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Found 16 results

  1. I got DayZlauncher and I find a server, assign the Arma2 and click on it. It tells me which mods I need to download, so I do it (DayZ, Epoch and Overwatch). Not ethat I had these installed for like 2 years, so I only needed to update them. Click play on teh server after tehy're done only to get: Arma 2: Operation Arrowhead is attempting to launch with the optional parameters shown below. " -connect=172.106.106.33 -port=mod=C:\Program Files(x86)\Steam\SteamApps\Common\ArmA 2;Expansions;C:\Users\Ziggah\Documents\mods\@DayZ_Epoch" " If you did not request this launch or do not understand this options, select Cancel. Note, my arma 2 and arma 2 OA location is on D drive. I click ok. I get the "battleEye is installing thingey. I get it every time". I get another error message after that. a window titles "Arma 2 Army of the Czech republic Se..." with the message " !!! MISSING STRING" Have no clue what AotCR has anything to do with dayz so I click okay. After this I get a window titled "arma2 OA" with the message "Addon 'sauerland' requers addon 'Chernarus'" Again, I have no clue why I need an addon which is a part of the default game, so I click okay. I get the DayZ Epoch screen, you know it, the black one. After a while, bout half a minute I get: "No entry bin/congfig.bin/CfgVehicles/Land_Company3_2.scope" Then it fianlly, crashes with one last error, a window titled "Arma 2 OA" with the message "cannot load world 'ca\chernarus\chernarus.wrp'" Also, if it helps, my Mods/download path in dayzlauncher is "C:\Users\Ziggah\Documents\mods" I know I could google this, but such a huge batch with these specific combination of erros seems only specific to me. Or alteast no one asked on the internet yet and gave up on ever playing the game. Which I am close to. Can someone help me fix this errorfest of a game, please. I have about 1200 hours in epoch and I really wanna play it again. Seriously. I fix one error, BAM, now you got 2 more.
  2. BEFORE SERVER HAS STOPPED LOG RPT SERVER SHOW Exception code: C00000FD STACK_OVERFLOW at 0142E7C9 Exception code: C00000FD STACK_OVERFLOW at 0157E7C9 i open server 7 day don issues but yesterday server has stopped 2 how to fixed help pls
  3. TheBigfootPlays

    Trader Issues

    I started an Epoch server on my Home server and I am having issues. When I get on the server I try to use the scroll wheel when im at a trader and it doesn't have anything come up. Does anyone know whats wrong?
  4. Hey guys! So i have been playing this game for quite a while now and everyday i come across people having client side issue when connecting to their favorite servers or just to the game in general. So much so that i have been taken on as a Tech Support of sorts for a few servers. Nothing is more annoying than when you are having connection problems to a server and all the guides say the same thing... Uninstall Arma.. re install Arma. Well i have never had to uninstall or re install the game and i usually have found fixes that avoid a requirement for this. so i have decided to post a guide to some of the common faults i see and a list of my fixes here. ** i Have actually found a pretty good guide which more or less outlines many of the fixes i was planning to put in this post. I have a few more that require a little less effort and can get you back playing quicker so i shall use excerpts of the guide and furnish it with my own solutions too** Here is a list of some of the more common errors i see. (before you go through this list please PLEASE check that all of your settings/ perameters/ install folder path files are correct and that you have the required mods for the server you are planning to play on. If you are attempting to join CCG servers i would recommend getting their own personal launcher from their website as the mod versions they run differ from those you can download on launchers such as DayZ Commander. You wouldn't believe how often it turns out the client side user has a error in their mod string or has missed a setting.) BEFORE WE GET INTO THE LIST OF ERRORS THE MAJORITY OF ISSUES CAN BE SOLVED BY SIMPLY GOING TO YOUR STEAM LIBRARY AND RIGHT CLICKING ON ARMA2 OA AND SELECTING PROPERTIES. THEN NAVIGATING TO THE LOCAL FILES AND VERIFYING THE INTEGRITY OF THE GAME CACHE. 1. ERROR: "Bad Serial Number Given on Setup" or "Invalid or Missing Serial Number" 2. ERROR: "Connection Failed" or "Bad version, server rejected connection" 3. PROBLEM: v1.62 instead of v1.62.xxxxxx 4. ERROR: "BattleEye initialization failed." (see also for battleye update failure) 5. ERROR: "No entry 'bin\config.bin/CfgInGameUI/MPTable.shadown'." 6. ERROR: "Error compiling pixel shader PSSpecularAlpha:0" 7. ERROR: "Addon 'dayz_anim' requires addon 'CA_Dubbing_Counterattack'" 8. PROBLEM: Black screen and/or Crash to desktop on start-up 9. PROBLEM: Spawn as a crow/bird. 10. PROBLEM: No servers showing up in the server browser. 11. PROBLEM: Really low FPS. (i7-processor) 12. PROBLEM: Missing Czech Republic DLC 13. ERROR: "Instruction at X referenced memory at 0x000000XX. The memory could not be read." 16. ERROR: "No Entry 'bin\config.bin/CfgMagazines.ItemNails'." 17.ERROR. Failed to load file "pmc|addons|air_pmc.pbo" - decryption of headers failed" ( likewise this one can also say baf in place of pmc. This is just an extension on missing Czech republic DLC error ERROR: "Bad Serial Number Given on Setup" or "Invalid or Missing Serial Number" SOLUTION 1: Close Steam, then run as administrator. Run ARMA 2. Run ARMA 2: Operation Arrowhead. SOLUTION 2: Delete a file called "localconfig.vdf" in .