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[Release] Cen's Custom GUI for Epoch/Overpoch


Defay

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I cant post a screenshot right now because im not at home. i'll do it later tonight.

 

This is cen's gui modified for singe currency ( soul's hive )

 

https://www.dropbox.com/sh/i0mngwyv3h7uhwt/AADPq4CqIJPFajk6S9edITQWa?dl=0

 

Note: You may or may not need the guidefines.hpp file , depends on how you implemented the gui in the first place , this file has nothing to do with the single currency changes.

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I cant post a screenshot right now because im not at home. i'll do it later tonight.

 

This is cen's gui modified for singe currency ( soul's hive )

 

https://www.dropbox.com/sh/i0mngwyv3h7uhwt/AADPq4CqIJPFajk6S9edITQWa?dl=0

 

Note: You may or may not need the guidefines.hpp file , depends on how you implemented the gui in the first place , this file has nothing to do with the single currency changes.

 

Ok, this is it.

 

DayzGui.jpg

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I installed AsReMixhud

my description.ext

#include "CfgServerTrader\cfgServerTrader.hpp"
 
respawn = "BASE";
respawndelay = 5;
onLoadMission="DayZ_Epoch Napf";
OnLoadIntro = "Welcome to Napf";
OnLoadIntroTime = False;
OnLoadMissionTime = False;
disabledAI = true;
disableChannels[]={0,2,6};
enableItemsDropping=0;
#include "custom\loot\CfgBuildingLoot.hpp" 
 
briefing = 0;
debriefing = 0;
 
onPauseScript = "";
loadScreen = "dayz epoch.jpg";
 
class Header
{
 gameType = COOP;            //DM, Team, Coop, ...
 minPlayers = 1;             //min # of players the mission supports
 maxPlayers = 100;            //Max # of players the mission supports
};
 
aiKills = 1;
diagRadio = 1;
diagHit = 1;
 
#include "addons\playerhud\commonhud.hpp"
#include "hw.hpp"
 
class RscText
{
type = 0;
idc = -1;
x = 0;
y = 0;
h = 0.037;
w = 0.3;
style = 0x100; 
font = Zeppelin32;
SizeEx = 0.03921;
colorText[] = {1,1,1,1};
colorBackground[] = {0, 0, 0, 0};
linespacing = 1;
};
class RscPicture
{
access=0;
type=0;
idc=-1;
style=48;
colorBackground[]={0,0,0,0};
colorText[]={1,1,1,1};
font="TahomaB";
sizeEx=0;
lineSpacing=0;
text="";
};
class RscLoadingText : RscText
{
style = 2;
x = 0.323532;
y = 0.666672;
w = 0.352944;
h = 0.039216;
sizeEx = 0.03921;
colorText[] = {0.543,0.5742,0.4102,1.0};
};
class RscProgress
{
x = 0.344;
y = 0.619;
w = 0.313726;
h = 0.0261438;
texture = "\ca\ui\data\loadscreen_progressbar_ca.paa";
colorFrame[] = {0,0,0,0};
colorBar[] = {1,1,1,1};
};
class RscProgressNotFreeze
{
idc = -1;
type = 45;
style = 0;
x = 0.022059;
y = 0.911772;
w = 0.029412;
h = 0.039216;
texture = "#(argb,8,8,3)color(0,0,0,0)";
};
//
// the loading screen itself
//
class DayZ_loadingScreen
idd = -1;
duration = 10e10;
fadein = 0;
fadeout = 0;
name = "loading screen";
class controlsBackground
{
class blackBG : RscText
{
x = safezoneX;
y = safezoneY;
w = safezoneW;
h = safezoneH;
text = "";
colorText[] = {0,0,0,0};
colorBackground[] = {0,0,0,1};
};
/*
class nicePic : RscPicture
{
style = 48 + 0x800; // ST_PICTURE + ST_KEEP_ASPECT_RATIO
x = safezoneX + safezoneW/2 - 0.25;
y = safezoneY + safezoneH/2 - 0.2;
w = 0.5;
h = 0.4;
text = "img\nicePic.paa";
};
*/
};
class controls
{
class Title1 : RscLoadingText
{
text = "$STR_LOADING"; // "Loading" text in the middle of the screen
};
class CA_Progress : RscProgress // progress bar, has to have idc 104
{
idc = 104;
type = 8; // CT_PROGRESS
style = 0; // ST_SINGLE
texture = "\ca\ui\data\loadscreen_progressbar_ca.paa";
};
class CA_Progress2 : RscProgressNotFreeze // progress bar that will go reverse
{
idc = 103;
};
class Name2: RscText // the text on the top-left
{
idc = 101;
x = 0.05;
y = 0.029412;
w = 0.9;
h = 0.04902;
text = "";
sizeEx = 0.05;
colorText[] = {0.543,0.5742,0.4102,1.0};
};
};
};
 
