Jump to content


  • Content Count

  • Joined

  • Last visited

Everything posted by ATRealMaster

  1. This script requires me to edit player_build.sqf, but Plot for Life tells me to install the p4l version of Snap Building, but the p4l version don't have a player_build for snap build, it only uses the Modular_Build.sqf, and when I try to use a fresh Player_build, it takes the ability to use build managment. When I use the modular_build it takes away the Snap build feature.
  2. I walk up to a trader, the Advanced Trading works fine, but I walk up to another trader, there is another Advanced Trading stacked on top of the previous Advanced Trading. http://imgur.com/vAF5k11
  3. I tried the Zupa version with Use Zupa Coins, but it didn't work, I cant get the "Trade Menu" To show up
  4. After My player goes and deposits their coins, and they die, the coins in their banks don't save. And I renamed the Currency Name, but on traders it still says "any [MyCurrencyName]"
  5. My RPT comes up with this: 22:18:34 Error count: Type String, expected Array 22:18:34 File mpmissions\__cur_mp.Tavi\custom\system\server_monitor.sqf, line 210 and The Server stops at "Waiting for server to start Authentication" Here's my Server Monitor line 192-241: if ((count _intentory > 0) && !(typeOf( _object) == "Plastic_Pole_EP1_DZ")) then { if (_type in DZE_LockedStorage) then { // Fill variables with loot _object setVariable ["WeaponCargo", (_inventory select 0),true]; _object setVariable ["MagazineCargo", (_inventory select 1),true]; _object setVariable ["BackpackCargo", (_inventory select 2),true]; } else { //Add weapons _objWpnTypes = (_inventory select 0) select 0; _objWpnQty = (_inventory select 0) select 1; _countr = 0; { if(_x in (DZE_REPLACE_WEAPONS select 0)) then { _x = (DZE_REPLACE_WEAPONS select 1) select ((DZE_REPLACE_WEAPONS select 0) find _x); }; _isOK = isClass(configFile >> "CfgWeapons" >> _x); if (_isOK) then { _object addWeaponCargoGlobal [_x,(_objWpnQty select _countr)]; }; _countr = _countr + 1; } count _objWpnTypes; //Add Magazines _objWpnTypes = (_inventory select 1) select 0; _objWpnQty = (_inventory select 1) select 1; _countr = 0; { if (_x == "BoltSteel") then { _x = "WoodenArrow" }; // Convert BoltSteel to WoodenArrow if (_x == "ItemTent") then { _x = "ItemTentOld" }; _isOK = isClass(configFile >> "CfgMagazines" >> _x); if (_isOK) then { _object addMagazineCargoGlobal [_x,(_objWpnQty select _countr)]; }; _countr = _countr + 1; } count _objWpnTypes; //Add Backpacks _objWpnTypes = (_inventory select 2) select 0; _objWpnQty = (_inventory select 2) select 1; _countr = 0; { _isOK = isClass(configFile >> "CfgVehicles" >> _x); if (_isOK) then { _object addBackpackCargoGlobal [_x,(_objWpnQty select _countr)]; }; _countr = _countr + 1; } count _objWpnTypes; }; };
  6. My Missions aren't spawning on Tavi. Here's My server_monitor.sqf: [] ExecVM "\z\addons\dayz_server\WAI\init.sqf"; allowConnection = true; sm_done = true; publicVariable "sm_done";
  7. I installed this with Snap Pro Already installed, but I still can't build after I die, what do I check in the rpt logs to know if it is working?
  8. Im running Epoch and I noticed V1.1's trader configs are all for Overpoch? Are there traders for Epoch? Thanks
  9. Any Ideas on Infistar banning players in a A2 vehicle? I turned _UVC off
  10. Yeah.... Does that break everything?
  11. I have had this issue for a while now. For example, I goto an aircraft dealer, and the menus show that he sells weapons. I relog, and it now sells Trucks. How can I fix this?
  12. Infistar Keeps on kicking/banning players that uses Trade from Vehicle or Trade From Backpack, Any Whitelist Thing for Infistar?
  13. Do you get to edit the inventory of buildings/vehicles you spawn in? For Expample I want a M4 Inside an ATV when I spawn it in.
  14. Can I Save Vehicles and Dropped Weapons on the map? So I don't have to spawn these stuff in when I want to do an Event?
  15. Did wai_use_launchers = true; but none have launchers. And is is Armed vehicles the vehicles that patrol the mission?
  16. I have a server with Vilayer, but I think their server_funtions.sqf and server_monitor is very diffent from Private Servers, can anyone list what needs to be added/changed?
  17. There is a lot of players driving an armored vehcle and completing missions, and none of the ais shoot them, is there a way to make them shoot vehicles?
  18. I am currently hosting a server, there is a few active players, but I am noticing that most people who tries to join disconnect immediately, it happens in 1 second(Everytime) so I don't think the player clicked disconnect. Any Help Will be appreciated. IP: eg. [2014-11-04 | 16:13:29] Player #1 PLAYERNAME (ip) connected [2014-11-04 | 16:13:30] Player #1 PLAYERNAME - GUID: xxxxx(unverified) [2014-11-04 | 16:13:31] Verified GUID (xxxxx) of player #1 PLAYERNAME [2014-11-04 | 16:13:31] Player #1 PLAYERNAME - Legacy GUID: xxxxx [2014-11-04 | 16:13:31] Player #1 PLAYERNAME disconnected PLAYERNAME = Player's Name ip=ip xxxxx=GUID
  19. When I save it, and i check it, nearly all the walls and roads are out of place, but not the buildings. And I will have to put in place again and save it again, and then it will work. Is there a way to bypass this? And it also doesn't save _this setVehicleInit "this setVectorUp [0,0,1];"; Thanks
  • Create New...