\Steam\userdata\#\config The # is a series of digits that varies depending on your account. (If you've had multiple accounts active through your computer.) Restart Steam and run it as administrator. SOLUTION 3: ( I hate suggesting this and always recommend it as a last resort but sometimes it is required) 1. Uninstall A2/A2:OA entirely. (Including the folders in registry.) 2. Close Steam. 3. Run Steam as administrator and reinstall the games. WHY: (solution 1) Steam writes your serial numbers into your registry , but cannot do it if it doesn't have the rights to edit registry. Running both games means that Steam will re-write both serial numbers for both games. That way DayZ will work the next time you try to play it. ERROR: "Connection Failed" or "Bad version, server rejected connection" SOLUTION 1: Sort servers by "Mission" and look for missions labeled as "DAYZ" (Note the all caps.) These are the only servers you can join with just the Steam version. It only gives access to DayZ Vanilla. SOLUTION 2: Download DayZ Commander[www.dayzcommander.com] or DayZ Launcher[www.dayzlauncher.com] to keep DayZ, ARMA 2, and all unofficial maps and community-variants of the mod up-to-date. This is the BEST THING you can do if you want the most out of DayZ. (while DayZ Commander is a much more sturdy and well laid out mod launcher it does require you to manually insert the mod string (launch perameters) These generally take the form of "-mod=[the mods the server is running] most servers will display their required mod string in the server name and info or on the server website PROBLEM: v1.62 instead of v1.62.xxxxxx (This issue is rarely seen since the move over to Steam from Gamespy but some players still use the Beta version to launch) SOLUTION 1: Download and run ARMA 2: Operation Arrowhead Beta, and launch DayZ with the beta patch. SOLUTION 2: Download DayZ Commander[www.dayzcommander.com] for easier handling of everything you need for DayZ. SOLUTION 2: Download a beta patch manually from here: http://www.arma2.com/beta-patch.php WHY: You are missing a Beta Patch. DayZ Commander is the best solution for getting one, because you can easily pick and choose which build to use. ERROR: "BattleEye initialization failed." SOLUTION 1. Open your Steam library and right ciick on Arma 2 Operation Arrowhead. Click on Properties and then the LOCAL FILES tab. Click on Browse local files. In the window that pops up scroll down and find the 3 applications ARMA2OA exe ARMA2OA_BE exe and just a little further down arma2oaserver exe Delete these 3 applications. now close the window and go to your LOCAL FILES tab again. At the end click "Verify integrity of game cache". Let it complete. It will take about 2 to 5 minutes. When it is complete launch Arma 2 Operation arrowhead from Steam and let it reach the main menu. When it does shut down the game and go back to your launcher. Now join your chosen server. SOLUTION 2. Similar to the first solution.. go the Steam Library, properties, LOCAL FILES, browse local files... this time when the window pops up open the folder named Expansion. Then open the folder named Battleye. Launch the application UninstallBE. Now on the LOCAL FILES tab verify integrity of game cache. Let it complete and then Launch the game to main menu once. it should re install Battleye. Now join your server of choice. SOLUTION 3: Manually download and re install BattlEye. You can download BattlEye from here: http://www.battleye.com/download.html WHY: ARMA 2 does its best to try and connect to BattlEye's update server, but sometimes there's a problem either on your end(most likely) or their end. When this happens, it's simply better to just download it yourself. [battleye update Failed] (there are two methods by which Battleye updates itself. One is when you are at the multiplayer setup menu of the server. In the lower left corner red writing will tell you 'Battleye has initialized' however you should watch this writing as sometimes it says Battleye is updating. This requires you to wait for it to complete before clicking OK. The issue many have is they click "OK" and dont notice that BE is updating and so it causes the update to fail .The other method and more recent form of Battleye update is a black cmd window opens when the client launches the game. Some mistake this as the game launching twice and close the second window again causing the update to fail **ALL OF THE SOLUTIONS FOR BATTLEYE INITIALIZATION FAILED WILL WORK FOR THIS TOO.** ERROR: "No entry 'bin\config.bin/CfgInGameUI/MPTable.shadown'." SOLUTION 1(unsure): Update your DirectX driver. Make sure you have the latest version of DirectX . SOLUTION 2(untested): 1. Go to .\Steam\steamapps\common\arma 2 operation arrowhead\ 2. Run the "_runA2CO.cmd" or "_runA2CO_beta.cmd" to launch the game. SOLUTION 3: 1. Go to .\Steam\steamapps\common\arma 2 operation arrowhead\ 2. Delete the @DayZ -folder. 3. Verify integrity of game cache. 4. Run ARMA 2: Operation Arrowhead 5. Close ARMA2OA and try running DayZ again. (After re-download.) SOLUTION 4: (I always suggest this as a last resort and rarely tell anyone to uninstall and re install but sometimes there are exceptions) 1. Uninstall ARMA 2: Operation Arrowhead through Steam. 2. Close Steam and run it as administrator. 3. Reinstall ARMA 2: Operation Arrowhead. 4. VERIFY INTEGRITY OF GAME CACHE FIRST. 5. Run ARMA 2: Operation Arrowhead. 6. Close ARMA2OA and try running DayZ again. WHY: --- ERROR: "Error compiling pixel shader PSSpecularAlpha:0" (This one is rarely seen these days however it is seen) SOLUTION 1: Update your DirectX driver. Make sure you have the latest version of DirectX . SOLUTION 2: Close Steam and run it as administrator. WHY: --- ERROR: "Addon 'dayz_anim' requires addon 'CA_Dubbing_Counterattack'" SOLUTION: 1. Go to .