class RscTitles
{
#include "addons\playerhud\hud.hpp"
#include "RC\desc_inc.h"
};
 
#include "defines.hpp"
#include "gold\common.hpp"
#include "gold\bank_dialog.hpp"
#include "gold\give_player_dialog.hpp"
#include "custom\extra_rc.hpp"                      //Right Click Menu Actions
#include "custom\snap_pro\snappoints.hpp"
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Hi,

I've follow the guide 100% to install this onto my server; I can see the custom ui how ever i get 1000's for all values and the thirst/hunger is not updating properly. 

 

There should be something in the RPT log either server side or client side. Im sure you can find the problem there, 

Recheck your steps , make sure the logs are clean.

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my description.ext

#include "CfgServerTrader\cfgServerTrader.hpp"
 
respawn = "BASE";
respawndelay = 5;
onLoadMission="DayZ_Epoch Napf";
OnLoadIntro = "Welcome to Napf";
OnLoadIntroTime = False;
OnLoadMissionTime = False;
disabledAI = true;
disableChannels[]={0,2,6};
enableItemsDropping=0;
#include "custom\loot\CfgBuildingLoot.hpp" 
 
briefing = 0;
debriefing = 0;
 
onPauseScript = "";
loadScreen = "dayz epoch.jpg";
 
class Header
{
 gameType = COOP;            //DM, Team, Coop, ...
 minPlayers = 1;             //min # of players the mission supports
 maxPlayers = 100;            //Max # of players the mission supports
};
 
aiKills = 1;
diagRadio = 1;
diagHit = 1;
 
#include "addons\playerhud\commonhud.hpp"
#include "hw.hpp"
 
