Jump to content

Recommended Posts

I seem to have a problem with teleporting to me. When i try to TP to me i see players for like a tenth of a second and then they spawn back to their previous location. The other TP functions work. I'd like to troubleshoot, but really don't know where to start.

Share this post


Link to post
Share on other sites

I seem to have a problem with teleporting to me. When i try to TP to me i see players for like a tenth of a second and then they spawn back to their previous location. The other TP functions work. I'd like to troubleshoot, but really don't know where to start.

 

I'm having the same issue as f3cuk.

Share this post


Link to post
Share on other sites

I'm having the same issue as f3cuk.

 

 

I seem to have a problem with teleporting to me. When i try to TP to me i see players for like a tenth of a second and then they spawn back to their previous location. The other TP functions work. I'd like to troubleshoot, but really don't know where to start.

 

 

Check your rpt and let me know what you find. I just looked at the file and it seems to be coded correctly.

Share this post


Link to post
Share on other sites

Hi,

 

i use too and when i use the Vehicle Key Changer, my Admin Menu disappears in the scroll menu !

 

When you install it or use it? Many items can overwrite others on the scroll menu if not set up correctly. Nekuan reminded me that the script you are using modifies the server_updateObject file. If you replaced this file it will break the admin tools. You must do the necessary modifications to the file itself.

Share this post


Link to post
Share on other sites

Hi,

 

i use too and when i use the Vehicle Key Changer, my Admin Menu disappears in the scroll menu !

DId you simply copy over the server_updateObject.sqf or did you actually make the proper changes?

I just installed & used Key Changer without any problems.

Share this post


Link to post
Share on other sites

DId you simply copy over the server_updateObject.sqf or did you actually make the proper changes?

I just installed & used Key Changer without any problems.

I copy over the file.

I think that's the problem ! I´ll try it with compare.
 
Edit: ok.problem solved ! There was a problem in the server_updateObject.sqf .
Thanks anyway !

Share this post


Link to post
Share on other sites

hmm I am wondering why you all are having so much problems with this? I know i had a few issues but that was my fault. What host are you all using?

 

Also is there any way of adding donor boxes to this script? Basically boxes to give to people who donate to the server. it would be awesome if we could get that added and have it so we can customize the content of the box. Maybe even have 2 or 3 different set ups for it each with their own rating. :o hehe

Share this post


Link to post
Share on other sites

I tried adding a crate by editing the crate template, but it won't load in-game.

 

Here's my code:

// Name of this crate
_crateName = "Medical Supplies";


// Crate type. Possibilities: MedBox0, FoodBox0, BAF_BasicWeapons, USSpecialWeaponsBox, USSpecialWeapons_EP1, USVehicleBox, RUSpecialWeaponsBox, RUVehicleBox, etc.
_classname = "MedBox0";


// Location of player and crate
_dir = getdir player;
_pos = getposATL player;
_pos = [(_pos select 0)+1*sin(_dir),(_pos select 1)+1*cos(_dir), (_pos select 2)];
_spawnCrate = createVehicle [_classname, _pos, [], 0, "CAN_COLLIDE"];
_spawnCrate setDir _dir;
_spawnCrate setposATL _pos;


// Remove default items/weapons from current crate before adding custom gear
clearWeaponCargoGlobal _spawnCrate;
clearMagazineCargoGlobal _spawnCrate;
clearBackpackCargoGlobal _spawnCrate;




// Add magazine-slot items to crate
// Syntax: _spawnCrate addMagazineCargoGlobal ["ITEM", number-of-items];
_spawnCrate addMagazineCargoGlobal ["ItemAntibiotic", 45];
_spawnCrate addMagazineCargoGlobal ["ItemBandage", 45];
_spawnCrate addMagazineCargoGlobal ["ItemBloodbag", 45];
_spawnCrate addMagazineCargoGlobal ["ItemEpinephrine", 45];
_spawnCrate addMagazineCargoGlobal ["ItemHeatPack", 45];
_spawnCrate addMagazineCargoGlobal ["ItemMorphine", 45];
_spawnCrate addMagazineCargoGlobal ["ItemPainkiller", 45];


_spawnCrate addMagazineCargoGlobal ["FoodCanBakedBeans", 45];
_spawnCrate addMagazineCargoGlobal ["FoodCanFrankBeans", 45];
_spawnCrate addMagazineCargoGlobal ["FoodCanPasta", 45];
_spawnCrate addMagazineCargoGlobal ["FoodCanSardines", 45];
_spawnCrate addMagazineCargoGlobal ["FoodMRE", 45];
_spawnCrate addMagazineCargoGlobal ["FoodNutmix", 45];
_spawnCrate addMagazineCargoGlobal ["FoodPistachio", 45];
_spawnCrate addMagazineCargoGlobal ["FoodSteakCooked", 45];


