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Found 6 results

  1. After many, many attempts, I've finally got an almost working server; the only issue is that no one can actually play on it. This is due to the following error: 4:07:23 Server error: Player without identity Doomlord52 (id XYZ) On trying to re-join the server, you get this slightly different error: 14:12:42 "ERROR: Cannot Sync Character Doomlord52 as no characterID" When you check the SQL data, you find that there is in fact no entries made - there are no characters. So, what's going on? It's obvious that the server can connect to the SQL database/hive, since the object table loads fine; it just can't create a character. Any ideas? RPT is attached as .txt. arma2oaserver.txt
  2. Better Load Messages Only recommended for more advanced server owners/scripters. FIRST TEST THIS ON A TEST SERVER. If you dont like my name in there, look for "Zupa Info" in compiles.sqf And change that to whatever you want ( Server Info for example) Bored of the loading messages which are simple plain "Authenticating" and " Character data". Now i made some simmple additions which allows servers ( defenatly handy for when the server is starting up) to have more messages showing, to actually show you whats going on with the server. It will also disable to timeout until the person actually starts pinging to login. Messages coming from server: Getting Objects from Hive Spawning 5683 objects and vehicles Spawned 250 of 5683 objects Loading trader data Spawning 25 new vehicles Finishing up the server Server running These messages will be completed with "& " + whatever the normal messages are ( Mostly "Authenticated user"). Players will know if they login takes longer because of server of because of himself. I'm planning to even make this better in the future. Instructions In your compiles.sqf ( The client is ging to catch the publicVariable from the server, and after that he is going to show you the message) THIS ALSO FIXES YOUR SERVER HANING ON BLACK SCREEN BUT HEARING SOUND. Change the following code block: //This is still needed but the fsm should terminate if any errors pop up. [] spawn { private["_timeOut","_display","_control1","_control2"]; disableSerialization; _timeOut = 0; dayz_loadScreenMsg = ""; diag_log "DEBUG: loadscreen guard started."; _display = uiNameSpace getVariable "BIS_loadingScreen"; if (!isNil "_display") then { _control1 = _display displayctrl 8400; _control2 = _display displayctrl 102; }; if (!isNil "dayz_DisplayGenderSelect") then { waitUntil {!dayz_DisplayGenderSelect}; }; // 120 sec timeout (12000 * 0.01) while { _timeOut < 12000 } do { if (dayz_clientPreload && dayz_authed) exitWith { diag_log "PLOGIN: Login loop completed!"; }; if (!isNil "_display") then { if ( isNull _display ) then { waitUntil { !dialog; }; startLoadingScreen ["","RscDisplayLoadCustom"]; _display = uiNameSpace getVariable "BIS_loadingScreen"; _control1 = _display displayctrl 8400; _control2 = _display displayctrl 102; }; if ( dayz_loadScreenMsg != "" ) then { _control1 ctrlSetText dayz_loadScreenMsg; dayz_loadScreenMsg = ""; }; _control2 ctrlSetText format["%1",round(_timeOut*0.01)]; }; _timeOut = _timeOut + 1; if (_timeOut >= 12000) then { 1 cutText [localize "str_player_login_timeout", "PLAIN DOWN"]; sleep 10; endLoadingScreen; endMission "END1"; }; sleep 0.01; }; }; Into: Zupa_LoadingMessage = ["Loading up server."]; // innitial message before the server ever sends a message to the client. "PVDZE_Z_LoadMessage" addPublicVariableEventHandler {Zupa_LoadingMessage = _this select 1;}; //This is still needed but the fsm should terminate if any errors pop up. [] spawn { private["_timeOut","_display","_control1","_control2"]; disableSerialization; _timeOut = 0; dayz_loadScreenMsg = ""; diag_log "DEBUG: loadscreen guard started."; _display = uiNameSpace getVariable "BIS_loadingScreen"; if (!isNil "_display") then { _control1 = _display displayctrl 8400; _control2 = _display displayctrl 102; }; if (!isNil "dayz_DisplayGenderSelect") then { waitUntil {!dayz_DisplayGenderSelect}; }; // 120 sec timeout (12000 * 0.01) while { _timeOut < 12000 } do { if (dayz_clientPreload && dayz_authed) exitWith { diag_log "PLOGIN: Login loop completed!"; endLoadingScreen; }; if (!isNil "_display") then { if ( isNull _display ) then { waitUntil { !dialog; }; startLoadingScreen ["","RscDisplayLoadCustom"]; _display = uiNameSpace getVariable "BIS_loadingScreen"; _control1 = _display displayctrl 8400; _control2 = _display displayctrl 102; }; _control1 ctrlSetText format["Zupa Info: %1 & %2.",Zupa_LoadingMessage select 0 ,dayz_loadScreenMsg]; _control2 ctrlSetText format["%1",round(_timeOut*0.01)]; }; if( Zupa_LoadingMessage select 0 != "Server running")then{ _timeOut = 0; }else{ _timeOut = _timeOut + 1; }; if (_timeOut >= 12000) then { 1 cutText [localize "str_player_login_timeout", "PLAIN DOWN"]; sleep 10; endLoadingScreen; endMission "END1"; }; sleep 0.01; }; }; Now we going to the server_monitor.sqf ( server sided) 1) Add PVDZE_Z_LoadMessage = ["Getting Objects from Hive"]; publicVariable "PVDZE_Z_LoadMessage"; Above serverVehicleCounter = []; _hiveResponse = []; 2) add _ammountOfObject = count (_BuildingQueue + _objectQueue); _theMessage = format ["Spawning %1 objects and vehicles", _ammountOfObject]; PVDZE_Z_LoadMessage = [_theMessage]; publicVariable "PVDZE_Z_LoadMessage"; _currentCount = 0; _newMileStone = 50; above _totalvehicles = 0; { _idKey = _x select 1; _type = _x select 2; _ownerID = _x select 3; 3) add if( _currentCount == _newMileStone)then{ // to reduce bandwith _newMileStone = _newMileStone + 50; // every 50 items loaded refresh message _theMessage = format ["Spawned %1 of %2 objects",_currentCount, _ammountOfObject]; PVDZE_Z_LoadMessage = [_theMessage]; publicVariable "PVDZE_Z_LoadMessage"; }; _currentCount = _currentCount + 1; above } count (_BuildingQueue + _objectQueue); // # END SPAWN OBJECTS # 4) add _theMessage = "Loading trader data"; PVDZE_Z_LoadMessage = [_theMessage]; publicVariable "PVDZE_Z_LoadMessage"; AFTER if !(DZE_ConfigTrader) then { 5) add _theMessage = format["Spawning %1 new vehicles", _vehLimit]; PVDZE_Z_LoadMessage = [_theMessage]; publicVariable "PVDZE_Z_LoadMessage"; AFTER // spawn_vehicles _vehLimit = MaxVehicleLimit - _totalvehicles; 6) add _theMessage = "Finishing up the server"; PVDZE_Z_LoadMessage = [_theMessage]; publicVariable "PVDZE_Z_LoadMessage"; BEFORE // spawn_roadblocks diag_log ("HIVE: Spawning # of Debris: " + str(MaxDynamicDebris)); for "_x" from 1 to MaxDynamicDebris do { [] spawn spawn_roadblocks; }; 7 LAST) add _theMessage = format["Server running", _vehLimit]; PVDZE_Z_LoadMessage = [_theMessage]; publicVariable "PVDZE_Z_LoadMessage"; AFTER diag_log format["Total Number of spawn locations %1", actualSpawnMarkerCount];
  3. Changing host DB problem

