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happydayz

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happydayz last won the day on August 2 2015

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About happydayz

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  1. i would have expected this to throw U & V tho.... Foo = {throw _this}; try { if (true) then {"U" call Foo}; if (true) then {"V" call Foo}; throw "NOPE"; }catch{ systemChat format["Exception: %1",str _exception]; }; because the opposite (false) will throw nope I even tried something like this: Foo = {throw _this; false }; try { if (true) then {throw "U"}; if (false) then {throw "V"}; throw "NOPE"; } catch{ systemChat format["Exception: %1",str _exception]; };
  2. @axeman yeah its just showing V to string? but if you try Foo = {throw _this; false }; try { if (false) then {"U" call Foo}; if (true) then {"V" call Foo}; throw "NOPE"; }catch{ systemChat format["Exception: %1",str _exception]; }; still thinks its true?
  3. Want to laugh? Want to cry? http://feedback.arma3.com/view.php?id=26821
  4. thanks for leaving your test code in the client files! :) will enjoy playing with this concept! ;)
  5. my thoughts exactly! ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
  6. Liking the GUI :) very clean! my pet hate of GUI's is how they are always bloated and ugly colours! clean and crisp very professional!
  7. New version up on github that is only a fraction of the size of the original file. Next version will take all positions within a specified distance just been having issues with it ignoring my if statements and giving positions of bee's and whatnot as objects in your rpt lolz
  8. New version up on github that is only a fraction of the size of the original file. Next version will take all positions within a specified distance just been having issues with it ignoring my if statements and giving positions of bee's and whatnot as objects in your rpt lolz
  9. they did change the loot tables up a fair bit to make high value loot less common. but its pretty easy to customise the loottable in the server files to make certain items really rare so could be either :) or a bit of both.
  10. What you said is 100% correct way to do it. Just gotta do the work and write the server side handle and client script to run the publicvariables
  11. No it's used the same sorry for the confusion. I just used one that they had already defined in the clients epochmod files for animations.
  12. no its not linked to the server db its linked to your armaprofile.
  13. Yeah thus why I made my little animation workaround using the epoch public variables.
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