happydayz Posted January 15, 2015 Report Share Posted January 15, 2015 Can I put my other scripts that I am currently running from MPMissions into this hiveAddon PBO so that everythign runs server side ? IS this good ? Bad ? should some script be run client side ? Depends on what you are running but essentially yes you can. Note that some things must run on the client side so you might need to make a few calls in your init file, and it may impact your server performance if a heavy script all runs serverside but most things work this way :) it's a good way to keep your server files private and your server unique! Link to comment Share on other sites More sharing options...
happydayz Posted January 15, 2015 Report Share Posted January 15, 2015 @maca you beat me to it! Was going to upload the same for peeps :) Link to comment Share on other sites More sharing options...
Havoc302 Posted January 15, 2015 Report Share Posted January 15, 2015 Why does everyone want it in the .cpp? Next update will probably change the server settings pbo meaning there will be 100 more posts on why are their buildings not showing up and how do I copy it etc etc. The devs warned that it will have updates and only to change if you know what your doing as you will have to redo any changes each update. If it's loaded serverside as an sqf you don't ever have to worry about it. Because apparently there's a lot of admins out there who aren't interested in learning how ARMA is structured on the back end and just want to run their own little fiefdom servers :P Link to comment Share on other sites More sharing options...
Richie Posted January 15, 2015 Report Share Posted January 15, 2015 I have made a small PBO that should help people out. It is rigged up (via config.cpp) to auto load when the mission starts and will run init/fn_init.sqf In there you can put whatever you want the server to load. Once you have editted it, PBO it back up and just place the pbo inside @EpochHive/Addons That should be it! I use PBO manager to pbo stuff, the included prefix files work for that, other tools I really dont know. The PBO prefix is "\x\addons\a3_custom" If someone can write a better tutorial, that would be amazing :P NOTE: THIS HAS NOT BEEN TESTED YET Hey Maca/M3Editor1 or 2 :lol: It don't work :( RPT shows : Warning Message: Script x\addons\a3_custom\init\fn_init.sqf not found However the file is there and the path is correct, any ideas ? Link to comment Share on other sites More sharing options...
happydayz Posted January 16, 2015 Report Share Posted January 16, 2015 Check the path in the prefix and .cpp are correct. I'm on phone so can't confirm but that's usually the problem. maca134 1 Link to comment Share on other sites More sharing options...
Richie Posted January 16, 2015 Report Share Posted January 16, 2015 They all look correct to me :unsure: Link to comment Share on other sites More sharing options...
Darth_Rogue Posted January 16, 2015 Report Share Posted January 16, 2015 Because apparently there's a lot of admins out there who aren't interested in learning how ARMA is structured on the back end and just want to run their own little fiefdom servers :P If you're setting up a custom map, such as Bornholm, then in the interest of keeping everything together then it's best to place certain items in the config.cpp, like the new trader safe areas, phone booths, spawn points for container events, etc. That will keep all those types of things together in one file along with the same types of items for Altis, Stratis and Chernarus. On the other hand, if you are making simple addons to the map, such as new towns or additional military bases and whatnot, then yes, going the SQF route is a much better option. I would also recommend that folks make a separate file for each new town or addition to existing town that they make. That way if they need to make changes it will be easier to find what they are looking for instead of having to scroll through what could easily become thousands of lines of code. Richie 1 Link to comment Share on other sites More sharing options...
Humpabry Posted January 16, 2015 Report Share Posted January 16, 2015 the ATMs actually work on cherno ... this is sweet! all loaded through server side too. very nice job on the editor man Link to comment Share on other sites More sharing options...
happydayz Posted January 16, 2015 Report Share Posted January 16, 2015 I'm home in 2hrs if no fix by then I will fix it and upload Link to comment Share on other sites More sharing options...
happydayz Posted January 16, 2015 Report Share Posted January 16, 2015 Just a few naming issues :) all fixed and added to my dropbox (cannot for the life of me figure out how to add to My Media... :blink: ) https://www.dropbox.com/s/939gp0vh90pnxxi/a3_epoch_custom.rar?dl=0 Richie and ZENITHOVMAN 2 Link to comment Share on other sites More sharing options...
