kalitke Posted September 14, 2014 Report Share Posted September 14, 2014 You might want to read into these, helped me a lot. Also I could provide you with an updated version of this including a customization to display coins (but since i don't have a bank on my server you need to add that yourself if you want it). Guys please share this menu to the bank sorry for my bad english Link to comment Share on other sites More sharing options...
mootactics Posted September 15, 2014 Report Share Posted September 15, 2014 Thank you very much :) been stressing about this for the last week Thanks to cen for making it in general, and thanks to Defay for making it extra simple to install <3 Also i would love some help with setting up the Coin system icon like @f3cuk's with the bank under it. cen 1 Link to comment Share on other sites More sharing options...
Defay Posted September 15, 2014 Author Report Share Posted September 15, 2014 Thank you very much :) been stressing about this for the last week Thanks to cen for making it in general, and thanks to Defay for making it extra simple to install <3 Also i would love some help with setting up the Coin system icon like @f3cuk's with the bank under it. I just got the files from @f3cuk's so the UPDATE IS COMING SOON! Link to comment Share on other sites More sharing options...
xviolence Posted September 15, 2014 Report Share Posted September 15, 2014 I just got the files from @f3cuk's so the UPDATE IS COMING SOON! Nice will be waiting for this. :) Link to comment Share on other sites More sharing options...
S4M Posted September 16, 2014 Report Share Posted September 16, 2014 thanks all perfect !!! the only thing it does not work is the icon of fps :mellow: cen 1 Link to comment Share on other sites More sharing options...
SmokeyBR Posted September 16, 2014 Report Share Posted September 16, 2014 thanks all perfect !!! the only thing it does not work is the icon of fps :mellow: it comes commented out from the script you have to go into player_updategui.sqf make a search for "fps" inside the file //_ctrlFPS = _display displayCtrl 1321; //_ctrlFPSOuter = _display displayCtrl 1322; //_fps = round diag_FPS; //_ctrlFPS ctrlSetText str(_fps); //_ctrlFPS ctrlSetTextColor [0.6, 0.73, 0.0, 0.75]; erase all the "//" from the line begining cen 1 Link to comment Share on other sites More sharing options...
mootactics Posted September 16, 2014 Report Share Posted September 16, 2014 (edited) I just added the Plot pole for life to my server, and now its displaying 1000, as every variable on the gui.. The only remote file it uses that is the same is the player_updategui Here is a copy of my current.. -- Never mind, im just a idiot and had 2 things point to different areas for the player_updategui lol Its fixed and works perfect, Thank you very much. Edited September 17, 2014 by mootactics cen 1 Link to comment Share on other sites More sharing options...
ThaKang Posted September 17, 2014 Report Share Posted September 17, 2014 I decided to sit down and move the GUI to the bottom center of the screen. It's not perfect but I'm only an amateur :lol: Anyway, posted info below for anyone who fancies using it. Screenshot https://dl.dropboxusercontent.com/u/7898591/ArmA2OA%202014-09-17%2008-23-00-501.png Code for the ATD_Hud http://pastebin.com/sr3s4nDc Don't forget to update the locations for the icons/UI to wherever you have them. freakystyle 1 Link to comment Share on other sites More sharing options...
Bandit Posted September 17, 2014 Report Share Posted September 17, 2014 I decided to sit down and move the GUI to the bottom center of the screen. It's not perfect but I'm only an amateur :lol: Anyway, posted info below for anyone who fancies using it. Screenshot https://dl.dropboxusercontent.com/u/7898591/ArmA2OA%202014-09-17%2008-23-00-501.png Code for the ATD_Hud http://pastebin.com/sr3s4nDc is cool. more will be coins and bank would do ...)))) will not prompt ( x= ; y=;) that they were on a level of the rest of the band Link to comment Share on other sites More sharing options...