\Steam\steamapps\common\arma 2\ 2. Copy the content of the 'addons' folder. 3. Go to .\Steam\steamapps\common\arma 2 operation arrowhead\Common\ 4. Paste and replace/merge the files. (5. Additionally, copy the entire Addons folder into A2OA's main folder.) WHY: The required animations are in the ARMA 2 addon folder. Copying them over to ARMA 2: Operation Arrowhead will also add them to where DayZ can find them. Not everybody are required to do this. (Assuming they don't have the error.) PROBLEM: Black screen and/or Crash to desktop on start-up SOLUTION: 1. Go to C:\Users\...\Documents\ArmA 2\ (Path may vary depending on which version of Windows you are running. Look for your "My documents" or "Users and Documents" if you're running older versions of Windows like Windows XP or Vista.) 2. Open the arma2oa.cfg in notepad, notepad++, or other simple text editor. 3. Find these lines: Resolution_W=1920; (The value after '=' might be different.) Resolution_H=1200; (The value after '=' might be different.) 4. Change the _W value to your screen WIDTH 5. Change the _H value to your screen HEIGHT and save. 6. Run the game again. SOLUTION: 2. Go to C:\Users\...\Documents\ArmA 2\ 2. Open ArmA2OA.cfg with notepad, notepad++ or similar. 3. Find "Windowed=0;" and change the 0 to 1. 4. Save the file. 5. Start the game, (re)set your graphic settings. (optional) 6. Close the game and change the 1 back to 0 and save. Note that if you can't find the part that says "Windowed", type it to the end of the list yourself. DON'T FORGET the ; at the end. You will get a new error if you don't place it there. WHY: Because most likely your monitor/system is having problems trying to open the game with the default resolution. In the first solution you are going into the settings file and manually changing the resolution that the game launches in. Manually changing the game to launch in a window is a more fail-safe method of fixing the issue. PROBLEM: Spawn as a crow/bird. SOLUTION 1: Find another server. SOLUTION 2: Download DayZ Commander to update your version of DayZ (or variation of) to the version the server you're trying to connect to is running on. WHY: What you're experiencing is the Spectator Mode. It's a normal part of ARMA 2, but is caused by a server-side glitch in DayZ. Most likely because of an incorrect version. PROBLEM: No servers showing up in the server browser. SOLUTION 1: Reset your filters, make sure you have no ping limits, either. SOLUTION 2: Make sure your anti-virus software isn't blocking the game. Either create an exception for the game(HIGHLY recommended.), or disable your firewall. Make sure to turn off your Windows firewall as well, but always turn them back on after you're done playing or when browsing the internet! SOLUTION 3: Download DayZ Commander, WithSix, or any other third-party server browser. (Those two are recommended, however.) WHY: Some anti-virus software, like Norton Anti-Virus, is known to block internet access from new software. This prevents your game from pinging servers to add them to your server browser. And for some people, pings tend to spike while the game is looking for servers, hence having a ping limit will hide most if not all servers. PROBLEM: Really low FPS. (i7-processor) SOLUTION: Disable Hyperthreading.To do this you need to access your BIOS. Restart your computer and as it begins you will be prompted to press a key to enter the BIOS It is different on every motherboard but some of the more common ones are F8,F10,F11,F12,End key. Again each Bios is different but navigate your way to the processor menu and disable Hyperthreading in the menu then save and restart. WHY: ARMA 2 does not (properly) support more than 4 cores. Hyperthreading drags the performance even lower. PROBLEM: Missing Czech Republic DLC SOLUTION: the problem ist that the combined operations batch file does not contain the ACR extension when launching combined ops. To corrct that, go to "%PATHTOSTEAM%\SteamApps\common\arma 2 operation arrowhead" and edit the "_runA2CO.cmd" file with an editor of your choice. Find the lines that read ":runs "%_STEAMPATH%\steam.exe" -applaunch 33930 "-mod=%_ARMA2PATH%;EXPANSION;ca;ACR"" (near the end of that file) and edit the -mod line as follows: Original: "%_STEAMPATH%\steam.exe" -applaunch 33930 "-mod=%_ARMA2PATH%;EXPANSION;ca" New One: "%_STEAMPATH%\steam.exe" -applaunch 33930 "-mod=%_ARMA2PATH%;EXPANSION;ca;ACR" If you start combined ops now, you'll get the ACR Expansion too. Note that you'll still have to run Steam as Administrator and start _runA2CO as Administrator, to enable the expansion in general, if you haven't already done so. WHY: The batch file is missing the ACR from its launch parameters. ERROR: "Instruction at X referenced memory at 0x000000XX. The memory could not be read." SOLUTION 1: Go into .\Steam\Steamapps\Common\ARMA 2\DirectX\ and run DXSETUP.exe to install/update DirectX and its components. SOLUTION 2: Go into .