class RscText
{
type = 0;
idc = -1;
x = 0;
y = 0;
h = 0.037;
w = 0.3;
style = 0x100; 
font = Zeppelin32;
SizeEx = 0.03921;
colorText[] = {1,1,1,1};
colorBackground[] = {0, 0, 0, 0};
linespacing = 1;
};
class RscPicture
{
access=0;
type=0;
idc=-1;
style=48;
colorBackground[]={0,0,0,0};
colorText[]={1,1,1,1};
font="TahomaB";
sizeEx=0;
lineSpacing=0;
text="";
};
class RscLoadingText : RscText
{
style = 2;
x = 0.323532;
y = 0.666672;
w = 0.352944;
h = 0.039216;
sizeEx = 0.03921;
colorText[] = {0.543,0.5742,0.4102,1.0};
};
class RscProgress
{
x = 0.344;
y = 0.619;
w = 0.313726;
h = 0.0261438;
texture = "\ca\ui\data\loadscreen_progressbar_ca.paa";
colorFrame[] = {0,0,0,0};
colorBar[] = {1,1,1,1};
};
class RscProgressNotFreeze
{
idc = -1;
type = 45;
style = 0;
x = 0.022059;
y = 0.911772;
w = 0.029412;
h = 0.039216;
texture = "#(argb,8,8,3)color(0,0,0,0)";
};
//
// the loading screen itself
//
class DayZ_loadingScreen
idd = -1;
duration = 10e10;
fadein = 0;
fadeout = 0;
name = "loading screen";
class controlsBackground
{
class blackBG : RscText
{
x = safezoneX;
y = safezoneY;
w = safezoneW;
h = safezoneH;
text = "";
colorText[] = {0,0,0,0};
colorBackground[] = {0,0,0,1};
};
/*
class nicePic : RscPicture
{
style = 48 + 0x800; // ST_PICTURE + ST_KEEP_ASPECT_RATIO
x = safezoneX + safezoneW/2 - 0.25;
y = safezoneY + safezoneH/2 - 0.2;
w = 0.5;
h = 0.4;
text = "img\nicePic.paa";
};
*/
};
class controls
{
class Title1 : RscLoadingText
{
text = "$STR_LOADING"; // "Loading" text in the middle of the screen
};
class CA_Progress : RscProgress // progress bar, has to have idc 104
{
idc = 104;
type = 8; // CT_PROGRESS
style = 0; // ST_SINGLE
texture = "\ca\ui\data\loadscreen_progressbar_ca.paa";
};
class CA_Progress2 : RscProgressNotFreeze // progress bar that will go reverse
{
idc = 103;
};
class Name2: RscText // the text on the top-left
{
idc = 101;
x = 0.05;
y = 0.029412;
w = 0.9;
h = 0.04902;
text = "";
sizeEx = 0.05;
colorText[] = {0.543,0.5742,0.4102,1.0};
};
};
};
 
class RscTitles
{
#include "addons\playerhud\hud.hpp"
#include "RC\desc_inc.h"
};
 
#include "defines.hpp"
#include "gold\common.hpp"
#include "gold\bank_dialog.hpp"
#include "gold\give_player_dialog.hpp"
#include "custom\extra_rc.hpp"                      //Right Click Menu Actions
#include "custom\snap_pro\snappoints.hpp"

 

You would have to include the guidefines.hpp file right here.

 

class RscTitles
{
#include "addons\playerhud\hud.hpp"
#include "RC\desc_inc.h"
#include "custom\gui\guidefines.hpp" // path in mission folder to the guidefines.hpp file
};
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You would have to include the guidefines.hpp file right here.

 

class RscTitles
{
#include "addons\playerhud\hud.hpp"
#include "RC\desc_inc.h"
#include "custom\gui\guidefines.hpp" // path in mission folder to the guidefines.hpp file
};

 

The file ATD_Hud.h that you want to include for the bank?

 