JayOnSpeed Posted September 17, 2014 Report Share Posted September 17, 2014 As the saying goes... "Six of one, half dozen of another"... I'll just keep the code in the description.ext. I had the same issue , i made some changes so this is the section from my description.ext file was using the RscTitles for the DayZ Group Management, i changed it to this: #include "custom\gui\guidefines.hpp" // <-- Add This for Cen's GUI class RscTitles { #include "custom\gui\ATD_Hud.h" //<--- Add this for Cen's GUI #include "dzgm\icons.hpp" // belongs to the Dayz Group Management }; created a guidefines.hpp file in the same folder as the ATD_Hud.h file with the following content. #define CT_STATIC 0 #define ST_LEFT 0x00 #define ST_PICTURE 48 Changed the ATD_Hud.h to: (Note: The paths are changed to my directory, use the logic behind it) class playerStatusGUI { idd = 6900; movingEnable = 0; duration = 100000; name = "statusBorder"; onLoad = "uiNamespace setVariable ['DAYZ_GUI_display', _this select 0];"; class ControlsBackground { //FOOD BACKGROUND class RscPicture_1901: RscPictureGUI { idc = 1901; text = "\z\addons\dayz_code\gui\status\status_bg.paa"; x = 0.905 * safezoneW + safezoneX; y = 0.93 * safezoneH + safezoneY;//2 w = 0.075; h = 0.10; }; //FOOD BORDER class RscPicture_1201: RscPictureGUI { idc = 1201; text = "\z\addons\dayz_code\gui\status\status_food_border_ca.paa"; x = 0.905 * safezoneW + safezoneX; y = 0.93 * safezoneH + safezoneY;//2 w = 0.075; h = 0.10; }; //BLOOD BACKGROUND class RscPicture_1900: RscPictureGUI { idc = 1900; text = "\z\addons\dayz_code\gui\status\status_bg.paa"; x = 0.875 * safezoneW + safezoneX; y = 0.93 * safezoneH + safezoneY; //3 w = 0.075; h = 0.10; }; //BLOOD BORDER class RscPicture_1200: RscPictureGUI { idc = 1200; text = "\z\addons\dayz_code\gui\status\status_blood_border_ca.paa"; x = 0.875 * safezoneW + safezoneX; y = 0.93* safezoneH + safezoneY; //3 w = 0.075; h = 0.10; }; //THIRST BACKGROUND class RscPicture_1902: RscPictureGUI { idc = 1902; text = "\z\addons\dayz_code\gui\status\status_bg.paa"; x = 0.935 * safezoneW + safezoneX; y = 0.93 * safezoneH + safezoneY; //1 w = 0.075; h = 0.10; }; //THIRST BORDER class RscPicture_1202: RscPictureGUI { idc = 1202; text = "\z\addons\dayz_code\gui\status\status_thirst_border_ca.paa"; x = 0.935 * safezoneW + safezoneX; y = 0.93 * safezoneH + safezoneY; //1 w = 0.075; h = 0.10; }; //TEMP BACKGROUND class RscPicture_1908: RscPictureGUI { idc = 1908; text = "\z\addons\dayz_code\gui\status\status_bg.paa"; x = 0.845 * safezoneW + safezoneX; y = 0.93 * safezoneH + safezoneY; //3 w = 0.075; h = 0.10; }; //TEMP BORDER class RscPicture_1208: RscPictureGUI { idc = 1208; text = "\z\addons\dayz_code\gui\status\status_temp_outside_ca.paa"; x = 0.845 * safezoneW + safezoneX; y = 0.93 * safezoneH + safezoneY; //3 w = 0.075; h = 0.10; }; //BROKEN LEG class RscPicture_1203: RscPictureGUI { idc = 1203; text = "\z\addons\dayz_code\gui\status\status_effect_brokenleg.paa"; x = 0.810 * safezoneW + safezoneX; y = 0.93 * safezoneH + safezoneY; w = 0.075; h = 0.10; colorText[] = {1,1,1,1}; }; //NOISE BACKGROUND class RscPicture_1205: RscPictureGUI { idc = 1205; text = "\z\addons\dayz_code\gui\status\status_bg.paa"; x = 0.960 * safezoneW + safezoneX; y = 0.825 * safezoneH + safezoneY; w = 0.075; h = 0.10; }; //VISIBLE BACKGROUND class RscPicture_1206: RscPictureGUI { idc = 1206; text = "\z\addons\dayz_code\gui\status\status_bg.paa"; x = 0.960 * safezoneW + safezoneX; y = 0.875 * safezoneH + safezoneY; w = 0.075; h = 0.10; }; /*--------------------------------------------*/ //SURVIVOR ICON class RscPicture_1307: RscPictureGUI { idc = 1307; text = "custom\gui\status\st_humanity_survivor.paa"; x = 0.670 * safezoneW + safezoneX; y = 0.933 * safezoneH + safezoneY; w = 0.027 * safezoneW; h = 0.037 * safezoneH; colorText[] = {1,1,1,1}; }; //BANDIT ICON class RscPicture_1309: RscPictureGUI { idc = 1309; text = "custom\gui\status\st_humanity_bandit.paa"; x = 0.713 * safezoneW + safezoneX; y = 0.933 * safezoneH + safezoneY; w = 0.027 * safezoneW; h = 0.037 * safezoneH; colorText[] = {1,1,1,1}; }; //ZOMBIE ICON class RscPicture_1310: RscPictureGUI { idc = 1310; text = "custom\gui\status\zombie.paa"; x = 0.756 * safezoneW + safezoneX; y = 0.933 * safezoneH + safezoneY; w = 0.027 * safezoneW; h = 0.037 * safezoneH; colorText[] = {1,1,1,1}; }; }; class Controls { //FOOD ICON class RscPicture_1301: RscPictureGUI { idc = 1301; //text = "\z\addons\dayz_code\gui\status\status_food_inside_ca.paa"; x = 0.905 * safezoneW + safezoneX; y = 0.93 * safezoneH + safezoneY; w = 0.075; h = 0.10; }; //BLOOD ICON class RscPicture_1300: RscPictureGUI { idc = 1300; //text = "\z\addons\dayz_code\gui\status\status_blood_inside_ca.paa"; x = 0.875 * safezoneW + safezoneX; y = 0.93 * safezoneH + safezoneY; w = 0.075; h = 0.10; }; //THIRST ICON class RscPicture_1302: RscPictureGUI { idc = 1302; //text = "\z\addons\dayz_code\gui\status\status_thirst_inside_ca.paa"; x = 0.935 * safezoneW + safezoneX; y = 0.93 * safezoneH + safezoneY; w = 0.075; h = 0.10; }; //TEMP ICON class RscPicture_1306: RscPictureGUI { idc = 1306; //text = "\z\addons\dayz_code\gui\status\status_temp_ca.paa"; x = 0.845 * safezoneW + safezoneX; y = 0.93 * safezoneH + safezoneY; w = 0.075; h = 0.10; }; //BLOOD ICON - BLEEDING class RscPicture_1303: RscPictureGUI { idc = 1303; text = "\z\addons\dayz_code\gui\status\status_bleeding_ca.paa"; x = 0.875 * safezoneW + safezoneX; y = 0.93 * safezoneH + safezoneY; w = 0.075; h = 0.10; colorText[] = {1,1,1,0.5}; }; //NOISE ICON class RscPicture_1304: RscPictureGUI { idc = 1304; text = "\z\addons\dayz_code\gui\status\status_noise.paa"; x = 0.960 * safezoneW + safezoneX; y = 0.825 * safezoneH + safezoneY; w = 0.075; h = 0.10; }; //VISIBLE ICON class RscPicture_1305: RscPictureGUI { idc = 1305; text = "\z\addons\dayz_code\gui\status\status_visible.paa"; x = 0.960 * safezoneW + safezoneX; y = 0.875 * safezoneH + safezoneY; w = 0.075; h = 0.10; }; //FPS class RscText_1321: RscTextGUIK { idc = 1321; text = "fps"; x = 0.960 * safezoneW + safezoneX; y = 0.93 * safezoneH + safezoneY; w = 0.037 * safezoneW; h = 0.047 * safezoneH; size = 0.065; sizeEx = 0.065; colorText[] = {1,1,1,0.0}; }; //FPS BACKGROUND class RscText_1322: RscPictureGUI { idc = 1322; //text = "\z\addons\dayz_code\gui\status\status_bg.paa"; x = 0.960 * safezoneW + safezoneX; y = 0.93 * safezoneH + safezoneY; w = 0.037 * safezoneW; h = 0.047 * safezoneH; colorText[] = {1,1,1,0.0}; }; /*-----------------------------------------------*/ //SURVIVOR KILLS class RscText_1400: RscTextGUIK { idc = 1400; text = "1000"; x = 0.683 * safezoneW + safezoneX; y = 0.931 * safezoneH + safezoneY; w = 0.037 * safezoneW; h = 0.047 * safezoneH; colorText[] = {1,1,1,1.0}; size = 0.03; sizeEx = 0.03; }; //BANDIT KILLS class RscText_1402: RscTextGUIK { idc = 1402; text = "1000"; x = 0.726 * safezoneW + safezoneX; y = 0.931 * safezoneH + safezoneY; w = 0.037 * safezoneW; h = 0.047 * safezoneH; colorText[] = {1,1,1,1.0}; size = 0.03; sizeEx = 0.03; }; //ZOMBIE KILLS class RscText_1403: RscTextGUIK { idc = 1403; text = "1000"; x = 0.769 * safezoneW + safezoneX; y = 0.931 * safezoneH + safezoneY; w = 0.037 * safezoneW; h = 0.047 * safezoneH; colorText[] = {1,1,1,1.0}; size = 0.03; sizeEx = 0.03; }; //BLOOD AMOUNT class RscText_1420: RscTextGUIK { idc = 1420; text = "1000"; x = 0.915 * safezoneW + safezoneX; y = 0.842 * safezoneH + safezoneY; w = 0.040 * safezoneW; h = 0.047 * safezoneH; colorText[] = {0.8,0.07,0.06,1.0}; size = 0.03; sizeEx = 0.03; }; //HUMANITY AMOUNT class RscText_1421: RscTextGUIK { idc = 1421; text = "1000"; x = 0.915 * safezoneW + safezoneX; y = 0.862 * safezoneH + safezoneY; w = 0.040 * safezoneW; h = 0.047 * safezoneH; colorText[] = {1,1,1,1.0}; size = 0.03; sizeEx = 0.03; }; //SERVER RESTART AMOUNT class RscText_1422: RscTextGUIK { idc = 1422; text = "1000"; x = 0.915 * safezoneW + safezoneX; y = 0.882 * safezoneH + safezoneY; w = 0.040 * safezoneW; h = 0.047 * safezoneH; colorText[] = {1,0.8,0,1.0}; size = 0.03; sizeEx = 0.03; }; //BLOOD LABEL class RscText_1423: RscTextGUIK { idc = 1423; text = "Blood Left:"; x = 0.845 * safezoneW + safezoneX; y = 0.842 * safezoneH + safezoneY; w = 0.08 * safezoneW; h = 0.047 * safezoneH; colorText[] = {1,1,1,1.0}; size = 0.03; sizeEx = 0.03; }; //HUMANITY LABEL class RscText_1424: RscTextGUIK { idc = 1424; text = "Humanity:"; x = 0.845 * safezoneW + safezoneX; y = 0.862 * safezoneH + safezoneY; w = 0.08 * safezoneW; h = 0.047 * safezoneH; colorText[] = {1,1,1,1.0}; size = 0.03; sizeEx = 0.03; }; //RESTART LABEL class RscText_1425: RscTextGUIK { idc = 1425; text = "Restart in (min):"; x = 0.845 * safezoneW + safezoneX; y = 0.882 * safezoneH + safezoneY; w = 0.08 * safezoneW; h = 0.047 * safezoneH; colorText[] = {1,1,1,1.0}; size = 0.03; sizeEx = 0.03; }; }; }; This way we can keep the description.ext file cleaner :) Also added the info about players online and currently working in adding days alive, i can share those if people are interested. Thanks to Cen for making this great GUI and Defay for sharing it with us! cen and SmokeyBR 2 Link to comment Share on other sites More sharing options...
frodo88 Posted September 20, 2014 Report Share Posted September 20, 2014 what i did wrong i have this message ErrorMessage: File mpmissions\__cur_mp.chernarus\custom\gui\ATD_Hud.h, line 8: /playerStatusGUI/ControlsBackground.RscPicture_1901: Undefined base class 'RscPictureGUI' please help............... Link to comment Share on other sites More sharing options...
