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SgtSparraGump

My .RPT, where to start fixing it all?

Question

Hi Everyone,

 

Trying to do a clean up now and this is my .rpt file, where do I start to fix this up?

=====================================================================

== D:\TCAFiles\Users\AaronC2\26083\arma2oaserver.exe
=====================================================================
Exe timestamp: 2014/07/23 20:24:51
Current time: 2014/08/21 20:02:28

Version 1.63.125548
Item STR_EQUIP_NAME_41 listed twice
Item STR_EQUIP_DESC_41 listed twice
Updating base class ->NonStrategic, by Ca\config.bin/CfgVehicles/HouseBase/
Updating base class ->HouseBase, by Ca\config.bin/CfgVehicles/Ruins/
Updating base class ->DestructionEffects, by Ca\config.bin/CfgVehicles/House/DestructionEffects/
Updating base class ->FlagCarrierCore, by ca\ca_pmc\config.bin/CfgVehicles/FlagCarrier/
Updating base class ->VehicleMagazine, by ca\weapons\config.bin/CfgMagazines/14Rnd_FFAR/
Updating base class ->PistolCore, by ca\weapons\config.bin/cfgWeapons/Pistol/
Updating base class ->LauncherCore, by ca\weapons\config.bin/cfgWeapons/RocketPods/
Updating base class ->RocketPods, by ca\weapons\config.bin/cfgWeapons/FFARLauncher/
Updating base class ->Default, by ca\weapons\config.bin/cfgWeapons/ItemCore/
Updating base class ->Citizen, by ca\characters2\config.bin/CfgVehicles/Citizen1/
Updating base class ->SkodaBase, by ca\wheeled\config.bin/CfgVehicles/car_sedan/
Updating base class ->UH60_Base, by ca\air\config.bin/CfgVehicles/MH60S/
Updating base class ->House, by ca\misc3\config.bin/CfgVehicles/Land_Fire/
Updating base class ->House, by ca\misc3\config.bin/CfgVehicles/Land_A_tent/
Updating base class ->Camp_base, by ca\misc3\config.bin/CfgVehicles/ACamp/
Updating base class ->Car, by ca\wheeled2\lada\config.bin/CfgVehicles/Lada_base/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Small_EP1/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street1_EP1/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street2_EP1/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lampa_Ind_EP1/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_PowLines_Conc2L_EP1/
Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl/
Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_2/
Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_3/
Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind/
Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind_zebr/
Updating base class RscStandardDisplay->, by z\addons\dayz_code\config.bin/RscDisplayStart/
Updating base class RscShortcutButton->RscShortcutButtonMain, by z\addons\dayz_code\config.bin/RscDisplayMain/controls/CA_Exit/
Updating base class RscText->, by z\addons\dayz_code\config.bin/RscTitles/Default/
Updating base class zZombie_Base->zZombie_new_Base, by z\addons\dayz_code\config.bin/CfgVehicles/z_villager1/
Updating base class zZombie_Base->zZombie_new_Base, by z\addons\dayz_code\config.bin/CfgVehicles/z_worker1/
Updating base class Soldier_Crew_PMC->Soldier_Bodyguard_M4_PMC, by z\addons\dayz_code\config.bin/CfgVehicles/SurvivorW2_DZ/
Updating base class HighCommand->Logic, by z\addons\dayz_code\config.bin/CfgVehicles/HighCommandSubordinate/
Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/Mi17_base/Turrets/MainTurret/ViewOptics/
Updating base class HouseBase->, by z\addons\dayz_code\config.bin/CfgVehicles/House/
Updating base class NonStrategic->BuiltItems, by z\addons\dayz_code\config.bin/CfgVehicles/Fort_RazorWire/
Updating base class MeleeHatchet->MeleeWeapon, by z\addons\dayz_code\config.bin/CfgWeapons/MeleeCrowbar/
Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/29Rnd_30mm_AGS30/
Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/48Rnd_40mm_MK19/
Updating base class 4000Rnd_762x51_M134->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/2000Rnd_762x51_M134/
Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/100Rnd_127x99_M2/
Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/50Rnd_127x107_DSHKM/
Updating base class Hatchet_Swing->Melee_Swing, by z\addons\dayz_code\config.bin/CfgMagazines/crowbar_swing/
Updating base class CA_Magazine->Melee_Swing, by z\addons\dayz_code\config.bin/CfgMagazines/Hatchet_Swing/
Updating base class Land_HouseV_1I2->House, by zero_buildings\config.cpp/CfgVehicles/Land_HouseV_1L2/
Updating base class Land_HouseV_1I2->House, by zero_buildings\config.cpp/CfgVehicles/Land_HouseV_3I3/
Updating base class ->Plane, by ca\air2\mv22\config.bin/CfgVehicles/MV22/
Updating base class ViewOptics->, by ca\air2\uh1y\config.bin/CfgVehicles/UH1_Base/Turrets/MainTurret/ViewOptics/
Updating base class ->HouseBase, by ca\misc_e\config.bin/CfgVehicles/House/
Updating base class ->Land_CamoNet_EAST, by ca\misc_e\config.bin/CfgVehicles/Land_CamoNet_EAST_EP1/
Updating base class ->Land_CamoNetB_EAST, by ca\misc_e\config.bin/CfgVehicles/Land_CamoNetB_EAST_EP1/
Updating base class ->Sign_1L_Noentry, by ca\misc_e\config.bin/CfgVehicles/Sign_1L_Noentry_EP1/
Updating base class ->Sign_circle, by ca\misc_e\config.bin/CfgVehicles/Helper_Base_EP1/
Updating base class ->Rifle, by ca\weapons_baf\config.bin/cfgWeapons/BAF_AS50_scoped/
Updating base class ->Rifle, by ca\weapons_e\config.bin/cfgWeapons/M60A4_EP1/
Updating base class ->M249, by ca\weapons_e\config.bin/cfgWeapons/M249_EP1/
Updating base class ->M249, by ca\weapons_e\config.bin/cfgWeapons/M249_m145_EP1/
Updating base class ->m107, by ca\weapons_e\m107\config.bin/CfgWeapons/m107_TWS_EP1/
Updating base class ->M240, by ca\weapons_e\m240\config.bin/CfgWeapons/m240_scoped_EP1/
Updating base class ->V3S_Base, by ca\wheeled_e\v3s\config.bin/CfgVehicles/V3S_Base_EP1/
Updating base class ->V3S_Base_EP1, by ca\wheeled_e\v3s\config.bin/CfgVehicles/V3S_Refuel_TK_GUE_EP1/
Updating base class House->DZE_OpenHouse, by warehouse\config.bin/CfgVehicles/Land_Ind_Pec_03/
Updating base class ->C130J_base, by ca\air_e\config.bin/CfgVehicles/C130J_US_EP1/
