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1.6 Safezone


juandayz

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22 hours ago, TheCobra said:

Found my entire .rpt server file: http://pastebin.com/JQAaB165

The other one was a streamed one from my host, it wasnt the full file, sorry.

Warning Message: Script infiSTAR\AH.sqf not found  is what you need to be looking for , as the issue was infistar
you either need to change where u have infistar installed or change the call line to where it is installed (also check you have all infistar files installed)

i have my infistar files installed in dayz server/init folder and use the call line   [] spawn {[] execVM "\z\addons\dayz_server\init\AH.sqf";};
and all works fine 
try installing infistar where i have mine and using the call line and see if that works 
good luck

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1 hour ago, dayz noob said:

Warning Message: Script infiSTAR\AH.sqf not found  is what you need to be looking for , as the issue was infistar
you either need to change where u have infistar installed or change the call line to where it is installed (also check you have all infistar files installed)

i have my infistar files installed in dayz server/init folder and use the call line   [] spawn {[] execVM "\z\addons\dayz_server\init\AH.sqf";};
and all works fine 
try installing infistar where i have mine and using the call line and see if that works 
good luck

 

Hi, tried installing it exactly like you did, multiple times, still produces the exact same issue.

Im gonna assume infiSTAR screwed something up in the latest update, or it just does not wanna work with my server. 

Cause i had an older version of infiSTAR on my pc. A version from 08/16. I installed that, and it worked perfectly the first time, so not gonna bother with the new version anymore. Thanks for helping though :)

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Hi,

 

I'm getting this in my RPT, I am admittedly in dire need of coffee, but can't see any issues in my init.sqf that could cause this? any help would be appreciated. 

 

};
[] execVM "custom\safezone.sqf";>
12:34:00   Error position: <};
[] execVM "custom\safezone.sqf";>
12:34:00   Error Missing {
12:34:00 File mpmissions\DayZ_Epoch_11.Chernarus\init.sqf, line 147
12:34:00 "dayz_preloadFinished reset"
12:34:00 Error in expression <und 1;
3 fadeMusic 1;
endLoadingScreen;
};
[] execVM "custom\safezone.sqf";>
12:34:00   Error position: <};
[] execVM "custom\safezone.sqf";>
12:34:00   Error Missing {
12:34:00 File mpmissions\DayZ_Epoch_11.Chernarus\init.sqf, line 147

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  • 3 weeks later...

only after I installed this, I am getting kicked for battleye restriction #2. any ideas? first script I have installed so far

 

 6:33:32 "INFO - Player: PID#3(Jestertriks)(UID:76561198147659763/CID:1) Status: LOGGING IN"


 6:33:33 "HIVE: WRITE: "CHILD:306:58:[["glass1",1],["glass2",1],["glass3",1],["glass4",1],["glass5",1],["glass6",1],["NEtrup",0.565],["motor",1],["elektronika",1],["mala vrtule",0.138],["velka vrtule",1],["munice",0.931],["sklo predni P",0.752],["sklo predni L",0.028]]:0.301:""
 6:33:35 "INFO: needUpdate_objects=[35dea080# 1055402: mi_8amt.p3d]"
 6:33:35 "HIVE: WRITE: "CHILD:306:58:[["glass1",1],["glass2",1],["glass3",1],["glass4",1],["glass5",1],["glass6",1],["NEtrup",0.565],["motor",1],["elektronika",1],["mala vrtule",0.138],["velka vrtule",1],["munice",0.931],["sklo predni P",0.752],["sklo predni L",0.028]]:0.343669:""
 6:33:36 "HIVE: WRITE: "CHILD:306:212:[["mala vrtule",0.91],["velka vrtule",0.795],["NEtrup",0],["motor",0.125],["elektronika",0],["munice",0],["sklo predni P",0.059],["sklo predni L",0.06],["glass1",0],["glass2",0],["glass3",0.224],["glass4",0.224],["glass5",0],["glass6",0]]:0.107:""
 6:33:36 "INFO: needUpdate_objects=[373b4100# 1055567: ch_47f.p3d]"
 6:33:36 "HIVE: WRITE: "CHILD:306:212:[["mala vrtule",0.91],["velka vrtule",0.795],["NEtrup",0],["motor",0.125],["elektronika",0],["munice",0],["sklo predni P",0.059],["sklo predni L",0.06],["glass1",0],["glass2",0],["glass3",0.224],["glass4",0.224],["glass5",0],["glass6",0]]:0.108054:""
 6:33:40 "infiSTAR.de PlayerDisconnected: _uid: 76561198147659763   _name: Jestertriks"
 6:33:40 "INFO: OnPlayerDisconnect exiting. Player is near respawn_west. This is normal after death. ["76561198147659763","Jestertriks"]"

