matt_d_rat Posted May 3, 2014 Report Share Posted May 3, 2014 Latest release: https://github.com/matt-d-rat/mf-tow/releases/latestBug reports: https://github.com/matt-d-rat/mf-tow/issuesInstall guide: https://github.com/matt-d-rat/mf-tow/blob/master/README.md MF-Tow enables vehicles to be towed by others. It has been designed to be highly configurable, allowing server admins to define which vehicles can tow, and what types of vehicles they can tow. This script builds upon the ideas laid down by the built-in tow system in DayZ Epoch, but with more features and a better configurable ease of use. MF-Tow was inspired by the great work done by the R3F team on their '[R3F] Artillery and Logistic' addon, and serves as an alternative tow script for admins who just want to add towing functionality to their DayZ Epoch server. MF-Tow is also fully compatible with the popular '=BTC=_Logistic (DayZ Epoch Version)'. Glenn, Buly, freakystyle and 2 others 5 Link to comment Share on other sites More sharing options...
matt_d_rat Posted May 3, 2014 Author Report Share Posted May 3, 2014 What are the advantages of using this? This script was developed as a means to use the '=BTC=_Logistic (DayZ Epoch Version)' along side a towing script. R3F is a popular alternative, but some people were having difficulties in getting just the towing aspect to run along side BTC. The built in epoch towing is limited to just a TowingTruck, this script is highly configurable and also prevents towing of locked vehicles. Link to comment Share on other sites More sharing options...
tkdmaster Posted May 3, 2014 Report Share Posted May 3, 2014 Alright, question. In the list of tow-capable vehicles, is there a way to set say....the array "car" to be able to tow all other ones in the "car" array and say... "motocycles"? Link to comment Share on other sites More sharing options...
StiflersM0M Posted May 3, 2014 Report Share Posted May 3, 2014 Define what types of vehicles can be towed (ie: "Motorcycle", "Car", "Truck", "Wheeled_APC", "Tracked_APC", "Air" etc..) i think yes, but i am not sure. but i will try it soon :) mimmimimi ^^ MF_Tow_Towable_Array = { private ["_array","_towTruck"]; _towTruck = _this select 0; _array = []; switch (typeOf _towTruck) do { case "ATV_CZ_EP1": {_array = ["Motorcycle"];}; case "ATV_US_EP1": {_array = ["Motorcycle"];}; case "hilux1_civil_3_open": {_array = ["Motorcycle","Car"];}; case "hilux1_civil_3_open_EP1": {_array = ["Motorcycle","Car"];}; case "ArmoredSUV_PMC": {_array = ["Motorcycle","Car"];}; case "ArmoredSUV_PMC_DZ": {_array = ["Motorcycle","Car"];}; case "ArmoredSUV_PMC_DZE": {_array = ["Motorcycle","Car"];}; case "HMMWV_M1151_M2_CZ_DES_EP1_DZE": {_array = ["Motorcycle","Car","Truck"];}; case "HMMWV_M1151_M2_CZ_DES_EP1": {_array = ["Motorcycle","Car","Truck"];}; case "tractor": {_array = ["Motorcycle","Car","Truck"];}; case "TowingTractor": {_array = ["Motorcycle","Car","Truck","Wheeled_APC","Tracked_APC","Air"];}; }; _array }; Link to comment Share on other sites More sharing options...
tkdmaster Posted May 4, 2014 Report Share Posted May 4, 2014 So far got it working with no issues! After a good hour and a half of adding a crap ton of vehicles to the list, it was all working smoothly. One slight thing is that the character is always in the ground when towing, and did break someone's legs the first time we tried, but not again since then. Link to comment Share on other sites More sharing options...