_spawnCrate addMagazineCargoGlobal ["ItemSodaCoke", 45];
_spawnCrate addMagazineCargoGlobal ["ItemSodaMdew", 45];
_spawnCrate addMagazineCargoGlobal ["ItemSodaOrangeSherbert", 45];
_spawnCrate addMagazineCargoGlobal ["ItemSodaPepsi", 45];
_spawnCrate addMagazineCargoGlobal ["ItemSodaRbull", 45];
_spawnCrate addMagazineCargoGlobal ["ItemWaterbottle", 45];
_spawnCrate addMagazineCargoGlobal ["ItemWaterbottleUnfilled", 45];
_spawnCrate addMagazineCargoGlobal ["ItemWaterbottleUnfilled", 45];
// Send text to spawner only
titleText [format[_crateName + " spawned!"],"PLAIN DOWN"]; titleFadeOut 4;


// Run delaymenu
delaymenu = 
[
["",true],
["Select delay", [-1], "", -5, [["expression", ""]], "1", "0"],
["", [-1], "", -5, [["expression", ""]], "1", "0"],
["30 seconds", [], "", -5, [["expression", "SelectDelay=30;DelaySelected=true;"]], "1", "1"],
["1 min", [], "", -5, [["expression", "SelectDelay=60;DelaySelected=true;"]], "1", "1"],
["3 min", [], "", -5, [["expression", "SelectDelay=180;DelaySelected=true;"]], "1", "1"],
["5 min", [], "", -5, [["expression", "SelectDelay=300;DelaySelected=true;"]], "1", "1"],
["10 min", [], "", -5, [["expression", "SelectDelay=600;DelaySelected=true;"]], "1", "1"],
["30 min", [], "", -5, [["expression", "SelectDelay=1800;DelaySelected=true;"]], "1", "1"],
["", [-1], "", -5, [["expression", ""]], "1", "0"],
["No timer", [], "", -5, [["expression", "DelaySelected=false;"]], "1", "1"],
["", [-1], "", -5, [["expression", ""]], "1", "0"]
];
showCommandingMenu "#USER:delaymenu";
WaitUntil{DelaySelected};
DelaySelected=false;
titleText [format[_crateName + " will disappear in %1 seconds.",SelectDelay],"PLAIN DOWN"]; titleFadeOut 4;
sleep SelectDelay;


// Delete crate after SelectDelay seconds
deletevehicle _spawnCrate;
titleText [format[_crateName + " disappeared."],"PLAIN DOWN"]; titleFadeOut 4;

Even after a restart, it won't appear.

Share this post


Link to post
Share on other sites

hmm I am wondering why you all are having so much problems with this? I know i had a few issues but that was my fault. What host are you all using?

 

Also is there any way of adding donor boxes to this script? Basically boxes to give to people who donate to the server. it would be awesome if we could get that added and have it so we can customize the content of the box. Maybe even have 2 or 3 different set ups for it each with their own rating. :o hehe

 

We had this once but for whatever reason it was removed by gregarious. I can put them back in. It would only take a few seconds. I believe he removed them because you can easily create it yourself using the template he put in the crates folder.

Share this post


Link to post
Share on other sites

We had this once but for whatever reason it was removed by gregarious. I can put them back in. It would only take a few seconds. I believe he removed them because you can easily create it yourself using the template he put in the crates folder.

Okay I will try that see if i can get it to work. :) if not ill post what i came up with and see if im close XD. loving these tools.

Share this post


Link to post
Share on other sites

 

I tried adding a crate by editing the crate template, but it won't load in-game.

 

Here's my code:

// Name of this crate
_crateName = "Medical Supplies";


// Crate type. Possibilities: MedBox0, FoodBox0, BAF_BasicWeapons, USSpecialWeaponsBox, USSpecialWeapons_EP1, USVehicleBox, RUSpecialWeaponsBox, RUVehicleBox, etc.
_classname = "MedBox0";


// Location of player and crate
_dir = getdir player;
_pos = getposATL player;
_pos = [(_pos select 0)+1*sin(_dir),(_pos select 1)+1*cos(_dir), (_pos select 2)];
_spawnCrate = createVehicle [_classname, _pos, [], 0, "CAN_COLLIDE"];
_spawnCrate setDir _dir;
_spawnCrate setposATL _pos;


// Remove default items/weapons from current crate before adding custom gear
clearWeaponCargoGlobal _spawnCrate;
clearMagazineCargoGlobal _spawnCrate;
clearBackpackCargoGlobal _spawnCrate;




