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I was wondering if someone could help me out with an issue I am having with making custom content in the 3D editor. I've done a bunch of custom content for my server and it all works just fine ... except for things like roads, trees, bushes, and rocks; they never show up on my server. I have access to my server FTP and I can see that in @Epoch there is an addons folder with a ton of PBOs. I know it has the @map_eu addon and a few others like @plants and @trees ... etc. I open my Arma2 OA and go into my Epoch server, then back out and open my editor with CTRL E. After placing and saving everytime I put a road down, I get them all set and save my content into an .sqf as normal. I do the proper edits to the file and launch my server. I see all the custom stuff except the roads and trees. I even placed my exec command after the "spawn_vehicles = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\spawn_vehicles.sqf";" line. So what am I doing wrong? I see lots of custom content using these things and I just can't figure it out. Second question ... if I add a new file like @Jon_edit into my FTP @EPOCH\Addons folder, do I then need to add that same @file into the top of my missions.sqm code? Thanks for the help in advance!
Hi Guys, I am struggling to get the trash piles to work, when trying to loot them, and the trees to spawn wood logs when you cut them. All the other features on the server work great, just these two issues. Thank you for the help, it is appreciated. :)
Hy, I hope you are all having a great day. I'm making a custom Chernarus map for a Dayz Epoch server, and i would like to add some tree's here and there. So im wondering if there is a tool/or a way to add tree's to Chernarus map. Thank you for your time. With kind regards, EditedSnowHD -The Netherlands