Jump to content


  • Content Count

  • Joined

  • Last visited

  • Days Won


Everything posted by VentZer0

  1. THIS. so much. THIS. yes please. if this would be integrated to official epoch ... i would be VERY happy
  2. Well the Single Currency 2.0 thingy works quite alright, still have certain kinks and bugs, people not being able to rejoin the server correctly and shit. But I fully agree there needs to be a better way the way SC2.0 installs is ONLY good if you run chernarus because there its just plug n play basically, but because they changed all the files in the server.pbo its a nightmare to compare, even files that they didnt really touch dont compare correctly because they deleted all comments in the code and stuff ... completely unnecessary imho. So far got it to work with Napf, P4L, SnapPro+Vector, PlotManagement and some other scripts ... but the kinks remain -_-
  3. I have to look into that should be pretty simple I think to prevent this.
  4. Hey Zupa I got this problem: Got SC2.0v0.4 and Vector Build + Snap Pro installed (no P4L) Placed some buildables to test snap build .. all working, I get remove option (important) looking at the things. After I installed plot management on top of that I cant seem to be able to remove things anymore, I do not get any options for removal. Tried adding me to the plotpole, nothing, restarted server, nothing aswell. This is kinda weird, why isn't working, I dont want to have to use P4L, because with P4L for my earlier missionfile it worked always flawlessly.
  5. I got it to work differenttly already, also there are better scripts to accomplish this particular thing, like ESS that I already mentioned here, does exactly what I want it to do.
  6. has do to with this : DZE_DefaultSkin = [["maleskin"],["femaleskin"]]; afaik you need to put in the skinparcel names like 'skin_soldier_dz' but hey glad to amuse you
  7. yes I got it work basically you need to alter ALL the skin assigning parts in both files, player_setup.sqf and player_monitor.fsm, let it check for playerUID and according to that assign a specific model. messy but it works. its better to use the ESS system thats the enhanced spawn system, lets you choose your spawn location and class/loadout, which can all be modified pretty easily. http://opendayz.net/threads/release-ess-enhanced-spawn-selection.19998/
  8. afaik, arma3 handles animation/skeletons and everything associated with it completely different than arma2 does. so no compability I guess.
  9. As soon as I saw the thread I was thinking exactly about this female soldier skinpack, pretty awesome one. Awol should certainly - if not already done - ask the creator for persmission to use it.
  10. I am curious if that is intentional or not but I was looking at your code and was formatting it and I saw that if (_total > _HPBefore) then { this if loop has no closing part }; thats kinda weirdm shouldnt this create some errors down the road?
  11. No message that it is cleared, nothing in the RPT logs. I think the trigger condition or so is just broken Ural Attack, Destroyed Ural, Medical Camp, and some others aswell I think. Tried the fixes for those mission that are proposed in the thread, at least the ones I could find.
  12. disregard, i accidently extracted the new version into my old folder which I thought I had deleted earlier. lol only thing I would love to see is the if you could put the server.pbo in as a uncompiled version too. I cant unpbo it with pbo View ... and alway have to crawl around in dos prompt to use cpbo.
  13. I just noticed there's a load of files that are double in the pack are all the ones that are in their own folders the ones actually used but the ones in the root folder or the base gold_coin_system folder?
  14. So do they only apply for the hud so that it shows correctly, or for the amount of coins stored ingame correctly too? I'm using my own custom HUD (gonna release that soon aswell) it uses a different approach than the HUD in your release here.
  15. question: what are these files for: numberDigits.sqf numberText.sqf when I do not use the playerHUD script, can I throw them out of the missionfile aswell?
  16. Missions are vanilla nothing has been changed on those, people do the mission, killing all AI/implaced weapons, they go to the crate and nothing happens. I looked for stray AI with admin tools but there are none.
  17. This thing needs its own forum ... I dont want to filter through 57 pages to find some fixes that might help for some issues that I am having. For example missions not getting cleared.
  18. 2014/09/25, 21:09:48 Error in expression < _primary select 1; _stats = _primary select 2; _state = _primary select 3; _> 2014/09/25, 21:09:48 Error position: <select 2; _state = _primary select 3; _> 2014/09/25, 21:09:48 Error Zero divisor 2014/09/25, 21:09:48 File z\addons\dayz_server\compile\server_playerSetup.sqf, line 63 I get this error for some reason, dont know what is causing it or why this is making any problems. Using Souls 2.0 This error only popped up when the DLLs were placed in their respective locations Without them you can log in just fine. Iam dumb I forgot the to put the SQL query in, but this shouldnt get me this error, should it ? solved.
  19. I know that feel, my missionfile is already at about 2mb ... 20-30kb more will not really make much of a difference. Tho it would be nice to know if that works without having to get the compiles into the mission folder.
  • Create New...