Jump to content
mudzereli

[release] 1.0.6 - Deploy Anything 2.8.2 - Now with Epoch building! | Customizable: DB saving | Plot | Vehicles/Buildings | Packing

Recommended Posts

1 hour ago, Charlie4life said:

anyone know why you cant repair spawned vehicles, you can click repair or salvage but nothing shows up to fix. thanks

A vehicle's damage hitpoints are stored to the database via hive publishing. Since spawned vehicles are not published to the database, there are no damage points to retrieve. You just pack it up and redeploy it.

Share this post


Link to post
Share on other sites
On 8/30/2018 at 12:50 PM, monkeybrain said:

Anyone know how to make a vehicle deploy from a button on a menu rather than deploy from a item?

I have the button ready, just need to link it to the deploy script some how!

Thanks!

it would take the button code

Share this post


Link to post
Share on other sites
2 hours ago, Smashox said:

Hi, the script works brilliant. 

I only got a question.. 

Is it possible to deploy the bike or whateever in 1 step, not even in 3? 

 

Thanks

explain a little more your request, thx

Share this post


Link to post
Share on other sites
1 hour ago, Mig said:

explain a little more your request, thx

If i or another player deloy a bike it tells.. 

... step 1 of 3...

... step 2 of 3 ... 

... Bike deployed.. 

 

I want just one step (faster deploy) 

Share this post


Link to post
Share on other sites
17 minutes ago, nova said:

I think he specifically means the steps for a bike but i think it has to be for all items

yes , this variable affects all the construction, if you want to affect only the deployment you must replace the variable in the script.

Share this post


Link to post
Share on other sites

kinda i can't find it so im just gonna ask... :) is there a way just to remove the build animation and just click and build ?

And yes i have the 1 step build but even that takes for me to long.... (right click Build And deploy - <-- no animation)