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  • 2 weeks later...
On 13.3.2017 at 2:46 PM, Jestertriks said:

only after I installed this, I am getting kicked for battleye restriction #2. any ideas? first script I have installed so far

 

 

  Hide contents

 6:33:32 "INFO - Player: PID#3(Jestertriks)(UID:76561198147659763/CID:1) Status: LOGGING IN"


 6:33:33 "HIVE: WRITE: "CHILD:306:58:[["glass1",1],["glass2",1],["glass3",1],["glass4",1],["glass5",1],["glass6",1],["NEtrup",0.565],["motor",1],["elektronika",1],["mala vrtule",0.138],["velka vrtule",1],["munice",0.931],["sklo predni P",0.752],["sklo predni L",0.028]]:0.301:""
 6:33:35 "INFO: needUpdate_objects=[35dea080# 1055402: mi_8amt.p3d]"
 6:33:35 "HIVE: WRITE: "CHILD:306:58:[["glass1",1],["glass2",1],["glass3",1],["glass4",1],["glass5",1],["glass6",1],["NEtrup",0.565],["motor",1],["elektronika",1],["mala vrtule",0.138],["velka vrtule",1],["munice",0.931],["sklo predni P",0.752],["sklo predni L",0.028]]:0.343669:""
 6:33:36 "HIVE: WRITE: "CHILD:306:212:[["mala vrtule",0.91],["velka vrtule",0.795],["NEtrup",0],["motor",0.125],["elektronika",0],["munice",0],["sklo predni P",0.059],["sklo predni L",0.06],["glass1",0],["glass2",0],["glass3",0.224],["glass4",0.224],["glass5",0],["glass6",0]]:0.107:""
 6:33:36 "INFO: needUpdate_objects=[373b4100# 1055567: ch_47f.p3d]"
 6:33:36 "HIVE: WRITE: "CHILD:306:212:[["mala vrtule",0.91],["velka vrtule",0.795],["NEtrup",0],["motor",0.125],["elektronika",0],["munice",0],["sklo predni P",0.059],["sklo predni L",0.06],["glass1",0],["glass2",0],["glass3",0.224],["glass4",0.224],["glass5",0],["glass6",0]]:0.108054:""
 6:33:40 "infiSTAR.de PlayerDisconnected: _uid: 76561198147659763   _name: Jestertriks"
 6:33:40 "INFO: OnPlayerDisconnect exiting. Player is near respawn_west. This is normal after death. ["76561198147659763","Jestertriks"]"

 

You have to provide your filter.log and filter.txt. Let's say you got "Battleye Script Restriction #12" then you have to give us your scripts.log and scripts.txt

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  • 3 weeks later...

hi 

i installed the safezone script. now i get this error. this error spams my hole RPT log

 

if ((vehicle player) distance _z < _r) then {_state = true;};>
  Error position: <distance _z < _r) then {_state = true;};>
  Error 4 Elemente angegeben, 3 erwartet
File mpmissions\__CUR_MP.chernarus\scripts\safezone\safezone.sqf, line 248
Error in expression <

here is my safezone script

 

Spoiler

/*
   by: http://infiSTAR.de || http://DayzAntiHack.com
   *updated on 13.12.2016 by juandayz for epoch 1.6 community
    //all credits for infi   

