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[release] 1.0.6 - Deploy Anything 2.8.2 - Now with Epoch building! | Customizable: DB saving | Plot | Vehicles/Buildings | Packing

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1 hour ago, Charlie4life said:

anyone know why you cant repair spawned vehicles, you can click repair or salvage but nothing shows up to fix. thanks

A vehicle's damage hitpoints are stored to the database via hive publishing. Since spawned vehicles are not published to the database, there are no damage points to retrieve. You just pack it up and redeploy it.

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On 8/30/2018 at 12:50 PM, monkeybrain said:

Anyone know how to make a vehicle deploy from a button on a menu rather than deploy from a item?

I have the button ready, just need to link it to the deploy script some how!

Thanks!

it would take the button code

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2 hours ago, Smashox said:

Hi, the script works brilliant. 

I only got a question.. 

Is it possible to deploy the bike or whateever in 1 step, not even in 3? 

 

Thanks

explain a little more your request, thx

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1 hour ago, Mig said:

explain a little more your request, thx

If i or another player deloy a bike it tells.. 

... step 1 of 3...

... step 2 of 3 ... 

... Bike deployed.. 

 

I want just one step (faster deploy) 

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17 minutes ago, nova said:

I think he specifically means the steps for a bike but i think it has to be for all items

yes , this variable affects all the construction, if you want to affect only the deployment you must replace the variable in the script.

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kinda i can't find it so im just gonna ask... :) is there a way just to remove the build animation and just click and build ?

And yes i have the 1 step build but even that takes for me to long.... (right click Build And deploy - <-- no animation)

