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Showing results for tags 'sector b'.
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Sector Addon Completely new and/or rewritten on August 2015 Version 0.5.0 by GBR Suppe What is the Sector Addon ? A Missionframework to create your own Zone/Area/Sector with AI. Like the good old Arma2 Origins Sector B. So you can easily create your own unique Zone/Area/Sector. So you have plenty of opportunities. Features: - Easy setup and Configuration - Millitarize, Zone/Area/Sector with AI - Spawn easily AI Group's, Helicopter's, Vehicles's, StaticVehicle's, StaticMG's, StaticAI's on every Position you want - Create easily a Lootbox or Mapmarker on every Position you want Download: https://github.com/GBR-Suppe/Sector-Addon-Master Installation and Settings: 1.0 Open the sector_config.sqf in the "a3_epoch_sector" folder 2.0 Open the sector_positions.sqf in the "a3_epoch_sector" folder 2.1 More info in the file itself (sector_config.sqf and sector_positions.sqf) 3.0 Pack the "a3_epoch_sector" folder into a .pbo (a3_epoch_sector.pbo) and copy the "a3_epoch_sector.pbo" into the "@epochhive/addons/" folder. 4.0 (Optional) Add Mapcontant in \a3_epoch_sector\mapcontant (Build with A3 3D Editor, export .sqf) *place Jammer to stop the Lootspawn and to stop player to build in the zone.* Cooming Soon: - A new simpleCache function - A better Patrol Script (AI and Vehicles) - A better fill Lootboxfunction Coordiations helper: Greetz GBR Suppe
Need help with sector B/Origins buildings
Liquid Ass posted a question in ScriptingHi I'm new around here so please go easy on me :P Myself an a few others have started a new overpochins server called [SS]|Overpochins|Coins|ActiveADMINS|FullCustom|Semi-Militarized IP:220.127.116.11:2306 Me and a few others have added some features/scripts like unpack little bird,towlift,missons,bankmoney ect... but were having problems finding a working sector b script which isn't out of date an a origins build trader w/buildings. Would appreciate it if anyone could help us an would be willing to give you guys who help some goodies on the server to start with. The server only holds upto 20 people so far but we will increase it when a few more people join. Using GTX servers. Cheers.
Overpoch Origins Taviana, Sector B Zombie FreeI have been checking out some of the script that have to do with Zombie Free Zones. Its not what im looking for. What I would like to do is on our Taviana Server is Make Sector B Zombie Free. We have AI already setup. If someone could point me in the right direction. Any help I thank you in advance Thug
Spawn a ural full of loot without killing the player if they get in
Liqu1dShadow posted a question in ScriptingI am making a Salvation Island/Sector B type area in Cherno, its now finished and I need the loot spawns for the 80 AI to defend (they come in waves and are localised to the section of arena the player is in so its not an 80AI dump on the server). I want the loot spawning in a ural that is only active during that round and restarts with the server. I have seen players getting into vehicles I put into sqf's and they die or get kicked. so how do I... 1) Add the Urals (I need 5) 2) Add the loot 3) Keep them until restart (Not add them to the database) 4) Stop players dieing from them 5) have only 3 wheels on them (if poss) I'm using WAI if that matters (don't think it does) Any help would be well revived :) Aaron