Guest Posted March 9, 2015 Report Share Posted March 9, 2015 Zupa, not sure what else I'm supposed to enable or disable on infi, but let me know if this is correct. I'm able to access the builder pressing 8 as well as disable it pressing 9. Normal players cannot. /* CommandingMenu Check */ _CMC = true; /* true or false */ /* _cMenu: if '_CMC = true;' then this array holds the ALLOWED Commanding Menus */ _cMenu = [ '', 'RscMainMenu','RscMoveHigh','#WATCH','#WATCH0','RscWatchDir','RscWatchMoveDir','#GETIN','#RscStatus','RscCallSupport','#ACTION', 'RscCombatMode','RscFormations','RscTeam','RscSelectTeam','RscReply','#User:BIS_Menu_GroupCommunication','#CUSTOM_RADIO', 'RscRadio','RscGroupRootMenu','RscMenuReply','RscMenuStatus','#User:BIS_fnc_addCommMenuItem_menu','RscMenuMove','RscMenuFormations','Z_HUD_Builder' ]; /* Check Global Markers */ _CGM = false; /* true or false */ /* you may need to disable this check for A.I. Missions - or whitelist the used Markers in the _aLocalM Array beneath */ /* Check Local Markers */ _CLM = false; /* true or false */ /* Use _aLocalM array */ _UMW = false; /* true or false */ /* use allowed marker array from below (for example AltisLife uses house_ and others in there) or A.I. Missions */ /* _aLocalM: if '_CLM' && _UMW - this array of names will be allowed */ _aLocalM = [ 'sek_','_marker','marker_','house_','_dead_marker','_gpstracker','cop','Marker200' ]; /* Use allowed Dialogs ? */ _UDW = true; /* true or false */ /* _allowedDialogs: Insert IDDs here to prevent them from being closed! Default ArmA3 and Altis-Life idds should be in already. */ _allowedDialogs = [-1,602,5001]; Link to comment Share on other sites More sharing options...
Darth_Rogue Posted March 9, 2015 Report Share Posted March 9, 2015 Try also adding -3 to _allowedDialogs Link to comment Share on other sites More sharing options...
1Man Posted March 9, 2015 Report Share Posted March 9, 2015 Just installed it with the instructions and works fine. Next step is to take my admin powers away to test. I also have infi and only added dialog 5001 Link to comment Share on other sites More sharing options...
Guest Posted March 10, 2015 Report Share Posted March 10, 2015 Just installed it with the instructions and works fine. Next step is to take my admin powers away to test. I also have infi and only added dialog 5001 How did the test go without your admin powers? Link to comment Share on other sites More sharing options...
1Man Posted March 10, 2015 Report Share Posted March 10, 2015 Well it's weird worked on the test server without admin so I moved it over to the live server and the players get nothing when they hit 8 or 9. All 12 could not access it. Link to comment Share on other sites More sharing options...
1Man Posted March 10, 2015 Report Share Posted March 10, 2015 Now I hear 1 player works for them so I'm going to figure this out. Link to comment Share on other sites More sharing options...
DirtySanchez Posted March 10, 2015 Report Share Posted March 10, 2015 I would check for any other keybindings in your setup and go from there. Also you might want to revert keybindings = false in infistar Link to comment Share on other sites More sharing options...
1Man Posted March 10, 2015 Report Share Posted March 10, 2015 Good idea will check that out Link to comment Share on other sites More sharing options...
DirtySanchez Posted March 10, 2015 Report Share Posted March 10, 2015 Well after playing around I have to say Thank you Very Much @Zupa !!!!!!However is there any way to toggle the text HUD on for all at start allowing them to turn it off if they choose to? I tried to add it to the fn_init file, but am thinking my onPlayerRespawn should WILL do the trick: TO START THE BOTTOM TEXT HUD ALL THE TIME WITH OPTION TO DISABLE Simply add this line of code into your onPlayerRespawn.sqf if you have one. Z_TextHud = true; ctrlShow[3400,true]; If you don't have one, add a new file to your mission pbo file. Name it onPlayerRespawn.sqf and place this in the file: if (hasInterface) then { Z_TextHud = true; ctrlShow[3400,true]; }; Link to comment Share on other sites More sharing options...
Neka7350 Posted March 10, 2015 Report Share Posted March 10, 2015 That's awesome Zupa, thank you very much for sharing it. Link to comment Share on other sites More sharing options...
1Man Posted March 10, 2015 Report Share Posted March 10, 2015 So one player left and came back later and it worked for him really no idea now because if it works it should work it's the same files as everyone else but I will look into infi change. teamcrisiz 1 Link to comment Share on other sites More sharing options...
smokingred Posted March 10, 2015 Report Share Posted March 10, 2015 hello how i can activate the builder ? i find nothing ? pls help ^^ Link to comment Share on other sites More sharing options...