Updating base class ->Helicopter, by ca\air_e\ah6j\config.bin/CfgVehicles/AH6_Base_EP1/
Updating base class ->Plane, by ca\air_e\an2\config.bin/CfgVehicles/An2_Base_EP1/
Updating base class ->CH47_base_EP1, by ca\air_e\ch47\config.bin/CfgVehicles/CH_47F_EP1/
Updating base class ViewOptics->, by ca\air_e\uh1h\config.bin/CfgVehicles/UH1H_base/Turrets/MainTurret/ViewOptics/
Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Crew_PMC/
Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_TL_PMC/
Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Bodyguard_M4_PMC/
Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Bodyguard_AA12_PMC/
Updating base class ->BAF_Soldier_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_W/
Updating base class ->BAF_Soldier_L_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_L_W/
Updating base class ->BAF_Soldier_Officer_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_Officer_W/
Updating base class ->BAF_Soldier_SniperH_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_SniperH_W/
Updating base class ->M113Ambul_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113Ambul_UN_EP1/
Updating base class ->M113_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113_UN_EP1/
Updating base class ->M113Ambul_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113Ambul_TK_EP1/
Updating base class ->M113_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113_TK_EP1/
Updating base class ->Helicopter, by ca\air_d_baf\config.bin/CfgVehicles/BAF_Merlin_HC3_D/
20:03:13 Strange convex component81 in zero_buildings\models\housev_3i3_i.p3d:geometryFire
20:03:27 Strange convex component288 in warehouse\models\warehouse.p3d:geometry
20:03:27 Strange convex component289 in warehouse\models\warehouse.p3d:geometry
20:03:27 Strange convex component290 in warehouse\models\warehouse.p3d:geometry
20:03:27 Strange convex component291 in warehouse\models\warehouse.p3d:geometry
20:03:27 Strange convex component292 in warehouse\models\warehouse.p3d:geometry
20:03:27 Strange convex component293 in warehouse\models\warehouse.p3d:geometry
20:03:27 Strange convex component294 in warehouse\models\warehouse.p3d:geometry
20:03:27 Strange convex component295 in warehouse\models\warehouse.p3d:geometry
20:03:27 Strange convex component296 in warehouse\models\warehouse.p3d:geometry
20:03:27 Strange convex component297 in warehouse\models\warehouse.p3d:geometry
20:03:27 Strange convex component298 in warehouse\models\warehouse.p3d:geometry
20:03:27 Strange convex component299 in warehouse\models\warehouse.p3d:geometry
20:03:27 Strange convex component300 in warehouse\models\warehouse.p3d:geometry
20:03:27 Strange convex component301 in warehouse\models\warehouse.p3d:geometry
20:03:27 Strange convex component302 in warehouse\models\warehouse.p3d:geometry
20:03:27 Strange convex component303 in warehouse\models\warehouse.p3d:geometry
20:03:27 Strange convex component304 in warehouse\models\warehouse.p3d:geometry
20:03:27 Strange convex component305 in warehouse\models\warehouse.p3d:geometry
20:03:27 Strange convex component306 in warehouse\models\warehouse.p3d:geometry
20:03:27 Strange convex component307 in warehouse\models\warehouse.p3d:geometry
20:03:27 Strange convex component308 in warehouse\models\warehouse.p3d:geometry
20:03:27 Strange convex component309 in warehouse\models\warehouse.p3d:geometry
20:03:27 Strange convex component310 in warehouse\models\warehouse.p3d:geometry
20:03:27 Strange convex component311 in warehouse\models\warehouse.p3d:geometry
20:03:27 Strange convex component312 in warehouse\models\warehouse.p3d:geometry
20:03:27 Strange convex component313 in warehouse\models\warehouse.p3d:geometry
20:03:27 Strange convex component314 in warehouse\models\warehouse.p3d:geometry
20:03:27 Strange convex component315 in warehouse\models\warehouse.p3d:geometry
20:03:27 Strange convex component316 in warehouse\models\warehouse.p3d:geometry
20:03:27 Strange convex component317 in warehouse\models\warehouse.p3d:geometry
20:03:27 Strange convex component252 in warehouse\models\warehouse.p3d:geometryFire
20:03:27 Strange convex component253 in warehouse\models\warehouse.p3d:geometryFire
20:03:27 Strange convex component254 in warehouse\models\warehouse.p3d:geometryFire
20:03:27 Strange convex component255 in warehouse\models\warehouse.p3d:geometryFire
20:03:27 Strange convex component256 in warehouse\models\warehouse.p3d:geometryFire
20:03:27 Strange convex component257 in warehouse\models\warehouse.p3d:geometryFire
20:03:27 Strange convex component258 in warehouse\models\warehouse.p3d:geometryFire
20:03:27 Strange convex component259 in warehouse\models\warehouse.p3d:geometryFire
20:03:27 Strange convex component260 in warehouse\models\warehouse.p3d:geometryFire
20:03:27 Strange convex component261 in warehouse\models\warehouse.p3d:geometryFire
20:03:27 Strange convex component262 in warehouse\models\warehouse.p3d:geometryFire
20:03:27 Strange convex component263 in warehouse\models\warehouse.p3d:geometryFire
20:03:27 Strange convex component264 in warehouse\models\warehouse.p3d:geometryFire
20:03:27 Strange convex component265 in warehouse\models\warehouse.p3d:geometryFire
20:03:27 Strange convex component266 in warehouse\models\warehouse.p3d:geometryFire
20:03:27 Strange convex component267 in warehouse\models\warehouse.p3d:geometryFire
20:03:27 Strange convex component268 in warehouse\models\warehouse.p3d:geometryFire
20:03:27 Strange convex component269 in warehouse\models\warehouse.p3d:geometryFire
20:03:27 Strange convex component270 in warehouse\models\warehouse.p3d:geometryFire
20:03:27 Strange convex component271 in warehouse\models\warehouse.p3d:geometryFire
20:03:27 Strange convex component272 in warehouse\models\warehouse.p3d:geometryFire
20:03:27 Strange convex component273 in warehouse\models\warehouse.p3d:geometryFire
20:03:27 Strange convex component274 in warehouse\models\warehouse.p3d:geometryFire
