JasonTM Posted April 8, 2017 Report Share Posted April 8, 2017 Download the files for DZMS Overpoch 1.0.6.2 Here: https://github.com/worldwidesorrow/DZMS-DayZMissionSystem This is an update to the DayZ Mission System by Vampire that was updated for DayZ Epoch 1.0.6.1 by ebayShopper: https://github.com/ebayShopper/DZMS-DayZMissionSystem This includes adding a few missions from EMS 0.3 by Fuchs: Updates: 1. Added a variable in DZMSConfig.sqf to enable the AI to have money in their wallets if ZSC is installed. //If you have ZSC installed then you can set this to true to place money in ai wallets. DZMSAICheckWallet = false; 2. Added the Overwatch weapons to the AI and Crate configs. 3. Expanded the selection of gear and vehicles available to the missions, AI config, and crate spawns. 4. Created additional crate spawning options. 5. Changed "UH60Wreck_DZ" to "UH60_ARMY_Wreck_burned_DZ" in minor mission SM4 because of "Cannot create non-ai vehicle UH60Wreck_DZ" error. 6. Converted the format of a few EMS 0.3 missions and added them to the mission spawning arrays. 7. There is an issue with the new small ammo boxes and medical crates which is not resolved. Here is a list of all of the Major and Minor missions with a few notes. Spoiler //DZMS Major Missions EM1 - C130 Crash (building supplies mission) SM1 - NATO Weapons Cache (Ammo Boxes "DZ_AmmoBoxUS", "DZ_AmmoBoxRU", "DZ_AmmoBoxUS" do not spawn loot) SM2 - Supply Drop SM3 - Bandit Medical Camp (Medical boxes "DZ_MedBox" do not spawn loot) SM4 - Helicopter Landing SM5 - Ural Ambush SM6 - Medical Cache (Medical boxes "DZ_MedBox" do not spawn loot) SM7 - Large Ammo Cache SM9 - Bandit Firebase (building supplies mission) SM10 - CH47 Mission (building supplies mission with CH_47F_EP1_DZE) SM11 - Armored Vehicles (2 armored vehicles - ArmoredSUV_PMC_DZE and GAZ_Vodnik_DZE) SM12 - APC's (BTR60_TK_EP1, LAV25_DZE, LAV25_HQ_DZE) SM13 - Constructors (building supplies mission) //DZMS Minor Missions SM1 - Bandit Squad SM2 - Medical Outpost SM3 - Stash House SM4 - Helicopter Crash (Changed "UH60Wreck_DZ" to "UH60_ARMY_Wreck_burned_DZ" because of "Cannot create non-ai vehicle UH60Wreck_DZ") SM5 - Humvee Crash SM6 - Weapons Truck SM9 - Hillbillies (exactly like Stash House) Demo Video Voltan and theduke 1 1 Link to comment Share on other sites More sharing options...
ViktorReznov Posted June 6, 2017 Report Share Posted June 6, 2017 so while i will not say my issue is directly related to your release, I am hoping that maybe you can help solve my unique issue since it is still unresolved. No matter what mission system I install, what ai I install, i cannot get these scripts to run. I follow the install instructions exactly as they are posted and it doesnt work. On a clean install of 1061 overpoch server i still get no success. Perhaps you can help? Any insight is much appreciated! Link to comment Share on other sites More sharing options...
salival Posted June 6, 2017 Report Share Posted June 6, 2017 2 hours ago, ViktorReznov said: so while i will not say my issue is directly related to your release, I am hoping that maybe you can help solve my unique issue since it is still unresolved. No matter what mission system I install, what ai I install, i cannot get these scripts to run. I follow the install instructions exactly as they are posted and it doesnt work. On a clean install of 1061 overpoch server i still get no success. Perhaps you can help? Any insight is much appreciated! @ViktorReznovWhy? The PBO's I sent you both mission systems (DZMS, WAI) load fine and spawn missions fine. They can take some time to spawn due to the settings you had for timers for the missions but they DO spawn. Link to comment Share on other sites More sharing options...