\Steam\Steamapps\Common\ARMA 2\BEsetup\ and run setup_BattlEyeARMA2.exe to install/update BattlEye and its components. SOLUTION 3: Reboot your computer after completing the two above solutions. (Using DayZ Commander is advised.) WHY: Because something is either corrupted or not up to date. ERROR: "No Entry 'bin\config.bin/CfgMagazines.ItemNails'." SOLUTION 1: Find a server that is running on version 1.8 of the official DayZ mod. SOLUTION 2: Download DayZ Commander, and use it to download DayZ 1.7.7.1. WHY: You can ONLY join servers running on the SAME version as you, so if you are trying to join an outdated server while having a different Arma or Mod version installed, you will get stuck in the authentication process and/or receive the file error. .ERROR. Failed to load file "pmc|addons|air_pmc.pbo" - decryption of headers failed (can also be seen with baf in the place of pmc) SOLUTION. Go to your Steam Library and right click on Arma 2 British Armed Forces. go to the properties and then navigate tot he LOCAL FILES tab. Click on Verify integrity of game cache. You will be prompted with a window to uninstall BAF. click yes. Now do the same for Arma 2 Private Military Company. When prompted to uninstall again click yes. Now Launch Arma 2 Operation Arrowhead and it will begin to reinstall British Armed Forces and Private Military Company. Allow it to reach the main menu and then shut it down. Now join a server. WHY Something in the path file of the DLC has caused it to launch incorrectly. More often that not it is launching your mod on the DLC when it should be launching on Arma 2 Operation Arrowhead and reading the DLC separately. To put it simply it failed to recognize what to lunch and what addon to run. for lack of a better explanation the above actions will cause it to kick start again the correct way. Hope this guide helps many of you. Remember to be patient with it. After all it is a mod of a now old game and when it is trying to run mission files, database, custom scripts and pull DLC and files from everywhere it has a tendency to mess up sometimes.
  5. turtles

    Cannot Join My Server

    Hey everyone, I've been at this issue for a few days now- I have a private home server and it was running completely fine for over a month, running the latest version of Epoch. I decided to give Windows 10 a shot for a week, however it did not play well with MySQL or OA for that matter. I reverted back to Windows 7, fresh install. My server PC is running Windows 7 once again, and so is my desktop- and I installed the server the same way I did before and it seems to launch alright-- HOWEVER-- once I join from the desktop, I get a strange multiplayer menu: Also, once I join I get stuck on this screen.. I find it so weird that it does this because I have had no problems with this in the past.. Steam ports are set accordingly, ports forwarded, it's definitely not a hardware issue.. If anyone could help, that'd be great.
  6. Recently I have been having trouble launching most epoch servers. Every time I got a error that talked about missing files it says- "cannot play/edit this mission, it is dependent on downloadable content that has been deleted. mbg_buildings_3" And I have tried "verifying the integrity of the game cache" but even after trying it for the 4th time it finds a file that was missing. So yeah, I don't know what to do, please help.
  7. hey guys, have a little problem... i had that script running on my server and then i updated to Overpoch. Now the data is not saving anymore. My RPT is clear but in my Hive.log i get the following message/warning: 2014-10-11 17:47:36 HiveExt: [Information] Result: ["PASS",[2014,10,11,17,47]] 2014-10-11 17:47:42 HiveExt: [Information] Method: 201 Params: 1:[353,[8663.03,6522.8,0.002]]:[[ItemFlashlight,ItemCompass,ItemMatchbox_DZE,ItemMap,ItemHatchet_DZE,ItemKnife,ItemEtool,ItemToolbox,ItemWatch,ItemGPS,Binocular_Vector,UZI_SD_EP1,NVGoggles],[20Rnd_762x51_DMR,20Rnd_762x51_DMR,20Rnd_762x51_DMR,20Rnd_762x51_DMR,Skin_Sniper1_DZ,FoodSteakCooked,ItemSodaCoke,ItemBloodbag,ItemPainkiller,ItemAntibiotic,ItemMorphine,ItemEpinephrine,30Rnd_9x19_UZI_SD,30Rnd_9x19_UZI_SD,30Rnd_9x19_UZI_SD,30Rnd_9x19_UZI_SD,30Rnd_9x19_UZI_SD,ItemBandage,ItemBandage,ItemBandage]]:[DZ_Backpack_EP1,[[],[]],[[],[]]]:[false,false,false,false,false,false,false,12000,[],[0,0],0,[0.545,0.206]]:false:false:0:0:20552:0:[UZI_SD_EP1,aidlpknlmstpsraswpstdnon_player_idlesteady01,37,[]]:0:0:Survivor2_DZ:0: 2014-10-11 17:47:42 HiveExt: [Warning] Update of character 1 only had 16 parameters out of 17 2014-10-11 17:47:42 HiveExt: [Information] Result: ["PASS"] 2014-10-11 17:47:42 HiveExt: [Information] Method: 201 Params: 1:[353,[8663.03,6522.8,0.002]]:[[ItemFlashlight,ItemCompass,ItemMatchbox_DZE,ItemMap,ItemHatchet_DZE,ItemKnife,ItemEtool,ItemToolbox,ItemWatch,ItemGPS,Binocular_Vector,UZI_SD_EP1,NVGoggles],[20Rnd_762x51_DMR,20Rnd_762x51_DMR,20Rnd_762x51_DMR,20Rnd_762x51_DMR,Skin_Sniper1_DZ,FoodSteakCooked,ItemSodaCoke,ItemBloodbag,ItemPainkiller,ItemAntibiotic,ItemMorphine,ItemEpinephrine,30Rnd_9x19_UZI_SD,30Rnd_9x19_UZI_SD,30Rnd_9x19_UZI_SD,30Rnd_9x19_UZI_SD,30Rnd_9x19_UZI_SD,ItemBandage,ItemBandage,ItemBandage]]:[DZ_Backpack_EP1,[[],[]],[[],[]]]:[false,false,false,false,false,false,false,12000,[],[0,0],0,[0.545,0.206]]:false:false:0:0:0:0:[UZI_SD_EP1,aidlpknlmstpsraswpstdnon_player_idlesteady01,37,[]]:0:0::0: 2014-10-11 17:47:42 HiveExt: [Warning] Update of character 1 only had 16 parameters out of 17 2014-10-11 17:47:42 HiveExt: [Information] Result: ["PASS"] 2014-10-11 17:47:44 HiveExt: [Information] Method: 201 Params: 1:[353,[8662.93,6524.24,0.002]]:[]:[]:[false,false,false,false,false,false,false,12000,[],[0,0],0,[0.545,0.206]]:false:false:0:0:1:0:[UZI_SD_EP1,amovpercmstpsraswpstdnon_amovpknlmstpsraswpstdnon,37,[]]:0:0::0: 2014-10-11 17:47:44 HiveExt: [Warning] Update of character 1 only had 16 parameters out of 17 hope anybody can help me because i can't....
  8. zeqee

    Epoch mod Issue!!

    Hey guys, i installed my Arma III and put the @Epoch folder of the website But have this problem, here the pic: How can i solve this issue? plz I discovered in ''Adons'' folder but a3_characters_f_Epa is missing, how can i get it?
