Jump to content
  • 0
Sign in to follow this  
Brockie

Changing host DB problem

Question

Hi, so this seems to be a recurring issue for me.

 

I have a server that's been running for a few months.  I want to switch hosts but keep my database.

 

I've tried two different was of creating backups of the database and both had the same result.

 

When I setup the new server it has a really, really hard time starting up... I constantly get kicked back to the lobby and it takes about 4 tries to get into the game.

 

No RPT errors that I can find.

 

If I put a fresh database in the server it starts up normally first try.

 

The server does not stutter like this normally, just having trouble getting it moved onto a new system for some reason.

 

Anyone know what might be causing this?  Any help is appreciated, thanks.

Share this post


Link to post
Share on other sites

2 answers to this question

Recommended Posts

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Sign in to follow this  

  • Similar Content

    • By Warburgg
      if(_complete) then { [_crate,10,10,[100,crate_items_president],10,10] call dynamic_crate; }; How to make the above script catch only the president's loot line?
      if(_complete) then { [_crate,crate_items_president] call dynamic_crate; }; Is that correct? When I do it seems that the mission does not start.
      Sorry for my english I'm using google translator.
    • By calinova22
      I was wondering if it is possible to make it so that a players humanity would not change for a certain amount of time? I have a PVP arena with a teleport in and I was wanting to make it so people could TP in and fight without worrying about gaining or losing humanity.
    • By xDUKEx
      * Sorry ... This should be ARMA 2 not ARMA 3 ... Not sure how I got myself into the wrong forum*
      I'm currently on Epoch 1.0.6.2 and I've been banging my head against the wall when it comes to getting my intro.ogg file to play when a  player connects to the server. 
      I've been using some of my old server scripts to try to build a new one, and I've been online searching for a current script ... but they all seem pretty old and I wonder if they are still working.  Everyone I have tried does nothing.  I've tried adding it to a welcome message/credits script and to a camera intro script but nothing happens.  Actually, I can't even seem to get my stock Server Rules .sqf to stop running.  It's getting really frustrating. 
      Then I found the server_playerLogin.sqf and I wondered if maybe I needed to script the code in here?
      If anyone knows of a current playsound / welcome credits / camera intro script, in any combination of the three or you know where I should be placing the script, I would GREATLY appreciate it.
       
      Thanks!
    • By DirtySanchez
      Had a fellow community member approach me about a serious question regarding removal of a vehicle mod and how to proceed.

      Situation:

      Mas vehicles was installed but host realized that CUP vehicles and weapons were already configured within Epoch for easy setup and start.
      So what we want to do here is get rid of those vehicles.
      Most mods use a common string for their mod in the class names.
      In this case it is "mas_" so we will check the classname for a partial match.
      If it finds the match, lets kill the vehicle and remove the database entry.

      At the end of EPOCH_server_loadVehicles we can add this code.
      after this line of code: https://github.com/EpochModTeam/Epoch/blob/release/Sources/epoch_server/compile/epoch_vehicle/EPOCH_load_vehicles.sqf#L228
      if(_class find "mas_" > -1)then { [_vehicle,""] call EPOCH_server_save_killedVehicle; };
      Start up the server with this code installed.
      Let the server fully start up.
      Remove the code and restart the server again
      ENJOY!



      ps. Someone asked why not do a _vehicle setDamage 1; Well do we really want to blow up a bunch of vehicles and possibly damage bases and other vehicles? NO
  • Advertisement
  • Donation Box

    Please donate to support the community.
    We appreciate all donations!
  • Advertisement
  • Supporters
  • Latest Donations

  • Advertisement
  • Discord

×