class playerStatusGUI {
        idd = 6900;
        movingEnable = 0;
        duration = 100000;
        name = "statusBorder";
        onLoad = "uiNamespace setVariable ['DAYZ_GUI_display', _this select 0];";
        class ControlsBackground {
//FOOD BACKGROUND
            class RscPicture_1901: RscPictureGUI
            {
                idc = 1901;
                text = "\z\addons\dayz_code\gui\status\status_bg.paa";
                x = 0.905 * safezoneW + safezoneX;
                y = 0.93 * safezoneH + safezoneY;//2
                w = 0.075;
                h = 0.10;
            };
//FOOD BORDER
            class RscPicture_1201: RscPictureGUI
            {
                idc = 1201;
                text = "\z\addons\dayz_code\gui\status\status_food_border_ca.paa";
                x = 0.905 * safezoneW + safezoneX;
                y = 0.93 * safezoneH + safezoneY;//2
                w = 0.075;
                h = 0.10;
            };
//BLOOD BACKGROUND
            class RscPicture_1900: RscPictureGUI
            {
                idc = 1900;
                text = "\z\addons\dayz_code\gui\status\status_bg.paa";
                x = 0.875 * safezoneW + safezoneX;
                y = 0.93 * safezoneH + safezoneY; //3
                w = 0.075;
                h = 0.10;
            };
//BLOOD BORDER
            class RscPicture_1200: RscPictureGUI
            {
                idc = 1200;
                text = "\z\addons\dayz_code\gui\status\status_blood_border_ca.paa";
                x = 0.875 * safezoneW + safezoneX;
                y = 0.93* safezoneH + safezoneY; //3
                w = 0.075;
                h = 0.10;
            };
//THIRST BACKGROUND
            class RscPicture_1902: RscPictureGUI
            {
                idc = 1902;
                text = "\z\addons\dayz_code\gui\status\status_bg.paa";
                x = 0.935 * safezoneW + safezoneX;
                y = 0.93 * safezoneH + safezoneY; //1
                w = 0.075;
                h = 0.10;
            };
//THIRST BORDER
            class RscPicture_1202: RscPictureGUI
            {
                idc = 1202;
                text = "\z\addons\dayz_code\gui\status\status_thirst_border_ca.paa";
                x = 0.935 * safezoneW + safezoneX;
                y = 0.93 * safezoneH + safezoneY; //1
                w = 0.075;
                h = 0.10;
            };
//TEMP BACKGROUND
            class RscPicture_1908: RscPictureGUI
            {
                idc = 1908;
                text = "\z\addons\dayz_code\gui\status\status_bg.paa";
                x = 0.845 * safezoneW + safezoneX;
                y = 0.93 * safezoneH + safezoneY; //3
                w = 0.075;
                h = 0.10;
            };
//TEMP BORDER
            class RscPicture_1208: RscPictureGUI
            {
                idc = 1208;
                text = "\z\addons\dayz_code\gui\status\status_temp_outside_ca.paa";
                x = 0.845 * safezoneW + safezoneX;
                y = 0.93 * safezoneH + safezoneY; //3
                w = 0.075;
                h = 0.10;
            };
//BROKEN LEG
            class RscPicture_1203: RscPictureGUI
            {
                idc = 1203;
                text = "\z\addons\dayz_code\gui\status\status_effect_brokenleg.paa";
                x = 0.810 * safezoneW + safezoneX;
                y = 0.93 * safezoneH + safezoneY;
                w = 0.075;
                h = 0.10;
                colorText[] = {1,1,1,1};
            };
//NOISE BACKGROUND
            class RscPicture_1205: RscPictureGUI
            {
                idc = 1205;
                text = "\z\addons\dayz_code\gui\status\status_bg.paa";
                x = 0.960 * safezoneW + safezoneX;
                y = 0.825 * safezoneH + safezoneY;
                w = 0.075;
                h = 0.10;
            };
//VISIBLE BACKGROUND
            class RscPicture_1206: RscPictureGUI
            {
                idc = 1206;
                text = "\z\addons\dayz_code\gui\status\status_bg.paa";
                x = 0.960 * safezoneW + safezoneX;
                y = 0.875 * safezoneH + safezoneY;
                w = 0.075;