yani9o Posted September 21, 2014 Report Share Posted September 21, 2014 Hey guys, so I saw that there are lot of people asking how to get an GUI looking like this: This is not my work, I'm only posting a tutorial on how to do it. This is from user Cen who was so nice to share it with us. All credits go to: Cen Tutorial: 1.) First download these files and extract them in the root of your mission folder or mission.pbo. Download Link or Attached files. 2.) Add this to the bottom of description.ext class RscPictureGUI { access = 0; type = 0; idc = -1; colorBackground[] = {0,0,0,0}; colorText[] = {0.38,0.63,0.26,0.75}; font = "TahomaB"; sizeEx = 0; lineSpacing = 0; text = ""; style = "0x30 + 0x100"; x = 0; y = 0; w = 0.2; h = 0.15; }; class RscTextGUIK { type = 0; idc = -1; style = 0x02; colorBackground[] = {0,0,0,0}; colorText[] = {1, 1, 1, 0.5}; //color[] = {1, 1, 1, 0.5}; font = "TahomaB"; size = 0.03; sizeEx = 0.03; x = 0; y = 0; w = 0.1; h = 0.2; }; #include "dayz_code\gui\ATD_Hud.h" 3.) Add this line to a custom compiles.sqf or overwrite the path in the existing compiles.sqf (depends how you call yours). I will not do a tutorial on how to add custom compiles as there are plenty of them already out here on this forum. player_updateGui = compile preprocessFileLineNumbers "dayz_code\compile\player_updateGui.sqf"; 4.) Edit ATD_Hud.h to your liking. And that should be it! If you have any questions or problems with it, please post down below and I'll try to get back to you as soon as possible or send me a PM. Let me know how I did for my first tutorial and thanks again to Cen for the HUD and letting me post a tutorial on this. Defay, you are my hero! Thanks for putting that stuff together :D edit: works like a charm btw ;) Edit2: Can you point me where i can change the "Restart in (min):"-Label that way it shows the temperature instead (using namalsk and just running the server when my friends and i are playing)? Got it: Changed classes 1422 and 1425 (1425 is the label text) in description.ext. in player_updateGui.sqf: changed all "_ctrlServerRestart" in "_ctrlTemperature" and all "_RestartTime" in "_PlayerTemperature_Amount" ( change it's value at line ~43 to "round(dayz_temperatur)" - without the " ) -> It goes now from 42 (max) to 27 (min) Now i only got the problem that the cold isn't doing anything - but thats about another mod i think... - that random chance... it's working, just got "lucky" when testing ^^ greetz ^^ Mexx82 1 Link to comment Share on other sites More sharing options...
Chainsaw Squirrel Posted October 7, 2014 Report Share Posted October 7, 2014 I just added the Plot pole for life to my server, and now its displaying 1000, as every variable on the gui.. The only remote file it uses that is the same is the player_updategui Here is a copy of my current.. -- Never mind, im just a idiot and had 2 things point to different areas for the player_updategui lol Its fixed and works perfect, Thank you very much. Im having the same issue .. everything is 1000 , . I have player_updategui file locations .. Plot for Life, and this ..do I just point the plot for life to this one, or vice versa ? Link to comment Share on other sites More sharing options...
cen Posted October 7, 2014 Report Share Posted October 7, 2014 make sure the paths to your files are correct! Link to comment Share on other sites More sharing options...
Zupa Posted October 7, 2014 Report Share Posted October 7, 2014 Im having the same issue .. everything is 1000 , . I have player_updategui file locations .. Plot for Life, and this ..do I just point the plot for life to this one, or vice versa ? u take all the program knownledge u can get, open both files and make them into 1 file ( updategui isn't the hardest one). GL M8, 2 min works, u can do it ^^ Link to comment Share on other sites More sharing options...
Chainsaw Squirrel Posted October 8, 2014 Report Share Posted October 8, 2014 u take all the program knownledge u can get, open both files and make them into 1 file ( updategui isn't the hardest one). GL M8, 2 min works, u can do it ^^ Look Zuppa you don't have to be an ass .. not everyone is a programer ... but I'm learning ,, but I can use spell check lol :o B) just a straight answer goes a long way Link to comment Share on other sites More sharing options...
Zupa Posted October 8, 2014 Report Share Posted October 8, 2014 Look Zuppa you don't have to be an ass .. not everyone is a programer ... but I'm learning ,, but I can use spell check lol :o B) just a straight answer goes a long way That wasn't actually being an ass. If u want it , u can do it, because it's easy to do, u dont even need programming knownledge to do so. I encourage the attempts to do it first yourself. You got to understand that we help people ALOT, and we mostly get nothing in return for it except for a thx, which is nice. But it's nicer if the person first tries to do it ^^ And i dont really see spelling mistakes in my sentence u quoted ? ^^ Link to comment Share on other sites More sharing options...