How i install it?
    1. Copy paste the code of below into a file called 16_safezone.sqf - save the file.
    2. Paste this 16_safezone.sqf into mpmissioms\instance_11.chernarus\custom\
    3. Open your init.sqf
    4. At the very bottom of the file add this line:  [] execVM "custom\16_safezone.sqf";
    5. Save the init.sqf and restart your server.
*/
USE_CANBUILD = false;       // if you don't want to define your own positions
USE_TraderCity = false;        // if you don't want to define your own positions (Epoch 1.0.5)
USE_POSITIONS = true;        // to use own positions and radius
USE_AI_REMOVER = true;        // use this to remove Missionbots (AI) within 100m of a player if the player is in a SafeZone
USE_AntiSteal = false;        // use this to block opening gear if another player is within 3m!
USE_SPEEDLIMIT = false;        // very secret function, nobody is supposed to find out what it does.
    SPEEDLIMIT = 35;        // Only used if USE_SPEEDLIMIT is true.
USE_SIGNS = true;            // use this to build signs around the SafeZone
LOG_EnterLeave = true;        // This will log to your .rpt when a player enters or leaves a SafeZone! (only works with infiSTAR.de Admintools / AntiHack)
/* You can use USE_CANBUILD or/and (works together) the custom positions below (USE_POSITIONS) [position or zone,radius] */
_infiSZ =
[
    [[6326,7809,5.0],75,true],                 // Trader City Stary
    [[11447,11364,5.0],75,true],             // Trader City Klen
    [[4064,11665,5.0],75,true],             // Trader City Bash
    [[4718,10214,5.0],50,true],             // AWOL's Airfield
    [[11647.384,3175.261,5.0],50,true],     // Candyman
    [[12944,12766,5.0],50,true],             // Hero
    [[5280,5518,5.0],50,true],                // Wholesaler
    [[10146,1662,5.0],50,true],             // Boatdealer
    [[5254.99,3863.78,0,0],50,true],         // Baumarkt
    [[7207,3023,5.0],50,true],                 // Gem Trader
    [[1610, 7797,0],50,true],                // Bandit Trader
    [[8690.01,6479.04,5.0],40,true],         // Bank Central Guglovo
    [[13211.9,3997.21,5.0],40,true],         // Bank Krutoy Cap
    [[1003.76,2223.07,5.0],40,true]         // Bank Kamenka
];

{
    DZE_SafeZonePosArray set [(count DZE_SafeZonePosArray), [(_x select 0), (_x select 1)]];
} forEach _infiSZ;

if (isServer) exitWith


{
    if (USE_SIGNS) then
    {
        {
            _center = _x select 0;
            _radius = _x select 1;
            _lSign = _x select 2;
            if (_lSign) then
            {
                for '_i' from 0 to 360 step (270 / _radius)*2 do
                {
                    _location = [(_center select 0) + ((cos _i) * _radius), (_center select 1) + ((sin _i) * _radius),0];
                    _dir = ((_center select 0) - (_location select 0)) atan2 ((_center select 1) - (_location select 1));
                    _object = createVehicle ['Sign_sphere100cm_EP1', _location, [], 0, 'CAN_COLLIDE'];
                    //    _object = createVehicle ['SignM_FARP_Winchester_EP1', _location, [], 0, 'CAN_COLLIDE'];
                    //    _object setVehicleInit 'this setObjectTexture [0,''Addons\SafeZones\sign.paa''];';
                    _object setDir _dir;
                };
            };
        } forEach _infiSZ;
    };
};
waitUntil {((!isNil 'dayz_animalCheck') || (!isNil 'dayz_medicalH') || (!isNil 'dayz_slowCheck') || (!isNil 'dayz_gui'))};
if (isNil 'inSafeZone') then { inSafeZone = false; } else { if (typename inSafeZone != 'BOOL') then { inSafeZone = false; }; };
[_infiSZ] spawn {
    _infiSZ = _this select 0;
    _startSafeZone =
    {
        if (isNil 'outNow') then
        {
            _msg = 'You entered a Safe Zone!';
            hint _msg;
            taskHint [_msg, [0,1,0,1], 'taskDone'];
            inNow = nil;
            outNow = true;
            
            if (LOG_EnterLeave) then
            {
                PVDZ_send = [player,'SafeZoneState',[1]];
                publicVariableServer 'PVDZ_send';
            };
        };
        player_fired = {
            deleteVehicle (nearestObject [_this select 0,_this select 4]);
            cutText ['You can not fire in a SafeZone!','WHITE IN'];
        };
        //wild_spawnZombies = {};
        zombie_generate = {};
        
        fnc_usec_damageHandler = {};
        player removeAllEventHandlers 'handleDamage';
        player addEventHandler ['handleDamage', {false}];
        player allowDamage false;
        _veh = vehicle player;
        _szs = _veh getVariable ['inSafeZone',0];
        if (_szs == 0) then
        {
            _veh setVariable ['inSafeZone',1,true];
            if (player != _veh) then
            {
                _veh removeAllEventHandlers 'Fired';
                _veh addEventHandler ['Fired', {_this call player_fired;}];
                {
                    _x removeAllEventHandlers 'Fired';
                    _x addEventHandler ['Fired', {_this call player_fired;}];
                } forEach (crew _veh);
                fnc_veh_handleDam = {false};
                _veh removeAllEventHandlers 'HandleDamage';
                _veh addeventhandler ['HandleDamage',{ _this call fnc_veh_handleDam } ];
                _veh allowDamage false;
            };
        };
        _notInSafeZone =
        [
    
