Suppe Posted July 14, 2015 Author Report Share Posted July 14, 2015 year... i am sorry, the old version is buggy.... i have no time at the moment to work on the new version (its 70 % ready and its a lot of easyear and complett rewriten) but no time for scriting at the moment :( but the new version is made ready as soon as I find time. Tophi 1 Link to comment Share on other sites More sharing options...
Tophi Posted July 14, 2015 Report Share Posted July 14, 2015 On 7/14/2015 at 3:28 PM, Suppe said: year... i am sorry, the old version is buggy.... i have no time at the moment to work on the new version (its 70 % ready and its a lot of easyear and complett rewriten) but no time for scriting at the moment :( but the new version is made ready as soon as I find time. no worries Suppe take your time... i just reverted to the old version that is working Link to comment Share on other sites More sharing options...
tomasz73 Posted July 14, 2015 Report Share Posted July 14, 2015 On 7/14/2015 at 3:30 PM, Tophi said: no worries Suppe take your time... i just reverted to the old version that is working and where can I find the old version because the script I really like Link to comment Share on other sites More sharing options...
tomasz73 Posted July 19, 2015 Report Share Posted July 19, 2015 Unless something I misunderstood because lack of response from Tophi. I'll wait Suppe until you're done this script and I'll add it willingly again on the server.The script is very interesting. Only the lack of AI is irritating . Because people have free equipment Link to comment Share on other sites More sharing options...
Suppe Posted August 14, 2015 Author Report Share Posted August 14, 2015 and.... finally UPDATED :D :D :D Testversion 0.5.0 is out :D Link to comment Share on other sites More sharing options...
READTHESCROLL Posted August 14, 2015 Report Share Posted August 14, 2015 Sweet! Been waiting for an update to this one. Cant wait to try it later! Link to comment Share on other sites More sharing options...
Suppe Posted August 14, 2015 Author Report Share Posted August 14, 2015 lol... i forgot the BE Filters.... i upload the BE Filters in about 4 hours... Link to comment Share on other sites More sharing options...
spartan Posted August 15, 2015 Report Share Posted August 15, 2015 On 8/14/2015 at 4:25 PM, Suppe said: and.... finally UPDATED :D :D :D Testversion 0.5.0 is out :D Thanks Suppe trying get this to run now but for some reason it does not seem to init I do not get any diag confirmations of anything loading :wacko: Link to comment Share on other sites More sharing options...
tomasz73 Posted August 15, 2015 Report Share Posted August 15, 2015 Yesterday I added to the server.It works as it should. AI spawn after every restart . I have a the only question because the files have changed. How can I add one more boxes Link to comment Share on other sites More sharing options...
tomasz73 Posted August 15, 2015 Report Share Posted August 15, 2015 On 8/15/2015 at 3:38 PM, spartan said: Thanks Suppe trying get this to run now but for some reason it does not seem to init I do not get any diag confirmations of anything loading :wacko: I do not know if I understood you well . If you added positions in mission.sqm ? In class Markers class Markers { items = 23; class Item0 { position[] = {14939.9,0.0534991,15083.3}; name = "center"; type = "Empty"; }; class Item1 { position[] = {23600.6,3.19,18000.7}; name = "respawn_east"; type = "Empty"; }; class Item2 { position[] = {23600.6,3.19,18000.8}; name = "respawn_west"; type = "Empty"; }; class Item3 { position[]={20836.127,35.127815,6775.5469}; name="sec1"; type="Empty"; }; class Item4 { position[]={20785.9,38.468998,6712.6953}; name="sec2"; type="Empty"; }; class Item5 { position[]={20857.877,44.155319,6563.6743}; name="sec3"; type="Empty"; }; class Item6 { position[]={20748.465,37.364357,6802.0752}; name="sec8"; type="Empty"; }; class Item7 { position[]={20669.07,36.950283,6942.4277}; name="sec7"; type="Empty"; }; class Item8 { position[]={20808.646,34.506149,6824.2568}; name="sec6"; type="Empty"; }; class Item9 { position[]={20686.166,40.089058,6831.9077}; name="sec4"; type="Empty"; }; class Item10 { position[]={20696.652,39.503807,6770.1123}; name="sec9"; type="Empty"; }; class Item11 { position[]={20806.459,41.401077,6657.2515}; name="sec5"; type="Empty"; }; class Item12 { position[]={20878.496,30.711626,6835.6235}; name="sec10"; type="Empty"; }; class