PryMary Posted February 26, 2016 Report Share Posted February 26, 2016 As far as I am aware if the playableunit and exec are not there then you do not need to add them. At least I have not added any BE exceptions for this script and can play fine without any kicks. However not all environments are the same and you might for some reason or another. As previously stated join your server and if you are being kicked make a note of the kick reason and number. Then go to corresponding BE file: scripts.txt, remoteexec.txt, setvariable.txt etc. etc. and amend as required ;-) Regards, Pry Link to comment Share on other sites More sharing options...
EBEALIEN Posted February 26, 2016 Report Share Posted February 26, 2016 ok thank you, tonight I follow step by step and I record my actions and mistakes, then we evaluate. Maybe you saw can be of help to many others. We hope, it's too good to evolve and perfecting !!!!! Antonio Link to comment Share on other sites More sharing options...
Ghostrider-GRG Posted February 27, 2016 Report Share Posted February 27, 2016 You are facing a problem we all do which is that with time the scripts.txt is changed either by the developers or because you are using a customized scripts.txt such as the one provided with infiStar. Many of the mods/scripts/addons here were first released 6 to 12 months ago, and some have not been updated as the various released of Epoch have come out. Thus, you often have to do a bit of seearching when trying to determine where in your scripts.txt. to add exceptions. The key is that the instructions usually contain something like 7 allUnits blah blah. In this case you can simply search scripts.txt for allUnits and you will be taken to the first line containing this term. If you post examples of a few of your battleye kicks it would be helpful. For general guidance about adding exceptions see: http://opendayz.net/threads/a-guide-to-battleye-filters.21066/ http://www.exilemod.com/topic/9256-battleye-filter-tool/ PryMary 1 Link to comment Share on other sites More sharing options...
EBEALIEN Posted February 27, 2016 Report Share Posted February 27, 2016 I are no been kicked out of BattlEye, simply do not accessed to my serves address, remained blocked and I had to remove it all. My script you read it on the previous page and I've never touched .... with exile I have no problems ... I put even the DMS missions without problems on the first try and work. With epoch I A3AEI patrols and work .... Thanks for the link but I can even understand where to place the specified strings. Link to comment Share on other sites More sharing options...
kayzee Posted March 20, 2016 Report Share Posted March 20, 2016 1 Link to comment Share on other sites More sharing options...
PredatoRX91 Posted April 21, 2016 Report Share Posted April 21, 2016 guys how can i move the icons apart a bit from each other, they are too close to each other by default? Link to comment Share on other sites More sharing options...
rvg?! Posted April 21, 2016 Report Share Posted April 21, 2016 space in front or after every value should solve your problem. for example before >%2< after > %2< Link to comment Share on other sites More sharing options...
ReDBaroN Posted May 15, 2016 Report Share Posted May 15, 2016 We are having an issue where players need to relog once, twice or sometimes more than that to get the status bar to appear. Has anyone else experienced this and managed to fix the issue? Thanks Link to comment Share on other sites More sharing options...
rvg?! Posted May 15, 2016 Report Share Posted May 15, 2016 in your player_bar.sqf //add this before finddisplay 46 waitUntil {alive vehicle player}; waitUntil {typeOF player != "VirtualMan_EPOCH"}; ReDBaroN 1 Link to comment Share on other sites More sharing options...
ReDBaroN Posted May 16, 2016 Report Share Posted May 16, 2016 Perfect man. Thanks :) Link to comment Share on other sites More sharing options...
ReDBaroN Posted May 17, 2016 Report Share Posted May 17, 2016 On 5/15/2016 at 10:35 PM, rvg?! said: in your player_bar.sqf //add this before finddisplay 46 waitUntil {alive vehicle player}; waitUntil {typeOF player != "VirtualMan_EPOCH"}; Expand Hey rvg?! that doesn't seem to be working. Still getting reports of having to relog. Has happened to me as well. I don't have the admin bar configured and just having everyone using player_bar. Is it worth moving those waits to the init_statusBar.sqf? Thanks Link to comment Share on other sites More sharing options...
rvg?! Posted May 17, 2016 Report Share Posted May 17, 2016 On 5/17/2016 at 7:47 PM, ReDBaroN said: Is it worth moving those waits to the init_statusBar.sqf? Expand Forgot about that, i removed the init_statusbar and admin_bar and call the statusbar straight from the init.sqf. Sorry about that. Init_statusbar.sqf replace this: waitUntil {!isNuLL(uiNameSpace getVariable ["EPOCH_loadingScreen",displayNull])}; waitUntil {isNuLL(uiNameSpace getVariable ["EPOCH_loadingScreen",displayNull])}; waitUntil {!isNull player}; waitUntil {!(isNull (findDisplay 46))}; with: waitUntil {alive vehicle player}; waitUntil {typeOF player != "VirtualMan_EPOCH"}; waitUntil {!(isNull (findDisplay 46))}; I dont know why the the author checks finddisplay twice, once in the init and once in the playerbar. You can remove that from the playerbar.sqf. Link to comment Share on other sites More sharing options...
