GhostTown Posted February 19, 2014 Report Share Posted February 19, 2014 Yes, I'm still working on making different kinds of crates for my server, I'll share them when I finish them, probably tommorow. I'll also implement said crates into the missions. Im interested as well :) Link to comment Share on other sites More sharing options...
RipSaw Posted February 19, 2014 Report Share Posted February 19, 2014 Im interested as well :) I'll share them here when I finish them after class, at uni at the moment. Link to comment Share on other sites More sharing options...
-shadow- Posted February 19, 2014 Report Share Posted February 19, 2014 (edited) Its the only thermal gun allowed in vanilla DayZ. That weapon was removed from vanilla Dayz afaik, and the wiki even states it ... http://dayz.gamepedia.com/L85A2_AWS Edited February 19, 2014 by -shadow- Link to comment Share on other sites More sharing options...
RipSaw Posted February 19, 2014 Report Share Posted February 19, 2014 Updated the DZMSBox.sqf [ADDED] More box types [ADDED] More lists [uSED] My weapons list ( Found here) http://pastebin.com/QnySBfG0 NOTE: If you ever lose any of these files, you can go to my pastebin page. http://pastebin.com/u/RipSaw Adding them to the new missions at the moment... Link to comment Share on other sites More sharing options...
TheVampire Posted February 19, 2014 Author Report Share Posted February 19, 2014 That weapon was removed from vanilla Dayz afaik, and the wiki even states it ... http://dayz.gamepedia.com/L85A2_AWS Its been too long since I've played vanilla seriously then :P I'll do an update now to remove it. RipSaw 1 Link to comment Share on other sites More sharing options...
RipSaw Posted February 19, 2014 Report Share Posted February 19, 2014 Added the new crates to all of the new Major missions, Minor coming soon https://www.dropbox.com/s/gq62gji8t5q90jl/Major.rar NOTE: None of these have been tested, please send me all errors in a PM NorthyPark 1 Link to comment Share on other sites More sharing options...
RipSaw Posted February 19, 2014 Report Share Posted February 19, 2014 Minor missions: https://www.dropbox.com/s/0qbikof7eb75ftk/Minor.rar woo 100th post NorthyPark 1 Link to comment Share on other sites More sharing options...
NorthyPark Posted February 19, 2014 Report Share Posted February 19, 2014 Added the new crates to all of the new Major missions, Minor coming soon https://www.dropbox.com/s/gq62gji8t5q90jl/Major.rar NOTE: None of these have been tested, please send me all errors in a PM Minor missions: https://www.dropbox.com/s/0qbikof7eb75ftk/Minor.rar woo 100th post Thx alot :D Link to comment Share on other sites More sharing options...
RipSaw Posted February 19, 2014 Report Share Posted February 19, 2014 The crates dont spawn loot for some reason, working on a fix. Link to comment Share on other sites More sharing options...
RipSaw Posted February 19, 2014 Report Share Posted February 19, 2014 Fixed, forgot some semi-colons lol Replace your old DZMSBox.sqf with this one http://pastebin.com/kFXisquG Link to comment Share on other sites More sharing options...
NorthyPark Posted February 19, 2014 Report Share Posted February 19, 2014 Fixed, forgot some semi-colons lol Replace your old DZMSBox.sqf with this one http://pastebin.com/kFXisquG wow, fast fix :P glad i didn't restart my server Link to comment Share on other sites More sharing options...
RipSaw Posted February 19, 2014 Report Share Posted February 19, 2014 Forgot some more in another file.... ill fix it after dinner. Forgot to put the new files on my server lol, testing now Update: still some issues, fixing them at the moment Update: Its only spawning grenades and backpacks at the moment, checking code for more missed stuff Link to comment Share on other sites More sharing options...
TheVampire Posted February 19, 2014 Author Report Share Posted February 19, 2014 I just pushed a commit to github that may fix the "Error DZMSOpenRamp.sqf not found" errors when the new prototype epoch mission runs. Its 3 small changes to 3 files. https://github.com/SMVampire/DZMS-DayZMissionSystem/commit/f800cd030c6898f2ab2ca125eaea8fa3549c7a5c If anyone can give me some feedback on it, that would be great. Link to comment Share on other sites More sharing options...
BetterDeadThanZed Posted February 19, 2014 Report Share Posted February 19, 2014 With all the support questions and information you are putting out, you should see if the forum moderators will give you a subforum like EMS has. Link to comment Share on other sites More sharing options...
RipSaw Posted February 19, 2014 Report Share Posted February 19, 2014 Made a seperate thread for my additions. Link to comment Share on other sites More sharing options...
