harcosgoogle Posted May 2, 2017 Report Share Posted May 2, 2017 Hi. How to fix error battleye? 02.05.2017 14:14:46: Szebi (myip) ab5d0800bcab47282dd156fee60ebbcd - #2 "0)) then { _x setVehicleLock "UNLOCKED"; }; } forEach (allMissionObjects "allVehicles"); }; while {true} do { if(!isNull player" Link to comment Share on other sites More sharing options...
0 harcosgoogle Posted May 2, 2017 Author Report Share Posted May 2, 2017 Battleye/script.log script.txt bug? Link to comment Share on other sites More sharing options...
0 Relentless Posted May 2, 2017 Report Share Posted May 2, 2017 !="0)) then {\n_x setVehicleLock \"UNLOCKED\";\n};\n} forEach (allMissionObjects \"allVehicles\");\n};\n\nwhile {true} do {\nif(!isNull player" Add this to the 4th line of your scripts.txt Link to comment Share on other sites More sharing options...
0 harcosgoogle Posted May 2, 2017 Author Report Share Posted May 2, 2017 example: 5 allMissionObjects !"[_x,2,0,false,false] spawn BIS_Effects_Burn;\n};\n} count allMissionObjects \"SpawnableWreck\";" !="0)) then {\n_x setVehicleLock \"UNLOCKED\";\n};\n} forEach (allMissionObjects \"allVehicles\");\n};\n\nwhile {true} do {\nif(!isNull player" 5 allowDammage Will you be okay? Link to comment Share on other sites More sharing options...
0 harcosgoogle Posted May 2, 2017 Author Report Share Posted May 2, 2017 He managed to end it at the expense of great difficulty Link to comment Share on other sites More sharing options...
0 harcosgoogle Posted May 2, 2017 Author Report Share Posted May 2, 2017 02.05.2017 15:41:16: Szebi (myip) ab5d0800bcab47282dd156fee60ebbcd - #47 "er(_x getVariable["CharacterID","0"]) > 500000)) then { _x setVehicleLock "UNLOCKED"; }; } forEach (allMissionObjects "allVehicl" next error code scripts.log @DAmNRelentless Link to comment Share on other sites More sharing options...
0 Relentless Posted May 2, 2017 Report Share Posted May 2, 2017 I suggest that you format this as a codeblock next time as this is really annoying to put into code. !="er(_x getVariable[\"CharacterID\",\"0\"]) > 500000)) then {\n_x setVehicleLock \"UNLOCKED\";\n};\n} forEach (allMissionObjects \"allVehicl" Paste this at the end of line 49 Link to comment Share on other sites More sharing options...
0 harcosgoogle Posted May 2, 2017 Author Report Share Posted May 2, 2017 Okey,sorry Next error log 02.05.2017 18:23:36: Szebi (myip) ab5d0800bcab47282dd156fee60ebbcd - #14 "ype = _x select 0; if (_local) then { _object = _type createVehicleLocal [0,0,0]; _object setVariable ["",true,false]; } else " Link to comment Share on other sites More sharing options...
0 Relentless Posted May 2, 2017 Report Share Posted May 2, 2017 !="ype = _x select 0;\n\nif (_local) then {\n_object = _type createVehicleLocal [0,0,0];\n_object setVariable [\"\",true,false]; \n} else " line 16 http://www.exilemod.com/topic/74-how-to-battleye-filters-do-it-yourself/ harcosgoogle 1 Link to comment Share on other sites More sharing options...
0 harcosgoogle Posted May 2, 2017 Author Report Share Posted May 2, 2017 Thanks, There are continual errors coming up, is that normal? Link to comment Share on other sites More sharing options...
0 harcosgoogle Posted May 2, 2017 Author Report Share Posted May 2, 2017 02.05.2017 18:55:12: Szebi (myip) ab5d0800bcab47282dd156fee60ebbcd - #28 "; while {((typeName player == "OBJECT") && {((player in playableUnits) || {(alive player)})})} do { _curpos = getPosATL (vehicl" error code And fix: !="; while {\n((typeName player == "OBJECT") && {\n((player in playableUnits) || {\n(alive player)\n})\n})\n} do {\n_curpos = getPosATL (vehicl" So that way? Link to comment Share on other sites More sharing options...
0 Relentless Posted May 2, 2017 Report Share Posted May 2, 2017 Nope, here is the right one: !=";\n \nwhile {((typeName player == \"OBJECT\") && {((player in playableUnits) || {(alive player)})})} do {\n_curpos = getPosATL (vehicl" harcosgoogle 1 Link to comment Share on other sites More sharing options...
Question
harcosgoogle
Hi.
How to fix error battleye?
02.05.2017 14:14:46: Szebi (myip) ab5d0800bcab47282dd156fee60ebbcd - #2 "0)) then {
_x setVehicleLock "UNLOCKED";
};
} forEach (allMissionObjects "allVehicles");
};
while {true} do {
if(!isNull player"
Link to comment
Share on other sites
11 answers to this question
Recommended Posts
Please sign in to comment
You will be able to leave a comment after signing in
Sign In Now