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try my

Spoiler
/*  ALLOWED Actions "_dayzActions" are only used if you have "_CSA =  true;"  */
_dayzActions =
[
	"ActionMenu","batteryLevelCheckRavenAct","batteryRechargeRavenAct","bis_fnc_halo_action","BTC_liftActionId","BTC_liftHudId","BTC_SganciaActionId",
	"churchie_check","churchie_defuse","churchie_rig_veh","dayz_myCursorTarget","dayz_myLiftVehicle","degreeActions","disassembleRavenAct","DonorSkins",
	"DoorManagement","Entercode","horror_traders","launchRavenAct","manatee_craft_menu","manatee_craft_menu_ind","manatee_craft_menu_sur",
	"manatee_craft_menu_wea","mavBaseStationActionName_00","mavBaseStationActionName_001","mavBaseStationActionName_01","mavBaseStationActionName_02",
	"mavBaseStationActionName_03","mavBaseStationActionName_04","menu_CIV_EuroMan01_EP1","menu_CIV_EuroMan02_EP1","menu_Doctor","menu_Dr_Hladik_EP1",
	"menu_Pilot_EP1","menu_Profiteer4","menu_Rita_Ensler_EP1","menu_Rocker4","menu_RU_Citizen1","menu_RU_Citizen3","menu_RU_Citizen4",
	"menu_RU_Functionary1","menu_RU_Villager3","menu_RU_WorkWoman1","menu_RU_WorkWoman5","menu_TK_CIV_Takistani04_EP1","menu_Woodlander1",
	"menu_Woodlander3","menu_Worker2","menu_Worker3","neutral","NORRN_dropAction","nul","null","player_Cannibalism","r_player_actions",
	"r_player_actions2","s_bank_dialog","s_bank_dialog2","s_build_Hedgehog_DZ","s_build_Sandbag1_DZ","s_build_Wire_cat1","s_building_snapping",
	"s_clothes","s_givemoney_dialog","s_halo_action","s_player_1bupd","s_player_attach_bomb","s_player_attack","s_player_barkdog","s_player_boil",
	"s_player_breakinhouse","s_player_BuildLock","s_player_BuildUnLock","s_player_butcher","s_player_butcher_human","s_player_calldog",
	"s_player_callzombies","s_player_checkGear","s_player_clearEvacChopper","s_player_CloseGate","s_player_clothes","s_player_cnbb",
	"s_player_codeObject","s_player_codeRemove","s_player_codeRemoveNet","s_player_combi","s_player_cook","s_player_craftZombieBait",
	"s_player_craftZombieBaitBomb","s_player_dance","s_player_debug","s_player_debugCheck","s_player_deleteBuild","s_player_deleteCamoNet",
	"s_player_deploybike","s_player_deploybike2","s_player_deploygyro","s_player_deployjetski","s_player_deploymoped","s_player_deploymoped2",
	"s_player_deploymozzie","s_player_deploymozzie2","s_player_destorytent","s_player_disarmBomb","s_player_downgrade_build","s_player_dragbody",
	"s_player_Drinkfromhands","s_player_dropflare","s_player_enterCode","s_player_equip_carry","s_player_evacCall","s_player_feeddog",
	"s_player_fillfuel","s_player_fillfuel20","s_player_fillfuel210","s_player_fillfuel5","s_player_fillgen","s_player_fillwater",
	"s_player_fillwater2","s_player_fire","s_player_fireout","s_player_fishing","s_player_fishing_veh","s_player_flipveh","s_player_flipvehicleheavy",
	"s_player_flipvehiclelight","s_player_followdog","s_player_forceSave","s_player_fuelauto","s_player_fuelauto2","s_player_gather",
	"s_player_grabflare","s_player_heli_detach","s_player_heli_lift","s_player_holderPickup","s_player_igniteTent","s_player_information",
	"s_player_isCruse","s_player_knockout","s_player_lastTarget","s_player_load_help","s_player_lockhouse","s_player_lockunlock",
	"s_player_lockUnlock_crtl","s_player_lockUnlockInside_ctrl","s_player_lockvault","s_player_maint_build","s_player_maintain_area",
	"s_player_maintain_area_preview","s_player_maintain_area_previewd","s_player_maintain_aread","s_player_makeBomb","s_player_makeEvacChopper",
	"s_player_makePLBomb","s_player_manageDoor","s_player_menu","s_player_movedog","s_player_netCodeObject","s_player_newbie_kit",
	"s_player_openGate","s_player_otkdv","s_player_packbike","s_player_packFdp","s_player_packjetski","s_player_packMozzie","s_player_packtent",
	"s_player_packtentinfected","s_player_packvault","s_player_painkiller","s_player_paint","s_player_parts","s_player_parts_crtl",
	"s_player_plot_boundary_off","s_player_plot_boundary_on","s_player_plot_take_ownership","s_player_plotManagement","s_player_pzombiesattack",
	"s_player_pzombiesfeed","s_player_pzombiesvision","s_player_rearm_action","s_player_recipeMenu","s_player_refuel_action","s_player_removeActions",
	"s_player_removeflare","s_player_repair_action","s_player_repair_crtl","s_player_repairActions","s_player_rest","s_player_scrollBandage",
	"s_player_selfBloodbag","s_player_setCode","s_player_setVectors1","s_player_setVectors45","s_player_setVectors5","s_player_setVectors90",
	"s_player_setVectorsBack","s_player_setVectorsForward","s_player_setVectorsLeft","s_player_setVectorsReset","s_player_setVectorsRight",
	"s_player_showname","s_player_showname1","s_player_siphonfuel","s_player_sleep","s_player_smelt_engineparts","s_player_smelt_fueltank",
	"s_player_smelt_jerrycan","s_player_smelt_mainrotoraryparts","s_player_smelt_scrapmetal","s_player_smelt_wheel","s_player_smelt_windscreenglass",
	"s_player_smeltItems","s_player_smeltRecipes","s_player_speeddog","s_player_stats","s_player_staydog","s_player_studybody","s_player_suicide",
	"s_player_SurrenderedGear","s_player_takeOwnership","s_player_tamedog","s_player_toggleDegree","s_player_toggleDegrees","s_player_toggleSnap",
	"s_player_toggleSnapSelect","s_player_toggleSnapSelectPoint","s_player_toggleVector","s_player_toggleVectors","s_player_towing","s_player_trackdog",
	"s_player_unlockhouse","s_player_unlockvault","s_player_upgrade_build","s_player_upgradebike","s_player_upgradegyro","s_player_upgrademoto",
	"s_player_upgradestorage","s_player_upgradestroage","s_player_warndog","s_player_waterdog","s_player_zombieShield","s_player_4_copyToKey","s_player3560_copyToKey","s_player_copyToKey","s_player_claimVehicle",
	"s_siphon","s_vehicle_lockunlock","s_vehicle_lockUnlock_crtl","silver_myCursorTarget","snapActions","SP_rearm_actions","SP_refuel_action",
	"SP_repair_action","stow_vehicle","STR_R3F_ARTY_action_ouvrir_dlg_SM","STR_R3F_LOG_action_charger_deplace","STR_R3F_LOG_action_charger_selection",
	"STR_R3F_LOG_action_contenu_vehicule","STR_R3F_LOG_action_deplacer_objet","STR_R3F_LOG_action_detacher","STR_R3F_LOG_action_heliport_larguer",
	"STR_R3F_LOG_action_heliporter","STR_R3F_LOG_action_relacher_objet","STR_R3F_LOG_action_remorquer_deplace","STR_R3F_LOG_action_remorquer_selection",
	"STR_R3F_LOG_action_selectionner_objet_charge","STR_R3F_LOG_action_selectionner_objet_remorque","strobeRavenResetAct","strobeRavenTestAct",
	"Tow_settings_action_charger_deplace","Tow_settings_action_charger_selection","Tow_settings_action_contenu_vehicule",
	"Tow_settings_action_deplacer_objet","Tow_settings_action_detacher","Tow_settings_action_heliport_larguer","Tow_settings_action_heliporter",
	"Tow_settings_action_relacher_objet","Tow_settings_action_remorquer_deplace","Tow_settings_action_remorquer_selection",
	"Tow_settings_action_selectionner_objet_charge","Tow_settings_action_selectionner_objet_remorque","Tow_settings_dlg_CV_btn_decharger",
	"Tow_settings_dlg_CV_btn_fermer","Tow_settings_dlg_CV_titre","unpackRavenAct","vectorActions","wardrobe","s_garage_dialog"
];

 

 

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I have the same problem:

I have the same problem
  On 1/8/2018 at 9:39 PM, WLF said:

Hi all !

When I deploy a HeliPad (for salival's VirtualGarage script) I see a message "This vehicle is permanent and will persist through server restarts!".

But after restart a helipad disappears. I using this line in config:

["ItemToolbox",[0,9,2],5,0.9,false,true,false,true,true,false,true,["HeliHCivil"],[],[],"true"]

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On 8/10/2019 at 2:31 PM, GodZilla said:
I have the same problem:

I have the same problem
  On 1/8/2018 at 9:39 PM, WLF said:

Hi all !

When I deploy a HeliPad (for salival's VirtualGarage script) I see a message "This vehicle is permanent and will persist through server restarts!".

But after restart a helipad disappears. I using this line in config:

["ItemToolbox",[0,9,2],5,0.9,false,true,false,true,true,false,true,["HeliHCivil"],[],[],"true"]

Hi, can anyone help me?

I have the same Problem :-(

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