Share this post


Link to post
Share on other sites

try my

Spoiler
/*  ALLOWED Actions "_dayzActions" are only used if you have "_CSA =  true;"  */
_dayzActions =
[
	"ActionMenu","batteryLevelCheckRavenAct","batteryRechargeRavenAct","bis_fnc_halo_action","BTC_liftActionId","BTC_liftHudId","BTC_SganciaActionId",
	"churchie_check","churchie_defuse","churchie_rig_veh","dayz_myCursorTarget","dayz_myLiftVehicle","degreeActions","disassembleRavenAct","DonorSkins",
	"DoorManagement","Entercode","horror_traders","launchRavenAct","manatee_craft_menu","manatee_craft_menu_ind","manatee_craft_menu_sur",
	"manatee_craft_menu_wea","mavBaseStationActionName_00","mavBaseStationActionName_001","mavBaseStationActionName_01","mavBaseStationActionName_02",
	"mavBaseStationActionName_03","mavBaseStationActionName_04","menu_CIV_EuroMan01_EP1","menu_CIV_EuroMan02_EP1","menu_Doctor","menu_Dr_Hladik_EP1",
	"menu_Pilot_EP1","menu_Profiteer4","menu_Rita_Ensler_EP1","menu_Rocker4","menu_RU_Citizen1","menu_RU_Citizen3","menu_RU_Citizen4",
	"menu_RU_Functionary1","menu_RU_Villager3","menu_RU_WorkWoman1","menu_RU_WorkWoman5","menu_TK_CIV_Takistani04_EP1","menu_Woodlander1",
	"menu_Woodlander3","menu_Worker2","menu_Worker3","neutral","NORRN_dropAction","nul","null","player_Cannibalism","r_player_actions",
	"r_player_actions2","s_bank_dialog","s_bank_dialog2","s_build_Hedgehog_DZ","s_build_Sandbag1_DZ","s_build_Wire_cat1","s_building_snapping",
	"s_clothes","s_givemoney_dialog","s_halo_action","s_player_1bupd","s_player_attach_bomb","s_player_attack","s_player_barkdog","s_player_boil",
	"s_player_breakinhouse","s_player_BuildLock","s_player_BuildUnLock","s_player_butcher","s_player_butcher_human","s_player_calldog",
	"s_player_callzombies","s_player_checkGear","s_player_clearEvacChopper","s_player_CloseGate","s_player_clothes","s_player_cnbb",
	"s_player_codeObject","s_player_codeRemove","s_player_codeRemoveNet","s_player_combi","s_player_cook","s_player_craftZombieBait",
	"s_player_craftZombieBaitBomb","s_player_dance","s_player_debug","s_player_debugCheck","s_player_deleteBuild","s_player_deleteCamoNet",
	"s_player_deploybike","s_player_deploybike2","s_player_deploygyro","s_player_deployjetski","s_player_deploymoped","s_player_deploymoped2",
	"s_player_deploymozzie","s_player_deploymozzie2","s_player_destorytent","s_player_disarmBomb","s_player_downgrade_build","s_player_dragbody",
	"s_player_Drinkfromhands","s_player_dropflare","s_player_enterCode","s_player_equip_carry","s_player_evacCall","s_player_feeddog",
	"s_player_fillfuel","s_player_fillfuel20","s_player_fillfuel210","s_player_fillfuel5","s_player_fillgen","s_player_fillwater",
	"s_player_fillwater2","s_player_fire","s_player_fireout","s_player_fishing","s_player_fishing_veh","s_player_flipveh","s_player_flipvehicleheavy",
	"s_player_flipvehiclelight","s_player_followdog","s_player_forceSave","s_player_fuelauto","s_player_fuelauto2","s_player_gather",
	"s_player_grabflare","s_player_heli_detach","s_player_heli_lift","s_player_holderPickup","s_player_igniteTent","s_player_information",
	"s_player_isCruse","s_player_knockout","s_player_lastTarget","s_player_load_help","s_player_lockhouse","s_player_lockunlock",
	"s_player_lockUnlock_crtl","s_player_lockUnlockInside_ctrl","s_player_lockvault","s_player_maint_build","s_player_maintain_area",
	"s_player_maintain_area_preview","s_player_maintain_area_previewd","s_player_maintain_aread","s_player_makeBomb","s_player_makeEvacChopper",
	"s_player_makePLBomb","s_player_manageDoor","s_player_menu","s_player_movedog","s_player_netCodeObject","s_player_newbie_kit",
	"s_player_openGate","s_player_otkdv","s_player_packbike","s_player_packFdp","s_player_packjetski","s_player_packMozzie","s_player_packtent",
	"s_player_packtentinfected","s_player_packvault","s_player_painkiller","s_player_paint","s_player_parts","s_player_parts_crtl",
	"s_player_plot_boundary_off","s_player_plot_boundary_on","s_player_plot_take_ownership","s_player_plotManagement","s_player_pzombiesattack",
	"s_player_pzombiesfeed","s_player_pzombiesvision","s_player_rearm_action","s_player_recipeMenu","s_player_refuel_action","s_player_removeActions",
	"s_player_removeflare","s_player_repair_action","s_player_repair_crtl","s_player_repairActions","s_player_rest","s_player_scrollBandage",
	"s_player_selfBloodbag","s_player_setCode","s_player_setVectors1","s_player_setVectors45","s_player_setVectors5","s_player_setVectors90",
	"s_player_setVectorsBack","s_player_setVectorsForward","s_player_setVectorsLeft","s_player_setVectorsReset","s_player_setVectorsRight",
	"s_player_showname","s_player_showname1","s_player_siphonfuel","s_player_sleep","s_player_smelt_engineparts","s_player_smelt_fueltank",
	"s_player_smelt_jerrycan","s_player_smelt_mainrotoraryparts","s_player_smelt_scrapmetal","s_player_smelt_wheel","s_player_smelt_windscreenglass",
	"s_player_smeltItems","s_player_smeltRecipes","s_player_speeddog","s_player_stats","s_player_staydog","s_player_studybody","s_player_suicide",
	"s_player_SurrenderedGear","s_player_takeOwnership","s_player_tamedog","s_player_toggleDegree","s_player_toggleDegrees","s_player_toggleSnap",
	"s_player_toggleSnapSelect","s_player_toggleSnapSelectPoint","s_player_toggleVector","s_player_toggleVectors","s_player_towing","s_player_trackdog",
	"s_player_unlockhouse","s_player_unlockvault","s_player_upgrade_build","s_player_upgradebike","s_player_upgradegyro","s_player_upgrademoto",
	"s_player_upgradestorage","s_player_upgradestroage","s_player_warndog","s_player_waterdog","s_player_zombieShield","s_player_4_copyToKey","s_player3560_copyToKey","s_player_copyToKey","s_player_claimVehicle",
	"s_siphon","s_vehicle_lockunlock","s_vehicle_lockUnlock_crtl","silver_myCursorTarget","snapActions","SP_rearm_actions","SP_refuel_action",
	"SP_repair_action","stow_vehicle","STR_R3F_ARTY_action_ouvrir_dlg_SM","STR_R3F_LOG_action_charger_deplace","STR_R3F_LOG_action_charger_selection",
	"STR_R3F_LOG_action_contenu_vehicule","STR_R3F_LOG_action_deplacer_objet","STR_R3F_LOG_action_detacher","STR_R3F_LOG_action_heliport_larguer",
	"STR_R3F_LOG_action_heliporter","STR_R3F_LOG_action_relacher_objet","STR_R3F_LOG_action_remorquer_deplace","STR_R3F_LOG_action_remorquer_selection",
	"STR_R3F_LOG_action_selectionner_objet_charge","STR_R3F_LOG_action_selectionner_objet_remorque","strobeRavenResetAct","strobeRavenTestAct",
	"Tow_settings_action_charger_deplace","Tow_settings_action_charger_selection","Tow_settings_action_contenu_vehicule",
	"Tow_settings_action_deplacer_objet","Tow_settings_action_detacher","Tow_settings_action_heliport_larguer","Tow_settings_action_heliporter",
	"Tow_settings_action_relacher_objet","Tow_settings_action_remorquer_deplace","Tow_settings_action_remorquer_selection",
	"Tow_settings_action_selectionner_objet_charge","Tow_settings_action_selectionner_objet_remorque","Tow_settings_dlg_CV_btn_decharger",
	"Tow_settings_dlg_CV_btn_fermer","Tow_settings_dlg_CV_titre","unpackRavenAct","vectorActions","wardrobe","s_garage_dialog"
];