20:03:27 Strange convex component275 in warehouse\models\warehouse.p3d:geometryFire
20:03:27 Strange convex component276 in warehouse\models\warehouse.p3d:geometryFire
20:03:27 Strange convex component277 in warehouse\models\warehouse.p3d:geometryFire
20:03:27 Strange convex component278 in warehouse\models\warehouse.p3d:geometryFire
20:03:27 Strange convex component279 in warehouse\models\warehouse.p3d:geometryFire
20:03:27 Strange convex component280 in warehouse\models\warehouse.p3d:geometryFire
20:03:27 Strange convex component281 in warehouse\models\warehouse.p3d:geometryFire
20:03:27 Strange convex component249 in warehouse\models\warehouse.p3d:geometryView
20:03:27 Strange convex component250 in warehouse\models\warehouse.p3d:geometryView
20:03:27 Strange convex component251 in warehouse\models\warehouse.p3d:geometryView
20:03:27 Strange convex component252 in warehouse\models\warehouse.p3d:geometryView
20:03:27 Strange convex component253 in warehouse\models\warehouse.p3d:geometryView
20:03:27 Strange convex component254 in warehouse\models\warehouse.p3d:geometryView
20:03:27 Strange convex component255 in warehouse\models\warehouse.p3d:geometryView
20:03:27 Strange convex component256 in warehouse\models\warehouse.p3d:geometryView
20:03:27 Strange convex component257 in warehouse\models\warehouse.p3d:geometryView
20:03:27 Strange convex component258 in warehouse\models\warehouse.p3d:geometryView
20:03:27 Strange convex component259 in warehouse\models\warehouse.p3d:geometryView
20:03:27 Strange convex component260 in warehouse\models\warehouse.p3d:geometryView
20:03:27 Strange convex component261 in warehouse\models\warehouse.p3d:geometryView
20:03:27 Strange convex component262 in warehouse\models\warehouse.p3d:geometryView
20:03:27 Strange convex component263 in warehouse\models\warehouse.p3d:geometryView
20:03:27 Strange convex component264 in warehouse\models\warehouse.p3d:geometryView
20:03:27 Strange convex component265 in warehouse\models\warehouse.p3d:geometryView
20:03:27 Strange convex component266 in warehouse\models\warehouse.p3d:geometryView
20:03:27 Strange convex component267 in warehouse\models\warehouse.p3d:geometryView
20:03:27 Strange convex component268 in warehouse\models\warehouse.p3d:geometryView
20:03:27 Strange convex component269 in warehouse\models\warehouse.p3d:geometryView
20:03:27 Strange convex component270 in warehouse\models\warehouse.p3d:geometryView
20:03:27 Strange convex component271 in warehouse\models\warehouse.p3d:geometryView
20:03:27 Strange convex component272 in warehouse\models\warehouse.p3d:geometryView
20:03:27 Strange convex component273 in warehouse\models\warehouse.p3d:geometryView
20:03:27 Strange convex component274 in warehouse\models\warehouse.p3d:geometryView
20:03:27 Strange convex component275 in warehouse\models\warehouse.p3d:geometryView
20:03:27 Strange convex component276 in warehouse\models\warehouse.p3d:geometryView
20:03:27 Strange convex component277 in warehouse\models\warehouse.p3d:geometryView
20:03:27 Strange convex component278 in warehouse\models\warehouse.p3d:geometryView
20:03:41 Warning: looped for animation: ca\anims\characters\data\anim\sdr\mov\erc\wlk\non\non\amovpercmwlksnonwnondf.rtm differs (looped now 0)! MoveName: amovpercmstpsnonwnondnon_amovpercmstpsraswpstdnon
20:03:41 Warning: looped for animation: ca\anims\characters\data\anim\sdr\mov\erc\wlk\non\non\amovpercmwlksnonwnondf.rtm differs (looped now 1)! MoveName: amovpercmrunsnonwbindf_rfl
20:03:43 "DayZ Epoch: PRELOAD Functions\init [[:0 (FunctionsManager)],any]"
20:03:43 "DayZ Epoch: MPframework inited"
20:03:49 Strange convex component93 in zero_buildings\models\mil_house_i.p3d:geometryView
20:03:49 Strange convex component94 in zero_buildings\models\mil_house_i.p3d:geometryView
20:03:49 Strange convex component95 in zero_buildings\models\mil_house_i.p3d:geometryView
20:03:49 Strange convex component96 in zero_buildings\models\mil_house_i.p3d:geometryView
20:03:49 Strange convex component99 in zero_buildings\models\mil_house_i.p3d:geometryView
20:03:49 Strange convex component100 in zero_buildings\models\mil_house_i.p3d:geometryView
20:03:49 Strange convex component101 in zero_buildings\models\mil_house_i.p3d:geometryView
20:03:49 Strange convex component102 in zero_buildings\models\mil_house_i.p3d:geometryView
20:03:49 Strange convex component103 in zero_buildings\models\mil_house_i.p3d:geometryView
20:03:49 Strange convex component104 in zero_buildings\models\mil_house_i.p3d:geometryView
20:03:49 Strange convex component105 in zero_buildings\models\mil_house_i.p3d:geometryView
20:03:49 Strange convex component106 in zero_buildings\models\mil_house_i.p3d:geometryView
20:03:49 Strange convex component107 in zero_buildings\models\mil_house_i.p3d:geometryView
20:03:49 Strange convex component108 in zero_buildings\models\mil_house_i.p3d:geometryView
20:03:49 Strange convex component109 in zero_buildings\models\mil_house_i.p3d:geometryView
20:03:49 Strange convex component110 in zero_buildings\models\mil_house_i.p3d:geometryView
20:03:49 Strange convex component111 in zero_buildings\models\mil_house_i.p3d:geometryView
20:03:49 Strange convex component112 in zero_buildings\models\mil_house_i.p3d:geometryView
20:03:49 Strange convex component113 in zero_buildings\models\mil_house_i.p3d:geometryView
20:03:49 Strange convex component114 in zero_buildings\models\mil_house_i.p3d:geometryView
20:03:49 Strange convex component115 in zero_buildings\models\mil_house_i.p3d:geometryView
20:03:49 Strange convex component116 in zero_buildings\models\mil_house_i.p3d:geometryView
20:03:49 Strange convex component117 in zero_buildings\models\mil_house_i.p3d:geometryView
20:03:49 Strange convex component118 in zero_buildings\models\mil_house_i.p3d:geometryView
20:03:49 Strange convex component119 in zero_buildings\models\mil_house_i.p3d:geometryView
20:03:49 Strange convex component120 in zero_buildings\models\mil_house_i.p3d:geometryView