  9. Stuck at Wait for Server/Host on the black screen ===================================================================== == D:\TCAFiles\Users\LloydD\65\arma2oaserver.exe == D:\TCAFiles\Users\LloydD\65\arma2oaserver.exe -Slots=50 -port=2422 "-config=cfgdayz\config.cfg" "-cfg=cfgdayz\basic.cfg" "-profiles=cfgdayz" "-BEpath=BattlEye" -name=cfgdayz "[email protected];@DayZ_Epoch;@DayZ_Epoch_Server;" -noCB -maxMem=2047 -exThreads=1 -noPause -noSound -cpuCount=2 ===================================================================== Exe timestamp: 2014/08/29 21:23:07 Current time: 2014/11/08 00:41:12 Version 1.63.125548 Item STR_EQUIP_NAME_41 listed twice Item STR_EQUIP_DESC_41 listed twice Conflicting addon Monaro in 'holdenmonarocop\', previous definition in 'holdenmonaro\' File nissan_350z\config.cpp, line 244: '/CfgVehicles/350zBase/Library.libTextDesc': Missing ';' prior '}' Unsupported language English in stringtable Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</German> <English>From world.guns.ru: &lt' Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</English> <Italian>From world.guns.ru: &lt' Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Italian> <Spanish>From world.guns.ru: &lt' Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Spanish> <French>From world.guns.ru: &lt' Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</French> <Czech>From world.guns.ru: &lt' Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Czech> <Russian>From world.guns.ru: &lt' Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Russian> <Polish>From world.guns.ru: &lt' Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Polish> <Hungarian>From world.guns.ru: &lt' Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Hungarian> </Key> <Key ID="STR_VIL_AKS74UB_BS1_SHORT"> <German>Compact assault rifle with silenced grenade launcher&lt' Item STR_VIL_DN_BS1 listed twice Item STR_AUTHOR_VILAS listed twice Item STR_VIL_EASTERN listed twice Item STR_VIL_WEAPONS listed twice Item str_dss_10rnd_vss listed twice Item str_dss_20rnd_vss listed twice Item str_dn_20rnd_9x39_sp5_vss listed twice Item str_dn_ak_107_gl_pso listed twice Item str_dn_ak_107_kobra listed twice Item str_dn_M40A3 listed twice Item str_dn_rpk_74 listed twice Item str_ep1_dn_fn_fal listed twice Updating base class ->NonStrategic, by Ca\config.bin/CfgVehicles/HouseBase/ Updating base class ->HouseBase, by Ca\config.bin/CfgVehicles/Ruins/ Updating base class ->DestructionEffects, by Ca\config.bin/CfgVehicles/House/DestructionEffects/ Updating base class ->FlagCarrierCore, by ca\ca_pmc\config.bin/CfgVehicles/FlagCarrier/ Updating base class ->Car, by holdenmonaro\config.bin/CfgVehicles/Car_sedan/ Updating base class ->Man, by nof_fsk\config.cpp/CfgVehicles/CAManBase/ Updating base class ->BulletCore, by ca\weapons\config.bin/CfgAmmo/BulletBase/ Updating base class ->GrenadeCore, by ca\weapons\config.bin/CfgAmmo/GrenadeBase/ Updating base class ->VehicleMagazine, by ca\weapons\config.bin/CfgMagazines/14Rnd_FFAR/ Updating base class ->PistolCore, by ca\weapons\config.bin/cfgWeapons/Pistol/ Updating base class ->Default, by ca\weapons\config.bin/cfgWeapons/GrenadeLauncher/ Updating base class ->RifleCore, by ca\weapons\config.bin/cfgWeapons/Rifle/ Updating base class ->LauncherCore, by ca\weapons\config.bin/cfgWeapons/RocketPods/ Updating base class ->RocketPods, by ca\weapons\config.bin/cfgWeapons/FFARLauncher/ Updating base class ->Default, by ca\weapons\config.bin/cfgWeapons/ItemCore/ Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/US_Patrol_Pack_EP1/ Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/US_Backpack_EP1/ Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/CZ_Backpack_EP1/ Updating base class Man->CAManBase, by ca\characters\config.bin/CfgVehicles/Civilian/ Updating base class TalkTopics->TalkTopics, by bb_mercs_desert\config.bin/CfgVehicles/SoldierWB/TalkTopics/ Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier/ Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Light/ Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier2/ Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_GL/ Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Officer/ Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_SL/ Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_TL/ Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_LAT/ Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AT/ Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_HAT/ Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AA/ Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Medic/ Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AR/ Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_MG/ Updating base class ->USMC_SoldierS_Sniper, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS_SniperH/ Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierM_Marksman/ Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS/ Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS_Engineer/ Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_TL/ Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_R/ Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Marksman/ Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Corpsman/ Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_AR/ Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_GL/ Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Sapper/ Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_AC/ Updating base class ->RU_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/RU_Soldier2/ Updating base class Soldier->MVD_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/MVD_Soldier/ Updating base class ->Citizen, by ca\characters2\config.bin/CfgVehicles/Citizen1/ Updating base class ->US_Soldier_Base_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_EP1/ Updating base class ->US_Soldier_Base_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_TL_EP1/ Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Medic_EP1/ Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_AR_EP1/ Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Marksman_EP1/ Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Air_Controller_EP1/ Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_M2/ Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_TOW/ Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_MK19/ Updating base class Car->SkodaBase, by ca\wheeled\config.bin/CfgVehicles/car_sedan/ Updating base class ->Pickup_PK_base, by ca\wheeled\datsun_armed\config.bin/CfgVehicles/Pickup_PK_GUE/ Updating base class ->Offroad_DSHKM_base, by ca\wheeled\hilux_armed\config.bin/CfgVehicles/Offroad_DSHKM_Gue/ Updating base class ->Offroad_DSHKM_base, by ca\wheeled\hilux_armed\config.bin/CfgVehicles/Offroad_SPG9_Gue/ Updating base class ->UH60_Base, by ca\air\config.bin/CfgVehicles/MH60S/ Updating base class ->House, by ca\misc3\config.bin/CfgVehicles/Land_Fire/ Updating base class ->House, by ca\misc3\config.bin/CfgVehicles/Land_A_tent/ Updating base class ->Camp_base, by ca\misc3\config.bin/CfgVehicles/ACamp/ Updating base class ->Car, by ca\wheeled2\lada\config.bin/CfgVehicles/Lada_base/ Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Small_EP1/ Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street1_EP1/ Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street2_EP1/ Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lampa_Ind_EP1/ Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_PowLines_Conc2L_EP1/ Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl/ Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_2/ Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_3/ Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind/ Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind_zebr/ Updating base class RscStandardDisplay->, by z\addons\dayz_code\config.bin/RscDisplayStart/ Updating base class RscShortcutButton->RscShortcutButtonMain, by z\addons\dayz_code\config.bin/RscDisplayMain/controls/CA_Exit/ Updating base class RscText->, by z\addons\dayz_code\config.bin/RscTitles/Default/ Updating base class zZombie_Base->zZombie_new_Base, by z\addons\dayz_code\config.bin/CfgVehicles/z_villager1/ Updating base class zZombie_Base->zZombie_new_Base, by z\addons\dayz_code\config.bin/CfgVehicles/z_worker1/ Updating base class Soldier_Crew_PMC->Soldier_Bodyguard_M4_PMC, by z\addons\dayz_code\config.bin/CfgVehicles/SurvivorW2_DZ/ Updating base class HighCommand->Logic, by z\addons\dayz_code\config.bin/CfgVehicles/HighCommandSubordinate/ Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/Mi17_base/Turrets/MainTurret/ViewOptics/ Updating base class HouseBase->, by z\addons\dayz_code\config.bin/CfgVehicles/House/ Updating base class NonStrategic->BuiltItems, by z\addons\dayz_code\config.bin/CfgVehicles/Fort_RazorWire/ Updating base class MeleeHatchet->MeleeWeapon, by z\addons\dayz_code\config.bin/CfgWeapons/MeleeCrowbar/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face1/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face2/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face3/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face4/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face5/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face5_camo/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face6/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face6_camo/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face7/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face8/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face8_camo/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face9/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face10/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face11/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face12/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face13/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face13_camo/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face14/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face15/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face16/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face17/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face18/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face19/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face20/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face21/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face22/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face23/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face24/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face25/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face26/ Updating base class ->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face27/ Updating base class ->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face28/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face29/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face30/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face31/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face32/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face33/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet_g/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet_2/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Kevlar_Helmet/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Kevlar_Helmet_g/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/wdl_helmet/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Barett/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/US_green_beret/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/US_black_beret/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Barett_g/