NoxSicarius Posted July 18, 2014 Author Report Share Posted July 18, 2014 ok yea i didnt see that i fixed that, but i'm still getting the same error and still no admin tools whats so ever. Redownload the tools save your adminlist to your desktop delete the admin tools folder in your mission add the new download to the mission instead copy over the adminlist you saved to your desktop and replace the one already in the new files You deleted half of the activate somehow and there is no telling what other files may be messed up. Link to comment Share on other sites More sharing options...
f3cuk Posted July 18, 2014 Report Share Posted July 18, 2014 Jody are you on 112555 or 125548? Reason im asking is cause your playerid changes when switching to 125548 and the one you got in adminlist is one that belongs to the non-steam 112555 version. Link to comment Share on other sites More sharing options...
NoxSicarius Posted July 18, 2014 Author Report Share Posted July 18, 2014 In an unrelated topic: If anyone has been looking for a good debug menu I just put mine up. I made it for my server and my youtube subscribers have been asking for a good debug menu so I have the readme up now (really easy install). https://github.com/noxsicarius/Custom-Debug-Menu Link to comment Share on other sites More sharing options...
shadow12399 Posted July 19, 2014 Report Share Posted July 19, 2014 I have a small problem.. when i spawn a temporary unlocked vehicle, every time i get into the vehicle it blows up, and i end up dying Link to comment Share on other sites More sharing options...
calamity Posted July 19, 2014 Report Share Posted July 19, 2014 I have a small problem.. when i spawn a temporary unlocked vehicle, every time i get into the vehicle it blows up, and i end up dying may have todo with this ( did you add this part ) Open init/server_functions.sqf and replace this: if(vehicle _x != _x && !(vehicle _x in PVDZE_serverObjectMonitor) && (isPlayer _x) && !((typeOf vehicle _x) in DZE_safeVehicle)) then { ...with this: // Epoch Admin Toolsif(vehicle _x != _x && !(vehicle _x in PVDZE_serverObjectMonitor) && (isPlayer _x) && !((typeOf vehicle _x) in DZE_safeVehicle) && (vehicle _x getVariable ["MalSar",0] !=1)) then { Note: This step may not work well if you use other mods that modify this operator. The important code to fit into this operator is (vehicle _x getVariable ["MalSar",0] !=1) which can be added easily with a rudimentary knowledge of programming. Link to comment Share on other sites More sharing options...
SilverWind252 Posted July 19, 2014 Report Share Posted July 19, 2014 Any idea if this works with Survival Servers Overpoch? Link to comment Share on other sites More sharing options...
NoxSicarius Posted July 19, 2014 Author Report Share Posted July 19, 2014 Any idea if this works with Survival Servers Overpoch? I know it works with overpoch in general. Link to comment Share on other sites More sharing options...
shadow12399 Posted July 19, 2014 Report Share Posted July 19, 2014 I also have a problem, which is making me stuck at "spawning" vehicle Link to comment Share on other sites More sharing options...
SilverWind252 Posted July 19, 2014 Report Share Posted July 19, 2014 With Survival servers, I'm missing a few lines of code to replace :| Link to comment Share on other sites More sharing options...
NoxSicarius Posted July 19, 2014 Author Report Share Posted July 19, 2014 With Survival servers, I'm missing a few lines of code to replace :| Give some information on it. We can get it to work part way at the very least. Maybe you can't spawn cars, but you should be able to do everything else. Link to comment Share on other sites More sharing options...
NoxSicarius Posted July 19, 2014 Author Report Share Posted July 19, 2014 I also have a problem, which is making me stuck at "spawning" vehicle Please read the first post. It is there for a reason. I can not help if I have almost no information. Error Reporting: BEFORE posting an issue on Github or on this forum: If you think you might have installed it incorrectly, follow the YouTube Video Install Tutorial Try reinstalling the tool. You more than likely missed something important. Do a quick search on this forum for a fix to your problem. Check your server's RPT log for errors. This will identify 99% of problems with the menu. Be ready to copy/paste the RPT log into Pastebin or Gist in an issue or in the discussion forum for help with troubleshooting. If your problem persists after doing the above: Open your arma2oaserver.rpt file in a text editor and copy/paste the RPT log into Pastebin and post your issue in this forum with the rpt log. If you post something like "It doesn't work" I will not acknowledge you. Not giving all possible details in the first post simply makes it take longer to resolve and will waste everyone's time. I am hard pressed for time these days so if you won't take the initiative to provide information, I won't ask for it either. I am not trying to be mean, but I am quite tired of getting 5 or less word posts that provide no information other than this person has some kind of problem somewhere on their server that may or may not be related to this mod. If the problem you are posting is a bug and not a general install problem then post it to this forum AND to the github issues page. Link to comment Share on other sites More sharing options...
ATRealMaster Posted July 20, 2014 Report Share Posted July 20, 2014 My menu doesnt show up after I died and I have to relog several times to make it appear again Link to comment Share on other sites More sharing options...
NoxSicarius Posted July 20, 2014 Author Report Share Posted July 20, 2014 My menu doesnt show up after I died and I have to relog several times to make it appear again Go into activate.sqf At the VERY top add Sleep 10; So it will look like Sleep 10; if(...... This may help as it delays the check. I have a plan to fix this kind of issue in the next update. It seems to have become a big issue since the 1.0.5 update Link to comment Share on other sites More sharing options...
