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Found 9 results

  1. Edit: Should be also working for 1062, as ive seen some servers running this Hello guys i've decided to release my "Debug Monitor". It's not much like a monitor but its looking quiet nice. This was originally for my Napf and Chernarus server and i thought why not share it, since the players seemed to like it. So how does it look like? Download Link: https://mega.nz/#F!OBYz2QSI!PlskDOd_JQ-Y1s_SKdMSaA how to initialize? simply put an you want to use your own path? You want to change the color of the font? you want to change the restart timer? @juandayz's edit: this is how it looks: update.sqf: and also comment out in hud.hpp: Hope you like it.
  2. Hey guys, so I saw that there are lot of people asking how to get an GUI looking like this: This is not my work, I'm only posting a tutorial on how to do it. This is from user Cen who was so nice to share it with us. All credits go to: Cen Tutorial: 1.) First download these files and extract them in the root of your mission folder or mission.pbo. Download Link or Attached files. 2.) Add this to the bottom of description.ext class RscPictureGUI { access = 0; type = 0; idc = -1; colorBackground[] = {0,0,0,0}; colorText[] = {0.38,0.63,0.26,0.75}; font = "TahomaB"; sizeEx = 0; lineSpacing = 0; text = ""; style = "0x30 + 0x100"; x = 0; y = 0; w = 0.2; h = 0.15; }; class RscTextGUIK { type = 0; idc = -1; style = 0x02; colorBackground[] = {0,0,0,0}; colorText[] = {1, 1, 1, 0.5}; //color[] = {1, 1, 1, 0.5}; font = "TahomaB"; size = 0.03; sizeEx = 0.03; x = 0; y = 0; w = 0.1; h = 0.2; }; #include "dayz_code\gui\ATD_Hud.h" 3.) Add this line to a custom compiles.sqf or overwrite the path in the existing compiles.sqf (depends how you call yours). I will not do a tutorial on how to add custom compiles as there are plenty of them already out here on this forum. player_updateGui = compile preprocessFileLineNumbers "dayz_code\compile\player_updateGui.sqf"; 4.) Edit ATD_Hud.h to your liking. And that should be it! If you have any questions or problems with it, please post down below and I'll try to get back to you as soon as possible or send me a PM. Let me know how I did for my first tutorial and thanks again to Cen for the HUD and letting me post a tutorial on this. ATD-HUD-FILES.zip
  3. ZHB - Zupa's Hud & Builder. V1.2 Hotfix This is a selfbooting addon inside your mission pbo with easy installation. It will add a hud and hud builder on your server. Default pressing 8 for hud builder and 9 to toggle on and of. Future plans Opacity on images. More options. Saving to redis. Config to allow hud builder or to disable it Define your own keybinds. Changelog V1.2 Fixed a wrongly named variable Infistar should work now correctly. Commits https://github.com/DevZupa/ZHB-A3/commit/070b15162a10c475d2872c564fb73a22a8e377d8 https://github.com/DevZupa/ZHB-A3/commit/abb6e4da1d32d953528fd27f5302fa83388dae16 https://github.com/DevZupa/ZHB-A3/commit/afc50e71910c4ab684b41aea444cff6c981055d6 V1.1 KeyUp Handlers. Download https://github.com/DevZupa/ZHB-A3 Feel free to push fixes/addition to the git. Installation Battleye Filters in Scripts.txt Edit the following exceptions to the 7 xxx , only copy the part that starts with ! Search for the tag word and place the rest behind it. 7 displayAddEventHandler !"ZupaKeyUpWorking = (findDisplay 46) displayAddEventHandler ['KeyUp', '_this call ZHB_fnc_handleKey'];" 7 displayRemoveEventHandler !"(findDisplay 46) displayRemoveEventHandler ['KeyUp',ZupaKeyUpWorking];" 7 createDialog !="createDialog \"Z_HUD_Builder\";" 7 playableUnits !",count playableUnits ,_align,_valign" Edit your filters as stated above. Place the ZHB folder in your mission pbo. Place the folowing on the bottom of your description.ext If you already have a RscTiles or CfgFunctions, place the includes in there ofcourse. #include "ZHB\ZHudBuilder.hpp" class RscTitles { #include "ZHB\ZHud.hpp" }; class CfgFunctions { #include "ZHB\ZHB_Functions.hpp" }; 4. Add the following in your antihack as exception. Z_HUD_Builder 5001, -3 5. DONE - Change the fn_initVariables to your likings. You can edit the default hud in the initVariables.sqf // Starting positions Z_HUD_pos = [ 0,0,0,0,0,0,0,0, // Bottom SIde -> left to right 0,0,3,4,5,6,0,0, // Right Side -> bottom to top 0,0,0,0,0,0,0,0, // Top side -> right to left 0,0,0,0,0,0,0,0 // Left side -> top to bottom ]; Numbers are as following: // 0 = Nothing/ Blank // 1 fps // 2 players // 3 damage // 4 crypto // 5 hunger // 6 thirst // 7 grid // 8 fatique // 9 Restart // 10 Toxicity // 11 Stamina // 12 Energy Extra Restart timer is default disabled to be picked ( change in initVariables.sqf) icons are 6 kb paa's, CAN U BELIEVE IT? SO SMALL Screenshot