    Hi, so this seems to be a recurring issue for me. I have a server that's been running for a few months. I want to switch hosts but keep my database. I've tried two different was of creating backups of the database and both had the same result. When I setup the new server it has a really, really hard time starting up... I constantly get kicked back to the lobby and it takes about 4 tries to get into the game. No RPT errors that I can find. If I put a fresh database in the server it starts up normally first try. The server does not stutter like this normally, just having trouble getting it moved onto a new system for some reason. Anyone know what might be causing this? Any help is appreciated, thanks.
  4. I play on an epoch server which I am an admin on. However, I killed myself and whenever I try to respawn it gets stuck on the message "requesting character data from server." On the other hand, I can still connect to other epoch servers with no fuss. Thanks in advance, Quentin
  5. Hey there, so I had been playing on this server for about a week, and then one day it randomly dc'd me and whenever i joined it i'd get stuck on the second "recieving data" (After you've seen the server screen, it shows the lobby and does "recieving data" again). I get into lobby and load up until then. It happens on all servers using the chernarus map, so i can get onto NAPF or Namalsk fine, but it is impossible to get onto any server running Chernarus. Has anyone else gotten this problem, or perhaps knows how to fix it? Thanks in advance :)
  6. Stuck on Receiving Data

    Hi Folks, i own two Epoch Servers: #1 DayZ Epoch - Chernarus - 3.Jaegerkompanie [3.JgKp] - HARDCORE - (1.0.2.5/103718) #2 DayZ Epoch - Taviana 2.0 - 3.Jaegerkompanie [3.JgKp] - HARDCORE - (1.0.2.5/103718) Some people told me that they cant join both Servers. They Stuck on "Receiving Data". - They tried from new Graphic Card Driver - Tryed some BETAs (108074, 103718, 103419) - Re-Downloaded Epoch 1.0.2.5 and Taviana (2) - Complete fresh install of Arma 2 - Tryed to start over Yoma, DayZCommander, Arma2 Launcher I am not sure if its "my Problem" (from the Server side) or if something is wrong at there side? Any ideas what they could try? Can someone please try to connect to my server to see if it works so far? :( cheers & thanks Sc0rc3d
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