2015 Report Share Posted February 2, 2015 How to add a init to a building? Link to comment Share on other sites More sharing options...
Heyferny Posted February 3, 2015 Report Share Posted February 3, 2015 Hello people i got problems with this tool, everytime i want to save or export the file, it just arma gets crashed any solutions at this =? Link to comment Share on other sites More sharing options...
B4ND1T Posted February 3, 2015 Report Share Posted February 3, 2015 Hello people i got problems with this tool, everytime i want to save or export the file, it just arma gets crashed any solutions at this =? Right click the dlls within the editor folder and go to properties and unblock them. Link to comment Share on other sites More sharing options...
Sporny Posted February 5, 2015 Report Share Posted February 5, 2015 No idea how to add a init to a building? Link to comment Share on other sites More sharing options...
Richie Posted February 5, 2015 Report Share Posted February 5, 2015 No idea how to add a init to a building? Add them old skool style from A2, they still work that way :) Link to comment Share on other sites More sharing options...
Sporny Posted February 5, 2015 Report Share Posted February 5, 2015 sorry.... don't know the old way :P I know the way in the mission.sqm... but not in a sqf, or config.cpp computermancer 1 Link to comment Share on other sites More sharing options...
jjvaardt Posted February 8, 2015 Report Share Posted February 8, 2015 Hi, i'm kinda new to the whole scripting thing, is there a way to run this http://www.armaholic.com/page.php?id=24184 server side so my players dont need to download it on their side? i want to build an AI base using the rock walls Link to comment Share on other sites More sharing options...
B4ND1T Posted February 8, 2015 Report Share Posted February 8, 2015 Edited, I figuired it out. :p Link to comment Share on other sites More sharing options...
henk Posted February 8, 2015 Report Share Posted February 8, 2015 I have a problem guys, The guy i make the towns for i saying he cant see the towns i made for the server the sqf files are not correct or somting 3 file's shut be updated but only sqf file is updating it look like this mission.biedi 11-1-2015 mission.sqf 8-2-2015 mission.sqm 14-1-2015 This files shut have the same date ?? i realy dont now what to do to make it working. Gr henk Link to comment Share on other sites More sharing options...
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