  4. Hello! i want to share my Gui icons. (at the end you can do your owns) 1-First Download the folder whit the .paa graphics. DOWNLOAD HERE: http://www.mediafire.com/download/gq1t1cwme5zf5b3/gui.rar 2-Paste in "yourserverroot"\MPMissions\DayZ_Epoch_11.Chernarus\ (if u change the path here, u will to change the paths in the Steap 4 of the guide) 3-find your "player_updateGui.sqf" and open whit Note++ ------------------------------------------------------------------------------------------------------------------------------------ ***If u dont have "playerupdateGui.sqf" do this, if u have go to step 4. *First you'll need player_updateGui.sqf which you can get from here: @DayZ_Epoch\addons\dayz_code\compile\player_updateGui.sqf Copy&Paste it into your MPMissions/DayZ_Epoch_11.Chernarus\custom\ --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- ***IF U HAVE CUSTOM compiles.sqf: Go into your compiles.sqf and add this line under the default one and comment the original out like soo: // player_updateGui = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_updateGui.sqf"; player_updateGui = compile preprocessFileLineNumbers "custom\player_updateGui.sqf"; ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- IF U DONT HAVE CUSTOM compiles.sqf : Go into your @DayZ_Epoch\addons\dayz_code\init\compiles.sqf Copy&Paste it into your MPMissions/DayZ_Epoch_11.Chernarus\custom\ Open up init.sqf and add this: call compile preprocessFileLineNumbers "custom\compiles.sqf"; Right under this: call compile preprocessFileLineNumbers "server_traders.sqf"; ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- 4- In "player_updateGui.sqf" : A-(new blood) Find This line: if (_bloodLvl <= 0) then { _blood = "\z\addons\dayz_code\gui\status_blood_inside_1_ca.paa"; } else { _blood = "\z\addons\dayz_code\gui\status_blood_inside_" + str(_bloodLvl) + "_ca.paa"; }; Replace whit that: if (_bloodLvl <= 0) then { _blood = "gui\Bloodgui\status_blood_inside_1_ca.paa"; } else { _blood = "gui\Bloodgui\status_blood_inside_" + str(_bloodLvl) + "_ca.paa"; }; B-(new drink and food) Find: if (_thirstLvl < 0) then { _thirstLvl = 0 }; _thirst = "\z\addons\dayz_code\gui\status_thirst_inside_" + str(_thirstLvl) + "_ca.paa"; if (_foodLvl < 0) then { _foodLvl = 0 }; _food = "\z\addons\dayz_code\gui\status_food_inside_" + str(_foodLvl) + "_ca.paa"; Change: if (_thirstLvl < 0) then { _thirstLvl = 0 }; _thirst = "gui\bebida\status_thirst_inside_" + str(_thirstLvl) + "_ca.paa"; if (_foodLvl < 0) then { _foodLvl = 0 }; _food = "gui\comida\status_food_inside_" + str(_foodLvl) + "_ca.paa"; C-(new temp)Find: _temp = "\z\addons\dayz_code\gui\status_temp_" + str(_tempImg) + "_ca.paa"; Change: _temp = "gui\temp\status_temp_" + str(_tempImg) + "_ca.paa"; And its done!. *Note: u can do your own icons, just edit whit photoshop and TextView2 and change the .paa files whit your own. measures are 64x64 for all .paa files
  5. ########################################################################### If you can use my script to make new script. RELEASE it to all know ###########################################################################
  6. Hi, im running a modified version of this hud here: and I am having trouble finding a way to use my coin Icon to add the the side of the screen so people know how much money they have, and help would be appreciated
  7. nefzz

    Freezing HUD icons

    After installing some mods my hud icons freeze in the last state. For example: When i shoot (or lose blood) my combat icon is red and not blinking, my blood icon not changing when i losing blood, bleeding is not showing, same situtation with noise/visibility icon. - RPT logs are quite clear and no errors about update gui file, rsc titles.
  8. Hey guys As the name states i am using the btc mod and upon load in i get "Resource title BTC_Hud not found" This is driving me crazy, i have searched high and low to find a fix to no avail. i even removed the calls for the BTC Hud but it still pops up. Any help would be amazing :) Cheers
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