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AI island on Napf

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@MassAsster

thanks for this serverexample the scripts are realy helpfull. But i tried this but i have different problems with kicks. What can i do?

 

For example: restriction 77 ( sale or buy of Helis in the south )

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On our server we built some stuff in the editor to make the island more military like. That includes implaced machine gun nests around 14 spread over the Island, 2 vehicle patrols which spawn a random type of vehicle (you can have the luck of running into a BTR90 :> ), and around 40 AI soldiers running around in 5 or 6 groups with Officers, Soldiers, Medics, Machinegunner, Missile Soldier. It's pretty hard to take out the AI.

But it's well worth it, I've customized the ammobox script so there's tons of stuff in the ammoboxes that spawn in on the Island as reward to grap and run.

Everything runs on customized WAI scripts. VERY hard AI settings, but it's so much fun ^^

 

A litte Video showing how we attack the Island with a group of 6 people.
https://www.youtube.com/watch?v=s7H3GCZKUtw

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how is the AI island going? I have mine set very hard, but would like to see the bridge

 

obviously change the cords and direction, but this builds a bridge:

 

//START//

if (isNil "oneTime") then {

oneTime = true;


fnc_bridgeA2 = {
private ["_start","_obj"];
_start = createVehicle [
_this select 2,
_this select 0,
[],
0, "
CAN_COLLIDE"
];
_start setVectorUp [0,0,1];
_start setDir (_this select 1);
_start setPosATL (_this select 0);
for "_i" from 1 to (_this select 3) do {
_obj = createVehicle [
_this select 2,
_this select 0,
[],
0,
"CAN_COLLIDE"
];
_obj attachTo [_start, [
_i*(_this select 4),
_i*(_this select 5),
_i*(_this select 6)
]];
};
};

//END//



//Placement of objects//
//[startingPosition, direction, objectClass, repeats, offsetX, offsetY, offsetZ]


[ [13287.128, 2786.3577, -0.3], 222.15, "Land_nav_pier_m_2", 27, 40, 0, 0 ] call fnc_bridgeA2;

};

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obviously change the cords and direction, but this builds a bridge:

//START//

if (isNil "oneTime") then {

oneTime = true;


fnc_bridgeA2 = {
private ["_start","_obj"];
_start = createVehicle [
_this select 2,
_this select 0,
[],
0, "
CAN_COLLIDE"
];
_start setVectorUp [0,0,1];
_start setDir (_this select 1);
_start setPosATL (_this select 0);
for "_i" from 1 to (_this select 3) do {
_obj = createVehicle [
_this select 2,
_this select 0,
[],
0,
"CAN_COLLIDE"
];
_obj attachTo [_start, [
_i*(_this select 4),
_i*(_this select 5),
_i*(_this select 6)
]];
};
};

//END//



//Placement of objects//
//[startingPosition, direction, objectClass, repeats, offsetX, offsetY, offsetZ]


[ [13287.128, 2786.3577, -0.3], 222.15, "Land_nav_pier_m_2", 27, 40, 0, 0 ] call fnc_bridgeA2;

};

Thanks for the script. Where do I put it? Folder/file name would be great thank you

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Yeah, much easier to custom make your own. I have made AI islands/sections on Napf, Lingor, Oring, Chernarus, Taviana and Namalsk just using the editor and WAI. They are much better when custom built to your server.

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