Item13 { position[]={20972.35,27.124306,6814.3555}; name="sec11"; type="Empty"; }; class Item14 { position[]={20974.725,33.218864,6575.4717}; name="sec16"; type="Empty"; }; class Item15 { position[]={20993.707,27.901234,6703.626}; name="sec12"; type="Empty"; }; class Item16 { position[]={20851.373,29.701269,6903.54}; name="sec14"; type="Empty"; }; class Item17 { position[]={20755.73,34.802238,6880.7549}; name="sec15"; type="Empty"; }; class Item18 { position[]={20629.818,53.007675,6650.4268}; name="sec18"; type="Empty"; }; class Item19 { position[]={20720.539,58.690613,6581.8315}; name="sec13"; type="Empty"; }; class Item20 { position[]={20614.98,44.274097,6775.5991}; name="sec17"; type="Empty"; }; class Item21 { position[]={20794.232,35.995308,6766.626}; name="sec_center"; type="Empty"; }; class Item22 { position[]={20915.053,30.237787,6770.9189}; name="sec_center2"; text="Sector C"; type="mil_dot"; colorName="ColorRed"; }; }; }; class Intro Link to comment Share on other sites More sharing options...
spartan Posted August 15, 2015 Report Share Posted August 15, 2015 Actually that is probably it, I thought this was re-written without the dependency on map markers in the mission sqm so did not enter them. :huh: Link to comment Share on other sites More sharing options...
Suppe Posted August 16, 2015 Author Report Share Posted August 16, 2015 @Thomasz please use the new version... the old one is shit :D @spartan its an autostarteraddon.... its nothing in the init necessary.... if u have the sevtor.pbo in the addon folder it shoud start... i post the BE filters tomorow... Link to comment Share on other sites More sharing options...
tomasz73 Posted August 16, 2015 Report Share Posted August 16, 2015 On 8/16/2015 at 12:07 AM, Suppe said: @Thomasz please use the new version... the old one is shit :D New version works fine . I deleted positions in mission.sqm . As if someone needed in the BE typed createvehicle.txt line 1 !="M_NLAW_AT_F" . Thank you for your good work Link to comment Share on other sites More sharing options...
spartan Posted August 16, 2015 Report Share Posted August 16, 2015 On 8/16/2015 at 12:07 AM, Suppe said: @Thomasz please use the new version... the old one is shit :D @spartan its an autostarteraddon.... its nothing in the init necessary.... if u have the sevtor.pbo in the addon folder it shoud start... i post the BE filters tomorow... That's what I thought and I have four other auto start addons which are working fine but this one remains dormant, it is showing as a loaded addon in the rpt and there are no other entries regards diags so it does not seem to init, I even tried to force init with an exec in the mission file but still nothing I am completely mystified by this as the old version booted up ok :blink: I have re created the pbo twice thinking there maybe some kind of data corruption and the file layout is exactly as posted but at the moment I am thinking there is some voodoo magic going on. :D Link to comment Share on other sites More sharing options...
Almogavar Posted August 18, 2015 Report Share Posted August 18, 2015 I have a little server and I want to thank to you for the work. works fine, now Kabala is the Hell :D Excuse me for my english please Link to comment Share on other sites More sharing options...
Suppe Posted August 18, 2015 Author Report Share Posted August 18, 2015 @ spartan what map do u use ? and how looks your sector_position.sqf @ Almogavar you are welcome :-) no problem, me englisch is very bad too :D Link to comment Share on other sites More sharing options...
spartan Posted August 19, 2015 Report Share Posted August 19, 2015 Hi Suppe, The map is Altis and sector_position.sqf is untouched, I wanted to get this working before I changed any co-ordinates so left it as it came out the box. :) Link to comment Share on other sites More sharing options...
READTHESCROLL Posted August 19, 2015 Report Share Posted August 19, 2015 Hey Suppe, any chance you can get this mod to work with this script? SectorZ would be pretty sweet :D https://forums.bistudio.com/topic/182412-zombies-demons-also-a-ruger-44-magnum-bolt-action-rifle/ Link to comment Share on other sites More sharing options...
serveratze88 Posted August 19, 2015 Report Share Posted August 19, 2015 hey suppe nice skript very easy to adapt thank you good gob :) Link to comment Share on other sites More sharing options...
