Grahame Posted February 25, 2018 Report Share Posted February 25, 2018 ARMA3 DayZ Mission System (DZMS) This is a purely derivative port of the DayZ Mission System to ARMA3/Epoch. I have added functionality where appropriate (equipping uniforms for example) and stripped and replaced ARMA2 or DayZ/Epoch specific code in this implementation. The DayZ Mission System is a very good, lightweight and modular mission system. Credits There are a lot of people who have contributed to DZMS on A2/DayZ/Epoch. Please check the links below for many of them. Personally they all have my thanks for providing a solid mission system that has been a lot of fun to play in the years I've spent on DayZ/Epoch: Download Download from GitHub at: https://github.com/morgoth0/A3E-DZMS Installation Instructions If using Vanilla ARMA3/Epoch, and you just want to just try it out simply download and upload the DZMS.pbo in the @EpochHive folder into the @EpochHive/addons folder on your server. The source files, including the three config files are located in the DZMS folder on GitHub Coming soon All the missions included within the latest version of DZMS 1.1 uploaded by @JasonTM will be implemented using CUP Terrains Core for use on maps and servers that support it. A module to support Static weapons at missions More diverse and varied loot tables for custom crates A port of the DZMS Hotspots code for roadblocks and other such interesting things The ability to run multiple major, minor and hotspot missions Better configuration instructions and a mission file design tutorial TheVampire, Sneer, Cubitron and 8 others 9 2 Link to comment Share on other sites More sharing options...
natoed Posted March 4, 2018 Report Share Posted March 4, 2018 joyful @Grahame the old is made new again Link to comment Share on other sites More sharing options...
Sneer Posted March 5, 2018 Report Share Posted March 5, 2018 Nice, I like it!! Link to comment Share on other sites More sharing options...
Razor1977 Posted March 5, 2018 Report Share Posted March 5, 2018 the players love this, nice work Link to comment Share on other sites More sharing options...
Grahame Posted March 6, 2018 Author Report Share Posted March 6, 2018 Couple of things I need to fix (minor things) and will be adding all the missions for those with CUP Terrains Core on their servers. Will provide an update in the morning. Does work and look so much better with CUP Terrains Core (and CUP Weapons/Vehicles for the graphics on the mission notifications) Razor1977 and natoed 2 Link to comment Share on other sites More sharing options...
Sneer Posted March 6, 2018 Report Share Posted March 6, 2018 I noticed on Altis the missions all seem to spawn around the Salt Flats and no where else. Link to comment Share on other sites More sharing options...
Grahame Posted March 6, 2018 Author Report Share Posted March 6, 2018 Yes @SneerThey do spawn elsewhere, but bis_findSafePos really likes the salt flats. That's one of the things I need to fix Link to comment Share on other sites More sharing options...
Sneer Posted March 6, 2018 Report Share Posted March 6, 2018 Very good, Thank you! Link to comment Share on other sites More sharing options...
Sneer Posted March 6, 2018 Report Share Posted March 6, 2018 I also noticed some things like bloodbags, and Antibiotics, can these be used somehow? Link to comment Share on other sites More sharing options...
Grahame Posted March 6, 2018 Author Report Share Posted March 6, 2018 Not yet for the bloodbags... I have been working on some stuff on the side though... Was using them on my ACE3 Epoch server when I had it so that you could transfuse into and out of the bloodbag Link to comment Share on other sites More sharing options...
Sneer Posted March 7, 2018 Report Share Posted March 7, 2018 How does ACE3 do with Epoch? Does it function with defaults or does it take some modifications? Link to comment Share on other sites More sharing options...
Grahame Posted March 7, 2018 Author Report Share Posted March 7, 2018 Works with few changes. But you need a client side mod to handle medical properly and make epi pens a magazine. Also, infiSTAR needs a small bit of code removed, if you use it, to allow advanced throwing and tactical ladders to work with the scroll wheel. I'll put up a mod on Steam with just the character model changes if you'd like @Sneer Razor1977 1 Link to comment Share on other sites More sharing options...
Sneer Posted March 7, 2018 Report Share Posted March 7, 2018 I'd like to just get the advanced medical to work. Is that possible? Link to comment Share on other sites More sharing options...
Grahame Posted March 7, 2018 Author Report Share Posted March 7, 2018 Mostly, but there will be inconsistancies without the extra body hit locations in the arms and legs. You also need the new login, respawn and other scripts I have for medical persistence and to stop Epoch from handling damage... Link to comment Share on other sites More sharing options...
Sneer Posted March 7, 2018 Report Share Posted March 7, 2018 ok, if you don't mind helping a fellow out. Link to comment Share on other sites More sharing options...
webbie Posted March 29, 2018 Report Share Posted March 29, 2018 My server is on Tanoa, The missions always sapwn in exactly the same spots, is their something i can alter for safepos or perhaps even reduce the marker search area? Thx @Grahame Link to comment Share on other sites More sharing options...
Grahame Posted March 30, 2018 Author Report Share Posted March 30, 2018 @webbieYeah, seen that on other maps too. Apparently BIS_fnc_findsafepos() finds the same bloody location every time it's called (roughly). Will fix. Got a few things to do - will try to get this one sorted tomorrow if RL does not intervene webbie 1 Link to comment Share on other sites More sharing options...
TheVampire Posted April 1, 2018 Report Share Posted April 1, 2018 To fix the issue with all the missions spawning too close, edit the _okDis in DZMSFindPos. Currently in your code it is set to 1000. When I was testing DZMS on Altis I had to bump it up to 6000. To get missions off the salt flats I just used the blacklist. [[23496.6,18389.7,0],1900], [[10801.4,10606.9,0],500], [[23723.8,16225.6,0],340] This is pulled from the easy port I had of DZMS to run on Altis Life back before Arma updated and broke my method. Helion4 1 Link to comment Share on other sites More sharing options...
Grahame Posted April 1, 2018 Author Report Share Posted April 1, 2018 Thanks very much @TheVampire Appreciate that, BIS_fnc_findSafePos() really should return randomized positions maybe based on a seed but that's not going to happen. TheVampire 1 Link to comment Share on other sites More sharing options...
TheVampire Posted April 1, 2018 Report Share Posted April 1, 2018 BIS_fnc_findSafePos basically looks for safe positions on the map based on Area, Terrain Slope, Shoreline, Near Objects, and etc. It doesn't just select randomly on the map. The main issue with it is that it will select the same safe areas repeatedly since it wasn't designed to be used this way. DZMS is designed to use code to get around that. There could be other solutions instead of findSafePos, but it would require a lot more code than what we have already, or may require looping more times for a good position. Grahame and Ghostrider-GRG 1 1 Link to comment Share on other sites More sharing options...
Sneer Posted May 16, 2018 Report Share Posted May 16, 2018 I get an annoying /bin/config message when some missions start, I think there is a typo in the crate items though I can't find it. You will also see a blank item in the crate. Has anyone found this typo or bad item? Link to comment Share on other sites More sharing options...
Grahame Posted May 16, 2018 Author Report Share Posted May 16, 2018 Can you post the exact message please @Sneer Link to comment Share on other sites More sharing options...
Sneer Posted May 17, 2018 Report Share Posted May 17, 2018 I think I found it, there was a magazine listed under primary rifles, I may have done that. Link to comment Share on other sites More sharing options...
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