// Add magazine-slot items to crate
// Syntax: _spawnCrate addMagazineCargoGlobal ["ITEM", number-of-items];
_spawnCrate addMagazineCargoGlobal ["ItemAntibiotic", 45];
_spawnCrate addMagazineCargoGlobal ["ItemBandage", 45];
_spawnCrate addMagazineCargoGlobal ["ItemBloodbag", 45];
_spawnCrate addMagazineCargoGlobal ["ItemEpinephrine", 45];
_spawnCrate addMagazineCargoGlobal ["ItemHeatPack", 45];
_spawnCrate addMagazineCargoGlobal ["ItemMorphine", 45];
_spawnCrate addMagazineCargoGlobal ["ItemPainkiller", 45];


_spawnCrate addMagazineCargoGlobal ["FoodCanBakedBeans", 45];
_spawnCrate addMagazineCargoGlobal ["FoodCanFrankBeans", 45];
_spawnCrate addMagazineCargoGlobal ["FoodCanPasta", 45];
_spawnCrate addMagazineCargoGlobal ["FoodCanSardines", 45];
_spawnCrate addMagazineCargoGlobal ["FoodMRE", 45];
_spawnCrate addMagazineCargoGlobal ["FoodNutmix", 45];
_spawnCrate addMagazineCargoGlobal ["FoodPistachio", 45];
_spawnCrate addMagazineCargoGlobal ["FoodSteakCooked", 45];


_spawnCrate addMagazineCargoGlobal ["ItemSodaCoke", 45];
_spawnCrate addMagazineCargoGlobal ["ItemSodaMdew", 45];
_spawnCrate addMagazineCargoGlobal ["ItemSodaOrangeSherbert", 45];
_spawnCrate addMagazineCargoGlobal ["ItemSodaPepsi", 45];
_spawnCrate addMagazineCargoGlobal ["ItemSodaRbull", 45];
_spawnCrate addMagazineCargoGlobal ["ItemWaterbottle", 45];
_spawnCrate addMagazineCargoGlobal ["ItemWaterbottleUnfilled", 45];
_spawnCrate addMagazineCargoGlobal ["ItemWaterbottleUnfilled", 45];
// Send text to spawner only
titleText [format[_crateName + " spawned!"],"PLAIN DOWN"]; titleFadeOut 4;


// Run delaymenu
delaymenu = 
[
["",true],
["Select delay", [-1], "", -5, [["expression", ""]], "1", "0"],
["", [-1], "", -5, [["expression", ""]], "1", "0"],
["30 seconds", [], "", -5, [["expression", "SelectDelay=30;DelaySelected=true;"]], "1", "1"],
["1 min", [], "", -5, [["expression", "SelectDelay=60;DelaySelected=true;"]], "1", "1"],
["3 min", [], "", -5, [["expression", "SelectDelay=180;DelaySelected=true;"]], "1", "1"],
["5 min", [], "", -5, [["expression", "SelectDelay=300;DelaySelected=true;"]], "1", "1"],
["10 min", [], "", -5, [["expression", "SelectDelay=600;DelaySelected=true;"]], "1", "1"],
["30 min", [], "", -5, [["expression", "SelectDelay=1800;DelaySelected=true;"]], "1", "1"],
["", [-1], "", -5, [["expression", ""]], "1", "0"],
["No timer", [], "", -5, [["expression", "DelaySelected=false;"]], "1", "1"],
["", [-1], "", -5, [["expression", ""]], "1", "0"]
];
showCommandingMenu "#USER:delaymenu";
WaitUntil{DelaySelected};
DelaySelected=false;
titleText [format[_crateName + " will disappear in %1 seconds.",SelectDelay],"PLAIN DOWN"]; titleFadeOut 4;
sleep SelectDelay;


// Delete crate after SelectDelay seconds
deletevehicle _spawnCrate;
titleText [format[_crateName + " disappeared."],"PLAIN DOWN"]; titleFadeOut 4;

Even after a restart, it won't appear.

 

 

Make sure to define it inside of the AdminToolsMain.sqf file in the CrateMenu sections which is around line 226 for private crates and 241 for public crates. (for me that is)

["name"],[],"",-5,[["expression",format[_EXECscript6,"global","fileNAME.sqf"]]],"1","1"],

with "name" being the name you want to show up in your scroll wheel, and "fileNAME.sqf" being the name of your file.

Share this post


Link to post
Share on other sites

Now I can't even open the admin menu after I did that. I click "Admin menu" in the scroll wheel, and nothing appears.

 

Also, if you need to know, I added it to CrateMenuLocal. There was not even a line of 226. CrateMenuLocal was the only crate place.