 

 

Share this post


Link to post
Share on other sites
I have the same problem:

I have the same problem
  On 1/8/2018 at 9:39 PM, WLF said:

Hi all !

When I deploy a HeliPad (for salival's VirtualGarage script) I see a message "This vehicle is permanent and will persist through server restarts!".

But after restart a helipad disappears. I using this line in config:

["ItemToolbox",[0,9,2],5,0.9,false,true,false,true,true,false,true,["HeliHCivil"],[],[],"true"]

Share this post


Link to post
Share on other sites
On 8/10/2019 at 2:31 PM, GodZilla said:
I have the same problem:

I have the same problem
  On 1/8/2018 at 9:39 PM, WLF said:

Hi all !

When I deploy a HeliPad (for salival's VirtualGarage script) I see a message "This vehicle is permanent and will persist through server restarts!".

But after restart a helipad disappears. I using this line in config:

["ItemToolbox",[0,9,2],5,0.9,false,true,false,true,true,false,true,["HeliHCivil"],[],[],"true"]

Hi, can anyone help me?

I have the same Problem :-(

Share this post


Link to post
Share on other sites

anyone know why this isnt saving to database? gets deleted after a restart. but all other names i have in just like it works fine.

Spoiler

["ItemBook4",[0,2,1],5,-1,false,false,true,true,true,true,true,["Land_Misc_Well_C_EP1"],[],["ItemBook4","ItemFuelBarrelEmpty","ItemWaterBottleSafe","ItemTopaz","ItemShovel"],"true"],

 

Share this post


Link to post
Share on other sites
Guest
This topic is now closed to further replies.