            'MAAWS','RPG7V','M136','RPG18','STINGER',
            'MeleeBaseball','MeleeHatchet','MeleeCrowbar','MeleeMachete','MeleeFishingPole','MeleeSledge',
            'MeleeBaseBallBatNails','MeleeBaseBallBatBarbed','MeleeBaseBallBat'
        ];
        _cwep = currentWeapon player;
        if (_cwep in _notInSafeZone) then
        {
            _swep = '';
            {
                if ((getNumber (configFile >> 'CfgWeapons' >> _x >> 'Type')) == 2) exitWith
                {
                    _swep = _x;
                };
            } forEach (weapons player);
            if (_swep == '') then
            {
                player playActionNow 'PutDown';
                _iPos = getPosATL player;
                _radius = 1;
                _removed = ([player,_cwep,1] call BIS_fnc_invRemove);
                if (_removed == 1) then
                {
                    _item = createVehicle ['WeaponHolder', _iPos, [], _radius, 'CAN_COLLIDE'];
                    _item addWeaponCargoGlobal [_cwep,1];
                };
            }
            else
            {
                player selectweapon _swep;
            };
        };
    };
    _endSafeZone =
    {
        if (isNil 'inNow') then
        {
            if (str fnc_usec_damageHandler == '{}') then
            {
                _msg = 'You left the Safe Zone!';
                hint _msg;
                taskHint [_msg, [1,0,0.1,1], 'taskFailed'];
            };
            inNow = true;
            outNow = nil;
            
            if (LOG_EnterLeave) then
            {
                PVDZ_send = [player,'SafeZoneState',[0]];
                publicVariableServer 'PVDZ_send';
            };
        };
        //wild_spawnZombies = compile preprocessFileLineNumbers '\z\addons\dayz_code\compile\wild_spawnZombies.sqf';
        zombie_generate = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\zombie_generate.sqf";
        //
        
        player_fired = {
            _this call compile preprocessFileLineNumbers '\z\addons\dayz_code\compile\player_fired.sqf';
            _unit = _this select 0;
            _weapon = _this select 1;
            _muzzle = _this select 2;
            _mode = _this select 3;
            _ammo = _this select 4;
            _magazine = _this select 5;
            _projectile = _this select 6;
            _screenToWorld = screenToWorld [0.5,0.5];
            _near = _screenToWorld nearEntities ['AllVehicles',100];
            {
                if (isPlayer _x) then
                {
                    _szs = _x getVariable ['inSafeZone',0];
                    if (_szs == 1) then
                    {
                        deleteVehicle (nearestObject [_unit,_ammo]);
                    };
                };
            } forEach _near;
        };
        
        fnc_usec_unconscious = compile preprocessFileLineNumbers '\z\addons\dayz_code\compile\fn_unconscious.sqf';
        object_monitorGear = compile preprocessFileLineNumbers '\z\addons\dayz_code\compile\object_monitorGear.sqf';
        fnc_veh_handleDam = compile preprocessFileLineNumbers '\z\addons\dayz_code\compile\veh_handleDam.sqf';
        
        _veh = vehicle player;
        _szs = _veh getVariable ['inSafeZone',0];
        if (_szs == 1) then
        {
            _veh setVariable ['inSafeZone',0,true];
            if (player != _veh) then
            {
                _veh removeAllEventHandlers 'HandleDamage';
                _veh addeventhandler ['HandleDamage',{ _this call fnc_veh_handleDam } ];
                _veh allowDamage true;
            };
        };
        
        _end = false;
        if (isNil 'gmadmin') then
        {
            _end = true;
        }
        else
        {
            if (gmadmin == 0) then
            {
                _end = true;
            };
        };
        if (_end) then
        {
            player allowDamage true;
            fnc_usec_damageHandler = compile preprocessFileLineNumbers '\z\addons\dayz_code\compile\fn_damageHandler.sqf';
            player removeAllEventHandlers 'HandleDamage';
            player addeventhandler ['HandleDamage',{_this call fnc_usec_damageHandler;} ];
        };
    };
    while {1 == 1} do
    {
        if (isNil 'inSafeZone') then { inSafeZone = false; } else { if (typename inSafeZone != 'BOOL') then { inSafeZone = false; }; };
        _state = false;
        if (isNil 'USE_POSITIONS') then { USE_POSITIONS = false; } else { if (typename USE_POSITIONS != 'BOOL') then { USE_POSITIONS = false; }; };
        if (USE_POSITIONS) then
        {
            {
                _z = _x select 0;
                _r = _x select 1;
                if ((vehicle player) distance _z < _r) then {_state = true;};
            } forEach _infiSZ;
        };
        if (isNil 'USE_CANBUILD') then { USE_CANBUILD = true; } else { if (typename USE_CANBUILD != 'BOOL') then { USE_CANBUILD = true; }; };
        if (USE_CANBUILD) then
        {
            if (isNil 'canbuild') then { canbuild = true; } else { if (typename canbuild != 'BOOL') then { canbuild = true; }; };
            if (!canbuild) then {_state = true;};
        };
        if (isNil 'USE_TraderCity') then { USE_TraderCity = true; } else { if (typename USE_TraderCity != 'BOOL') then { USE_TraderCity = true; }; };
        if (USE_TraderCity) then
        {
            if (isNil 'isInTraderCity') then { isInTraderCity = false; } else { if (typename isInTraderCity != 'BOOL') then { isInTraderCity = false; }; };
            if (isInTraderCity) then {_state = true;};
        };
        if (_state) then
        {
            inSafeZone = true;
            call _startSafeZone;
            {
                if (!isNull _x) then
                {
                    if !(isPlayer _x) then
                    {
                        deletevehicle _x;
                    };
                };
            } forEach ((vehicle player) nearEntities ['zZombie_Base',50]);
            