 

CrateMenuLocal=[
["",true],
["Weapons Crate",[],"",-5,[["expression",format[_EXECscript6,"weapons.sqf"]]],"1","1"],
["Items Crate",[],"",-5,[["expression",format[_EXECscript6,"items.sqf"]]],"1","1"],
["ALL Weapons/Items Crate",[],"",-5,[["expression",format[_EXECscript6,"allweapons.sqf"]]],"1","1"],
["Building Crate",[],"",-5,[["expression",format[_EXECscript6,"building.sqf"]]],"1","1"],
["Backpack Tent",[],"",-5,[["expression",format[_EXECscript6,"backpack.sqf"]]],"1","1"],
    ["Medical Supplies"],[],"",-5,[["expression",format[_EXECscript6,"global","medical.sqf"]]],"1","1"], //My Line
// ["Global Crates >>", [], "#USER:CrateMenuGlobal", -5, [["expression", ""]], "1", "1"],
["", [], "", -5, [["expression", ""]], "1", "0"],
["Main Menu", [20], "#USER:epochmenustart", -5, [["expression", ""]], "1", "1"]
];

Share this post


Link to post
Share on other sites

 

Now I can't even open the admin menu after I did that. I click "Admin menu" in the scroll wheel, and nothing appears.

 

Also, if you need to know, I added it to CrateMenuLocal. There was not even a line of 226. CrateMenuLocal was the only crate place.

 

CrateMenuLocal=[
["",true],
["Weapons Crate",[],"",-5,[["expression",format[_EXECscript6,"weapons.sqf"]]],"1","1"],
["Items Crate",[],"",-5,[["expression",format[_EXECscript6,"items.sqf"]]],"1","1"],
["ALL Weapons/Items Crate",[],"",-5,[["expression",format[_EXECscript6,"allweapons.sqf"]]],"1","1"],
["Building Crate",[],"",-5,[["expression",format[_EXECscript6,"building.sqf"]]],"1","1"],
["Backpack Tent",[],"",-5,[["expression",format[_EXECscript6,"backpack.sqf"]]],"1","1"],
    ["Medical Supplies"],[],"",-5,[["expression",format[_EXECscript6,"global","medical.sqf"]]],"1","1"], //My Line
// ["Global Crates >>", [], "#USER:CrateMenuGlobal", -5, [["expression", ""]], "1", "1"],
["", [], "", -5, [["expression", ""]], "1", "0"],
["Main Menu", [20], "#USER:epochmenustart", -5, [["expression", ""]], "1", "1"]
];

 

What version of the admin tool are you using? as in have you upgraded to 1.8 yet?

 

I am using the new update 1.8 so that could be why.

 

Your line should look as following since you are not on 1.8:

["Medical Supplies",[],"",-5,[["expression",format[_EXECscript6,"medical.sqf"]]],"1","1"],

as I think the "global" wording is bugging you up.

 

Edit: fixed my wording.

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...

  • Similar Content

    • By Vladick
      BSBS Server IP: 216.244.93.103:7802
      Website: https://bsbsepoch.000webhostapp.com/
      Discord: https://discord.gg/PVn8PvG
      Server Features:
      PvPvE Database wiped 1/5/18 ESS V3 spawn selection Coins and Global Banking WAI missions and Roaming DZAI Bandits Customized map additions Skalisky Bridge Skalisky Island Bandit Camp with high loot (fun mission!) Garage Door Opener Virtual Garage Deploy bike Refuel, Repair, Rearm Take clothes Bury Body Butcher Body Locate vehicle with keys and GPS One plot poll per player Indestructible bases Trader Safe Zones Day/Night Schedule 4-hour restarts
    • By FG_Trap
      Made this in my free time awhile ago thought id make it public.
      Right Alt is the key to open the menu.
      Install instructions are inside the download.
      https://github.com/NWDZ-Trapxxgods/traps-menu
       
       
      here is a picture of the server menu
       
    • By lordacus
      so i have been making a server between trying to get my provider to update their mods section. after getting this don i found the server with epoch and infistar were conflicting each other such as: when joining i can use infistar but when i press f9 or i to enter my inventory or f10 for the mobile pad it then conflicts (i think) infistar and i can no longer use it. any ideas on how to stop this
       
    • By vbawol
      Open world survival mod set just two years after the mass extinction of billions of people. Those that remain are left with remnants of a once technological society. Try to survive, build, or explore your way through the harsh dynamic environment.
      Features
      Powerful persistence framework for Arma 3 with native Windows and Linux dedicated server support. Fully configurable script based security checks. Base Building re-envisioned for Arma 3 PhysX. Persistent secure and insecure storage devices. Upgradeable locking doors. Barter based economy and trading systems backed a single currency ¤ called "Krypto". Hostile Environment with several different types of antagonists, Air and Water temperature extremes, and Earthquakes. Hunting, Fishing, Tame Dogs, Explore & Loot: Wrecked ships, Abandoned vehicles and buildings, Perform task based missions and more! Open source APL-SA Epoch Survival MP gamemode. Open source APL-SA Modders resource configs and Class List. Assets can be used as a mod dependency on Steam workshop.
  • Advertisement
  • Supporters
  • Discord

×
×
  • Create New...