Open world survival mod set just two years after the mass extinction of billions of people. Those that remain are left with remnants of a once technological society. Try to survive, build, or explore your way through the harsh dynamic environment.
Powerful persistence framework for Arma 3 with native Windows and Linux dedicated server support. Fully configurable script based security checks. Base Building re-envisioned for Arma 3 PhysX. Persistent secure and insecure storage devices. Upgradeable locking doors. Barter based economy and trading systems backed a single currency ¤ called "Krypto". Hostile Environment with several different types of antagonists, Air and Water temperature extremes, and Earthquakes. Hunting, Fishing, Tame Dogs, Explore & Loot: Wrecked ships, Abandoned vehicles and buildings, Perform task based missions and more! Open source APL-SA Epoch Survival MP gamemode. Open source APL-SA Modders resource configs and Class List. Assets can be used as a mod dependency on Steam workshop.
Hey guys! I decided that relaunching my Namalsk Overpoch server would be fun!
The server is semi militarized
- Certain vehicles are in game, but with limited weaponry,
- All high end trade items are at the traveling trader or at a secret trader location
Running a fully fresh DB, 350 build limit. Feel free to hop on!
Veteran Gamers United
*Coins, Gold & Gems
*Toggle Grass On Or Off
*Deployable Bike & Mozzie
*New Custom Building Menu
*Suicide On Knife
*Change View Distance
*Base Take Over
**And Many More**
This server is a new one from our last and features alot more scripts. We are adding more in all the time! Server restarts every six hours, and Admins are always available to help if needed. You need both Epoch & Overwatch mods to play. Come give it a go and see what you think :)
Server Name: [PSG]DayZ Overpoch Chernarus|Start 10/18|Coins|FPS+|WAI|Missions|Grp|SSD|Dedicated|Spawn Select|Active Staff|
Server IP: 184.108.40.206:2302
Server Start: 10/18/2018
Join our Discord!
PSG is now online! Lots of neat features and a non-militarized vibe!
Server features and rules are listed below. I'll be regularly adding more content so I hope to see you guys on!
Feel free to hop on our discord if you have any further questions!
Custom Areas (Trainyard, Compound, Oil Rig, Camps, Abandoned Trader, ...)
Increased Zombie Damage
Base takeover areas (Special areas of map)
Coins can be stored in Safes or Lockboxes
Coins you are carrying will be lost on death
Spawn selection and humanity loadout
Wicked AI and Missions
Take clothes from dead AI/players
Repair at service points/gas stations for coins
Locate/Vehicle controls with keys
Set view distance with map
Locked vehicles within plot area are immune to damage
Safes cannot be hotwired
Be respectful to other players and staff
No destroying plot poles
Base takeovers allowed only in certain areas (Notified upon entering)
Hackers and anyone benefitting from hackers will be banned
Only Air to Air kamikaze is allowed
No advertising other services or servers
Safe Zones Rules:
No stealing Items/Vehicles
No trolling in safe zones
No ramming in safe zones
Safe zone camping is allowed (Leaving safe zone grants temporary god mode)
No Building within 800m of Military Buildings or Traders. (Construction will fail if you try)
No glitching/finding exploits into bases
No blocking roads with buildings or vehicles in your plot area
I am enjoying Grahame's EpochZ immensely. However, if you are infected by the z's, after 30min you will die (animation for the 30min infection period is excellent btw). Upon death you will be shown the option to re-spawn. At that time you are promptly kicked by BattlEye for setvariable restriction #0:
04.10.2018 00:14:33: C4-timah (220.127.116.11:2304) 57f9a830eeb99412623ce1c3d14b7d50 - #0 "ryanzombiesinfected" = 0 2:2877 Epoch_Male_F
If you are killed by the z's (beaten to death), upon your death you will also be shown a re-spawn option and then promptly kicked again for a BattlEye setvariable restriction #0:
05.10.2018 21:53:02: C4-timah (18.104.22.168:2304) 57f9a830eeb99412623ce1c3d14b7d50 - #0 "ryanzombiesimmunity" = false 2:17479 Epoch_Male_F Adding
!"ryanzombiesinfected" = 0 or
!"ryanzombiesimmunity" = false does not appear to stop the BE kick. All the other filters in the setvariable.txt all start with != which would indicates the filter must match exactly which would lead me to believe the key word that I need is something entirely different. I am using BattlEye Filter Manager to add the exceptions to the setvariable.txt. As you'll see, all the exceptions have !=" instead of !" unlike the last two that I have placed.
//new2 5 "" !=(traderName|Offer|Accept|BUILD_SLOT|TRADE_ACTIVE|last_targeter|epoch_(antagobj|antagBomb)) !="bis_fnc_objectvar_var" !="bis_fnc_selectrespawntemplate_respawned" !="#(rev_enabled|var)" !="cup_tow_towedveh" !"ryanzombiesimmunity\" = false" !"ryanzombiesinfected\" = 0"
My rpt file shows the following error when killed by an EpochZ Zombie:
17:44:02 BE protection activated for player id=726964973, name='whitehorse', msgType=285 setvariable.log:
11.10.2018 17:44:02: whitehorse (22.214.171.124:1024) c2568b411cbd25fa774021698eade7c5 - #0 "ryanzombiesinfected" = 0 2:15917 Epoch_Male_F Ideas? Getting kicked every time you get killed by a Z has to be annoying to theses guys and I'd rather not lose the few that are consistently playing on our server. Any help is greatly appreciated.