Chainsaw Squirrel Posted October 9, 2014 Report Share Posted October 9, 2014 I do work IT , and send out info to less that knowledgeable peoples all the time.. how to do this and that .. so I fully understand what your talking about ,, I do try first .. but messing shit up worse due to lack of documentation is bad too lol In either case .. I have tried multiple ways . still has 1000 on everything .. one thing I do have is a debug monitor already noxsicarius/Custom-Debug-Monitor .. that debug shows all the correct data , this one does not. I would assume they are conflicting ?? Link to comment Share on other sites More sharing options...
SmokeyBR Posted October 11, 2014 Report Share Posted October 11, 2014 so ive managed to show coins and bank with this HUD, but they are being displayed ex. 1111 , 111111, which makes confusing kind of now im trying to make bank and coins being displayed with this format 1,111 or 111,111 but havent got nowhere with this could anyone explain how can this be done ? i saw f3cuk managed to do that, if you happen to come by my post and mind sendig me those files so i can figure it out the logic on this... Link to comment Share on other sites More sharing options...
Chainsaw Squirrel Posted October 13, 2014 Report Share Posted October 13, 2014 Im doing a fresh install .. after another mod trashed my stuff .. tried backing out .. but just never could get back online today .. just got back on with vanilla epoch , after trying all day to resolve .. what was going to be I thought simple .. ended up be a cluster , since I like yours better Im going to install it first .. and ghost image , then the next mod etc lol .. this sucked today .. people all day messaging me .. whats up when you gonna be back on line lol .. didn't realize I had become popular lol Link to comment Share on other sites More sharing options...
dy3rx Posted October 13, 2014 Report Share Posted October 13, 2014 Did anyone ever get a version of this with coins/bank icons implemented? Link to comment Share on other sites More sharing options...
JayOnSpeed Posted October 14, 2014 Report Share Posted October 14, 2014 I made a version with coin's and bank and ill be glad to post it if Cen is ok with it. After all he did all the hard work and i just pushed code around lol :) RRP47 and cen 2 Link to comment Share on other sites More sharing options...
SadBoy1981 Posted October 14, 2014 Report Share Posted October 14, 2014 Hey guys, so I saw that there are lot of people asking how to get an GUI looking like this: This is not my work, I'm only posting a tutorial on how to do it. This is from user Cen who was so nice to share it with us. All credits go to: Cen How to set original epoch icons here? Link to comment Share on other sites More sharing options...
cen Posted October 14, 2014 Report Share Posted October 14, 2014 I made a version with coin's and bank and ill be glad to post it if Cen is ok with it. After all he did all the hard work and i just pushed code around lol :) Post away Jay! I think it's a great addition to those with coins! RRP47 1 Link to comment Share on other sites More sharing options...
emwilsh Posted October 14, 2014 Report Share Posted October 14, 2014 Here guys P4L player_updategui.sqf all working on here with gold coin (No sarky) private ["_display","_ctrlBlood","_ctrlBleed","_bloodVal","_humanityName","_ctrlFood","_ctrlThirst","_thirstVal","_foodVal","_ctrlTemp","_tempVal","_combatVal","_array","_ctrlEar","_ctrlEye","_ctrlCombat","_ctrlFracture","_visualText","_visual","_audibleText","_audible","_blood","_thirstLvl","_foodLvl","_tempImg","_thirst","_food","_temp","_bloodLvl","_tempLvl","_color","_string","_humanity", "_size","_friendlies","_rfriendlies","_rfriendlyTo","_distance","_targetControl","_playerUID","_rplayerUID","_humanityTarget","_ctrlBloodOuter","_ctrlFoodBorder","_ctrlThirstBorder","_ctrlTempBorder"]; disableSerialization; _foodVal = 1 - (dayz_hunger / SleepFood); _thirstVal = 1 - (dayz_thirst / SleepWater); _tempVal = 1 - ((dayz_temperatur - dayz_temperaturmin)/(dayz_temperaturmax - dayz_temperaturmin)); // Normalise to [0,1] _combatVal = 1 - dayz_combat; // May change later to be a range of red/green to loosely indicate 'time left in combat' if (uiNamespace getVariable ["DZ_displayUI", 0] == 1) exitWith { _array = [_foodVal,_thirstVal]; _array }; _display = uiNamespace getVariable 'DAYZ_GUI_display'; //=======CEN============= _ctrlBloodOuter = _display displayCtrl 1200; _ctrlFoodBorder = _display displayCtrl 1201; _ctrlThirstBorder = _display displayCtrl 1202; _ctrlTempBorder = _display displayCtrl 1208; //Border white _ctrlBloodOuter ctrlSetTextColor [1,1,1,1]; _ctrlFoodBorder ctrlSetTextColor [1,1,1,1]; _ctrlThirstBorder ctrlSetTextColor [1,1,1,1]; _ctrlTempBorder ctrlSetTextColor [1,1,1,1]; _ctrlBlood = _display displayCtrl 1300; _ctrlBleed = _display displayCtrl 1303; _bloodVal = r_player_blood / r_player_bloodTotal; _ctrlFood = _display displayCtrl 1301; _ctrlThirst = _display displayCtrl 1302; _ctrlTemp = _display displayCtrl 1306; //TeeChange _ctrlEar = _display displayCtrl 1304; _ctrlEye = _display displayCtrl 1305; _ctrlHumanity = _display displayCtrl 1207; _ctrlCombat = _display displayCtrl 1307; _ctrlFracture = _display displayCtrl 1203; _ctrlBloodAmount = _display displayCtrl 1420; _ctrlHumanityAmount = _display displayCtrl 1421; _ctrlServerRestart = _display displayCtrl 1422; _bloodTotal = r_player_blood; _RestartTime = 360-(round(serverTime/60)); _ctrlBloodAmount ctrlSetText str(_bloodTotal); _ctrlHumanityAmount ctrlSetText str(player getVariable['humanity', 0]); _ctrlServerRestart ctrlSetText str(_RestartTime); _ctrlFPS = _display displayCtrl 1321; _ctrlFPSOuter = _display displayCtrl 1322; _fps = round diag_FPS; _ctrlFPS ctrlSetText str(_fps); _ctrlFPS ctrlSetTextColor [0.6, 0.73, 0.0, 0.75]; _ctrlhumanKills = _display displayCtrl 1400; _ctrlhHeadshots = _display displayCtrl 1401; _ctrlbanditKills= _display displayCtrl 1402; _ctrlzombieKills= _display displayCtrl 1403; _ctrlhumanKills ctrlSetText str(player getVariable["humanKills", 0]); _ctrlbanditKills ctrlSetText str(player getVariable["banditKills", 0]); _ctrlzombieKills ctrlSetText str(player getVariable["zombieKills", 0]); _ctrlhHeadshots ctrlSetText str(player getVariable["headShots", 0]); //=======CEN============= //Food/Water/Blood _ctrlBlood ctrlSetTextColor [(Dayz_GUI_R + (0.3 * (1-_bloodVal))),(Dayz_GUI_G * _bloodVal),(Dayz_GUI_B * _bloodVal), 0.5]; _ctrlFood ctrlSetTextColor [(Dayz_GUI_R + (0.3 * (1-_foodVal))),(Dayz_GUI_G * _foodVal),(Dayz_GUI_B * _foodVal), 0.5]; _ctrlThirst ctrlSetTextColor [(Dayz_GUI_R + (0.3 * (1-_thirstVal))),(Dayz_GUI_G * _thirstVal),(Dayz_GUI_B * _thirstVal), 0.5]; _ctrlTemp ctrlSetTextColor [(Dayz_GUI_R + (0.3 * (1-_tempVal))), (Dayz_GUI_G * _tempVal), _tempVal, 0.5]; // Color ranges from iceblue (cold) to red (hot) _ctrlCombat ctrlSetTextColor [(Dayz_GUI_R + (0.3 * (1-_combatVal))),(Dayz_GUI_G * _combatVal),(Dayz_GUI_B * _combatVal), 0.5]; _blood = ""; _thirst = ""; _food = ""; _temp = ""; _tempImg = 0; _bloodLvl = round((r_player_blood / 2) / 1000); _thirstLvl = round(_thirstVal / 0.25); _foodLvl = round(_foodVal / 0.25); _tempLvl = round(dayz_temperatur); if (_bloodLvl <= 0) then { _blood = "\z\addons\dayz_code\gui\status_blood_inside_1_ca.paa"; } else { _blood = "\z\addons\dayz_code\gui\status_blood_inside_" + str(_bloodLvl) + "_ca.paa"; }; if (_thirstLvl < 0) then { _thirstLvl = 0 }; _thirst = "\z\addons\dayz_code\gui\status_thirst_inside_" + str(_thirstLvl) + "_ca.paa"; if (_foodLvl < 0) then { _foodLvl = 0 }; _food = "\z\addons\dayz_code\gui\status_food_inside_" + str(_foodLvl) + "_ca.paa"; if ( _tempLvl >= 36 ) then { _tempImg = 4 }; if ( _tempLvl > 33 && _tempLvl < 36 ) then { _tempImg = 3 }; if ( _tempLvl >= 30 && _tempLvl <= 33 ) then { _tempImg = 2 }; if ( _tempLvl > 28 && _tempLvl < 30 ) then { _tempImg = 1 }; if ( _tempLvl <= 28 ) then { _tempImg = 0 }; _temp = "\z\addons\dayz_code\gui\status_temp_" + str(_tempImg) + "_ca.paa"; _ctrlBlood ctrlSetText _blood; _ctrlThirst ctrlSetText _thirst; _ctrlFood ctrlSetText _food; _ctrlTemp ctrlSetText _temp; /* Visual: */ _visual = (dayz_disVisual / 185) min 1; if (_visual < 0.2) then {_visual = 0.2;}; _ctrlEye ctrlSetTextColor [1, 1, 1, _visual]; /* Audible: */ _audible = (dayz_disAudial / 40) min 1; if (_audible < 0.2) then {_audible = 0.2;}; _ctrlEar ctrlSetTextColor [1, 1, 1, _audible]; /* Fracture: */ if (!canStand player) then { if (!(ctrlShown _ctrlFracture)) then { r_fracture_legs = true; _ctrlFracture ctrlShow true; }; }; /* Flashing: */ if (_combatVal == 0) then { _ctrlCombat call player_guiControlFlash; }; if (_bloodVal < 0.2) then { _ctrlBlood call player_guiControlFlash; }; if (_thirstVal < 0.2) then { _ctrlThirst call player_guiControlFlash; }; if (_foodVal < 0.2) then { _ctrlFood call player_guiControlFlash; }; if (_tempVal > 0.8) then { //TeeChange _ctrlTemp call player_guiControlFlash; } else { _ctrlTemp ctrlShow true; }; if (r_player_injured) then { _ctrlBleed call player_guiControlFlash; }; /* Opt-in tag system with friend tagging */ _string = ""; _humanityTarget = cursorTarget; if (!isNull _humanityTarget && isPlayer _humanityTarget && alive _humanityTarget) then { _distance = player distance _humanityTarget; if (_distance < DZE_HumanityTargetDistance) then { _size = (1-(floor(_distance/5)*0.1)) max 0.1; // Display name if player opt-in || if friend _friendlies = player getVariable ["friendlies", []]; _playerUID = getPlayerUID player; _rplayerUID = getPlayerUID _humanityTarget; _rfriendlies = _humanityTarget getVariable ["friendlies", []]; _rfriendlyTo = _humanityTarget getVariable ["friendlyTo", []]; if ((_rplayerUID in _friendlies) && (_playerUID in _rfriendlies)) then { if !(_playerUID in _rfriendlyTo) then { // diag_log format["IS FRIENDLY: %1", _player]; _rfriendlyTo set [count _rfriendlyTo, _playerUID]; _humanityTarget setVariable ["friendlyTo", _rfriendlyTo, true]; }; // <br /><t %2 align='center' size='0.7'>Humanity: %3</t> _color = "color='#339933'"; _string = format["<t %2 align='center' size='%3'>%1</t>",(name _humanityTarget),_color,_size]; } else { // Humanity checks _humanity = _humanityTarget getVariable ["humanity",0]; _color = "color='#ffffff'"; if(_humanity < -5000) then { _color = "color='#ff0000'"; } else { if(_humanity > 5000) then { _color = "color='#3333ff'"; }; }; if((_humanityTarget getVariable ["DZE_display_name", false]) || (DZE_ForceNameTagsInTrader && isInTraderCity)) then { _string = format["<t %2 align='center' size='%3'>%1</t>",(name _humanityTarget),_color,_size]; }; }; }; }; // update gui if changed if (dayz_humanitytarget != _string) then { _targetControl = _display displayCtrl 1199; _targetControl ctrlSetStructuredText (parseText _string); dayz_humanitytarget = _string; }; _array = [_foodVal,_thirstVal]; _array Sharing is caring :) Help is a strong word. lets say rub it in peoples faces Nice work cen being using this for a while and its brilliant Many thanks Link to comment Share on other sites More sharing options...
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