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Player remove nearby object


SryImAnooB

Question

Hey guys im trying to make a little script, which allows a player to delete a nearby Object. In that case a "Sr_border".

First i did it like this:

With Clickaction.

removeBorder.sqf

_nearBorder = nearestObject [player,"Sr_border"];
if (_nearBorder distance player < 5) then {
{deleteVehicle _x} forEach nearestObjects [_player, ["Sr_border"], _range]
} else {
SystemChat "No Carspawn nearby!";
};

Worked pretty good, except for the problem, that after restart the border was back.

I think thats because the {deleteVehicle _x} is exec. localy.

So i tryed this:

init.sqf

	"removecarspawn" addPublicVariableEventHandler {
	{deleteVehicle _x} forEach nearestObjects [_player, ["Sr_border"], _range]
	};

removeBorder.sqf

_nearBorder = nearestObject [player,"Sr_border"];
_range = 5;
_player = player;
if (_nearBorder distance player < 5) then {
publicVariable "removecarspawn";
} else {
SystemChat "No Carspawn nearby!";
};

But its not working. Im a bit clueless, any tips for me?

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@SryImAnooB i use it in workshop to remove objects

Spoiler

private ["_playerPos","_nearRestr","_delobj","_objectID","_objectUID"];



_playerPos = getPosATL player;
_nearRestr = count nearestObjects [_playerPos, ["Loudspeakers_EP1"], 25] > 0;

player playActionNow "Medic";
[player,"repair",0,false,10] call dayz_zombieSpeak;
[player,10,true,(getPosATL player)] spawn player_alertZombies;
sleep 2;
_delobj = nearestObject [player, "Loudspeakers_EP1"];

_objectID = _delobj getVariable["ObjectID","0"];
_objectUID = _delobj getVariable["ObjectUID","0"];
deleteVehicle _delobj;
[_objectID,_objectUID] call server_deleteObj;
deleteVehicle _delobj;
PVDZ_obj_Destroy = [_objectID,_objectUID,_delobj];
publicVariableServer "PVDZ_obj_Destroy";
titleText ["Loudspeakers was removed", "PLAIN DOWN"];titleFadeOut 5;

 

 

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or see the noxicarius way using cursor target to remove anykind of object

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private ["_obj","_objectID","_objectUID","_cnt","_locationPlayer","_player","_text"];

_obj = cursorTarget;
_player = player;
_locationPlayer = _player modeltoworld [0,0,0];
_cnt = 0;
_text = "";

if(isNull _obj) exitWith{cutText ["No object selected","PLAIN UP"];};

_objectID = _obj getVariable["ObjectID","0"];
_objectUID = _obj getVariable["ObjectUID","0"];

	_fnc_databaseremtimer = {
		_cnt = 5;
		for "_i" from 1 to 5 do
		{
			_text = getText (configFile >> "CfgVehicles" >> typeOf _obj >> "displayName");
			cutText [format["!!!Deleting %1 from database in %2 seconds!!!\nMove from current position to cancel",_text,_cnt], "PLAIN DOWN",1];
			if (player distance _locationPlayer > 0.2) then {cutText [format["Removal cancelled for %1, position of player moved",_text], "PLAIN DOWN",1]; breakOut "exit";};
			sleep 1;
			_cnt = _cnt - 1;
		};
		call _func_databaseremove;
	};

	_func_databaseremove = {

	

		cutText ["Object deleted from database", "PLAIN DOWN",1];
		PVDZ_obj_Destroy = [_objectID,_objectUID,(name player)];
		publicVariableServer "PVDZ_obj_Destroy";
		if (isServer) then {
			PVDZ_obj_Destroy call server_deleteObj;
		};
		deletevehicle _obj; 
		breakout "exit";
	};

	call _fnc_databaseremtimer;

 

 

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19 hours ago, juandayz said:

@SryImAnooB i use it in workshop to remove objects

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private ["_playerPos","_nearRestr","_delobj","_objectID","_objectUID"];



_playerPos = getPosATL player;
_nearRestr = count nearestObjects [_playerPos, ["Loudspeakers_EP1"], 25] > 0;

player playActionNow "Medic";
[player,"repair",0,false,10] call dayz_zombieSpeak;
[player,10,true,(getPosATL player)] spawn player_alertZombies;
sleep 2;
_delobj = nearestObject [player, "Loudspeakers_EP1"];

_objectID = _delobj getVariable["ObjectID","0"];
_objectUID = _delobj getVariable["ObjectUID","0"];
deleteVehicle _delobj;
[_objectID,_objectUID] call server_deleteObj;
deleteVehicle _delobj;
PVDZ_obj_Destroy = [_objectID,_objectUID,_delobj];
publicVariableServer "PVDZ_obj_Destroy";
titleText ["Loudspeakers was removed", "PLAIN DOWN"];titleFadeOut 5;

 

 

This works perfectly! Thank you!

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