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DAmNRelentless

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DAmNRelentless last won the day on November 14

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About DAmNRelentless

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  • Birthday July 1

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    N4mEL3sS_

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  1. Release: Another Generic Debug Monitor| or is it? 1.0.6.1

    As you said, you simply put it in your description.ext. If you don't have the RscTitles codeblock yet, simply copy all three lines and paste them in your file otherwise just copy the #include line and paste it in your codeblock.
  2. [Another Debug in the Wall]

    Battleye is blocking custom dialogs and execution of certain scripts. That's handled in the battleye filters which you have to customize. There are a TON of topics on this forum where this is explained because it's a little tricky but a script restriction is normally easy to fix.
  3. Arma 2 Overpoch - Need Help.

    You're obviously German and your English isn't that good. That's why I'll answer you in both languages because it's usually forbidden to write other languages here on the forum. English: If you installed Overwatch correctly you should have an additional key in your keys folder, the @dayz_overwatch folder and additional start parameters. The problem is that you are using an external server hoster. Most of them support to modify the parameters but some don't (which I can't really understand). So you have to make sure that you also start overwatch with this parameter. Epoch should be in there by default so either it looks like: @DayZ_Epoch;@Epoch_Server or it's just an empty line. Whatever you have, you have to add the dayz_overwatch addon and it has to be the first addon loading so it looks like: @DayZ_Overwatch;@DayZ_Epoch;@Epoch_Server; German: Wenn du Overwatch richtig installiert hast, solltest du einen zusätzlichen Key in deinem Key-Ordner vorfinden, einen @dayz_overwatch-Ordner haben und spezielle Start-Optionen. Das Problem ist, dass du einen externen Server-Hoster benutzt. Die Meisten von denen unterstützen das Modifizieren dieser Parameter aber manche eben nicht (was ich nicht wirklich verstehen kann). Also solltest du sicher gehen, dass du Overwatch in diesen Parametern mitstartest. Epoch sollte eigentlich standardmäßig drin stehen, sodass es folgendermaßen aussieht: @DayZ_Epoch;@Epoch_Server Oder es ist nur eine leere Zeile. Was auch immer du hast, du musst Dayz_Overwatch hinzufügen und es muss das erste Addon sein, was geladen wird, also sollte es so hier aussehen: @DayZ_Overwatch;@DayZ_Epoch;@Epoch_Server;
  4. Groups 1.0.6.1

    What about errors in your client logs when pressing the configured key?
  5. Unsung Echo has hit the LZ!

    Wow, some developers seriously have no life if they create such a huge bundle of custom content. Anyways, it looks awesome and a lot like rising storm 2 vietnam now.
  6. Groups 1.0.6.1

    Normally not. By adding these variables, it should already work. Maybe you have another script that interfers with the keybind of the group menu which is F5. To change the group menu keybind, you need to have a custom keyboard.sqf and edit this codeblock: if (dayz_groupSystem) then { [[DIK_F5], _openGroups] call _addArray; [[DIK_LWIN,DIK_RWIN], {dayz_groupNameTags = !dayz_groupNameTags;_handled = true;}] call _addArray; [actionKeys "TacticalView", _block] call _addArray; }; [DIK_F5] defines the key that you need to press to open the menu. You can simply change it to something else like F3, this would be [DIK_F3]. If you want to use another key, here are all dik key codes: https://community.bistudio.com/wiki/DIK_KeyCodes
  7. Vehicle Key Changer

    Both addons/scripts are from the server dev (salival) so it is definitly compatible. You should install the newest version of the coin system first so everything is clean and after that you install the newest vehicle key changer version. Make sure that you follow the instructions correctly and don't delete any lines by accident. Most times it also makes a huge difference whether you insert a copied line blow or above a mentioned line so make sure that you read correctly.
  8. http://ibattle.org/
  9. Red Chat is done trough RCon, you need to set a Rcon password in your BEserver file and then you can connect to the server via Dart or BattleMetrickz or other Rcon tools. When you send a global message from there, it will be displayed in red. The automatic restarts are done trough BEC (battleye extended controls). That's an addon you need to install. Then you can activate a scheduler that runs batch files to auto restart the server.
  10. The display name would be better aswell because it's localized already.
  11. [Alpha] DayZ Game Launcher[searching for Alpha testers]

    I am personally not a tester but I always liked the idea of a community launcher especially when you are running custom addons for ArmA, that all users would have to download manually to prevent client-server conflicts. I really like the idea with the fallout wallpaper fitting to the server name. I understand that you want testers to proof that it's working but there's no doubt that users will be a lot more atracted by a launcher that's pretty aswell. So I would suggest that you try to improve the design a bit more because the buttons look horrible (personal preference you know ). I don't know what you are coding with but I always used Visual Basic to create Launchers and Visual Basic offers great ways to implement skins and themes with cool visual effects and elements. As I said, just my personal opinion, keep going on that!
  12. 1.6 Safezone

    I guess that shouldn't be that difficult. First you need a custom veh_handlDam.sqf. In there, search for: _unit = _this select 0; _selection = _this select 1; _total = _this select 2; Below that, paste in: _vehicleSafeZones = [ [[4064,11665,0],100], // Bash [[6326,7809,0],200], // Stary [[11447,11364,0],200], // Klen [[12944,12766,0],100], // Hero Camp [[1606,7803,0],100] // Bandit camp ]; { if (_unit distance (_x select 0) < (_x select 1)) exitWith{}; } forEach _vehicleSafeZones; You can define your own safezones in the _vehicleSafeZones array or if you have a safezone array already, use that instead. [[4064,11665,0],100], // Bash The first numbers are the coordinates and the second part is the radius from that point. Means if a vehicle is in a maximum range of 100m of that point, it will be indestructable.
  13. [Release] Virtual Garage for 1.0.6.1+

    Stop writing German
  14. Certain Vehicle Cleanup

    A script that runs each 3 days is not possible I guess. Vehicle deletion is usually done trough a mysql event or a cleanup script but as safezones are defined in sqf, you can't figure out which vehicles aren't in a safezone via a database event or script. But I guess you could easily make this a keybind or a scroll options for admins. You have to execute it manually then but better than nothing. I know for sure that dayz_antihack prevents teleportation, you will be teleported back to you original position if a teleport is detected. But I am not sure what the REsec is for.
  15. [RELEASE] RLNT Update Panel (26.09.2017, v1.4)

    No problem, nice to hear that you like it. :)
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