Search the Community
Showing results for tags '3d'.
Found 3 results
I was wondering if someone could help me out with an issue I am having with making custom content in the 3D editor. I've done a bunch of custom content for my server and it all works just fine ... except for things like roads, trees, bushes, and rocks; they never show up on my server. I have access to my server FTP and I can see that in @Epoch there is an addons folder with a ton of PBOs. I know it has the @map_eu addon and a few others like @plants and @trees ... etc. I open my Arma2 OA and go into my Epoch server, then back out and open my editor with CTRL E. After placing and saving everytime I put a road down, I get them all set and save my content into an .sqf as normal. I do the proper edits to the file and launch my server. I see all the custom stuff except the roads and trees. I even placed my exec command after the "spawn_vehicles = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\spawn_vehicles.sqf";" line. So what am I doing wrong? I see lots of custom content using these things and I just can't figure it out. Second question ... if I add a new file like @Jon_edit into my FTP @EPOCH\Addons folder, do I then need to add that same @file into the top of my missions.sqm code? Thanks for the help in advance!
Have a problem. I watched a video back in 184.108.40.206 called: Epoch: Tutorial - Adding custom vehicles/jets and removing weapons by Raymix. I was using the jets until the update 220.127.116.11 and at that time players getting into the jets got killed or the plane just disppeared. So i let some time go by before i would try to get some help. We have 6 servers and finally got catch up. I contacted Raymix and asked if he knew what was going on. He told me to try the following and see if that would work: you will need to add code line inside init line to assign ID. Works like this: _this setVariable ["ObjectID", 1, true];_this setVariable ["ObjectUID", 1, true];What happens is cleanup code looks for hacked vehicles that were spawned in and do not exist within whitelisted vehicles (like buildable objects) in variables.sqf You could whitelist them, but that's a bad idea. Since that also allows hackers to spawn them. But if you create your own plane in 3D editor and assign an ID to it, you don't need to whitelist anything anymore, it will be a legit vehicle. I tried the following and they still disappear, i didn't have a non admin on to see if it would kill them Anyone have an ideal?