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Battleye error log

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Hi.

 

How to fix error battleye?

 

02.05.2017 14:14:46: Szebi (myip) ab5d0800bcab47282dd156fee60ebbcd - #2 "0)) then {
_x setVehicleLock "UNLOCKED";
};
} forEach (allMissionObjects "allVehicles");
};
 
while {true} do {
if(!isNull player"

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example:

 

5 allMissionObjects !"[_x,2,0,false,false] spawn BIS_Effects_Burn;\n};\n} count allMissionObjects \"SpawnableWreck\";" 
!="0)) then {\n_x setVehicleLock \"UNLOCKED\";\n};\n} forEach (allMissionObjects \"allVehicles\");\n};\n\nwhile {true} do {\nif(!isNull player"
5 allowDammage

 

 

Will you be okay?

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I suggest that you format this as a codeblock next time as this is really annoying to put into code.

!="er(_x getVariable[\"CharacterID\",\"0\"]) > 500000)) then {\n_x setVehicleLock \"UNLOCKED\";\n};\n} forEach (allMissionObjects \"allVehicl"

Paste this at the end of line 49

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02.05.2017 18:55:12: Szebi (myip) ab5d0800bcab47282dd156fee60ebbcd - #28 ";
 
while {((typeName player == "OBJECT") && {((player in playableUnits) || {(alive player)})})} do {
_curpos = getPosATL (vehicl"

error code

 

 

And fix:

 

!="; while {\n((typeName player == "OBJECT") && {\n((player in playableUnits) || {\n(alive player)\n})\n})\n} do {\n_curpos = getPosATL (vehicl"

 

 

So that way?

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