                h = 0.10;
            };
            /*--------------------------------------------*/
            //SURVIVOR ICON
class RscPicture_1307: RscPictureGUI
            {
                idc = 1307;
                text = "dayz_code\gui\status\st_humanity_survivor.paa";
                x = 0.670 * safezoneW + safezoneX;
                y = 0.933 * safezoneH + safezoneY;
                w = 0.027 * safezoneW;
                h = 0.037 * safezoneH;
                colorText[] = {1,1,1,1};
            };
//BANDIT ICON
            class RscPicture_1309: RscPictureGUI
            {
                idc = 1309;
                text = "dayz_code\gui\status\st_humanity_bandit.paa";
                x = 0.713 * safezoneW + safezoneX;
                y = 0.933 * safezoneH + safezoneY;
                w = 0.027 * safezoneW;
                h = 0.037 * safezoneH;
                colorText[] = {1,1,1,1};
            };
//ZOMBIE ICON
            class RscPicture_1310: RscPictureGUI
            {
                idc = 1310;
                text = "dayz_code\gui\status\zombie.paa";
                x = 0.756 * safezoneW + safezoneX;
                y = 0.933 * safezoneH + safezoneY;
                w = 0.027 * safezoneW;
                h = 0.037 * safezoneH;
                colorText[] = {1,1,1,1};
            };
        };
        class Controls {
//FOOD ICON
            class RscPicture_1301: RscPictureGUI
            {
                idc = 1301;
                //text = "\z\addons\dayz_code\gui\status\status_food_inside_ca.paa";
                x = 0.905 * safezoneW + safezoneX;
                y = 0.93 * safezoneH + safezoneY;
                w = 0.075;
                h = 0.10;
            };
//BLOOD ICON
            class RscPicture_1300: RscPictureGUI
            {
                idc = 1300;
                //text = "\z\addons\dayz_code\gui\status\status_blood_inside_ca.paa";
                x = 0.875 * safezoneW + safezoneX;
                y = 0.93 * safezoneH + safezoneY;
                w = 0.075;
                h = 0.10;
            };
//THIRST ICON
            class RscPicture_1302: RscPictureGUI
            {
                idc = 1302;
                //text = "\z\addons\dayz_code\gui\status\status_thirst_inside_ca.paa";
                x = 0.935 * safezoneW + safezoneX;
                y = 0.93 * safezoneH + safezoneY;
                w = 0.075;
                h = 0.10;
            };
//TEMP ICON
            class RscPicture_1306: RscPictureGUI
            {
                idc = 1306;
                //text = "\z\addons\dayz_code\gui\status\status_temp_ca.paa";
                x = 0.845 * safezoneW + safezoneX;
                y = 0.93 * safezoneH + safezoneY;
                w = 0.075;
                h = 0.10;
            };
//BLOOD ICON - BLEEDING
            class RscPicture_1303: RscPictureGUI
            {
                idc = 1303;
                text = "\z\addons\dayz_code\gui\status\status_bleeding_ca.paa";
                x = 0.875 * safezoneW + safezoneX;
                y = 0.93 * safezoneH + safezoneY;
                w = 0.075;
                h = 0.10;
                colorText[] = {1,1,1,0.5};
            };
//NOISE ICON
            class RscPicture_1304: RscPictureGUI
            {
                idc = 1304;
                text = "\z\addons\dayz_code\gui\status\status_noise.paa";
                x = 0.960 * safezoneW + safezoneX;
                y = 0.825 * safezoneH + safezoneY;
                w = 0.075;
                h = 0.10;
            };
//VISIBLE ICON
            class RscPicture_1305: RscPictureGUI
            {
                idc = 1305;
                text = "\z\addons\dayz_code\gui\status\status_visible.paa";
                x = 0.960 * safezoneW + safezoneX;
                y = 0.875 * safezoneH + safezoneY;
                w = 0.075;
                h = 0.10;
            };
//FPS
            class RscText_1321: RscTextGUIK
            {
                idc = 1321;
                text = "fps";
                x = 0.960 * safezoneW + safezoneX;
                y = 0.93 * safezoneH + safezoneY;
                w = 0.037 * safezoneW;
                h = 0.047 * safezoneH;