            if (isNil 'USE_AI_REMOVER') then { USE_AI_REMOVER = false; } else { if (typename USE_AI_REMOVER != 'BOOL') then { USE_AI_REMOVER = false; }; };
            if (USE_AI_REMOVER) then
            {
                {
                    if ((!isNull group _x) && (getPlayerUID _x == '')) then
                    {
                        deleteVehicle _x;
                    };
                } forEach (player nearEntities ['Man',100]);
            };
        }
        else
        {
            inSafeZone = false;
        };
        uiSleep 2;
        if (!inSafeZone) then
        {
            call _endSafeZone;
        };
    };
};
if ((USE_AntiSteal) || (USE_SPEEDLIMIT)) then
{
    [] spawn {
        _USE_AntiSteal = USE_AntiSteal;
        _USE_SPEEDLIMIT = USE_SPEEDLIMIT;
        _speedlimit = SPEEDLIMIT;
        while {1 == 1} do
        {
            if (inSafezone) then
            {
                if (_USE_AntiSteal) then
                {
                    _cnt = {isPlayer _x && _x != player} count (player nearEntities [['CAManBase'],4]);
                    if ((_cnt > 0) && (!isNull (findDisplay 106))) then
                    {
                        (findDisplay 106) closedisplay 0;
                        closeDialog 0;closeDialog 0;closeDialog 0;
                        _log = format['%1 You are not allowed to open Gear while near another player!',name player];
                        cutText [_log,'PLAIN'];
                        hint _log;
                    };
                };
                if (_USE_SPEEDLIMIT) then
                {
                    _obj = vehicle player;
                    if !(_obj isKindOf 'Plane') then
                    {
                        _speed = abs speed _obj;
                        if ((_obj != player) && (_speed > _speedlimit)) then
                        {
                            _vel = velocity _obj;
                            _x = 0.8;
                            if (_speed > 50) then {_x = 0.1;};
                            _velNew = [(_vel select 0) * _x, (_vel select 1) * _x,(_vel select 2) * _x];
                            _obj SetVelocity _velNew;
                        };
                    };
                };
            }
            else
            {
                uiSleep 2;
            };
            uiSleep .01;
        };
    };
}; 

can someone help me?

sry for my bad english

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@Kimarik this is not a fix. just a test.

change by false the USE_POSITIONS = true;   variable.

and check if the error has gone.

if thers no more errors.. change by true again. and use the standard coords

[[6325.6772,7807.7412,0],150,true],//stary
    [[4063.4226,11664.19,0],150,true],//bash
    [[11447.472,11364.504,0],150,true],//klen
    [[1606.6443,7803.5156,0],150,true],//bandit
    [[12944.227,12766.889,0],150,true],//hero
    [[4361.4937,2259.9526,0],50,true],//wholesalerSouth
    [[12060,12640,0],200,true]//air dealear

if thers no errors.. then check your customs coords.