Redbeard Actual Posted May 18, 2016 Report Share Posted May 18, 2016 Since the last update to Epoch, I haven't been able to get the status bar to work. Each time I install it, per the instructions, the server just don't start. Has something changed in the file structure of Epoch that I am unaware of? I have installed this script in the past and never had a bit of a problem. This is very frustrating. Link to comment Share on other sites More sharing options...
ReDBaroN Posted May 18, 2016 Report Share Posted May 18, 2016 Thanks rvg?! I'll give that go :) Link to comment Share on other sites More sharing options...
ReDBaroN Posted May 22, 2016 Report Share Posted May 22, 2016 hey rvg?! that seems to have fixed it. Well I haven't had any reports of it disappearing since.. :) Big thanks man! rvg?! 1 Link to comment Share on other sites More sharing options...
Jestertriks Posted July 15, 2016 Report Share Posted July 15, 2016 Anyone mind sharing their init and description? I have a fresh epoch esseker arma 3. I made a init and added it as described (only has the statusbar call in it) cant seem to get it to work EDIT: Scratch that. init/description call command conflict. He has the call uppercase "Status_Bar and the files lowercase. just need to match them Link to comment Share on other sites More sharing options...
Chickens Posted July 15, 2016 Report Share Posted July 15, 2016 On 7/15/2016 at 2:23 PM, Jestertriks said: Anyone mind sharing their init and description? I have a fresh epoch esseker arma 3. I made a init and added it as described (only has the statusbar call in it) cant seem to get it to work thanks Expand class RscTitles { #include "addons\Status_Bar\statusBar.hpp" }; //Status Bar if(hasInterface) then{[] execVM "addons\Status_Bar\init_statusBar.sqf"}; Link to comment Share on other sites More sharing options...
Jestertriks Posted July 15, 2016 Report Share Posted July 15, 2016 Thanks chickens. i figured it out. he has the red areas uppercase, but the files are lowercase. just had to make them match class RscTitles { #include "addons\Status_Bar\statusBar.hpp" }; //Status Bar if(hasInterface) then{[] execVM "addons\Status_Bar\init_statusBar.sqf"}; Link to comment Share on other sites More sharing options...
TheRipper4K Posted August 24, 2016 Report Share Posted August 24, 2016 Thanks Jester and others for this informations. Got it running! Link to comment Share on other sites More sharing options...
Brett13of9 Posted September 13, 2016 Report Share Posted September 13, 2016 HI All just wander if anyone could help me i have just got a new server with Gtx Gaming and it has all changed since i last had one with them. i have there server with epoch on it and tanoa on it. on my last server i go it working 1st time but on the now on the battleye file has changed abit and i can the status bar to work at all. all i get is kicked as soon as i get in to the lobby of t the server with battleye script restriction #21 i have tryed everything on the forum post but nothing seems to work can anyone help please :) I have no other addons on the sever yet this is the 1st im adding Link to comment Share on other sites More sharing options...
zxbutchxz Posted September 28, 2016 Report Share Posted September 28, 2016 Hi all. The status bar has recently become periodically disappear and the players and the admin. Treated rejoining the server. Has anyone encountered this problem? Or what I overlooked when upgrading? Link to comment Share on other sites More sharing options...
Bricktop Posted September 29, 2016 Report Share Posted September 29, 2016 Does this work on Arma2 ? I've tried to install it on my overpoch server but no luck so far ... Just thought I'd check before I spend to much more time on it. _____ Thanks Link to comment Share on other sites More sharing options...
viper179 Posted December 2, 2016 Report Share Posted December 2, 2016 IT DOESNT WORK WITH THE NEW ARMA 3 UPDATE FOR SOME REASON Link to comment Share on other sites More sharing options...
Tarabas Posted December 4, 2016 Report Share Posted December 4, 2016 in file playerbar.sqf search for _players = (count playableUnits); change it to _players = (count allPlayers); and it will work fine like before :) natoed and Grahame 2 Link to comment Share on other sites More sharing options...
natoed Posted December 5, 2016 Report Share Posted December 5, 2016 On 12/4/2016 at 2:27 AM, Tarabas said: in file playerbar.sqf search for _players = (count playableUnits); change it to _players = (count allPlayers); and it will work fine like before :) Expand also (if in use) 1 x _players = (count playableUnits); in file adminBar.sqf line 61 notepad ++ 1 x _players = (count playableUnits); in file adminBar_WS.sqf line 61 notepad ++ both need to be changed to _players = (count allPlayers); thanks to Tarabas for the fix Link to comment Share on other sites More sharing options...
Recommended Posts
Please sign in to comment
You will be able to leave a comment after signing in
Sign In Now