JasonTM Posted June 6, 2017 Author Report Share Posted June 6, 2017 I didn't realize I had used such a large font in the OP. oops. fixed it. Link to comment Share on other sites More sharing options...
Voltan Posted May 30, 2018 Report Share Posted May 30, 2018 Hi, I am getting this error in my server side .rpt for this DZMS. Spoiler 15:04:30 Error in expression <"_i" from 1 to 3 do {_unit addMagazine _magazine;};_unit addWeapon _weapon;_>15:04:30 Error position: <_magazine;};_unit addWeapon _weapon;_>15:04:30 Error Undefined variable in expression: _magazine15:04:30 File z\addons\dayz_server\DZMS\Scripts\DZMSAISpawn.sqf, line 78 and: Spoiler 15:04:30 Error in expression <"magazines") select 0; _fin = [_weapon,_magazine]; _fin }; DZMSGetVeh = { pr> 15:04:30 Error position: <_magazine]; _fin }; DZMSGetVeh = { pr> 15:04:30 Error Undefined variable in expression: _magazine 15:04:30 File z\addons\dayz_server\DZMS\DZMSFunctions.sqf, line 201 Anyone able to assist? Cheers Link to comment Share on other sites More sharing options...
JasonTM Posted May 30, 2018 Author Report Share Posted May 30, 2018 46 minutes ago, Voltan said: Hi, I am getting this error in my server side .rpt for this DZMS. Reveal hidden contents 15:04:30 Error in expression <"_i" from 1 to 3 do {_unit addMagazine _magazine;};_unit addWeapon _weapon;_>15:04:30 Error position: <_magazine;};_unit addWeapon _weapon;_>15:04:30 Error Undefined variable in expression: _magazine15:04:30 File z\addons\dayz_server\DZMS\Scripts\DZMSAISpawn.sqf, line 78 and: Reveal hidden contents 15:04:30 Error in expression <"magazines") select 0; _fin = [_weapon,_magazine]; _fin }; DZMSGetVeh = { pr> 15:04:30 Error position: <_magazine]; _fin }; DZMSGetVeh = { pr> 15:04:30 Error Undefined variable in expression: _magazine 15:04:30 File z\addons\dayz_server\DZMS\DZMSFunctions.sqf, line 201 Anyone able to assist? Cheers I haven't taken the time to update this in a long time. The only thing that really needs adjusting is the weapon selection. I'll be back later today with an update. Voltan 1 Link to comment Share on other sites More sharing options...
JasonTM Posted May 31, 2018 Author Report Share Posted May 31, 2018 @VoltanI posted the new update to my github. I ended up adding a couple of new options: mission vehicle keys and remove damage handlers on mission vehicles until the mission is complete and players enter them. https://github.com/worldwidesorrow/DZMS-DayZMissionSystem-Overpoch/blob/master/DZMS/DZMSConfig.sqf#L69-L73 This update works on both Overpoch and Epoch without doing anything. The mods are detected and DZMS adjusts itself. I will probably work on this some more later and get with Vampire about pushing some updates to his repo if he wants them. Voltan and DIO 1 1 Link to comment Share on other sites More sharing options...
Voltan Posted May 31, 2018 Report Share Posted May 31, 2018 40 minutes ago, JasonTM said: @VoltanI posted the new update to my github. I ended up adding a couple of new options: mission vehicle keys and remove damage handlers on mission vehicles until the mission is complete and players enter them. https://github.com/worldwidesorrow/DZMS-DayZMissionSystem-Overpoch/blob/master/DZMS/DZMSConfig.sqf#L69-L73 This update works on both Overpoch and Epoch without doing anything. The mods are detected and DZMS adjusts itself. I will probably work on this some more later and get with Vampire about pushing some updates to his repo if he wants them. @JasonTM Thanks muchly, you're a legend Link to comment Share on other sites More sharing options...
SilverLuxx Posted December 12, 2022 Report Share Posted December 12, 2022 Hay Guys! Does this works with 1.0.7.1? I see, that the Repo says 1.0.7.1, but other Mods needed to be updated for the new version too. Also: Does this works with WAI? BZW, does it make any sense to use both? Thank you VERY much in Advance! Silver Link to comment Share on other sites More sharing options...