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[Release] Hollow's Nissan 350z's

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350z Re-Textures v1.0.8

 

Tired of the same old 350z textures? Looking for something new?

 

Two release's

1.complete retexturing

2.skins only

 

tutorial:

Super easy! just replace your nissan_350z.pbo!

 

[uPDATE]:

Added spoilers to all vehicles.

Changed vehicle display names to match skins.

Updated skin names.

 

known bugs:

This will only work on servers that do not check for verification, if you are the server owner set your verification check to 0

 

[Downloads]

 

[Video]! Updated

 

Screenshots: http://imgur.com/a/drFds

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Sniped link per report, BTW, This is not anything new I just helped someone on our Teamspeak the other day with the same exact functions.

https://community.bistudio.com/wiki/setObjectTexture

combined with:
https://community.bistudio.com/wiki/setVehicleInit

and 
https://community.bistudio.com/wiki/processInitCommands

 

Will give you JIP compatible texture replacements if the vehicle is setup for it.
 

Add this on line https://github.com/vbawol/DayZ-Epoch/blob/master/SQF/dayz_server/system/server_monitor.sqf#L126 change the ANYCLASS to your vehicle class and the texture path to that of a paa file in your mission pbo.

if (_type == "ANYCLASS") then {_object setVehicleInit "this setObjectTexture [0, "\pboname\texture.paa"];"};

Also add 

processInitCommands;

here: https://github.com/vbawol/DayZ-Epoch/blob/master/SQF/dayz_server/system/server_monitor.sqf#L261

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Sniped link per report, BTW, This is not anything new I just helped someone on our Teamspeak the other day with the same exact functions.

https://community.bistudio.com/wiki/setObjectTexture

combined with:

https://community.bistudio.com/wiki/setVehicleInit

and 

https://community.bistudio.com/wiki/processInitCommands

 

Will give you JIP compatible texture replacements if the vehicle is setup for it.

 

Add this on line https://github.com/vbawol/DayZ-Epoch/blob/master/SQF/dayz_server/system/server_monitor.sqf#L126 change the ANYCLASS to your vehicle class and the texture path to that of a paa file in your mission pbo.

if (_type == "ANYCLASS") then {_object setVehicleInit "this setObjectTexture [0, "\pboname\texture.paa"];"};

Also add 

processInitCommands;

here: https://github.com/vbawol/DayZ-Epoch/blob/master/SQF/dayz_server/system/server_monitor.sqf#L261

Ty sir!

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Will clients have to install anything to join the server. If not won't the mission file be fairly large?

Clients will not have to download anything. You will have to insert these textures in your mission file. Yes it will increase the size by a good amount, but these texture dont have a large file size, they simply repeat it self on the car. Thats why they are called textures. Correct me if i am wrong.

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Will clients have to install anything to join the server. If not won't the mission file be fairly large?

This depends on what your doing with this, if you are currently running a server that does not have 350z's then see  you have a server WITH 350z's installed its a simple over-write of the nissan_350z.pbo

 

 

Clients will not have to download anything. You will have to insert these textures in your mission file. Yes it will increase the size by a good amount, but these texture dont have a large file size, they simply repeat it self on the car. Thats why they are called textures. Correct me if i am wrong.

These wont be in the mission, where they are, depends on how you use it. if your using it for private use on a server with 350z's installed it will be in your games install root in the addons folder, for instance if its overpoch/overwatch it would be in Program Files (x86)\Steam\SteamApps\common\Arma 2 Operation Arrowhead\@DayzOverwatch\Addons

this method would mean only you will see the textures, if you want everyone to see it, you could use the method awol as posted or you could upload it to your servers addons and require your players to download it(not my fav method) I haven't tried awols method yet but i plan too.

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