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Razor1977 last won the day on September 9 2018
Razor1977 had the most liked content!
About Razor1977
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Ghostrider-GRG reacted to a post in a topic: [CONTINUED] blckeagls' AI Mission Version 7.06 Build 239
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[CONTINUED] blckeagls' AI Mission Version 7.06 Build 239
Razor1977 replied to Ghostrider-GRG's topic in AI Missions
Thanks I am using this addon on exile, will add them and report back. Thanks for the reply.- 845 replies
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[CONTINUED] blckeagls' AI Mission Version 7.06 Build 239
Razor1977 replied to Ghostrider-GRG's topic in AI Missions
Hi. Still loving this mod, great work. Can i ask are the hostage missions completing ok now, I know a while ago they wasn't so I did remove them. Looking to add them back again. Thanks- 845 replies
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[CONTINUED] blckeagls' AI Mission Version 7.06 Build 239
Razor1977 replied to Ghostrider-GRG's topic in AI Missions
I will check that I am up to date on the files and let you know. We have had players say the same as above, all AI cleared and no reward....but they loved doing the actual mission so great work so far.- 845 replies
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[CONTINUED] blckeagls' AI Mission Version 7.06 Build 239
Razor1977 replied to Ghostrider-GRG's topic in AI Missions
HI Ghostrider, Just a quick question, are the hostage and capture missions ready to be activated? I tried them this week but the missions did not seem to complete. Thanks- 845 replies
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[CONTINUED] blckeagls' AI Mission Version 7.06 Build 239
Razor1977 replied to Ghostrider-GRG's topic in AI Missions
Thanks Ghostrider, will give that a go this evening. Cheers- 845 replies
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[CONTINUED] blckeagls' AI Mission Version 7.06 Build 239
Razor1977 replied to Ghostrider-GRG's topic in AI Missions
Hi. After recent update the ai and mission crates and objects are cleaned up in seconds ignoring what's on the config and also patrol vehicle's at the mission are ignoring what's set in the config. Getting 4 vehicle's but set to 1. Thanks in advance, Razor Ps this is on exile server, not checked it on my epoch server yet.- 845 replies
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Ghostrider-GRG reacted to a post in a topic: [CONTINUED] blckeagls' AI Mission Version 7.06 Build 239
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[CONTINUED] blckeagls' AI Mission Version 7.06 Build 239
Razor1977 replied to Ghostrider-GRG's topic in AI Missions
There might be a quicker way to do it but on each mission sqf the is this line _markerType = ["ELIPSE",[175,175],"GRID"]; changing the 175 may change it. But I think altering a line in GMS_fnc_spawnMarker.sqf would be quicker I'm guessing this one _MainMarker setMarkerSize _size; // to _MainMarker setMarkerSize [150,150]; I could be wrong as I'm still learning- 845 replies
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[CONTINUED] blckeagls' AI Mission Version 7.06 Build 239
Razor1977 replied to Ghostrider-GRG's topic in AI Missions
Looking good after reading the change log, cant wait to update, great job. Thanks- 845 replies
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[CONTINUED] blckeagls' AI Mission Version 7.06 Build 239
Razor1977 replied to Ghostrider-GRG's topic in AI Missions
Hi all. I have been using this on epoch and its been fine, so I thought I would try it on exile, all seems ok but the AI are losing their uniforms and weapons on death, even if they are not killed by a vehicle. Is anybody else using this on exile? thanks- 845 replies
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the players love this, nice work
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[CONTINUED] blckeagls' AI Mission Version 7.06 Build 239
Razor1977 replied to Ghostrider-GRG's topic in AI Missions
will keep an eye for them :)- 845 replies
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[CONTINUED] blckeagls' AI Mission Version 7.06 Build 239
Razor1977 replied to Ghostrider-GRG's topic in AI Missions
Just noticed you made some changes a few days ago on the github, i am behind on my version. Will add those today. Cheers- 845 replies
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[CONTINUED] blckeagls' AI Mission Version 7.06 Build 239
Razor1977 replied to Ghostrider-GRG's topic in AI Missions
Ok thank you very much, great work on the addon.- 845 replies
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[CONTINUED] blckeagls' AI Mission Version 7.06 Build 239
Razor1977 replied to Ghostrider-GRG's topic in AI Missions
HI, I dont seem to get any AI at the Mafia fishermen missions, should there be any in the water or around the mission. Thanks in advance- 845 replies
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Hi, Did this error go once you removed A3EAI? As I am seeing similar logs in the rpt. Thanks