Eisich Posted May 23, 2015 Report Share Posted May 23, 2015 Hi Guys, a little problem Cmearplugs menu working fine on Infistar Admins but not by normal players, I think it has to do with infistar but i found nothing about that... can u help plz Link to comment Share on other sites More sharing options...
Scaris Posted May 23, 2015 Report Share Posted May 23, 2015 Hi Guys, a little problem Cmearplugs menu working fine on Infistar Admins but not by normal players, I think it has to do with infistar but i found nothing about that... can u help plz If I remember right Infinistar supressed anything that is added to the context menu unless you put in an exception, but I have never had to deal with that myself. Link to comment Share on other sites More sharing options...
Eisich Posted May 23, 2015 Report Share Posted May 23, 2015 Ok i fix the problem, must change the Infistar run.sqf, and i fixed the problem :-). Nice script thumps up. Link to comment Share on other sites More sharing options...
mimic Posted May 23, 2015 Report Share Posted May 23, 2015 Having a problem with your script, and this one: Your script prevents the spawn dialog script from working. Something about the "onPlayerKilled" and "onPlayerRespawn" files is preventing the spawn dialog script from working properly. When I comment out your script in my init.sqf, and remove those two files from my mission file, the other script works fine. When I add your stuff back in, it doesn't load. No error's in the server or client RPT files. Link to comment Share on other sites More sharing options...
Dex Posted May 26, 2015 Report Share Posted May 26, 2015 Hi i addet all what is in the instruction , the battleeye filter too. But i become a script restriction 22 failor. 26.05.2015 17:06:52: DexXxter (31.18.171.33:2304) 6af83e........ - #22 "ile {true} do { waitUntil {alive vehicle player}; Sleep 8; [] execVM "earplugs.sqf"; waitUntil {!alive player}; [] execVM "earpl" what can i do? thx for help Dex Link to comment Share on other sites More sharing options...
deadboi Posted June 1, 2015 Report Share Posted June 1, 2015 Hey all ... id love to get a bit of assistance with getting this script to run on my a3epoch server. i believe i installed all the scripts in the right place but nothing seems to be happening. No issues with BE , just not seeing any reduction or any signs that it is indeed put in correctly. What info can i provide yall to assist me with ?Thanks in advance josh Link to comment Share on other sites More sharing options...
DanVonTrap Posted June 1, 2015 Report Share Posted June 1, 2015 You running infistar or default antihack? Link to comment Share on other sites More sharing options...
cyncrwler Posted June 1, 2015 Report Share Posted June 1, 2015 what can i do? thx for help Dex Try this !"[] execVM "earplugs.sqf";" at the end of line 23 in scripts.txt. Link to comment Share on other sites More sharing options...
deadboi Posted June 1, 2015 Report Share Posted June 1, 2015 You running infistar or default antihack? default epah Link to comment Share on other sites More sharing options...
deadboi Posted June 1, 2015 Report Share Posted June 1, 2015 Try this !"[] execVM "earplugs.sqf";" at the end of line 23 in scripts.txt. i will give this a try as soon as i get home thanks :) Link to comment Share on other sites More sharing options...
deadboi Posted June 1, 2015 Report Share Posted June 1, 2015 Nope that didnt seem to help either. it doesnt seem to be a BE issue . i think i may have screwed up somewhere else as far as placing the script goes ... not surprising seeing a s this is my first server other than a dayz server . Link to comment Share on other sites More sharing options...
deadboi Posted June 3, 2015 Report Share Posted June 3, 2015 any other suggestions ?? Link to comment Share on other sites More sharing options...
VAKE Posted June 3, 2015 Report Share Posted June 3, 2015 Are you getting an "earplugs" option in your menu when you enter a vehicle? Link to comment Share on other sites More sharing options...