andygully Posted May 4, 2014 Report Share Posted May 4, 2014 so along with the lift epoch script to stop towing locked vehicles is this right? and has someone got a longer towing list? private ["_vehicle","_status"]; _vehicle = _this select 0; _status = _this select 1; if (local _vehicle) then { if(_status) then { _vehicle setVehicleLock "LOCKED"; _vehicle setVariable ["BTC_Cannot_Lift",true,true]; _vehicle setVariable ["MF_Tow_Cannot_Tow",true,true]; } else { _vehicle setVehicleLock "UNLOCKED"; _vehicle setVariable ["BTC_Cannot_Lift",false,true]; _vehicle setVariable ["MF_Tow_Cannot_Tow",false,true]; }; }; if(!_donotusekey) then { // Lock vehicle _object setvehiclelock "locked"; _object setVariable ["BTC_Cannot_Lift",true,true]; _vehicle setVariable ["MF_Tow_Cannot_Tow",true,true]; }; if(_ownerID != "0" and !(_object isKindOf "Bicycle")) then { _object setvehiclelock "locked"; _object setVariable ["BTC_Cannot_Lift",true,true]; _vehicle setVariable ["MF_Tow_Cannot_Tow",true,true]; }; Link to comment Share on other sites More sharing options...
matt_d_rat Posted May 4, 2014 Author Report Share Posted May 4, 2014 so along with the lift epoch script to stop towing locked vehicles is this right? and has someone got a longer towing list? private ["_vehicle","_status"]; _vehicle = _this select 0; _status = _this select 1; if (local _vehicle) then { if(_status) then { _vehicle setVehicleLock "LOCKED"; _vehicle setVariable ["BTC_Cannot_Lift",true,true]; _vehicle setVariable ["MF_Tow_Cannot_Tow",true,true]; } else { _vehicle setVehicleLock "UNLOCKED"; _vehicle setVariable ["BTC_Cannot_Lift",false,true]; _vehicle setVariable ["MF_Tow_Cannot_Tow",false,true]; }; }; if(!_donotusekey) then { // Lock vehicle _object setvehiclelock "locked"; _object setVariable ["BTC_Cannot_Lift",true,true]; _vehicle setVariable ["MF_Tow_Cannot_Tow",true,true]; }; if(_ownerID != "0" and !(_object isKindOf "Bicycle")) then { _object setvehiclelock "locked"; _object setVariable ["BTC_Cannot_Lift",true,true]; _vehicle setVariable ["MF_Tow_Cannot_Tow",true,true]; }; Yep, if you followed the guide for locked vehicles in BTC, MF-Tow is identical. Yeah sorry about the short list, I got bored adding them :-). I the next version i am going to tidy up the array so that you only have to define what vehicles can tow once, not in two separate arrays. Link to comment Share on other sites More sharing options...
matt_d_rat Posted May 4, 2014 Author Report Share Posted May 4, 2014 One slight thing is that the character is always in the ground when towing, and did break someone's legs the first time we tried, but not again since then. Hmm, ok will need to look at the players position above the ground issue. They get attached to the side of the vehicle during the attachment phase to prevent accidental death from whatever is being attached XD. Might need some tweaking. Link to comment Share on other sites More sharing options...
andygully Posted May 4, 2014 Report Share Posted May 4, 2014 I already have the logistic lift package with disabled locked vehicle lifting I used the above code and it gave errors Link to comment Share on other sites More sharing options...
matt_d_rat Posted May 5, 2014 Author Report Share Posted May 5, 2014 I already have the logistic lift package with disabled locked vehicle lifting I used the above code and it gave errors Whoops, sorry there was a small copy/paste error in the install guide for locked vehicles. In steps 16 and 17 the line that you add should read: _object setVariable ["MF_Tow_Cannot_Tow",true,true]; I have updated the readme file in the git repo to show this. Link to comment Share on other sites More sharing options...