20:03:49 Strange convex component121 in zero_buildings\models\mil_house_i.p3d:geometryView
20:03:49 Strange convex component122 in zero_buildings\models\mil_house_i.p3d:geometryView
20:03:49 Strange convex component123 in zero_buildings\models\mil_house_i.p3d:geometryView
20:03:49 Strange convex component124 in zero_buildings\models\mil_house_i.p3d:geometryView
20:03:49 Strange convex component125 in zero_buildings\models\mil_house_i.p3d:geometryView
20:03:49 Strange convex component126 in zero_buildings\models\mil_house_i.p3d:geometryView
20:03:49 Strange convex component127 in zero_buildings\models\mil_house_i.p3d:geometryView
20:03:49 Strange convex component128 in zero_buildings\models\mil_house_i.p3d:geometryView
20:03:49 Strange convex component129 in zero_buildings\models\mil_house_i.p3d:geometryView
20:03:49 Strange convex component130 in zero_buildings\models\mil_house_i.p3d:geometryView
20:03:49 Strange convex component131 in zero_buildings\models\mil_house_i.p3d:geometryView
20:03:49 Strange convex component132 in zero_buildings\models\mil_house_i.p3d:geometryView
20:03:49 Strange convex component133 in zero_buildings\models\mil_house_i.p3d:geometryView
20:03:49 Strange convex component134 in zero_buildings\models\mil_house_i.p3d:geometryView
20:05:06 "Res3tting B!S effects..."
20:05:07 "\z\addons\dayz_code\system\REsec.sqf:Monitoring Remote Exe..."
20:05:16 Warning: z\addons\dayz_communityassets\models\compass.p3d:0 Error while trying to generate ST for points: 863, 853, 852
20:05:28 Error in expression if ((getPlayerUID player) in AdminList || (getPlayerUID player) in Mo>
20:05:28 Error position:
20:05:28 Error Undefined variable in expression: adminlist
20:05:28 File mpmissions\__cur_mp.Chernarus\admintools\Activate.sqf, line 1
20:05:29 Cannot create non-ai vehicle Land_WarfareBFieldhHospital_Base_EP1,
20:05:29 "HIVE: Starting"
20:05:29 "HIVE: trying to get objects"
20:05:30 "HIVE: found 1242 objects"
20:05:30 "HIVE: Commence Object Streaming..."
20:05:31 "HIVE: got 362 Epoch Objects and 880 Vehicles"
20:05:52 AH6X_DZ: FLIR_turret - unknown animation source FLIR_turret
20:05:52 AH6X_DZ: FLIR_gun - unknown animation source FLIR_gun
20:05:58 UH1Y_DZE: ObsTurret - unknown animation source ObsTurret
20:05:58 UH1Y_DZE: ObsGun - unknown animation source ObsGun
20:06:01 "HIVE: Vehicle Spawn limit reached!"
20:06:01 "HIVE: Spawning # of Debris: 500"
20:06:01 "HIVE: Spawning # of Ammo Boxes: 9"
20:06:01 "HIVE: Spawning # of Veins: 50"
20:06:01 "Total Number of spawn locations 5"
20:06:31 ["AI Crates Started"]
20:06:34 "EPOCH EVENTS INIT"
20:06:40 ["AI Crates Spawning Complete"]
20:06:40 Error in expression clearWeaponCargoGlobal _wbox2;
clearMagazineCargoGlobal _wbox2;>
20:06:40 Error position: <_wbox2;
clearMagazineCargoGlobal _wbox2;>
20:06:40 Error Undefined variable in expression: _wbox2
20:06:40 File z\addons\dayz_server\init\crates.sqf, line 25
20:06:41 "TIME SYNC: Local Time set to [2013,8,3,20,6]"
20:06:41 Unit 2:9 not found, cannot update
20:06:43 "DEBUG: Too many at [6328.07,3328.05]"
20:06:43 "DEBUG VEIN: Too many objects at [6567.51,8609.39]"
20:06:50 "WAI: AI Config File Loaded"
20:06:52 "WAI: AI Monitor Started"
20:06:58 "WAI: Mission Config File Loaded"
20:07:01 Server: Object 4:21 not found (message 99)
20:07:01 Server: Object 4:22 not found (message 91)
20:07:01 Server: Object 4:22 not found (message 91)
20:07:01 "WAI: Starting AI Missions Moniter"
20:07:10 Warning: z\addons\dayz_communityassets\models\razor.p3d:0 Error while trying to generate ST for points: 214, 349, 208
20:07:53 "SAFE UNLOCKED: ID:1990 UID:0 BY *************************"
20:08:03 "WAI: Spawned a group of 14 Bandits at [13640.6,3163.77,0]"
20:08:04 "WAI: Spawned a group of 4 Bandits at [13501.8,3241.99,0.00214005]"
20:08:05 "WAI: Sapwned in 5 M2StaticMG"
20:08:05 "WAI: Sapwned in 5 M2StaticMG"
20:08:05 "WAI: Sapwned in 5 M2StaticMG"
20:08:06 "WAI: Sapwned in 4 M2StaticMG"
20:08:06 "WAI: Spawned a group of 5 Bandits at [4473.35,8569.33,9.15527e-005]"
20:08:07 "WAI: Spawned a group of 5 Bandits at [4414.82,8502.65,13.4563]"
20:08:08 "WAI: Spawned a group of 5 Bandits at [4372.95,8604.39,16.6437]"
20:08:09 "WAI: Spawned a group of 5 Bandits at [4074.42,8627.63,0]"
20:08:09 "WAI: Spawned a group of 5 Bandits at [4057.66,8591.54,0]"
20:08:10 "WAI: Spawned a group of 5 Bandits at [4065.57,8607.28,3.05176e-005]"
20:08:11 "WAI: Spawned a group of 5 Bandits at [4069.5,8618.46,6.10352e-005]"
20:08:11 "WAI: Spawned a group of 5 Bandits at [4034.11,8598.19,0]"
20:08:12 "WAI: Spawned a group of 5 Bandits at [4046.56,8583.2,3.05176e-005]"
20:08:12 "WAI: Spawned a group of 5 Bandits at [4079.74,8591.79,0]"
20:08:13 "WAI: Spawned a group of 5 Bandits at [4102.69,8618.41,-0.00012207]"
20:08:14 "WAI: Spawned a group of 5 Bandits at [4164.83,8626.2,-3.05176e-005]"
20:08:15 "WAI: Spawned a group of 5 Bandits at [4182.17,8569.63,9.15527e-005]"
20:08:15 "WAI: Spawned a group of 5 Bandits at [4389.47,8677.58,0]"
20:08:16 "WAI: Spawned a group of 5 Bandits at [4251.38,8591.6,-9.15527e-005]"
20:08:17 "WAI: Spawned a group of 5 Bandits at [4213.05,8436.2,-3.05176e-005]"
20:08:18 "WAI: Spawned a group of 5 Bandits at [4235.2,8427.53,0]"
20:08:19 "WAI: Spawned a group of 5 Bandits at [4260.44,8431.77,-3.05176e-005]"
20:08:20 "WAI: Spawned a group of 5 Bandits at [4344.12,8348.69,-6.10352e-005]"
20:08:21 "WAI: Spawned a group of 5 Bandits at [4390.74,8376.76,-6.10352e-005]"
20:08:22 "WAI: Spawned a group of 5 Bandits at [4399.19,8519.48,0]"
20:08:23 "WAI: Spawned a group of 5 Bandits at [4406,8555.97,3.05176e-005]"
20:08:24 "WAI: Spawned a group of 5 Bandits at [4445.71,8499.4,0]"
20:08:25 "WAI: Spawned a group of 5 Bandits at [4513.37,8444.32,0]"
20:08:25 "WAI: Spawned a group of 5 Bandits at [4524.33,8593.15,0]"
20:08:26 "WAI: Spawned a group of 5 Bandits at [4431.11,8652.11,9.15527e-005]"
20:08:56 "146 Active ground units"
20:08:56 "19 Active emplacement units"
20:08:56 "9 Active chopper patrol units (Crew)"