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4 hours ago, Clark said:

vehicles  stay in god when leaving safe zones how do you fix it

got it working now but i cant get  vehicles plot to work with this safe zone :(

 

in 16safezone.sqf  find this line

 fnc_veh_handleDam = compile preprocessFileLineNumbers '\z\addons\dayz_code\compile\veh_handleDam.sqf';

and chenge the path , using the custom location , same as youre using with @BigEgg ´s veh_handleDam.sqf

fnc_veh_handleDam = compile preprocessFileLineNumbers "FILE\PATH\HERE\veh_handleDam.sqf";
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/*
   by: http://infiSTAR.de || http://DayzAntiHack.com
   *updated on 13.12.2016 by juandayz for epoch 1.6 community
    //all credits for infi   

How i install it?
    1. Copy paste the code of below into a file called 16_safezone.sqf - save the file.
    2. Paste this 16_safezone.sqf into mpmissioms\instance_11.chernarus\custom\
    3. Open your init.sqf
    4. At the very bottom of the file add this line:  [] execVM "custom\16_safezone.sqf";
    5. Save the init.sqf and restart your server.
*/
USE_CANBUILD = false;        // if you don't want to define your own positions
USE_TraderCity = false;    //    if you don't want to define your own positions (Epoch 1.0.5)
USE_POSITIONS = true;    // to use own positions and radius
USE_AI_REMOVER = false;    // use this to remove Missionbots (AI) within 100m of a player if the player is in a SafeZone
USE_AntiSteal = true;    // use this to block opening gear if another player is within 3m!
USE_SPEEDLIMIT = true;    // very secret function, nobody is supposed to find out what it does.
    SPEEDLIMIT = 25;        // Only used if USE_SPEEDLIMIT is true.
USE_SIGNS = false;        // use this to build signs around the SafeZone
LOG_EnterLeave = true;    // This will log to your .rpt when a player enters or leaves a SafeZone! (only works with infiSTAR.de Admintools / AntiHack)
/* You can use USE_CANBUILD or/and (works together) the custom positions below (USE_POSITIONS) [position or zone,radius] */
_infiSZ =
[
    [[6325.6772,7807.7412,0],150,true],//stary
    [[4063.4226,11664.19,0],150,true],//bash
    [[11447.472,11364.504,0],150,true],//klen
    [[1606.6443,7803.5156,0],150,true],//bandit
    [[12944.227,12766.889,0],150,true],//hero
    [[4361.4937,2259.9526,0],50,true],//wholesalerSouth
    [[12060,12640,0],200,true]//air dealear
];

{
    DZE_SafeZonePosArray set [(count DZE_SafeZonePosArray), [(_x select 0), (_x select 1)]];
} forEach _infiSZ;

if (isServer) exitWith


{
    if (USE_SIGNS) then
    {
        {
            _center = _x select 0;
            _radius = _x select 1;
            _lSign = _x select 2;
            if (_lSign) then
            {
                for '_i' from 0 to 360 step (270 / _radius)*2 do
                {
                    _location = [(_center select 0) + ((cos _i) * _radius), (_center select 1) + ((sin _i) * _radius),0];
                    _dir = ((_center select 0) - (_location select 0)) atan2 ((_center select 1) - (_location select 1));
                    _object = createVehicle ['Sign_sphere100cm_EP1', _location, [], 0, 'CAN_COLLIDE'];
                    //    _object = createVehicle ['SignM_FARP_Winchester_EP1', _location, [], 0, 'CAN_COLLIDE'];
                    //    _object setVehicleInit 'this setObjectTexture [0,''Addons\SafeZones\sign.paa''];';
                    _object setDir _dir;
                };
            };
        } forEach _infiSZ;
    };
};
waitUntil {((!isNil 'dayz_animalCheck') || (!isNil 'dayz_medicalH') || (!isNil 'dayz_slowCheck') || (!isNil 'dayz_gui'))};
if (isNil 'inSafeZone') then { inSafeZone = false; } else { if (typename inSafeZone != 'BOOL') then { inSafeZone = false; }; };
[_infiSZ] spawn {
    _infiSZ = _this select 0;
    _startSafeZone =
    {
        if (isNil 'outNow') then
        {
            _msg = 'You entered a Safe Zone!';
            hint _msg;
            taskHint [_msg, [0,1,0,1], 'taskDone'];
            inNow = nil;
            outNow = true;
            
            if (LOG_EnterLeave) then
            {
                PVDZ_send = [player,'SafeZoneState',[1]];
                publicVariableServer 'PVDZ_send';
            };
        };
        player_fired = {
            deleteVehicle (nearestObject [_this select 0,_this select 4]);
            cutText ['You can not fire in a SafeZone!','WHITE IN'];
        };
        //wild_spawnZombies = {};
        zombie_generate = {};
        
        fnc_usec_damageHandler = {};
        player removeAllEventHandlers 'handleDamage';
        player addEventHandler ['handleDamage', {false}];
        player allowDamage false;
        _veh = vehicle player;
        _szs = _veh getVariable ['inSafeZone',0];
        if (_szs == 0) then
        {
            _veh setVariable ['inSafeZone',1,true];
            if (player != _veh) then
            {
                _veh removeAllEventHandlers 'Fired';
                _veh addEventHandler ['Fired', {_this call player_fired;}];
                {
                    _x removeAllEventHandlers 'Fired';
                    _x addEventHandler ['Fired', {_this call player_fired;}];
                } forEach (crew _veh);
                fnc_veh_handleDam = {false};
                _veh removeAllEventHandlers 'HandleDamage';
                _veh addeventhandler ['HandleDamage',{ _this call fnc_veh_handleDam } ];
                _veh allowDamage false;
            };
        };
        _notInSafeZone =
        [
    