freakystyle Posted May 5, 2014 Report Share Posted May 5, 2014 Thanks for this Script :P And is this right? //Towing with tow truck /* if(_typeOfCursorTarget == "TOW_DZE") then { if (s_player_towing < 0) then { if(!(_cursorTarget getVariable ["DZEinTow", false])) then { s_player_towing = player addAction [localize "STR_EPOCH_ACTIONS_ATTACH" "\z\addons\dayz_code\actions\tow_AttachStraps.sqf",_cursorTarget, 0, false, true, "",""]; } else { s_player_towing = player addAction [localize "STR_EPOCH_ACTIONS_DETACH", "\z\addons\dayz_code\actions\tow_DetachStraps.sqf",_cursorTarget, 0, false, true, "",""]; }; }; } else { player removeAction s_player_towing; s_player_towing = -1; }; */ // MF-Tow Script by Matt Fairbrass (matt_d_rat) call compile preprocessFileLineNumbers 'addons\mf-tow\init.sqf'; // Take clothes by Zabn @ BalotaBuddies.net //Edit: Works fine Link to comment Share on other sites More sharing options...
matt_d_rat Posted May 5, 2014 Author Report Share Posted May 5, 2014 Thanks for this Script :P No problem, glad you like it. Link to comment Share on other sites More sharing options...
freakystyle Posted May 6, 2014 Report Share Posted May 6, 2014 i dont like that, i love it ;) Link to comment Share on other sites More sharing options...
tkdmaster Posted May 7, 2014 Report Share Posted May 7, 2014 Any update on the ground clipping issue I reported? Also, another thing, some of my players are getting killed in SafeZones via this script, due to the vehicle literally squishing them when its moved behind the other vehicle that its being towed to. Link to comment Share on other sites More sharing options...
ukko Posted May 7, 2014 Report Share Posted May 7, 2014 Hi nice script - saves on a lot of unwanted extra's that you get with R3F, although like you said in your opener you was inspired by it and its easy to see why.... Couple of things I have noticed, towing a UAZ puts it about 7ft in the air, towing with a UAZ puts the towed vehicle into the ground... think its been mentioned about ya character disappearing into the ground when attaching etc.. Great script, waiting for the next instalment, cheers ukko Link to comment Share on other sites More sharing options...
matt_d_rat Posted May 7, 2014 Author Report Share Posted May 7, 2014 Any update on the ground clipping issue I reported? Also, another thing, some of my players are getting killed in SafeZones via this script, due to the vehicle literally squishing them when its moved behind the other vehicle that its being towed to. I will take a look at the ground clipping issues sometime over the weekend when I get a chance. Early release needs a lot of testing with the different number vehicle combinations so any feedback is very helpful. Players getting killed, when attached to the vehicle it shouldn't (in theory) do this... so will need to look into this more. May need a sleep between the attaching player to the vehicle and then attaching the vehicle to the tow vehicle - possibly a latency issue, but I'm just guessing here. Hi nice script - saves on a lot of unwanted extra's that you get with R3F, although like you said in your opener you was inspired by it and its easy to see why.... Couple of things I have noticed, towing a UAZ puts it about 7ft in the air, towing with a UAZ puts the towed vehicle into the ground... think its been mentioned about ya character disappearing into the ground when attaching etc.. Great script, waiting for the next instalment, cheers ukko Sigh... the bounding box in Arma2 is rubbish. Will continue to look at refining the calculations. What vehicle were you trying to tow the UAZ with/towing with the UAZ? Thanks for the feedback guys, bugs were always to be expected but glad overall the script has been a positive addition to the community. Link to comment Share on other sites More sharing options...
tkdmaster Posted May 8, 2014 Report Share Posted May 8, 2014 any towing with the UAZ was broken as well on R3F, so I honestly wouldn't worry about it. found a big exploit with this thanks to watching some of my players. apparently its allowing us to tow 7+ cars in a row to eachother. Its a bit crazy. Link to comment Share on other sites More sharing options...
ukko Posted May 9, 2014 Report Share Posted May 9, 2014 Hi Matt 1st tried towing the UAZ with a land rover, clasname "landrover_special_cz_ep1" One attached to the land rover the UAZ was floating in the air. Then I just reversed it which sent the landrover (the vehicle now been towed) into the ground. Thanks tkd I wasn't aware of an issue with uaz's and r3f ... cheers Link to comment Share on other sites More sharing options...
tkdmaster Posted May 9, 2014 Report Share Posted May 9, 2014 Hi Matt 1st tried towing the UAZ with a land rover, clasname "landrover_special_cz_ep1" One attached to the land rover the UAZ was floating in the air. Then I just reversed it which sent the landrover (the vehicle now been towed) into the ground. Thanks tkd I wasn't aware of an issue with uaz's and r3f ... cheers Yeah, sadly it seems all the towing scripts have the same issue with UAZ's. Link to comment Share on other sites More sharing options...