20:08:56 "0 Active vehicle patrol units (Crew)"
20:10:00 "CLEANUP: INITIALIZING CLEANUP SCRIPT"
20:10:48 Client: Remote object 3:5 not found
20:10:49 Warning: Cleanup player - person 3:4 not found
20:15:00 "TIME SYNC: Local Time set to [2013,8,3,20,15]"
20:15:00 "RUNNING EVENT: supply_drop on [2014,8,21,20,15]"
20:17:06 "WAI: Starting Mission disabled_milchopper"
20:17:06 "WAI: Mission Armed Chopper Started At [6519.96,10002]"
20:17:06 "WAI: Mission Armed Chopper spawned a UH-1H"
20:17:06 "WAI: Spawned a group of 6 Bandits at [6519.96,10002,0]"
20:17:06 "WAI: Spawned a group of 4 Bandits at [6519.96,10002,0]"
20:17:07 "WAI: Spawned a group of 4 Bandits at [6519.96,10002,0]"
20:17:07 "WAI: Spawned a group of 4 Bandits at [6519.96,10002,0]"
20:17:07 "WAI: Sapwned in 1 M2StaticMG"
20:18:57 "164 Active ground units"
20:18:57 "20 Active emplacement units"
20:18:57 "9 Active chopper patrol units (Crew)"
20:18:57 "0 Active vehicle patrol units (Crew)"
20:20:00 "TIME SYNC: Local Time set to [2013,8,3,20,20]"
20:28:00 Server: Object 4:169 not found (message 70)
20:28:00 Server: Object 4:159 not found (message 94)
20:28:00 Server: Object 4:160 not found (message 94)
20:28:00 Server: Object 4:161 not found (message 94)
20:28:00 Server: Object 4:162 not found (message 94)
20:28:00 Server: Object 4:163 not found (message 94)
20:28:00 Server: Object 4:164 not found (message 94)
20:28:00 Server: Object 4:165 not found (message 94)
20:28:00 Server: Object 4:166 not found (message 94)
20:28:00 Server: Object 4:167 not found (message 94)
20:28:00 Server: Object 4:168 not found (message 94)
20:28:00 Server: Object 4:180 not found (message 70)
20:28:00 Server: Object 4:170 not found (message 70)
20:28:00 Server: Object 4:171 not found (message 94)
20:28:00 Server: Object 4:172 not found (message 94)
20:28:00 Server: Object 4:173 not found (message 94)
20:28:00 Server: Object 4:174 not found (message 94)
20:28:00 Server: Object 4:175 not found (message 94)
20:28:00 Server: Object 4:176 not found (message 94)
20:28:00 Server: Object 4:177 not found (message 94)
20:28:00 Server: Object 4:178 not found (message 94)
20:28:00 Server: Object 4:179 not found (message 94)
20:28:00 Server: Object 4:181 not found (message 94)
20:28:00 Server: Object 4:182 not found (message 94)
20:28:00 Server: Object 4:183 not found (message 94)
20:28:00 Server: Object 4:184 not found (message 94)
20:28:00 Server: Object 4:185 not found (message 94)
20:28:00 Server: Object 4:186 not found (message 94)
20:28:00 Server: Object 4:187 not found (message 94)
20:28:57 "164 Active ground units"
20:28:57 "20 Active emplacement units"
20:28:57 "9 Active chopper patrol units (Crew)"
20:28:57 "0 Active vehicle patrol units (Crew)"
20:30:00 "TIME SYNC: Local Time set to [2013,8,3,20,30]"
20:30:03 "RUNNING EVENT: crash_spawner on [2014,8,21,20,30]"
20:30:08 "CLEANUP: Deleted 26 Loot Piles out of 83"
20:35:00 "TIME SYNC: Local Time set to [2013,8,3,20,35]"
20:38:05 "CLEANUP: Deleted 1 Loot Piles out of 61"
20:38:58 "164 Active ground units"
20:38:58 "20 Active emplacement units"
20:38:58 "9 Active chopper patrol units (Crew)"
20:38:58 "0 Active vehicle patrol units (Crew)"
20:39:04 Server: Object 5:137 not found (message 91)
20:40:00 "TIME SYNC: Local Time set to [2013,8,3,20,40]"
20:45:00 "TIME SYNC: Local Time set to [2013,8,3,20,45]"
20:47:15 "WAI: Mission armed chopper Timed Out At [6519.96,10002]"
20:48:58 "146 Active ground units"
20:48:58 "19 Active emplacement units"
20:48:58 "9 Active chopper patrol units (Crew)"
20:48:58 "0 Active vehicle patrol units (Crew)"
20:50:00 "TIME SYNC: Local Time set to [2013,8,3,20,50]"
20:55:00 "TIME SYNC: Local Time set to [2013,8,3,20,55]"
20:56:05 NetServer::SendMsg: cannot find channel #**********, users.card=2
20:56:05 NetServer: users.get failed when sending to **********
20:56:05 Message not sent - error 0, message ID = ffffffff, to ********** (NaRDZzz)
20:56:05 NetServer::SendMsg: cannot find channel #**********, users.card=2
20:56:05 NetServer: users.get failed when sending to **********
20:56:05 Message not sent - error 0, message ID = ffffffff, to ********** (NaRDZzz)
20:56:05 NetServer::SendMsg: cannot find channel #**********, users.card=2
20:56:05 NetServer: users.get failed when sending to **********
20:56:05 Message not sent - error 0, message ID = ffffffff, to ********** (NaRDZzz)
20:56:05 NetServer::SendMsg: cannot find channel #**********, users.card=2
20:56:05 NetServer: users.get failed when sending to **********
20:56:05 Message not sent - error 0, message ID = ffffffff, to ********** (NaRDZzz)
20:56:05 NetServer::SendMsg: cannot find channel #**********, users.card=2
20:56:05 NetServer: users.get failed when sending to **********
20:56:05 Message not sent - error 0, message ID = ffffffff, to ********** (NaRDZzz)
20:56:05 NetServer::SendMsg: cannot find channel #**********, users.card=2
20:56:05 NetServer: users.get failed when sending to **********
20:56:05 Message not sent - error 0, message ID = ffffffff, to ********** (NaRDZzz)
20:56:05 NetServer::SendMsg: cannot find channel #**********, users.card=2
20:56:05 NetServer: users.get failed when sending to **********
20:56:05 Message not sent - error 0, message ID = ffffffff, to ********** (NaRDZzz)
20:56:05 NetServer::SendMsg: cannot find channel #**********, users.card=2
20:56:05 NetServer: users.get failed when sending to **********
20:56:05 Message not sent - error 0, message ID = ffffffff, to ********** (NaRDZzz)
20:57:09 "WAI: Starting Mission crash_spawner"
20:57:09 "WAI: Mission Crash_Spawner Started At [7121.35,9505.51]"
20:57:09 UH1Wreck_DZ: MainTurret - unknown animation source MainTurret
20:57:09 UH1Wreck_DZ: MainGun - unknown animation source mainGun
20:57:09 UH1Wreck_DZ: Gatling - unknown animation source Gatling
20:57:09 "_iClass isNil, exiting loot spawn!"
20:57:09 Error in expression _itemType = _itemTypes select _index;
[_itemType select 0, _ite>
20:57:09 Error position:

"

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4 answers to this question

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looks fine to me.. there is a few undefined variables, and you get the line and the file where it happens so make sure to declare it in the private ["","",....] array...

For the rest the NETServer is caused by your database being a little slow and is a common Arma desync problem, but if the server is running none of these errors should cause problems

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Errors in your admin tools, paste the file for more help

20:05:28 Error in expression if ((getPlayerUID player) in AdminList || (getPlayerUID player) in Mo>
20:05:28 Error position:
20:05:28 Error Undefined variable in expression: adminlist
20:05:28 File mpmissions\__cur_mp.Chernarus\admintools\Activate.sqf, line 1

and an error on line 25 of your crates.sqf for _wbox2

20:06:40 Error in expression clearWeaponCargoGlobal _wbox2;
clearMagazineCargoGlobal _wbox2;>
20:06:40 Error position: <_wbox2;
clearMagazineCargoGlobal _wbox2;>
20:06:40 Error Undefined variable in expression: _wbox2
20:06:40 File z\addons\dayz_server\init\crates.sqf, line 25

again post the files to find errors.

 

The rest is pretty much typical and not much worth worrying about :)

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Wow only 2 errors worth fixing? it looked alot worse :P files are as follows:

 

Activate.sqf

 

if ((getPlayerUID player) in AdminList || (getPlayerUID player) in ModList) then {


Sleep 5;
private["_veh", "_idx"];
_idx = -1;

while {alive player} do
{
if(toolsAreActive) then
{
if (_idx == -1) then
{
[]execVM "admintools\KeyBindings\FunctionKeys.sqf";
[]execVM "admintools\KeyBindings\NumberKeys.sqf";
_idx = (vehicle player) addaction [("" + ("Admin Menu") +""),"admintools\AdminToolsMain.sqf","",7,false,true,"",""];
_veh = vehicle player;
};
if (_veh != vehicle player) then
{
_veh removeAction _idx;
_idx = -1;
};
}else{
if(_idx != -1) then {
_veh removeAction _idx;
_idx = -1;
};
};
Sleep 2;
};
_veh removeAction _idx;
_idx = -1;
};

 

crates.sqf

 

if(!isServer) exitwith {};


diag_log["AI Crates Started"];

_Base = [["M9","15Rnd_9x19_M9"], ["AKS_74_UN_kobra","30Rnd_545x39_AKSD"], ["M4A3_CCO_EP1","30Rnd_556x45_Stanag"], ["M4A1_AIM_SD_camo","30Rnd_556x45_StanagSD"], ["M16A4","30Rnd_556x45_Stanag"], ["m8_carbine","30Rnd_556x45_Stanag"], ["BAF_L85A2_RIS_Holo","30Rnd_556x45_Stanag"], ["Sa58V_CCO_EP1","30Rnd_762x39_AK47"]];
_Scoped = [["AK_107_pso","30Rnd_545x39_AK"], ["M16A4_ACG","30Rnd_556x45_Stanag"], ["Sa58V_RCO_EP1","30Rnd_762x39_AK47"], ["SCAR_L_STD_Mk4CQT","30Rnd_556x45_Stanag"], ["BAF_L86A2_ACOG","30Rnd_556x45_Stanag"], ["M4A1_AIM_SD_camo","30Rnd_556x45_StanagSD"], ["M14_EP1","20Rnd_762x51_DMR"], ["M8_sharpshooter","30Rnd_556x45_Stanag"]];
_Underbarrel = [["AK_107_GL_pso","30Rnd_545x39_AK"], ["AK_107_GL_kobra","30Rnd_545x39_AK"], ["M4A1_HWS_GL","30Rnd_556x45_Stanag"], ["M16A4_ACG_GL","30Rnd_556x45_Stanag"], ["RPG7V","PG7V"], ["M8_carbineGL","30Rnd_556x45_Stanag"], ["SCAR_L_STD_EGLM_RCO","30Rnd_556x45_Stanag"], ["BAF_L85A2_UGL_Holo","30Rnd_556x45_Stanag"], ["M4A3_RCO_GL_EP1","30Rnd_556x45_Stanag"]];
_Sniper = [["KSVK","5Rnd_127x108_KSVK"], ["SCAR_H_STD_EGLM_Spect","20rnd_762x51_B_SCAR"], ["M110_NVG_EP1","20rnd_762x51_B_SCAR"], ["SCAR_H_LNG_Sniper_SD","20rnd_762x51_SB_SCAR"], ["SVD_CAMO","10Rnd_762x54_SVD"], ["VSS_Vintorez","20Rnd_9x39_SP5_VSS"], ["BAF_LRR_scoped","5Rnd_86x70_L115A1"], ["DMR","20Rnd_762x51_DMR"], ["M40A3","5Rnd_762x51_M24"]];
_LMG = [["RPK_74","75Rnd_545x39_RPK"], ["MK_48_DZ","100Rnd_762x51_M240"], ["M249_DZ","200Rnd_556x45_M249"], ["Pecheneg_DZ","100Rnd_762x54_PK"], ["RPG7V","PG7V"], ["M240_DZ","100Rnd_762x51_M240"]];
_Trade= [["ItemWoodStairs"],["ItemWoodStairs"],["MortarBucket"],["CinderBlocks"],["ItemWoodFloor"],["metal_floor_kit"],["ItemWoodWallGarageDoor"],["ItemWoodWallWindowLg"],["ItemWoodWallLg"],["outhouse_kit"],["cinder_wall_kit"],["PartPlankPack"],["PartPlywoodPack"]];
_Gold =[["ItemBriefcase100oz"]];

//Spawn Boxes skanky
_wbox1 = createVehicle ["RUOrdnanceBox",[13640.6,3163.77,0], [], 0, "CAN_COLLIDE"]; //Lumber Mill
// temp disabled _wbox2 = createVehicle ["RUOrdnanceBox",[14008.6, 2720.19, 0.002], [], 0, "CAN_COLLIDE"]; //Dock
// temp disabled _wbox3 = createVehicle ["RUOrdnanceBox",[13692.5, 2956.68, 0.002], [], 0, "CAN_COLLIDE"]; //Church
// temp disabled _wbox4 = createVehicle ["RUOrdnanceBox",[13692.7, 2956.82, 0.443], [], 0, "CAN_COLLIDE"]; //Hill Left
// temp disabled _wbox5 = createVehicle ["RUOrdnanceBox",[13656.5, 3010.72, 0.002], [], 0, "CAN_COLLIDE"]; //Village 1
// temp disabled _wbox6 = createVehicle ["RUOrdnanceBox",[13441.4, 3312.91, 0.201], [], 0, "CAN_COLLIDE"]; //Hill Right
// temp disabled _wbox7 = createVehicle ["RUOrdnanceBox",[13629.3, 2913.38, 0.001], [], 0, "CAN_COLLIDE"]; //Village 2

//Clear ammo boxes
clearWeaponCargoGlobal _wbox1;
clearMagazineCargoGlobal _wbox1;
clearBackpackCargoGlobal _wbox1;
clearWeaponCargoGlobal _wbox2;
clearMagazineCargoGlobal _wbox2;
clearBackpackCargoGlobal _wbox2;
clearWeaponCargoGlobal _wbox3;
clearMagazineCargoGlobal _wbox3;
clearBackpackCargoGlobal _wbox3;
clearWeaponCargoGlobal _wbox4;
clearMagazineCargoGlobal _wbox4;
clearBackpackCargoGlobal _wbox4;
clearWeaponCargoGlobal _wbox5;
clearMagazineCargoGlobal _wbox5;
clearBackpackCargoGlobal _wbox5;
clearWeaponCargoGlobal _wbox6;
clearMagazineCargoGlobal _wbox6;
clearBackpackCargoGlobal _wbox6;
clearWeaponCargoGlobal _wbox7;
clearMagazineCargoGlobal _wbox7;
clearBackpackCargoGlobal _wbox7;