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Bdu_cap/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Bdu_cap_g/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/b_TacticalGlasses/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/headset/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/headset_g/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask2/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_helmet/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_red/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_helmet2/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_mask/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_mask_v/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_v/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/skull_cap/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/skull_cap2/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/taliban_hat_shadow/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/dive_mask/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/BlackSun_sof_w/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/RedSun_sof_w/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/None_sof_w/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/goggles_winter/ Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/29Rnd_30mm_AGS30/ Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/48Rnd_40mm_MK19/ Updating base class 4000Rnd_762x51_M134->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/2000Rnd_762x51_M134/ Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/100Rnd_127x99_M2/ Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/50Rnd_127x107_DSHKM/ Updating base class Hatchet_Swing->Melee_Swing, by z\addons\dayz_code\config.bin/CfgMagazines/crowbar_swing/ Updating base class CA_Magazine->Melee_Swing, by z\addons\dayz_code\config.bin/CfgMagazines/Hatchet_Swing/ Updating base class Land_HouseV_1I2->House, by zero_buildings\config.cpp/CfgVehicles/Land_HouseV_1L2/ Updating base class Land_HouseV_1I2->House, by zero_buildings\config.cpp/CfgVehicles/Land_HouseV_3I3/ Updating base class ->Plane, by ca\air2\mv22\config.bin/CfgVehicles/MV22/ Updating base class ViewOptics->, by ca\air2\uh1y\config.bin/CfgVehicles/UH1_Base/Turrets/MainTurret/ViewOptics/ Updating base class ->HouseBase, by ca\misc_e\config.bin/CfgVehicles/House/ Updating base class ->Land_CamoNet_EAST, by ca\misc_e\config.bin/CfgVehicles/Land_CamoNet_EAST_EP1/ Updating base class ->Land_CamoNetB_EAST, by ca\misc_e\config.bin/CfgVehicles/Land_CamoNetB_EAST_EP1/ Updating base class ->Sign_1L_Noentry, by ca\misc_e\config.bin/CfgVehicles/Sign_1L_Noentry_EP1/ Updating base class ->Sign_circle, by ca\misc_e\config.bin/CfgVehicles/Helper_Base_EP1/ Updating base class ->Rifle, by ca\weapons_baf\config.bin/cfgWeapons/BAF_AS50_scoped/ Updating base class ->Rifle, by ca\weapons_e\config.bin/cfgWeapons/M60A4_EP1/ Updating base class ->M249, by ca\weapons_e\config.bin/cfgWeapons/M249_EP1/ Updating base class ->M249, by ca\weapons_e\config.bin/cfgWeapons/M249_m145_EP1/ Updating base class ->m107, by ca\weapons_e\m107\config.bin/CfgWeapons/m107_TWS_EP1/ Updating base class ->M240, by ca\weapons_e\m240\config.bin/CfgWeapons/m240_scoped_EP1/ Updating base class ->V3S_Base, by ca\wheeled_e\v3s\config.bin/CfgVehicles/V3S_Base_EP1/ Updating base class ->V3S_Base_EP1, by ca\wheeled_e\v3s\config.bin/CfgVehicles/V3S_Refuel_TK_GUE_EP1/ Updating base class AKS_BASE->AK_BASE, by vilas_aks_cfg\config.cpp/cfgWeapons/AKS_74_UN_kobra/ Updating base class House->DZE_OpenHouse, by warehouse\config.bin/CfgVehicles/Land_Ind_Pec_03/ Updating base class ->C130J_base, by ca\air_e\config.bin/CfgVehicles/C130J_US_EP1/ Updating base class ->Helicopter, by ca\air_e\ah6j\config.bin/CfgVehicles/AH6_Base_EP1/ Updating base class ->Plane, by ca\air_e\an2\config.bin/CfgVehicles/An2_Base_EP1/ Updating base class ->CH47_base_EP1, by ca\air_e\ch47\config.bin/CfgVehicles/CH_47F_EP1/ Updating base class ViewOptics->, by ca\air_e\uh1h\config.bin/CfgVehicles/UH1H_base/Turrets/MainTurret/ViewOptics/ Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Crew_PMC/ Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_TL_PMC/ Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Bodyguard_M4_PMC/ Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Bodyguard_AA12_PMC/ Updating base class ->BAF_Soldier_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_W/ Updating base class ->BAF_Soldier_L_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_L_W/ Updating base class ->BAF_Soldier_Officer_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_Officer_W/ Updating base class ->BAF_Soldier_SniperH_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_SniperH_W/ Updating base class ->M113Ambul_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113Ambul_UN_EP1/ Updating base class ->M113_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113_UN_EP1/ Updating base class ->M113Ambul_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113Ambul_TK_EP1/ Updating base class ->M113_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113_TK_EP1/ Updating base class ->Helicopter, by ca\air_d_baf\config.bin/CfgVehicles/BAF_Merlin_HC3_D/ Updating base class AK_BASE->AKS_BASE, by ca\communityconfigurationproject_e\ai_madeaks74unkobrafullysilenced\config.bin/CfgWeapons/AKS_74_UN_kobra/
  10. So i am starting a new overpoch server and i have a copy of infistar anti hack and admin tools, everything is smooth so far but the only issue i am having is that i can not teleport, none of my admins can. They select the player and click TP and it sends them to the player for a brief second then sends them right back to were they were. Any help is greatly appreciated.