Fleischer111 Posted August 26, 2015 Report Share Posted August 26, 2015 I need the Sector Position for Taviana! Link to comment Share on other sites More sharing options...
dnk_paul Posted August 26, 2015 Report Share Posted August 26, 2015 On 8/26/2015 at 1:58 PM, Fleischer111 said: I need the Sector Position for Taviana!You get them from placing markers in the 3D map editor, as detailed in the instructions... Suppe 1 Link to comment Share on other sites More sharing options...
kayzee Posted August 30, 2015 Report Share Posted August 30, 2015 a quick question, do u need to create markers like the old version, just a bit confused as this version already has spawn chords, thanks in acdvance Link to comment Share on other sites More sharing options...
nachtmasse Posted September 1, 2015 Report Share Posted September 1, 2015 (edited) Many Thanks for this nice Script for Custom AI Bases, SUPPE!I get an Error in the RPT:14:40:11 Error in expression <mmob = _pAmmo select 0; _AI addMagazine _ammob; }; _AI addWeapon _gun; _AI addWe> 14:40:11 Error position: <_ammob; }; _AI addWeapon _gun; _AI addWe> 14:40:11 Error Undefined variable in expression: _ammob 14:40:11 File x\addons\a3_epoch_sector\scripts\SUP_AI_settings.sqf, line 51I 'm just not sure how I can fix the error. Edited September 1, 2015 by nachtmasse Link to comment Share on other sites More sharing options...
simon1603 Posted September 1, 2015 Report Share Posted September 1, 2015 (edited) Hi, for some weird reason, even tho it worked before I am now getting this error19:43:29 "[VEMF] fn_launchVEMF INFO: Validating loot tables..." 19:43:29 Error in expression <MG] joinsilent _groupAI; _staticMG call EPOCH_server_setVToken; _staticMG call E> 19:43:29 Error position: <EPOCH_server_setVToken; _staticMG call E> 19:43:29 Error Undefined variable in expression: epoch_server_setvtoken 19:43:29 File x\addons\a3_epoch_sector\scripts\SUP_functions.sqf, line 168 19:43:29 "-- LOOTSPAWNER spawnBuilding_list ready, d: 0.369s" 19:43:29 "[VEMF] fn_launchVEMF INFO: Loot tables are all valid :)"When I remove the static MG's and just leave the AI from the sector positions file all is ok, i havn't touched the SUP_functions.sqf fileRegardsSimon Edited September 1, 2015 by simon1603 Link to comment Share on other sites More sharing options...
serveratze88 Posted September 8, 2015 Report Share Posted September 8, 2015 (edited) hi, i have error in the rpt Please help me 8:00:03 Error in expression <mmob = _pAmmo select 0;_AI addMagazine _ammob;};_AI addWeapon _gun;_AI addWe> 8:00:03 Error position: <_ammob;};_AI addWeapon _gun;_AI addWe> 8:00:03 Error Undefined variable in expression: _ammob 8:00:03 File x\addons\a3_epoch_sector\scripts\SUP_AI_settings.sqf, line 51 8:00:03 Error in expression <mmob = _pAmmo select 0;_AI addMagazine _ammob;};_AI addWeapon _gun;_AI addWe> 8:00:03 Error position: <_ammob;};_AI addWeapon _gun;_AI addWe> 8:00:03 Error Undefined variable in expression: _ammob 8:00:03 File x\addons\a3_epoch_sector\scripts\SUP_AI_settings.sqf, line 51 8:00:03 Error in expression <mmob = _pAmmo select 0;_AI addMagazine _ammob;};_AI addWeapon _gun;_AI addWe> 8:00:03 Error position: <_ammob;};_AI addWeapon _gun;_AI addWe> 8:00:03 Error Undefined variable in expression: _ammob 8:00:03 File x\addons\a3_epoch_sector\scripts\SUP_AI_settings.sqf, line 51 8:00:03 Weapon type with given name: [5Rnd_127x108_Mag] not found Edited September 8, 2015 by serveratze88 Link to comment Share on other sites More sharing options...
Recommended Posts
Please sign in to comment
You will be able to leave a comment after signing in
Sign In Now