            'MAAWS','RPG7V','M136','RPG18','STINGER',
            'MeleeBaseball','MeleeHatchet','MeleeCrowbar','MeleeMachete','MeleeFishingPole','MeleeSledge',
            'MeleeBaseBallBatNails','MeleeBaseBallBatBarbed','MeleeBaseBallBat'
        ];
        _cwep = currentWeapon player;
        if (_cwep in _notInSafeZone) then
        {
            _swep = '';
            {
                if ((getNumber (configFile >> 'CfgWeapons' >> _x >> 'Type')) == 2) exitWith
                {
                    _swep = _x;
                };
            } forEach (weapons player);
            if (_swep == '') then
            {
                player playActionNow 'PutDown';
                _iPos = getPosATL player;
                _radius = 1;
                _removed = ([player,_cwep,1] call BIS_fnc_invRemove);
                if (_removed == 1) then
                {
                    _item = createVehicle ['WeaponHolder', _iPos, [], _radius, 'CAN_COLLIDE'];
                    _item addWeaponCargoGlobal [_cwep,1];
                };
            }
            else
            {
                player selectweapon _swep;
            };
        };
    };
    _endSafeZone =
    {
        if (isNil 'inNow') then
        {
            if (str fnc_usec_damageHandler == '{}') then
            {
                _msg = 'You left the Safe Zone!';
                hint _msg;
                taskHint [_msg, [1,0,0.1,1], 'taskFailed'];
            };
            inNow = true;
            outNow = nil;
            
            if (LOG_EnterLeave) then
            {
                PVDZ_send = [player,'SafeZoneState',[0]];
                publicVariableServer 'PVDZ_send';
            };
        };
        //wild_spawnZombies = compile preprocessFileLineNumbers '\z\addons\dayz_code\compile\wild_spawnZombies.sqf';
        zombie_generate = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\zombie_generate.sqf";
        //
        
        player_fired = {
            _this call compile preprocessFileLineNumbers '\z\addons\dayz_code\compile\player_fired.sqf';
            _unit = _this select 0;
            _weapon = _this select 1;
            _muzzle = _this select 2;
            _mode = _this select 3;
            _ammo = _this select 4;
            _magazine = _this select 5;
            _projectile = _this select 6;
            _screenToWorld = screenToWorld [0.5,0.5];
            _near = _screenToWorld nearEntities ['AllVehicles',100];
            {
                if (isPlayer _x) then
                {
                    _szs = _x getVariable ['inSafeZone',0];
                    if (_szs == 1) then
                    {
                        deleteVehicle (nearestObject [_unit,_ammo]);
                    };
                };
            } forEach _near;
        };
        
        fnc_usec_unconscious = compile preprocessFileLineNumbers '\z\addons\dayz_code\compile\fn_unconscious.sqf';
        object_monitorGear = compile preprocessFileLineNumbers '\z\addons\dayz_code\compile\object_monitorGear.sqf';
        fnc_veh_handleDam = compile preprocessFileLineNumbers 'scripts\veh_handleDam\veh_handleDam.sqf';
        
        _veh = vehicle player;
        _szs = _veh getVariable ['inSafeZone',0];
        if (_szs == 1) then
        {
            _veh setVariable ['inSafeZone',0,true];
            if (player != _veh) then
            {
                _veh removeAllEventHandlers 'HandleDamage';
                _veh addeventhandler ['HandleDamage',{ _this call fnc_veh_handleDam } ];
                _veh allowDamage true;
            };
        };
        