VentZer0 Posted May 10, 2014 Report Share Posted May 10, 2014 here is my tow capable vehicle list, should cover all the vehicles that are of interest. MF_Tow_Vehicles = [ "Truck", "Wheeled_APC", "BRDM2_Base", "BTR90_Base", "GAZ_Vodnik_HMG", "LAV25_Base", "M1126_ICV_BASE_EP1", "StrykerBase_EP1", "M1126_ICV_mk19_EP1", "M1126_ICV_M2_EP1" "BTR40_MG_base_EP1", "BTR40_base_EP1", "hilux1_civil_1_open", "HMMWV_Base", "Lada_base", "Offroad_DSHKM_base", "Pickup_PK_base", "SkodaBase", "tractor", "VWGolf", "Volha_TK_CIV_Base_EP1", "S1203_TK_CIV_EP1", "SUV_Base_EP1", "ArmoredSUV_Base_PMC", "UAZ_Base", "LandRover_Base", "GLT_M300_LT", "GLT_M300_ST", "TowingTractor" ]; and the towable vehicles for each class switch (typeOf _towTruck) do { case "Truck": {_array = ["Truck","GLT_M300_ST","GLT_M300_LT","LandRover_Base","UAZ_Base","ArmoredSUV_Base_PMC","SUV_Base_EP1","S1203_TK_CIV_EP1","Volha_TK_CIV_Base_EP1","VWGolf","tractor","SkodaBase","Pickup_PK_base","Offroad_DSHKM_base","Lada_base","HMMWV_Base","hilux1_civil_1_open","GAZ_Vodnik_HMG","BRDM2_Base","BTR40_MG_base_EP1","BTR40_base_EP1"];}; case "Wheeled_APC": {_array = ["Motorcycle","Car","Truck","Wheeled_APC","Tracked_APC","M1126_ICV_BASE_EP1","StrykerBase_EP1","M1126_ICV_mk19_EP1","M1126_ICV_M2_EP1","BTR40_MG_base_EP1","BTR40_base_EP1","BTR90_Base","GAZ_Vodnik_HMG"];}; case "BRDM2_Base": {_array = ["Truck","GLT_M300_ST","GLT_M300_LT","LandRover_Base","UAZ_Base","ArmoredSUV_Base_PMC","SUV_Base_EP1","S1203_TK_CIV_EP1","Volha_TK_CIV_Base_EP1","VWGolf","tractor","SkodaBase","Pickup_PK_base","Offroad_DSHKM_base","Lada_base","HMMWV_Base","hilux1_civil_1_open","GAZ_Vodnik_HMG","BRDM2_Base","BTR40_MG_base_EP1","BTR40_base_EP1"];}; case "BTR90_Base": {_array = ["Truck","GLT_M300_ST","GLT_M300_LT","LandRover_Base","UAZ_Base","ArmoredSUV_Base_PMC","SUV_Base_EP1","S1203_TK_CIV_EP1","Volha_TK_CIV_Base_EP1","VWGolf","tractor","SkodaBase","Pickup_PK_base","Offroad_DSHKM_base","Lada_base","HMMWV_Base","hilux1_civil_1_open","GAZ_Vodnik_HMG","BRDM2_Base","BTR40_MG_base_EP1","BTR40_base_EP1","BTR90_Base"];}; case "GAZ_Vodnik_HMG": {_array = ["Truck","GLT_M300_ST","GLT_M300_LT","LandRover_Base","UAZ_Base","ArmoredSUV_Base_PMC","SUV_Base_EP1","S1203_TK_CIV_EP1","Volha_TK_CIV_Base_EP1","VWGolf","tractor","SkodaBase","Pickup_PK_base","Offroad_DSHKM_base","Lada_base","HMMWV_Base","hilux1_civil_1_open","GAZ_Vodnik_HMG","BRDM2_Base","BTR40_MG_base_EP1","BTR40_base_EP1"];}; case "LAV25_Base": {_array = ["Motorcycle","Car","Truck","Wheeled_APC","Tracked_APC","M1126_ICV_BASE_EP1","StrykerBase_EP1","M1126_ICV_mk19_EP1","M1126_ICV_M2_EP1","BTR40_MG_base_EP1","BTR40_base_EP1","BTR90_Base","GAZ_Vodnik_HMG"];}; case "M1126_ICV_BASE_EP1": {_array = ["Motorcycle","Car","Truck","Wheeled_APC","Tracked_APC","M1126_ICV_BASE_EP1","StrykerBase_EP1","M1126_ICV_mk19_EP1","M1126_ICV_M2_EP1","BTR40_MG_base_EP1","BTR40_base_EP1","BTR90_Base","GAZ_Vodnik_HMG"];}; case "StrykerBase_EP1": {_array = ["Motorcycle","Car","Truck","Wheeled_APC","Tracked_APC","M1126_ICV_BASE_EP1","StrykerBase_EP1","M1126_ICV_mk19_EP1","M1126_ICV_M2_EP1","BTR40_MG_base_EP1","BTR40_base_EP1","BTR90_Base","GAZ_Vodnik_HMG"];}; case "M1126_ICV_mk19_EP1": {_array = ["Motorcycle","Car","Truck","Wheeled_APC","Tracked_APC","M1126_ICV_BASE_EP1","StrykerBase_EP1","M1126_ICV_mk19_EP1","M1126_ICV_M2_EP1","BTR40_MG_base_EP1","BTR40_base_EP1","BTR90_Base","GAZ_Vodnik_HMG"];}; case "M1126_ICV_M2_EP1": {_array = ["Motorcycle","Car","Truck","Wheeled_APC","Tracked_APC","M1126_ICV_BASE_EP1","StrykerBase_EP1","M1126_ICV_mk19_EP1","M1126_ICV_M2_EP1","BTR40_MG_base_EP1","BTR40_base_EP1","BTR90_Base","GAZ_Vodnik_HMG"];}; case "BTR40_MG_base_EP1": {_array = ["Truck","GLT_M300_ST","GLT_M300_LT","LandRover_Base","UAZ_Base","ArmoredSUV_Base_PMC","SUV_Base_EP1","S1203_TK_CIV_EP1","Volha_TK_CIV_Base_EP1","VWGolf","tractor","SkodaBase","Pickup_PK_base","Offroad_DSHKM_base","Lada_base","HMMWV_Base","hilux1_civil_1_open","GAZ_Vodnik_HMG","BRDM2_Base","BTR40_MG_base_EP1","BTR40_base_EP1"];}; case "BTR40_base_EP1": {_array = ["Truck","GLT_M300_ST","GLT_M300_LT","LandRover_Base","UAZ_Base","ArmoredSUV_Base_PMC","SUV_Base_EP1","S1203_TK_CIV_EP1","Volha_TK_CIV_Base_EP1","VWGolf","tractor","SkodaBase","Pickup_PK_base","Offroad_DSHKM_base","Lada_base","HMMWV_Base","hilux1_civil_1_open","GAZ_Vodnik_HMG","BRDM2_Base","BTR40_MG_base_EP1","BTR40_base_EP1"];}; case "hilux1_civil_1_open": {_array = ["GLT_M300_ST","GLT_M300_LT","LandRover_Base","UAZ_Base","ArmoredSUV_Base_PMC","SUV_Base_EP1","S1203_TK_CIV_EP1","Volha_TK_CIV_Base_EP1","VWGolf","tractor","SkodaBase","Pickup_PK_base","Offroad_DSHKM_base","Lada_base","HMMWV_Base","hilux1_civil_1_open"];}; case "HMMWV_Base": {_array = ["GLT_M300_ST","GLT_M300_LT","LandRover_Base","UAZ_Base","ArmoredSUV_Base_PMC","SUV_Base_EP1","S1203_TK_CIV_EP1","Volha_TK_CIV_Base_EP1","VWGolf","tractor","SkodaBase","Pickup_PK_base","Offroad_DSHKM_base","Lada_base","HMMWV_Base","hilux1_civil_1_open"];}; case "Lada_base": {_array = ["GLT_M300_ST","GLT_M300_LT","UAZ_Base","S1203_TK_CIV_EP1","Volha_TK_CIV_Base_EP1","VWGolf","tractor","SkodaBase","Pickup_PK_base","Lada_base"];}; case "Offroad_DSHKM_base": {_array = ["GLT_M300_ST","GLT_M300_LT","LandRover_Base","UAZ_Base","S1203_TK_CIV_EP1","Volha_TK_CIV_Base_EP1","VWGolf","tractor","SkodaBase","Pickup_PK_base","Offroad_DSHKM_base","Lada_base","hilux1_civil_1_open"];}; case "Pickup_PK_base": {_array = ["GLT_M300_ST","GLT_M300_LT","LandRover_Base","UAZ_Base","S1203_TK_CIV_EP1","Volha_TK_CIV_Base_EP1","VWGolf","tractor","SkodaBase","Pickup_PK_base","Offroad_DSHKM_base","Lada_base","hilux1_civil_1_open"];}; case "SkodaBase": {_array = ["GLT_M300_ST","GLT_M300_LT","UAZ_Base","S1203_TK_CIV_EP1","Volha_TK_CIV_Base_EP1","VWGolf","tractor","SkodaBase","Pickup_PK_base","Lada_base"];}; case "tractor": {_array = ["GLT_M300_ST","GLT_M300_LT","UAZ_Base","S1203_TK_CIV_EP1","Volha_TK_CIV_Base_EP1","VWGolf","tractor","SkodaBase","Pickup_PK_base","Lada_base"];}; case "VWGolf": {_array = ["GLT_M300_ST","GLT_M300_LT","UAZ_Base","S1203_TK_CIV_EP1","Volha_TK_CIV_Base_EP1","VWGolf","tractor","SkodaBase","Pickup_PK_base","Lada_base"];}; case "Volha_TK_CIV_Base_EP1": {_array = ["GLT_M300_ST","GLT_M300_LT","UAZ_Base","S1203_TK_CIV_EP1","Volha_TK_CIV_Base_EP1","VWGolf","tractor","SkodaBase","Pickup_PK_base","Lada_base"];}; case "S1203_TK_CIV_EP1": {_array = ["GLT_M300_ST","GLT_M300_LT","UAZ_Base","S1203_TK_CIV_EP1","Volha_TK_CIV_Base_EP1","VWGolf","tractor","SkodaBase","Pickup_PK_base","Lada_base"];}; case "SUV_Base_EP1": {_array = ["GLT_M300_ST","GLT_M300_LT","LandRover_Base","UAZ_Base","ArmoredSUV_Base_PMC","SUV_Base_EP1","S1203_TK_CIV_EP1","Volha_TK_CIV_Base_EP1","VWGolf","tractor","SkodaBase","Pickup_PK_base","Offroad_DSHKM_base","Lada_base","HMMWV_Base","hilux1_civil_1_open"];}; case "ArmoredSUV_Base_PMC": {_array = ["GLT_M300_ST","GLT_M300_LT","LandRover_Base","UAZ_Base","ArmoredSUV_Base_PMC","SUV_Base_EP1","S1203_TK_CIV_EP1","Volha_TK_CIV_Base_EP1","VWGolf","tractor","SkodaBase","Pickup_PK_base","Offroad_DSHKM_base","Lada_base","HMMWV_Base","hilux1_civil_1_open"];}; case "UAZ_Base": {_array = ["GLT_M300_ST","GLT_M300_LT","LandRover_Base","UAZ_Base","S1203_TK_CIV_EP1","Volha_TK_CIV_Base_EP1","VWGolf","tractor","SkodaBase","Pickup_PK_base","Offroad_DSHKM_base","Lada_base","hilux1_civil_1_open"];}; case "LandRover_Base": {_array = ["GLT_M300_ST","GLT_M300_LT","LandRover_Base","UAZ_Base","ArmoredSUV_Base_PMC","SUV_Base_EP1","S1203_TK_CIV_EP1","Volha_TK_CIV_Base_EP1","VWGolf","tractor","SkodaBase","Pickup_PK_base","Offroad_DSHKM_base","Lada_base","HMMWV_Base","hilux1_civil_1_open"];}; case "GLT_M300_LT": {_array = ["GLT_M300_ST","GLT_M300_LT","UAZ_Base","S1203_TK_CIV_EP1","Volha_TK_CIV_Base_EP1","VWGolf","tractor","SkodaBase","Pickup_PK_base","Lada_base"];}; case "GLT_M300_ST": {_array = ["GLT_M300_ST","GLT_M300_LT","UAZ_Base","S1203_TK_CIV_EP1","Volha_TK_CIV_Base_EP1","VWGolf","tractor","SkodaBase","Pickup_PK_base","Lada_base"];}; case "TowingTractor": {_array = ["Motorcycle","Car","Truck","Wheeled_APC","Tracked_APC","Air"];}; }; Bambit and matt_d_rat 2 Link to comment Share on other sites More sharing options...
MatthewK Posted May 10, 2014 Report Share Posted May 10, 2014 Just curious . But why does the heli lift script only require an addition to the init.sqf (without the locked vehicle fix), but yours requires additions to the selfunctions file? Thanks for the hard work btw :) Link to comment Share on other sites More sharing options...