                size = 0.065;
                sizeEx = 0.065;
                colorText[] = {1,1,1,0.0};
            };
//FPS BACKGROUND
            class RscText_1322: RscPictureGUI
            {
                idc = 1322;
                //text = "\z\addons\dayz_code\gui\status\status_bg.paa";
                x = 0.960 * safezoneW + safezoneX;
                y = 0.93 * safezoneH + safezoneY;
                w = 0.037 * safezoneW;
                h = 0.047 * safezoneH;
                colorText[] = {1,1,1,0.0};
            };
            /*-----------------------------------------------*/
            //SURVIVOR KILLS
class RscText_1400: RscTextGUIK
            {
                idc = 1400;
                text = "1000";
                x = 0.683 * safezoneW + safezoneX;
                y = 0.931 * safezoneH + safezoneY;
                w = 0.037 * safezoneW;
                h = 0.047 * safezoneH;
                colorText[] = {1,1,1,1.0};
                size = 0.03;
                sizeEx = 0.03;
            };
//BANDIT KILLS
            class RscText_1402: RscTextGUIK
            {
                idc = 1402;
                text = "1000";
                x = 0.726 * safezoneW + safezoneX;
                y = 0.931 * safezoneH + safezoneY;
                w = 0.037 * safezoneW;
                h = 0.047 * safezoneH;
                colorText[] = {1,1,1,1.0};
                size = 0.03;
                sizeEx = 0.03;
            };
//ZOMBIE KILLS
            class RscText_1403: RscTextGUIK
            {
                idc = 1403;
                text = "1000";
                x = 0.769 * safezoneW + safezoneX;
                y = 0.931 * safezoneH + safezoneY;
                w = 0.037 * safezoneW;
                h = 0.047 * safezoneH;
                colorText[] = {1,1,1,1.0};
                size = 0.03;
                sizeEx = 0.03;
            };
//BLOOD AMOUNT
class RscText_1420: RscTextGUIK
            {
                idc = 1420;
                text = "1000";
                x = 0.915 * safezoneW + safezoneX;
                y = 0.842 * safezoneH + safezoneY;
                w = 0.040 * safezoneW;
                h = 0.047 * safezoneH;
                colorText[] = {0.8,0.07,0.06,1.0};
                size = 0.03;
                sizeEx = 0.03;
            };
//HUMANITY AMOUNT
class RscText_1421: RscTextGUIK
            {
                idc = 1421;
                text = "1000";
                x = 0.915 * safezoneW + safezoneX;
                y = 0.862 * safezoneH + safezoneY;
                w = 0.040 * safezoneW;
                h = 0.047 * safezoneH;
                colorText[] = {1,1,1,1.0};
                size = 0.03;
                sizeEx = 0.03;
            };
//SERVER RESTART AMOUNT
class RscText_1422: RscTextGUIK
            {
                idc = 1422;
                text = "1000";
                x = 0.915 * safezoneW + safezoneX;
                y = 0.882 * safezoneH + safezoneY;
                w = 0.040 * safezoneW;
                h = 0.047 * safezoneH;
                colorText[] = {1,0.8,0,1.0};
                size = 0.03;
                sizeEx = 0.03;
            };
//BLOOD LABEL
class RscText_1423: RscTextGUIK
            {
                idc = 1423;
                text = "Кровь:";
                x = 0.845 * safezoneW + safezoneX;
                y = 0.842 * safezoneH + safezoneY;
                w = 0.08 * safezoneW;
                h = 0.047 * safezoneH;
                colorText[] = {1,1,1,1.0};
                size = 0.03;
                sizeEx = 0.03;
            };
//HUMANITY LABEL
class RscText_1424: RscTextGUIK
            {
                idc = 1424;
                text = "Хума:";
                x = 0.845 * safezoneW + safezoneX;
                y = 0.862 * safezoneH + safezoneY;
                w = 0.08 * safezoneW;
                h = 0.047 * safezoneH;
                colorText[] = {1,1,1,1.0};
                size = 0.03;
                sizeEx = 0.03;
            };
//RESTART LABEL
class RscText_1425: RscTextGUIK
            {
                idc = 1425;
                text = "Рестарт:";
                x = 0.845 * safezoneW + safezoneX;
