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Razor1977

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Razor1977 last won the day on September 9

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About Razor1977

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  1. Razor1977

    [CONTINUED] blckeagls' AI Mission Version 6.84 BUILD 148

    Thanks I am using this addon on exile, will add them and report back. Thanks for the reply.
  2. Razor1977

    [CONTINUED] blckeagls' AI Mission Version 6.84 BUILD 148

    Hi. Still loving this mod, great work. Can i ask are the hostage missions completing ok now, I know a while ago they wasn't so I did remove them. Looking to add them back again. Thanks
  3. Razor1977

    [CONTINUED] blckeagls' AI Mission Version 6.84 BUILD 148

    I will check that I am up to date on the files and let you know. We have had players say the same as above, all AI cleared and no reward....but they loved doing the actual mission so great work so far.
  4. Razor1977

    [CONTINUED] blckeagls' AI Mission Version 6.84 BUILD 148

    HI Ghostrider, Just a quick question, are the hostage and capture missions ready to be activated? I tried them this week but the missions did not seem to complete. Thanks
  5. Razor1977

    [CONTINUED] blckeagls' AI Mission Version 6.84 BUILD 148

    Thanks Ghostrider, will give that a go this evening. Cheers
  6. Razor1977

    [CONTINUED] blckeagls' AI Mission Version 6.84 BUILD 148

    Hi. After recent update the ai and mission crates and objects are cleaned up in seconds ignoring what's on the config and also patrol vehicle's at the mission are ignoring what's set in the config. Getting 4 vehicle's but set to 1. Thanks in advance, Razor Ps this is on exile server, not checked it on my epoch server yet.
  7. Razor1977

    [CONTINUED] blckeagls' AI Mission Version 6.84 BUILD 148

    There might be a quicker way to do it but on each mission sqf the is this line _markerType = ["ELIPSE",[175,175],"GRID"]; changing the 175 may change it. But I think altering a line in GMS_fnc_spawnMarker.sqf would be quicker I'm guessing this one _MainMarker setMarkerSize _size; // to _MainMarker setMarkerSize [150,150]; I could be wrong as I'm still learning
  8. Razor1977

    [CONTINUED] blckeagls' AI Mission Version 6.84 BUILD 148

    Looking good after reading the change log, cant wait to update, great job. Thanks
  9. Razor1977

    [CONTINUED] blckeagls' AI Mission Version 6.84 BUILD 148

    Hi all. I have been using this on epoch and its been fine, so I thought I would try it on exile, all seems ok but the AI are losing their uniforms and weapons on death, even if they are not killed by a vehicle. Is anybody else using this on exile? thanks
  10. Razor1977

    A3E DZMS

    the players love this, nice work
  11. Razor1977

    [CONTINUED] blckeagls' AI Mission Version 6.84 BUILD 148

    Just noticed you made some changes a few days ago on the github, i am behind on my version. Will add those today. Cheers
  12. Razor1977

    [CONTINUED] blckeagls' AI Mission Version 6.84 BUILD 148

    Ok thank you very much, great work on the addon.
  13. Razor1977

    [CONTINUED] blckeagls' AI Mission Version 6.84 BUILD 148

    HI, I dont seem to get any AI at the Mafia fishermen missions, should there be any in the water or around the mission. Thanks in advance
  14. Razor1977

    Sarge AI

    Hi, Did this error go once you removed A3EAI? As I am seeing similar logs in the rpt. Thanks
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