BlackPlague_81st Posted January 16, 2015 Report Share Posted January 16, 2015 I'm so glad that this crap was finally made! Link to comment Share on other sites More sharing options...
Richie Posted January 16, 2015 Report Share Posted January 16, 2015 Cheers HappyDayz :D works perfectly happydayz 1 Link to comment Share on other sites More sharing options...
DirtySanchez Posted January 17, 2015 Report Share Posted January 17, 2015 Agreed, this editor is very nice. I have added over 2500 lines to my config.cpp for altis alone! Thanks for your share! Link to comment Share on other sites More sharing options...
Darth_Rogue Posted January 17, 2015 Report Share Posted January 17, 2015 If you're having trouble getting the files to load from the PBO that was posted, check the PBOPrefix files. They have a x\addons\a3_m3editor prefix. Should be x\addons\a3_custom. Fix that and you're golden! Link to comment Share on other sites More sharing options...
stonXer Posted January 17, 2015 Report Share Posted January 17, 2015 Am I missing something that has to be loaded as extra to get plants/rocks etc? *nvm http://www.armaholic.com/page.php?id=24184 Link to comment Share on other sites More sharing options...
Lord1385 Posted January 17, 2015 Report Share Posted January 17, 2015 Game Crasht when i click on Save... Link to comment Share on other sites More sharing options...
Havoc302 Posted January 17, 2015 Report Share Posted January 17, 2015 This editor is awesome, I was able to make a massive and well detailed AI base in about 6 hrs which took me several days to get half of it built manually. Thanks so much! Feature request: With the repeat option, allow decimal point values and negative values. Like when you want to make a wall series (H barriers especially) there's a small gap between them, would be great to be able to define like -0.1 or something to get them to be closer together. Link to comment Share on other sites More sharing options...
computermancer Posted January 17, 2015 Report Share Posted January 17, 2015 gg. Link to comment Share on other sites More sharing options...
Havoc302 Posted January 17, 2015 Report Share Posted January 17, 2015 Hey quick question, is there any way to spawn vehicles in through this that are locked and can't be unlocked or simply can't be interacted with? Like they're a prop. Link to comment Share on other sites More sharing options...
GH-SQ-DELTA Posted January 17, 2015 Report Share Posted January 17, 2015 Game Crasht when i click on Save... Think you Have Windows 8 or 8.1 you need to right click on all the .dll and .pbo Files and allow this. after that it works. In German: (Also alle Dateien anklicken mit rechtsklick und dann rechts unten im Fenster auf zulassen klicken, dann sollte es funktionieren) regards, DELTA Lord1385 1 Link to comment Share on other sites More sharing options...
ErZ Posted January 17, 2015 Report Share Posted January 17, 2015 This editor is awesome, I was able to make a massive and well detailed AI base in about 6 hrs which took me several days to get half of it built manually. Thanks so much! Feature request: With the repeat option, allow decimal point values and negative values. Like when you want to make a wall series (H barriers especially) there's a small gap between them, would be great to be able to define like -0.1 or something to get them to be closer together. That already works, for me at least Link to comment Share on other sites More sharing options...
maca134 Posted January 17, 2015 Author Report Share Posted January 17, 2015 Feature request: With the repeat option, allow decimal point values and negative values. Like when you want to make a wall series (H barriers especially) there's a small gap between them, would be great to be able to define like -0.1 or something to get them to be closer together. You can do this already. Link to comment Share on other sites More sharing options...
Lord1385 Posted January 18, 2015 Report Share Posted January 18, 2015 Thanks it Work... Link to comment Share on other sites More sharing options...
Havoc302 Posted January 19, 2015 Report Share Posted January 19, 2015 If you want to see a massive Epoch themed base, come check out the Clonex Military Area on the salt flats of my server, careful, it's guarded by AI :P Hmm I must have been doing something wrong, when I put a - in the repeat box it wouldn't let me type anything after that and I couldn't put in a 0.1 It seemed to take only whole numbers. Link to comment Share on other sites More sharing options...
SadBoy1981 Posted January 20, 2015 Report Share Posted January 20, 2015 Good work, with latest update i dont get any problems! Link to comment Share on other sites More sharing options...
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