                y = 0.882 * safezoneH + safezoneY;
                w = 0.08 * safezoneW;
                h = 0.047 * safezoneH;
                colorText[] = {1,1,1,1.0};
                size = 0.03;
                sizeEx = 0.03;
            };
//Players Online Label
class RscText_1426: RscTextGUIK
            {
                idc = 1426;
                text = "Игроки:";
                x = 0.845 * safezoneW + safezoneX;
                y = 0.822 * safezoneH + safezoneY;
                w = 0.08 * safezoneW;
                h = 0.047 * safezoneH;
                colorText[] = {1,1,1,1.0};
                size = 0.03;
                sizeEx = 0.03;
            };
//Players Online Amount
class RscText_1427: RscTextGUIK
{
                idc = 1427;
                text = "1000";
                x = 0.915 * safezoneW + safezoneX;
                y = 0.822 * safezoneH + safezoneY;
                w = 0.040 * safezoneW;
                h = 0.047 * safezoneH;
                colorText[] = {1,0.8,0,1.0};
                size = 0.03;
                sizeEx = 0.03;
            };
/*
//Players Cash Label
class RscText_1428: RscPictureGUI
            {
                idc = 1428;
                text = "custom\gui\status\dollars.paa";
                x = 0.845 * safezoneW + safezoneX;
                y = 0.802 * safezoneH + safezoneY;
                w = 0.02 * safezoneW;
                h = 0.02 * safezoneH;
align = "right";
            };
//Players Cash Amount
class RscText_1429: RscTextGUIK
{
                idc = 1429;
                text = "1000";
                x = 0.915 * safezoneW + safezoneX;
                y = 0.802 * safezoneH + safezoneY;
                w = 0.040 * safezoneW;
                h = 0.047 * safezoneH;
                colorText[] = {1,0.8,0,1.0};
                size = 0.03;
                sizeEx = 0.03;
            };
//Players Bank Balance Label
class RscText_1430: RscPictureGUI
            {
                idc = 1430;
                text = "custom\gui\status\Bank.paa";
                x = 0.845 * safezoneW + safezoneX;
                y = 0.782 * safezoneH + safezoneY;
                w = 0.02 * safezoneW;
                h = 0.02 * safezoneH;
align = "right";
            };
//Players Bank Balance 
class RscText_1431: RscTextGUIK
{
                idc = 1431;
                text = "1000";
                x = 0.915 * safezoneW + safezoneX;
                y = 0.782 * safezoneH + safezoneY;
                w = 0.040 * safezoneW;
                h = 0.047 * safezoneH;
                colorText[] = {1,0.8,0,1.0};
                size = 0.03;
                sizeEx = 0.03;
            };
*/
class RscText_1431:Hw_RscText
{
idc = 1431;
type = CT_STRUCTURED_TEXT;
size = 0.040;
x = 0.885 * safezoneW + safezoneX;
            y = 0.782 * safezoneH + safezoneY;
w = 0.2; h = 0.087;
colorText[] = {1,1,1,1};
lineSpacing = 2;
colorBackground[] = {0,0,0,0};
text = "";
shadow = 2;
class Attributes {
align = "right";
};
};
 
    };
};
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getting this in rpt, server won't load. still trying to plug at it.

 

18:09:20 Error context ��class playerStatusGUI {


ErrorMessage: File mpmissions\dayz_epoch_13.Tavi\Scripts\Player_Hud\ATD_Hud.h, line 0: '/RscTitles.': '�' encountered instead of '='

 

FIXED. Somehow, a hidden period got put behind the first class define. no clue how that happened....lol

Edited by RRP47
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Firstly , bigggg thanks to Author and spreader ( sounds like a muck farmer ...lol) everything works sweet..................excepppppt

you knew there was a but coming didn't you ? I have changed the clock restart to 180 mins to represent our 3hr restart policy, but when I log back in to bask in the superb gui it seems to restart every time I go in at 175 minutes and counting? Could someone point a fossil to the obvious and easy answer that eludes him ?

So that time left to retsrat shows correctly

cheers

best regards to all involved

Steve

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  • 2 weeks later...

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