  11. Stevilicious

    Anyone online to help me?

    The above thread, no matter how many times i do it, just doesn't work for me. And i'm no idiot when it comes to coding; SQL, C++, Java and the occasional Cisco router. I've even started diving into Rasberry Pi. I am versed in all of the above and yet the server (Epoch Panthera is what i am trying to achieve) just LOVES to give me the middle finger. Please PM me and i'll throw my Skype and/or Steam username at you for help... I believe verbally trying to sort out the issue won't be possible. I think you will need to see what's going on yourself to truly understand. Hopefully, i have missed something completely obvious and it will be a 2 minute fix.
  12. Hey all, I have been having a constant problem with trying to add items to traders on my server. I have tried adding weapons to hero and bandit traders, like m107, aswell as ammo, and then vehicles like jets and tanks. I have added items to traders before on old servers I hosted, so I am not a noob to doing this, but for some reason, When I add the data into the database, it all comes up in the SQL file, so I can't understand why it doesn't work in the server. What I have done: Enter in all the data into the MySQL database (I am using Navicat Lite) into the Trader_Data table, Trader_Items, and also created the Trader_TIDS for the vehicles and other items that don't fall into an existing category. Made sure that all Trader TIDS match my Servers trader instances. In game: In game when I go to the traders the normal tabs/categories load in the left hand menu. When I click on one of the default tabs with added in items (eg. Cinder blocks at stary), normal items load but none of the new ones. When I click on a new tab (eg. Jet planes at hero trader) it says loading items for a minuscule of a second then disappears with no items loaded. Very similar to the issues I experience a few days ago with traders not working at all.
  13. AlphaDogGaming

    Booted From Epoch Lobbies

    I have just got Arma 2 dayz working again by downloading up to date files but on epoch when I join a game i see you lobby list for a split second then get booted back to the Arma 2 main menu. It is in the version 1.62.103718 like most other servers I go on but the only thing different is underneath the version on commander it says 1.0.5.1 which is different to the others, I dont know if that is important but I dont know what else it could be. if someone knows what to do could they please post ASAP. Thank you.
  14. Lukedbx

    Database Issues?

    Been having issues with my DB from what I can tell, just after restarts and at random times between restarts the lock/unlock functions and trader menus become extremely slow, and vehicles don't spawn when buying them. If players relog it sometimes fixes it, but im thinking this is a database issues. I currently have 3 added databases on the mysql server, one for Altis Life for A3 which is constantly running with one server, and shared with another server when I bring it up for testing. I then have 2 epoch databases, one running all the time for my main server and one for a test server when I bring it up. Wondering if it could be something Im missing with the config? Current CFG is [mysqld] pid_file = "mysql.pid" key_buffer = 16M max_allowed_packet = 2M sort_buffer_size = 512K net_buffer_length = 8K read_buffer_size = 256K read_rnd_buffer_size = 512K myisam_sort_buffer_size = 128M log_error = "mysql_error.log" table_cache = 64 thread_cache = 16 query_cache_size = 64M innodb_buffer_pool_size = 1024M innodb_additional_mem_pool_size = 32M innodb_log_file_size = 256M innodb_log_buffer_size = 10M innodb_flush_log_at_trx_commit = 2 innodb_lock_wait_timeout = 50 I can provide anymore information and would really appreciate some help/advice with this. Cheers, Luke.
  15. I know someone who is repeatedly losing connection to an epoch server, specifically what will happen is after a few minutes of being in game, it will show "losing connection" and do that for a few times and then will show "no message received". The desync number will go very high (Usually over 5000) before he actually loses connection. He doesn't have any issues on any other servers, and has tried rebooting his router and computer multiple times. the server is not running firewall rules that would block his connection. No other players from nearby areas have reported any issues with connectivity. he doesn't see the broken red chain icon when losing connection until he gets the no message received. OS: Windows 7 Home Premium x64 ArmA 2: 103718 Epoch: 1.0.3 Running through DayZ Commander 0.9.1.90
  16. Good day to you Ladies and Gentlemen of Epoch. I have recently ran into issues with my server, and I believe I have narrowed my results down to something I did wrong on the server side of things (Launch Parameters and mods below). The reason I believe it to be a server side issues is the fact that i can play on other Epoch_Taviana Servers. As for my server The furthest thus far i have made it into my server, was it allowing me to enter and as it loading the message "you may not Play/Edit this mission; It is dependent on downloadable content that has been deleted. kh_dayztaviana" followed by ":you were kicked from the game. (BattleEye: Script Restriction #240)" I have also received messages such as " files ' such and such' are not signed by a key accepted by this server. to play on this server remove listed files or install additional accepted keys. If anyone has any suggestions on what my issue may be or even a swift fix to get my server up and running it would be most appreciated. Launch Parameters = [email protected]_Epoch;@Taviana DayZ Epoch 1.0.2.4 (possible issue, @DayZ_Epoch shows log for 1.0.2.5 as is the server) @Taviana Arma 2 Beta Expansion Version 1.62.103718 DayZ Taviana 2.0 Thanks in advance Doc (Aka Night Alexander)
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