ATRealMaster Posted July 20, 2014 Report Share Posted July 20, 2014 Thank you! Link to comment Share on other sites More sharing options...
Quasid Posted July 21, 2014 Report Share Posted July 21, 2014 (edited) Nvm, just got it working, I'm just blind at times... Edited July 21, 2014 by Quasid Link to comment Share on other sites More sharing options...
Steven1230 Posted July 23, 2014 Report Share Posted July 23, 2014 Question is there a way to add more to the spawn item list? Like if i wanted to be able to spawn in targets so make my own shooting range, without going through the 3D editor and adding a custom buildings sqf to my mission file. Link to comment Share on other sites More sharing options...
NoxSicarius Posted July 23, 2014 Author Report Share Posted July 23, 2014 Question is there a way to add more to the spawn item list? Like if i wanted to be able to spawn in targets so make my own shooting range, without going through the 3D editor and adding a custom buildings sqf to my mission file. There is and it is in the works for the next update. There will hopefully be an object spawner capable of spawning buildings, arenas, and nearly everything in epoch. No guarantee yet, but I hope to get it working. Link to comment Share on other sites More sharing options...
tylerjohnson Posted July 24, 2014 Report Share Posted July 24, 2014 Thanks for the awesome tool. I have a similar issue with the admin tools are not showing up sometimes. So when you mention about making the change is it like this below? Note the change on line 3 and line 31. if ((getPlayerUID player) in AdminList || (getPlayerUID player) in ModList) then { Sleep 5; if(private["_veh", "_idx"]; _idx = -1; while {alive player} do { if(toolsAreActive) then { if (_idx == -1) then { []execVM "admintools\KeyBindings\FunctionKeys.sqf"; []execVM "admintools\KeyBindings\NumberKeys.sqf"; _idx = (vehicle player) addaction [("<t color=""#585858"">" + ("Admin Menu") +"</t>"),"admintools\AdminToolsMain.sqf","",7,false,true,"",""]; _veh = vehicle player; }; if (_veh != vehicle player) then { _veh removeAction _idx; _idx = -1; }; }else{ if(_idx != -1) then { _veh removeAction _idx; _idx = -1; }; }; Sleep 2; }; _veh removeAction _idx; _idx = -1;) }; Also inside my rpt file I see this error, any input? The tools do work most of time, but I didn't know if this should be something I should fix. 3:06:54 Error in expression <ivate.sqf" if ((getPlayerUID player) in AdminList || (getPlayerUID player) in Mo> 3:06:54 Error position: <AdminList || (getPlayerUID player) in Mo> 3:06:54 Error Undefined variable in expression: adminlist 3:06:54 File mpmissions\DayZ_Epoch_24.Napf\admintools\Activate.sqf, line 1 3:06:54 "HIVE: Starting" Link to comment Share on other sites More sharing options...
NoxSicarius Posted July 24, 2014 Author Report Share Posted July 24, 2014 Place a Sleep 5; above the first line. Link to comment Share on other sites More sharing options...
tylerjohnson Posted July 24, 2014 Report Share Posted July 24, 2014 oh I see, thank you kind sir, any input int he rpt error, or should I ignore it since everything does work? Link to comment Share on other sites More sharing options...
NoxSicarius Posted July 24, 2014 Author Report Share Posted July 24, 2014 The sleep you will add should remove or diminish the occurance of the error. The error should be gone entirely as of 1.9. It is caused by the game not loading things in order. It seems to load using threads or it just doesn't care for order so this error happens when the tool loads before the list of admins load. That means either create a handle to wait for the list to load or add a sufficient wait time. I will be adding both in the 1.9 release just to be safe. Anarior 1 Link to comment Share on other sites More sharing options...
ATRealMaster Posted July 24, 2014 Report Share Posted July 24, 2014 Is there a way to like force a heli crash/mission/supply drop/mass grave to spawn? I would really like to be able Spawn AI and zombies! Link to comment Share on other sites More sharing options...
NoxSicarius Posted July 24, 2014 Author Report Share Posted July 24, 2014 Is there a way to like force a heli crash/mission/supply drop/mass grave to spawn? I would really like to be able Spawn AI and zombies! Manually start missions: Spawning ai and zombies are in the to do list. Please check here for expected features: https://github.com/noxsicarius/Epoch-Admin-Tools/issues?milestone=&page=1&state=open Link to comment Share on other sites More sharing options...
ATRealMaster Posted July 24, 2014 Report Share Posted July 24, 2014 There is another problem, Somtimes When I press F1 the teleport map doesn't come up, and I have to relog or have to wait for a while until it activates. Link to comment Share on other sites More sharing options...
NoxSicarius Posted July 24, 2014 Author Report Share Posted July 24, 2014 There is another problem, Somtimes When I press F1 the teleport map doesn't come up, and I have to relog or have to wait for a while until it activates. It typically takes up to 30 seconds after logging. The teleport can still be accessed in the admin menu under teleport menu. This is expected to be better set up soon as well. Link to comment Share on other sites More sharing options...
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