//Set Loot skanky
_Baseloot = _Base call BIS_fnc_selectRandom;
_Baseloot2 = _Base call BIS_fnc_selectRandom;
_Baseloot3 = _Base call BIS_fnc_selectRandom;
_ScopedLoot = _Scoped call BIS_fnc_selectRandom;
_ScopedLoot2 = _Scoped call BIS_fnc_selectRandom;
_UnderbarrelLoot = _Underbarrel call BIS_fnc_selectRandom;
_SniperLoot = _Sniper call BIS_fnc_selectRandom;
_SniperLoot2 = _Sniper call BIS_fnc_selectRandom;
_LMGLoot = _LMG call BIS_fnc_selectRandom;
_LMGLoot2 = _LMG call BIS_fnc_selectRandom;
_Construction = _Trade call BIS_fnc_selectRandom;
_Construction1 = _Trade call BIS_fnc_selectRandom;
_Construction2= _Trade call BIS_fnc_selectRandom;
_Construction3 = _Trade call BIS_fnc_selectRandom;
_Gold = _Gold call BIS_fnc_selectRandom;
_Gold1 = _Gold call BIS_fnc_selectRandom;
_Gold2 = _Gold call BIS_fnc_selectRandom;
_Gold3 = _Gold call BIS_fnc_selectRandom;
//Spawn weapons
_wbox1 addWeaponCargoGlobal [_Baseloot select 0, 5];
_wbox1 addWeaponCargoGlobal [_Baseloot2 select 0, 5];
_wbox1 addWeaponCargoGlobal [_Baseloot3 select 0, 5];
_wbox1 addWeaponCargoGlobal [_ScopedLoot select 0, 5];
_wbox1 addWeaponCargoGlobal [_ScopedLoot2 select 0, 5];
_wbox1 addWeaponCargoGlobal [_UnderbarrelLoot select 0, 5];
_wbox1 addWeaponCargoGlobal [_SniperLoot select 0, 5];
_wbox1 addWeaponCargoGlobal [_SniperLoot2 select 0, 5];
_wbox1 addWeaponCargoGlobal [_LMGLoot select 0, 5];
_wbox1 addWeaponCargoGlobal [_LMGLoot2 select 0, 5];
_wbox2 addWeaponCargoGlobal [_Baseloot select 0, 5];
_wbox2 addWeaponCargoGlobal [_Baseloot2 select 0, 5];
_wbox2 addWeaponCargoGlobal [_Baseloot3 select 0, 5];
_wbox2 addWeaponCargoGlobal [_ScopedLoot select 0, 5];
_wbox2 addWeaponCargoGlobal [_ScopedLoot2 select 0, 5];
_wbox2 addWeaponCargoGlobal [_UnderbarrelLoot select 0, 5];
_wbox2 addWeaponCargoGlobal [_SniperLoot select 0, 5];
_wbox2 addWeaponCargoGlobal [_SniperLoot2 select 0, 5];
_wbox2 addWeaponCargoGlobal [_LMGLoot select 0, 5];
_wbox2 addWeaponCargoGlobal [_LMGLoot2 select 0, 5];
_wbox3 addWeaponCargoGlobal [_Baseloot select 0, 5];
_wbox3 addWeaponCargoGlobal [_Baseloot2 select 0, 5];
_wbox3 addWeaponCargoGlobal [_Baseloot3 select 0, 5];
_wbox3 addWeaponCargoGlobal [_ScopedLoot select 0, 5];
_wbox3 addWeaponCargoGlobal [_ScopedLoot2 select 0, 5];
_wbox3 addWeaponCargoGlobal [_UnderbarrelLoot select 0, 5];
_wbox3 addWeaponCargoGlobal [_SniperLoot select 0, 5];
_wbox3 addWeaponCargoGlobal [_SniperLoot2 select 0, 5];
_wbox3 addWeaponCargoGlobal [_LMGLoot select 0, 5];
_wbox3 addWeaponCargoGlobal [_LMGLoot2 select 0, 5];
_wbox4 addWeaponCargoGlobal [_Baseloot select 0, 5];
_wbox4 addWeaponCargoGlobal [_Baseloot2 select 0, 5];
_wbox4 addWeaponCargoGlobal [_Baseloot3 select 0, 5];
_wbox4 addWeaponCargoGlobal [_ScopedLoot select 0, 5];
_wbox4 addWeaponCargoGlobal [_ScopedLoot2 select 0, 5];
_wbox4 addWeaponCargoGlobal [_UnderbarrelLoot select 0, 5];
_wbox4 addWeaponCargoGlobal [_SniperLoot select 0, 5];
_wbox4 addWeaponCargoGlobal [_SniperLoot2 select 0, 5];
_wbox4 addWeaponCargoGlobal [_LMGLoot select 0, 5];
_wbox4 addWeaponCargoGlobal [_LMGLoot2 select 0, 5];
_wbox5 addWeaponCargoGlobal [_Baseloot select 0, 5];
_wbox5 addWeaponCargoGlobal [_Baseloot2 select 0, 5];
_wbox5 addWeaponCargoGlobal [_Baseloot3 select 0, 5];
_wbox5 addWeaponCargoGlobal [_ScopedLoot select 0, 5];
_wbox5 addWeaponCargoGlobal [_ScopedLoot2 select 0, 5];
_wbox5 addWeaponCargoGlobal [_UnderbarrelLoot select 0, 5];
_wbox5 addWeaponCargoGlobal [_SniperLoot select 0, 5];
_wbox5 addWeaponCargoGlobal [_SniperLoot2 select 0, 5];
_wbox5 addWeaponCargoGlobal [_LMGLoot select 0, 5];
_wbox5 addWeaponCargoGlobal [_LMGLoot2 select 0, 5];
_wbox6 addWeaponCargoGlobal [_Baseloot select 0, 5];
_wbox6 addWeaponCargoGlobal [_Baseloot2 select 0, 5];
_wbox6 addWeaponCargoGlobal [_Baseloot3 select 0, 5];
_wbox6 addWeaponCargoGlobal [_ScopedLoot select 0, 5];
_wbox6 addWeaponCargoGlobal [_ScopedLoot2 select 0, 5];
_wbox6 addWeaponCargoGlobal [_UnderbarrelLoot select 0, 5];
_wbox6 addWeaponCargoGlobal [_SniperLoot select 0, 5];
_wbox6 addWeaponCargoGlobal [_SniperLoot2 select 0, 5];
_wbox6 addWeaponCargoGlobal [_LMGLoot select 0, 5];
_wbox6 addWeaponCargoGlobal [_LMGLoot2 select 0, 5];
_wbox7 addWeaponCargoGlobal [_Baseloot select 0, 5];
_wbox7 addWeaponCargoGlobal [_Baseloot2 select 0, 5];
_wbox7 addWeaponCargoGlobal [_Baseloot3 select 0, 5];
_wbox7 addWeaponCargoGlobal [_ScopedLoot select 0, 5];
_wbox7 addWeaponCargoGlobal [_ScopedLoot2 select 0, 5];
_wbox7 addWeaponCargoGlobal [_UnderbarrelLoot select 0, 5];
_wbox7 addWeaponCargoGlobal [_SniperLoot select 0, 5];
_wbox7 addWeaponCargoGlobal [_SniperLoot2 select 0, 5];
_wbox7 addWeaponCargoGlobal [_LMGLoot select 0, 5];
_wbox7 addWeaponCargoGlobal [_LMGLoot2 select 0, 5];