  • Similar Content

    • By EditedSnowHD
      Hallo all,
      First I want to say i'm not the owner of this server. I just really like the server! Why?
      Well it reminds me of the good old days, and it has an 'OG Epoch feeling'. This is because the map isn't edited and the loot is really balanced. 
      You can't just join, get 25000 coins and start shooting with a tank. It's not like those servers. Ow and another thing, if you open up a map, you won't see like 300 activities all going on at once, not turbid at all. 
      The server also uses the original silver/gold system and everything you find/build/shoot feels really rewarding. 
      The addons added to the server really add something special to the experience on the server, and not distract you from the original feeling.
      I have just played for a few days on the server, and there a few standard players (and the owner is really kind!). But we're still looking to share this amazing experience with other people who might be searching for the 'OG Epoch feeling'.
      Already sold? Here is the Server IP: 78.143.13.42 port: 2302 , Server name: [EU][PvP] GGWEZ DayZ Epoch Chernarus - FreshDB | HC | Gemcrafting
      Link to loading screen and rules: https://imgur.com/a/kIsfXaX

      Features:
      Deploy Bike (old bike).
      Gem Crafting (static Weapons, decorations and more).
      AI Base.
      Custom Vehicles.
      Missions.
      Indestructible bases.
      Take Clothes.
      Spawn Selection.
      Custom Economy and Loot (Really well balanced IMO).
      Lift object with heli.
      Custom Trader City (Really cozy).
      Refuel at gasstation.
      Dogs.
      Street, -Buildinglights (for at night).
      and much more!
      Mods:
      @Epoch
      There also is a Discord channel where you can meet up and share info (like about the AI base or player builds).
      Discord: discord.gg/M6w2fun
      Staff: Drashyy & Mfkrp9 & EditedSnow
      If you have any more questions, feel free to contact me! Hope to see you in Chernarus.
      Edit 10-05-2020: I'm now part of the staff! Im a moderator on their discord.

       
       
    • By THAC0_Gewch
      https://github.com/OlofTheBald/DayZ-Humanity-Loadout-Granter/tree/Epoch_1.0.5.1
       
      Updated for 1.0.6.x
    • By MysteryGamersElite
      [EU/UK] SDF Epoch|Wiped April 1st|FPS++|WAI & DZMS|SSD|Coins|Hourly Paycheck|Custom Loot| AND MORE....
      BRAND NEW DATABASE + SERVER 1st APRIL 2020!
      Server IP: 164.132.67.27:2302
      Discord: https://discord.gg/BWJCjTe
      We offer 24 hour support via discord for any questions or issues with your game!
      Top Server Feature List:
      - Modded DZMS and WAI Mission System
      - Custom High Loot Tables and Improved Dynamic Vehicle Spawns
      - Paycheck Every Hour
      - Coin Based Currency with Storage Banking only
      - Deploy Bike & Mozzie
      - Locate Vehicle
      - Snap Build Pro
      - Group Management
      - Repair, Refuel and Rearm at Service Stations
      - Vehicle Key Changer
      - infiSTAR AntiHack
      - Virtual Garage
      - Change View Distance with Binoculars
      - 3 Hour Restarts starting from Midnight GMT
      - Garage Door Opener
      - Take Clothes
      - Indestructible Bases except doors
    • By Vitor99
      Hi everyone, i would like to know if there is any torrent links for Epoch and Overpoch, if you know some send me the link here
    • By Reaper5150
      Simple but fun little script I put together awhile ago.
      What it does? It is bound to a object in this case "ItemObsidian" as a right click, but can be changed to whatever you want. It then will sends out a message to the players on the server and marks the player with red smoke and a marker on the map.
      The player will then get 2 mins of god mod acting like the amour. Once the amour takes damage (All it is is a countdown timer really) The god mode is then disabled so they can be killed.
      I'm still working on this and will update it when it is done. If any of you better scriptwriters then myself ( I'm still a noob lol) have any ideas on how to improve this? contact me so I can give you credit in the update :)
      Known bugs:
      marker sometimes stays on map Credits to : @Schalldampfer  For helping me understand map markers
      Install: Place this in your scripts folder name it something like Jugg.sqf
      //========================================================
      //========= Juggernaut script-Written by Reaper5150 ===========
      //=======================================================
      sleep 2;
      [nil,nil,rTitleText,"THERE IS A JUGGERNAUT,FIND HIM AND KILL HIM IF YOU CAN!!!","PLAIN",3] call RE;
      sleep 1;
      [nil, player, rSAY, "YOURSOUND.OGG", 100] call RE; //Add your custom sound here when Juggernaut spawns 
      [] spawn {
      player removeMagazine 'ItemObsidian';//Add whatever object you want and bound to your right click function
      sleep 5;
      [nil,nil,rTitleText,"THE JUGGERNAUT HAS BODY ARMOR,WE CAN'T KILL HIM...HELP!!!","PLAIN",3] call RE;
      ////////Set marker/////////////////////////////////////////////////////////////////////
      [] execVM "scripts\marker.sqf";
      //Start Smoke Marker//////////////////////////////////////////////////////////////////////////
      sleep 5;
      PJ_grenade = "SmokeShellRed" createVehicle position player;
      PJ_grenade attachto [vehicle player,[0.1,0,0]];
      sleep 2;
      [nil,nil,rTitleText,"THE JUGGERNAUT (PLAYER) HAS BEEN MARKED WITH SMOKE AND ON THE MAP!!!","PLAIN",3] call RE;
       