VentZer0 Posted May 10, 2014 Report Share Posted May 10, 2014 hm it did not work for me, made a folder for it ... addons\mf-tow\.. changed the init.sqf file with the changes you see above. placed the line call compile preprocessFileLineNumbers "addons\mf-tow\init.sqf"; just after the commented out towing script block, but ingame no options. weird. is there no more elegant way to call the script? i will try it out using a execVM command. Link to comment Share on other sites More sharing options...
Halvhjearne Posted May 10, 2014 Report Share Posted May 10, 2014 Just curious . But why does the heli lift script only require an addition to the init.sqf (without the locked vehicle fix), but yours requires additions to the selfunctions file? Thanks for the hard work btw :) there is most likely a loop added in other tow scripts, that checks every 5 sec or so if it needs to add/remove addaction ... tbh i feel this is a bit wasting time as there are already plenty of tow/lift scripts availible ... it donsnt have any features that you cant get with other tow/lift scripts either, however it will allow players to tow multiple vehicles at a time and requires a massive setup to include all the mods vehicles. @matt_d_rat even tho i think its a waste of time, i feel i have to comment a bit and i think you need to lookup isKindOf as you can use a wider spread base classname aswell as a specific one, instead of comparing exact and case sensitive names with typeOf. it will perhaps require you to add a loop or two to apply but i think it will be better not to mention easier to setup after. also you can check if an object is locked, you dont nessecarily need to set a variable to determin that, just check like this: if(locked _myobject)then{ Link to comment Share on other sites More sharing options...
MatthewK Posted May 11, 2014 Report Share Posted May 11, 2014 tbh i feel this is a bit wasting time as there are already plenty of tow/lift scripts availible ... it donsnt have any features that you cant get with other tow/lift scripts either, however it will allow players to tow multiple vehicles at a time and requires a massive setup to include all the mods vehicles. Which would you recommend to work with the BTC heli lift Epoch version by Giallustio ? Something simple :D Link to comment Share on other sites More sharing options...
Halvhjearne Posted May 11, 2014 Report Share Posted May 11, 2014 Which would you recommend to work with the BTC heli lift Epoch version by Giallustio ? Something simple :D none ... i dont suggest anyone to use more than needed ... more than one tow/lift script installed is too many imo Link to comment Share on other sites More sharing options...
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