//Spawn Mags
_wbox1 addMagazineCargoGlobal [_Baseloot select 1, 2];
_wbox1 addMagazineCargoGlobal [_Baseloot2 select 1, 2];
_wbox1 addMagazineCargoGlobal [_Baseloot3 select 1, 2];
_wbox1 addMagazineCargoGlobal [_ScopedLoot select 1, 2];
_wbox1 addMagazineCargoGlobal [_ScopedLoot2 select 1, 2];
_wbox1 addMagazineCargoGlobal [_UnderbarrelLoot select 1, 2];
_wbox1 addMagazineCargoGlobal [_SniperLoot select 1, 2];
_wbox1 addMagazineCargoGlobal [_SniperLoot2 select 1, 2];
_wbox1 addMagazineCargoGlobal [_LMGLoot select 1, 2];
_wbox1 addMagazineCargoGlobal [_LMGLoot2 select 1, 2];
_wbox1 addMagazineCargoGlobal [_Construction2 select 0, 10];
_wbox1 addMagazineCargoGlobal [_Gold select 0, 2];
_wbox2 addMagazineCargoGlobal [_Baseloot select 1, 2];
_wbox2 addMagazineCargoGlobal [_Baseloot2 select 1, 2];
_wbox2 addMagazineCargoGlobal [_Baseloot3 select 1, 2];
_wbox2 addMagazineCargoGlobal [_ScopedLoot select 1, 2];
_wbox2 addMagazineCargoGlobal [_ScopedLoot2 select 1, 2];
_wbox2 addMagazineCargoGlobal [_UnderbarrelLoot select 1, 2];
_wbox2 addMagazineCargoGlobal [_SniperLoot select 1, 2];
_wbox2 addMagazineCargoGlobal [_SniperLoot2 select 1, 2];
_wbox2 addMagazineCargoGlobal [_LMGLoot select 1, 2];
_wbox2 addMagazineCargoGlobal [_LMGLoot2 select 1, 2];
_wbox2 addMagazineCargoGlobal [_Construction1 select 0, 10];
_wbox2 addMagazineCargoGlobal [_Gold select 0, 2];
_wbox3 addMagazineCargoGlobal [_Baseloot select 1, 2];
_wbox3 addMagazineCargoGlobal [_Baseloot2 select 1, 2];
_wbox3 addMagazineCargoGlobal [_Baseloot3 select 1, 2];
_wbox3 addMagazineCargoGlobal [_ScopedLoot select 1, 2];
_wbox3 addMagazineCargoGlobal [_ScopedLoot2 select 1, 2];
_wbox3 addMagazineCargoGlobal [_UnderbarrelLoot select 1, 2];
_wbox3 addMagazineCargoGlobal [_SniperLoot select 1, 2];
_wbox3 addMagazineCargoGlobal [_SniperLoot2 select 1, 2];
_wbox3 addMagazineCargoGlobal [_LMGLoot select 1, 2];
_wbox3 addMagazineCargoGlobal [_LMGLoot2 select 1, 2];
_wbox3 addMagazineCargoGlobal [_Construction3 select 0, 10];
_wbox3 addMagazineCargoGlobal [_Gold select 0, 2];
_wbox4 addMagazineCargoGlobal [_Baseloot select 1, 2];
_wbox4 addMagazineCargoGlobal [_Baseloot2 select 1, 2];
_wbox4 addMagazineCargoGlobal [_Baseloot3 select 1, 2];
_wbox4 addMagazineCargoGlobal [_ScopedLoot select 1, 2];
_wbox4 addMagazineCargoGlobal [_ScopedLoot2 select 1, 2];
_wbox4 addMagazineCargoGlobal [_UnderbarrelLoot select 1, 2];
_wbox4 addMagazineCargoGlobal [_SniperLoot select 1, 2];
_wbox4 addMagazineCargoGlobal [_SniperLoot2 select 1, 2];
_wbox4 addMagazineCargoGlobal [_LMGLoot select 1, 2];
_wbox4 addMagazineCargoGlobal [_LMGLoot2 select 1, 2];
_wbox4 addMagazineCargoGlobal [_Construction select 0, 10];
_wbox4 addMagazineCargoGlobal [_Gold select 0, 2];
_wbox5 addMagazineCargoGlobal [_Baseloot select 1, 10];
_wbox5 addMagazineCargoGlobal [_Baseloot2 select 1, 10];
_wbox5 addMagazineCargoGlobal [_Baseloot3 select 1, 10];
_wbox5 addMagazineCargoGlobal [_ScopedLoot select 1, 10];
_wbox5 addMagazineCargoGlobal [_ScopedLoot2 select 1, 10];
_wbox5 addMagazineCargoGlobal [_UnderbarrelLoot select 1, 10];
_wbox5 addMagazineCargoGlobal [_SniperLoot select 1, 10];
_wbox5 addMagazineCargoGlobal [_SniperLoot2 select 1, 10];
_wbox5 addMagazineCargoGlobal [_LMGLoot select 1, 10];
_wbox5 addMagazineCargoGlobal [_LMGLoot2 select 1, 10];
_wbox5 addMagazineCargoGlobal [_Construction select 0, 10];
_wbox5 addMagazineCargoGlobal [_Gold select 0, 2];
_wbox6 addMagazineCargoGlobal [_Baseloot select 1, 2];
_wbox6 addMagazineCargoGlobal [_Baseloot2 select 1, 2];
_wbox6 addMagazineCargoGlobal [_Baseloot3 select 1, 2];
_wbox6 addMagazineCargoGlobal [_ScopedLoot select 1, 2];
_wbox6 addMagazineCargoGlobal [_ScopedLoot2 select 1, 2];
_wbox6 addMagazineCargoGlobal [_UnderbarrelLoot select 1, 2];
_wbox6 addMagazineCargoGlobal [_SniperLoot select 1, 2];
_wbox6 addMagazineCargoGlobal [_SniperLoot2 select 1, 2];
_wbox6 addMagazineCargoGlobal [_LMGLoot select 1, 2];
_wbox6 addMagazineCargoGlobal [_LMGLoot2 select 1, 2];
_wbox6 addMagazineCargoGlobal [_Construction select 0, 10];
_wbox6 addMagazineCargoGlobal [_Gold select 0, 2];
_wbox7 addMagazineCargoGlobal [_Baseloot select 1, 10];
_wbox7 addMagazineCargoGlobal [_Baseloot2 select 1, 10];
_wbox7 addMagazineCargoGlobal [_Baseloot3 select 1, 10];
_wbox7 addMagazineCargoGlobal [_ScopedLoot select 1, 10];
_wbox7 addMagazineCargoGlobal [_ScopedLoot2 select 1, 10];
_wbox7 addMagazineCargoGlobal [_UnderbarrelLoot select 1, 10];
_wbox7 addMagazineCargoGlobal [_SniperLoot select 1, 10];
_wbox7 addMagazineCargoGlobal [_SniperLoot2 select 1, 10];
_wbox7 addMagazineCargoGlobal [_LMGLoot select 1, 10];
_wbox7 addMagazineCargoGlobal [_LMGLoot2 select 1, 10];
_wbox7 addMagazineCargoGlobal [_Construction select 0, 10];
_wbox7 addMagazineCargoGlobal [_Gold select 0, 2];

//Loot Perm
_wbox1 setVariable ["permaLoot",true];
_wbox2 setVariable ["permaLoot",true];
_wbox3 setVariable ["permaLoot",true];
_wbox4 setVariable ["permaLoot",true];
_wbox5 setVariable ["permaLoot",true];
_wbox6 setVariable ["permaLoot",true];
_wbox7 setVariable ["permaLoot",true];

diag_log["AI Crates Spawning Complete"];

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