Luggz Posted June 7, 2015 Report Share Posted June 7, 2015 if (cmEarplugsKeyPressEn> 12:27:40 Error position: <cm_EP_LOOP;}; if (cmEarplugsKeyPressEn> 12:27:40 Error Undefined variable in expression: cm_ep_loop 12:27:40 File mpmissions\__CUR_MP.altis\onPlayerRespawn.sqf, line 40 12:27:40 Error in expression <R")) then {[] spawn cm_EP_LOOP;}; if (cmEarplugsKeyPressEnabled) then { [] spa> 12:27:40 Error position: <cmEarplugsKeyPressEnabled) then { [] spa> 12:27:40 Error Undefined variable in expression: cmearplugskeypressenabled 12:27:40 File mpmissions\__CUR_MP.altis\onPlayerRespawn.sqf, line 42 12:28:36 Fresnel n must be >0, given n=0,k=10 Link to comment Share on other sites More sharing options...
Axle Posted June 9, 2015 Report Share Posted June 9, 2015 Followed the instructions and it worked first time. I know we already have the feature but the auto plugs when entering vehicles is nice :D mgm 1 Link to comment Share on other sites More sharing options...
mimic Posted June 9, 2015 Report Share Posted June 9, 2015 Having a problem with your script, and this one: Your script prevents the spawn dialog script from working. Something about the "onPlayerKilled" and "onPlayerRespawn" files is preventing the spawn dialog script from working properly. When I comment out your script in my init.sqf, and remove those two files from my mission file, the other script works fine. When I add your stuff back in, it doesn't load. No error's in the server or client RPT files. I'm wondering if I can get a response on this? Your script is awesome, but those two files are interfering with the spawn script and causing it not to work. Can you please look into this and see if there is any other way for you to have this same functionality without interfering with other scripts? Thanks! Link to comment Share on other sites More sharing options...
Demi Posted June 27, 2015 Report Share Posted June 27, 2015 Followed step by step - still new to this - works like a dream! Thanks mate :) Link to comment Share on other sites More sharing options...
flow0815 Posted June 29, 2015 Report Share Posted June 29, 2015 The earplug script has to be on top in init.sqf this helped me to get it working. Did not work for me unless i put it on top Link to comment Share on other sites More sharing options...
mgm Posted June 29, 2015 Report Share Posted June 29, 2015 Followed the instructions and it worked first time. I know we already have the feature but the auto plugs when entering vehicles is nice :D Good to see official recognition. Indeed a huge improvement. I hope it will make it into the base mod at some point... Link to comment Share on other sites More sharing options...
DrejXArmy Posted July 10, 2015 Report Share Posted July 10, 2015 3rd earplug script I am trying, hopefully it works. Link to comment Share on other sites More sharing options...
flow0815 Posted July 10, 2015 Report Share Posted July 10, 2015 Works like a charm. I love this plugin. Should go in the mod. Link to comment Share on other sites More sharing options...
DrejXArmy Posted July 13, 2015 Report Share Posted July 13, 2015 Works like a charm. I love this plugin. Should go in the mod. I agree. This was my 3rd try to get earplugs to work on my server and the auto feature just makes this script that much better. Everyone luvs it as well. Link to comment Share on other sites More sharing options...
Styxx Posted July 15, 2015 Report Share Posted July 15, 2015 Tried this and it worked first time. GREAT addition to the game. Thanks. Link to comment Share on other sites More sharing options...
Xzempt Posted August 12, 2015 Report Share Posted August 12, 2015 Ok, so, after I added this script, I don't have an option when I'm not in a vehicle to scrollwheel and put in the earplugs. Is that something that could be easily added? It's pretty loud when you're out and about and a team mate or someone comes by with a chopper and hovers near you or something. Link to comment Share on other sites More sharing options...
READTHESCROLL Posted August 12, 2015 Report Share Posted August 12, 2015 You can set a keybind to activate the earplugs. I have mine set to the "insert" key. Link to comment Share on other sites More sharing options...
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