RC_Robio Posted March 10, 2015 Report Share Posted March 10, 2015 Works with stock Epoch AH. For admins and non-admins. Only thing is that non-admins can only configure it one time on login. If they want to change, they simply have to logout to the lobby. Link to comment Share on other sites More sharing options...
Darth_Rogue Posted March 10, 2015 Report Share Posted March 10, 2015 Well after playing around I have to say Thank you Very Much @Zupa !!!!!!However is there any way to toggle the text HUD on for all at start allowing them to turn it off if they choose to? I tried to add it to the fn_init file, but am thinking my onPlayerRespawn should WILL do the trick: TO START THE BOTTOM TEXT HUD ALL THE TIME WITH OPTION TO DISABLE Simply add this line of code into your onPlayerRespawn.sqf if you have one. Z_TextHud = true; ctrlShow[3400,true]; If you don't have one, add a new file to your mission pbo file. Name it onPlayerRespawn.sqf and place this in the file: if (hasInterface) then { Z_TextHud = true; ctrlShow[3400,true]; }; So how would you do it for the icon interface instead of just text? Link to comment Share on other sites More sharing options...
dennis_stk Posted March 10, 2015 Report Share Posted March 10, 2015 Works with stock Epoch AH. For admins and non-admins. Only thing is that non-admins can only configure it one time on login. If they want to change, they simply have to logout to the lobby. Same with Infi*. But Non Admins cant disable the hud. Link to comment Share on other sites More sharing options...
Darth_Rogue Posted March 10, 2015 Report Share Posted March 10, 2015 With Infi*, keep playing with your settings guys. Mine works perfectly for admins and non admins alike. Link to comment Share on other sites More sharing options...
teamcrisiz Posted March 10, 2015 Report Share Posted March 10, 2015 what the hell....how can it work :D still same issue, infi is deactivated. Link to comment Share on other sites More sharing options...
DirtySanchez Posted March 10, 2015 Report Share Posted March 10, 2015 So how would you do it for the icon interface instead of just text? Hey Darth, the Hud has the icons on by default when anyone enters the server but the Bottom Text Hud was an option to turn on, I wanted it on by default so I can remove my status bar script. However I noticed that the bottom text is configured for a 1080p resolution and everything under it gets cut off on the left side of the screen. Before I tinker anyone have a quick edit for the x coordinate to correct it? Link to comment Share on other sites More sharing options...
dennis_stk Posted March 10, 2015 Report Share Posted March 10, 2015 With Infi*, keep playing with your settings guys. Mine works perfectly for admins and non admins alike. I added 5001 to _allowedDialogs. But i cant config the hud when i am non admin. an disable _udw is not an option. Link to comment Share on other sites More sharing options...
Zupa Posted March 10, 2015 Author Report Share Posted March 10, 2015 I added 5001 to _allowedDialogs. But i cant config the hud when i am non admin. an disable _udw is not an option. Im looking into alot this evening, can you confirm that the keybind keeps working, or the dialog doesnt get called ( put a systemChat or something in front of the cal ^^) Link to comment Share on other sites More sharing options...
dennis_stk Posted March 10, 2015 Report Share Posted March 10, 2015 The window opened 1 time. After that there is no chance to turn hud off or open it a 2nd time. Link to comment Share on other sites More sharing options...
Talib Posted March 10, 2015 Report Share Posted March 10, 2015 Too huge and it works perfectly. You bump and thank you a thousand times :lol: :lol: :lol: :lol: :lol: Link to comment Share on other sites More sharing options...
Darth_Rogue Posted March 10, 2015 Report Share Posted March 10, 2015 Here are my relevant settings that work. /* Revert Keybinds */ _RCK = false; _allowedDialogs = [-1,-3,602,5001,65430,65431,65432,65433,65434,65440,65441,65442,65443]; [^^^] [^^^][^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^] HUD HUD R3F I'll do some more testing to see if it continues to work for a non-admin after a respawn. Haven't tried that myself as of yet. EDIT: Confirmed working after respawn for non-admins, including bar itself and editor menu. No problem found on my end. psychosis 1 Link to comment Share on other sites More sharing options...
Zupa Posted March 10, 2015 Author Report Share Posted March 10, 2015 Ok i fixed it, was a wrong name variable.. great success, standby for git push Link to comment Share on other sites More sharing options...
Zupa Posted March 10, 2015 Author Report Share Posted March 10, 2015 Hotfixes 1.2 A and B and C released B is cus there were some personal functions in there. C to give them the same numbers back :p https://github.com/DevZupa/ZHB-A3/commit/070b15162a10c475d2872c564fb73a22a8e377d8 https://github.com/DevZupa/ZHB-A3/commit/abb6e4da1d32d953528fd27f5302fa83388dae16 https://github.com/DevZupa/ZHB-A3/commit/afc50e71910c4ab684b41aea444cff6c981055d6 psychosis, DirtySanchez and teamcrisiz 3 Link to comment Share on other sites More sharing options...
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