NorthyPark Posted February 19, 2014 Report Share Posted February 19, 2014 Made a seperate thread for my additions. yeah, that would be great Link to comment Share on other sites More sharing options...
GhostTown Posted February 19, 2014 Report Share Posted February 19, 2014 I just pushed a commit to github that may fix the "Error DZMSOpenRamp.sqf not found" errors when the new prototype epoch mission runs. Its 3 small changes to 3 files. https://github.com/SMVampire/DZMS-DayZMissionSystem/commit/f800cd030c6898f2ab2ca125eaea8fa3549c7a5c If anyone can give me some feedback on it, that would be great. Will give this a try :) Link to comment Share on other sites More sharing options...
cen Posted February 19, 2014 Report Share Posted February 19, 2014 Tried to use static locations for Taviana, and it doesn't work. 0:31:48 "[DZMS]: Running Minor Mission SM5." 0:31:49 Error in expression <me] ExecVM DZMSAddMinMarker; _crash = createVehicle ["HMMWVwreck",_coords,[], > 0:31:49 Error position: <createVehicle ["HMMWVwreck",_coords,[], > 0:31:49 Error Type Array, expected Number 0:31:49 File z\addons\dayz_server\DZMS\Missions\Minor\SM5.sqf, line 19 0:31:49 Error in expression <; DZMSMinName = _this select 1; _nul = createMarker ["DZMSMinMarker", DZMSMinCo> 0:31:49 Error position: <createMarker ["DZMSMinMarker", DZMSMinCo> 0:31:49 Error Type Array, expected Number 0:31:49 File z\addons\dayz_server\DZMS\Scripts\DZMSAddMinMarker.sqf, line 10 DZMSStaticPlc = true; // Array of static locations. X,Y,Z DZMSStatLocs = [ [[17380.426,5279.2412,0], [8467.2363,7764.6978,0], [15444.671,8667.6758,0], [8463.8125,5510.5239,0], [16104.994,15535.804,0], [7729.2627,7001.7979,0], [15078.381,15698.128,0], [5759.5493,9423.253,0], [13809.14,19294.951,0], [6098.1333,8610.5947,0], [10285.479,19396.813,0], [4265.5854,7978.0996,0], [8594.7168,19659.965,0], [2260.0608,6925.2681,0], [12143.011,14925.385,0], [4775.9395,6315.7642,0], [12676.353,12593.693,0], [14468.995,10629.646,0], [8412.1973,3045.4038,0], [10173.31,5819.1787,0], [9473.5557,2013.2627,0], [9421.4414,5169.317,0], [9845.7949,3310.0532,0], [10864.61,620.55743,0]] ]; Link to comment Share on other sites More sharing options...
TheVampire Posted February 19, 2014 Author Report Share Posted February 19, 2014 Tried to use static locations for Taviana, and it doesn't work. You have too many brackets in your coord array, so its returning an array of all your arrays. the [ and ]; are already your containing brackets, so you need to do just [0,0,0],[0,0,0] etc Link to comment Share on other sites More sharing options...
cen Posted February 19, 2014 Report Share Posted February 19, 2014 snap! ty. Time to test. Link to comment Share on other sites More sharing options...
peter_panzer Posted February 20, 2014 Report Share Posted February 20, 2014 just been setting this up, just have one little problem im not getting map markers, i am running dzai with there markers turned on could there be a clash between them Link to comment Share on other sites More sharing options...
TheVampire Posted February 20, 2014 Author Report Share Posted February 20, 2014 just been setting this up, just have one little problem im not getting map markers, i am running dzai with there markers turned on could there be a clash between them Not that I know of. Have you waited long enough for a mission to run? Link to comment Share on other sites More sharing options...
TheVampire Posted February 20, 2014 Author Report Share Posted February 20, 2014 snap! ty. Time to test. Is this working for you? Link to comment Share on other sites More sharing options...
cen Posted February 20, 2014 Report Share Posted February 20, 2014 Working great! TheVampire 1 Link to comment Share on other sites More sharing options...
GhostTown Posted February 20, 2014 Report Share Posted February 20, 2014 I just pushed a commit to github that may fix the "Error DZMSOpenRamp.sqf not found" errors when the new prototype epoch mission runs. Its 3 small changes to 3 files. https://github.com/SMVampire/DZMS-DayZMissionSystem/commit/f800cd030c6898f2ab2ca125eaea8fa3549c7a5c If anyone can give me some feedback on it, that would be great. So I did this, The ramp just does not open now. Link to comment Share on other sites More sharing options...
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