        _end = false;
        if (isNil 'gmadmin') then
        {
            _end = true;
        }
        else
        {
            if (gmadmin == 0) then
            {
                _end = true;
            };
        };
        if (_end) then
        {
            player allowDamage true;
            fnc_usec_damageHandler = compile preprocessFileLineNumbers '\z\addons\dayz_code\compile\fn_damageHandler.sqf';
            player removeAllEventHandlers 'HandleDamage';
            player addeventhandler ['HandleDamage',{_this call fnc_usec_damageHandler;} ];
        };
    };
    while {1 == 1} do
    {
        if (isNil 'inSafeZone') then { inSafeZone = false; } else { if (typename inSafeZone != 'BOOL') then { inSafeZone = false; }; };
        _state = false;
        if (isNil 'USE_POSITIONS') then { USE_POSITIONS = false; } else { if (typename USE_POSITIONS != 'BOOL') then { USE_POSITIONS = false; }; };
        if (USE_POSITIONS) then
        {
            {
                _z = _x select 0;
                _r = _x select 1;
                if ((vehicle player) distance _z < _r) then {_state = true;};
            } forEach _infiSZ;
        };
        if (isNil 'USE_CANBUILD') then { USE_CANBUILD = true; } else { if (typename USE_CANBUILD != 'BOOL') then { USE_CANBUILD = true; }; };
        if (USE_CANBUILD) then
        {
            if (isNil 'canbuild') then { canbuild = true; } else { if (typename canbuild != 'BOOL') then { canbuild = true; }; };
            if (!canbuild) then {_state = true;};
        };
        if (isNil 'USE_TraderCity') then { USE_TraderCity = true; } else { if (typename USE_TraderCity != 'BOOL') then { USE_TraderCity = true; }; };
        if (USE_TraderCity) then
        {
            if (isNil 'isInTraderCity') then { isInTraderCity = false; } else { if (typename isInTraderCity != 'BOOL') then { isInTraderCity = false; }; };
            if (isInTraderCity) then {_state = true;};
        };
        if (_state) then
        {
            inSafeZone = true;
            call _startSafeZone;
            {
                if (!isNull _x) then
                {
                    if !(isPlayer _x) then
                    {
                        deletevehicle _x;
                    };
                };
            } forEach ((vehicle player) nearEntities ['zZombie_Base',50]);
            
            if (isNil 'USE_AI_REMOVER') then { USE_AI_REMOVER = false; } else { if (typename USE_AI_REMOVER != 'BOOL') then { USE_AI_REMOVER = false; }; };
            if (USE_AI_REMOVER) then
            {
                {
                    if ((!isNull group _x) && (getPlayerUID _x == '')) then
                    {
                        deleteVehicle _x;
                    };
                } forEach (player nearEntities ['Man',100]);
            };
        }
        else
        {
            inSafeZone = false;
        };
        uiSleep 2;
        if (!inSafeZone) then
        {
            call _endSafeZone;
        };
    };
};
if ((USE_AntiSteal) || (USE_SPEEDLIMIT)) then
{
    [] spawn {
        _USE_AntiSteal = USE_AntiSteal;
        _USE_SPEEDLIMIT = USE_SPEEDLIMIT;
        _speedlimit = SPEEDLIMIT;
        while {1 == 1} do
        {
            if (inSafezone) then
            {
                if (_USE_AntiSteal) then
                {
                    _cnt = {isPlayer _x && _x != player} count (player nearEntities [['CAManBase'],4]);
                    if ((_cnt > 0) && (!isNull (findDisplay 106))) then
                    {
                        (findDisplay 106) closedisplay 0;
                        closeDialog 0;closeDialog 0;closeDialog 0;
                        _log = format['%1 You are not allowed to open Gear while near another player!',name player];
                        cutText [_log,'PLAIN'];
                        hint _log;
                    };
                };
                if (_USE_SPEEDLIMIT) then
                {
                    _obj = vehicle player;
                    if !(_obj isKindOf 'Plane') then
                    {
                        _speed = abs speed _obj;
                        if ((_obj != player) && (_speed > _speedlimit)) then
                        {
                            _vel = velocity _obj;
                            _x = 0.8;
                            if (_speed > 50) then {_x = 0.1;};
                            _velNew = [(_vel select 0) * _x, (_vel select 1) * _x,(_vel select 2) * _x];
                            _obj SetVelocity _velNew;
                        };
                    };
                };
            }
            else
            {
                uiSleep 2;
            };
            uiSleep .01;
        };
    };
};

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@Clark ok so you have the bigegg vehicle godmode  in this path right? mpmissions\scripts\veh_handleDam\

now. how you call your custom compiles.sqf (the line in init.sqf) and how you call the veh_handleDam.sqf (the line in your custom compiles,sqf) ?

 

 

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well for other peoples, the clark issue was a bad call of his custom veh_handleDam.sqf  ( he was calling it into !isDedicated  section of compiles.sqf  and must be called out of here.)  and the safezone.sqf also was called into !isDedicated section  of init.sqf.   must be in the very very bottom.

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