      //Temp Godmode for 2 mins////////////////////////////////////////////////////
      (vehicle player) removeAllEventHandlers "handleDamage";
      (vehicle player) addEventHandler ["handleDamage", { false }];    
      (vehicle player) allowDamage false;
       
      //Acts like a countdown timer//////////////////////////////////////////////////////////////////
      sleep 90;
      [nil,nil,rTitleText,"THE JUGGERNAUTS ARMOR HAS TAKEN 30% DAMAGE","PLAIN",3] call RE;
      sleep 100;
      [nil,nil,rTitleText,"THE JUGGERNAUTS ARMOR HAS TAKEN 50% DAMAGE","PLAIN",3] call RE;
      sleep 110;
      [nil,nil,rTitleText,"THE JUGGERNAUTS ARMOR HAS TAKEN 90% DAMAGE","PLAIN",3] call RE;
      uiSleep 120;
      [nil,nil,rTitleText,"THE JUGGERNAUTS ARMOR IS WEAK...TAKE HIM OUT NOW!!!","PLAIN",3] call RE;
      sleep 2;
       
      //Start ending Juggernaut///////////////////////////////////
      (vehicle player) addEventHandler ["handleDamage", { true }];    
      (vehicle player) removeAllEventHandlers "handleDamage";
      (vehicle player) allowDamage true;
      uiSleep 240;
      deleteVehicle PJ_grenade;
      END;
      Call it from your right click
      ["ItemObsidian","JUGGERNAUT","execVM 'scripts\Jugg.sqf';","true"], 
      marker.sqf:
      _unit = player;
      _nameP = name _unit;
      _markerobjp = createMarker [_namep,[0,0]];
      _markerobjp setMarkerShape "ICON";
      _markerobjp setMarkerType "mil_dot";
      _markerobjp setMarkerColor "ColorRed";
      _markerobjp setMarkerText _nameP;
      _markerobjp setMarkerSize [1,1];

      while {alive _unit} do {
      _markerobjp setmarkerdir (getdir _unit);
      _markerobjp setMarkerPos (getPos _unit);
      _markerobjp setMarkerText _nameP;
      sleep 5;
      };
      ////////////////////////////////////////////
      uiSleep 240;
      deleteMarker _markerobjp;
       
  • Advertisement
  • Supporters
  • Discord

×
×
  • Create New...