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[Release] Better Load Messages (WIP)


Zupa

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  On 10/3/2014 at 4:23 PM, lordgeorge said:

I havent found the 8400 lol

Did a little digging and IDC 8400 is defined in the cfgUI.hpp inside the config.cpp file.

 

strange i dont see that xD are u looking in the github of vbawol? or where?

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Hey guys,

 

I have been trying to get this to work, I love the challenge but now I need a little help. I am using a custom compiles.sqf for all of my scripts. So I pulled a copy of the dayz_code.pbo compiles.sqf and followed the steps above. I also have a custom server_monitor.sqf and made the changes from the instructions there as well.

 

Here is the custom compiles.sqf with Zupa's instructions in it:

 

  Reveal hidden contents

 

Here is my custom server_monitor.sqf:

 

  Reveal hidden contents

 

I then added the new compiles.sqf to my init.sqf above the custom one:

 

  Reveal hidden contents

 

The server loads fine with no problems, but I don't see Zupa's messages. There are no errors in my RPT file either, that is why I am stumped. Any help would be great, thank you!

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  • 2 weeks later...
  On 10/13/2014 at 8:36 PM, Tricks said:

Hey guys,

 

I have been trying to get this to work, I love the challenge but now I need a little help. I am using a custom compiles.sqf for all of my scripts. So I pulled a copy of the dayz_code.pbo compiles.sqf and followed the steps above. I also have a custom server_monitor.sqf and made the changes from the instructions there as well.

 

Here is the custom compiles.sqf with Zupa's instructions in it:

 

  Reveal hidden contents

 

Here is my custom server_monitor.sqf:

 

  Reveal hidden contents

 

I then added the new compiles.sqf to my init.sqf above the custom one:

 

  Reveal hidden contents

 

The server loads fine with no problems, but I don't see Zupa's messages. There are no errors in my RPT file either, that is why I am stumped. Any help would be great, thank you!

call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\compiles.sqf";         //Compile regular functions

This line delete and all be fine

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  • 1 month later...

Nice job again, Zupa. Something is messed up on my server, unfortunately. This doesn't work for me on my test server, and in testing it, I realized that not even my live server displays any of the existing progress messages. I don't see the usual character data and authentication messages. I have a feeling if I fix what's breaking or hiding those I will fix what's breaking or hiding these better loading messages. I'm not getting any errors in the server side or client RPT. Any hints for places to check would be appreciated.

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  • 2 weeks later...
  • 1 month later...

Loads MissionFile>blackscreen and loads a bar at the bottom of the screen and it takes a while (no zupa text during this) > see map in background thing pops up as usual, press "okay"> black screen+zupa text+loading bar>in game.

 

In shorter text, the zupa text shows up during the last few loads that only takes a few seconds, but not during the first long load.. if any of that made sense.

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  On 1/23/2015 at 5:11 AM, TylerHumor said:

Now, I'm having a problem with the game popping up during the zupa loading text, showing the game and the gear of the person. When you click "close" in the gear, it throws you back into the loading and finishes it and makes your character invisible.

 

U checked server RPT logs

 

AND

 

Client RPT logs?

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  On 1/23/2015 at 9:20 AM, Zupa said:

U checked server RPT logs

 

AND

 

Client RPT logs?

server_cleanupGroups = {
if (DZE_DYN_AntiStuck3rd > 3) then { DZE_DYN>
21:55:02   Error position: <DZE_DYN_AntiStuck3rd > 3) then { DZE_DYN>
21:55:02   Error Undefined variable in expression: dze_dyn_antistuck3rd
21:55:02 File z\addons\dayz_server\init\server_functions.sqf, line 825
21:55:02 Error in expression <_skin","_skinOk","_result"];
waitUntil {r_player_dead};
_playerBody = player;
_s>
21:55:02   Error position: <r_player_dead};
_playerBody = player;
_s>
21:55:02   Error Undefined variable in expression: r_player_dead
21:55:02 File mpmissions\__cur_mp.chernarus\init.sqf, line 129
21:55:02 Error in expression <
if(vehicle _x != _x && !(vehicle _x in PVDZE_serverObjectMonitor) && (isPlayer >
21:55:02   Error position: <PVDZE_serverObjectMonitor) && (isPlayer >
21:55:02   Error Undefined variable in expression: pvdze_serverobjectmonitor
21:55:02 File z\addons\dayz_server\init\server_functions.sqf, line 843
21:55:02 Error in expression <_skin","_skinOk","_result"];
waitUntil {r_player_dead};
_playerBody = player;

It spams other things too, but it's just a giant list of things like this.

 

And I don't have a personal RPT log, the one that is for your character.

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  On 1/23/2015 at 6:09 PM, TylerHumor said:
server_cleanupGroups = {
if (DZE_DYN_AntiStuck3rd > 3) then { DZE_DYN>
21:55:02   Error position: <DZE_DYN_AntiStuck3rd > 3) then { DZE_DYN>
21:55:02   Error Undefined variable in expression: dze_dyn_antistuck3rd
21:55:02 File z\addons\dayz_server\init\server_functions.sqf, line 825
21:55:02 Error in expression <_skin","_skinOk","_result"];
waitUntil {r_player_dead};
_playerBody = player;
_s>
21:55:02   Error position: <r_player_dead};
_playerBody = player;
_s>
21:55:02   Error Undefined variable in expression: r_player_dead
21:55:02 File mpmissions\__cur_mp.chernarus\init.sqf, line 129
21:55:02 Error in expression <
if(vehicle _x != _x && !(vehicle _x in PVDZE_serverObjectMonitor) && (isPlayer >
21:55:02   Error position: <PVDZE_serverObjectMonitor) && (isPlayer >
21:55:02   Error Undefined variable in expression: pvdze_serverobjectmonitor
21:55:02 File z\addons\dayz_server\init\server_functions.sqf, line 843
21:55:02 Error in expression <_skin","_skinOk","_result"];
waitUntil {r_player_dead};
_playerBody = player;

It spams other things too, but it's just a giant list of things like this.

 

And I don't have a personal RPT log, the one that is for your character.

 

I'm also confused by the mix of comments saying you don't need to touch your dayz_code.pbo? For people with server providers, we use the dayzcode/mission.pbo and server.pbo or do we have to edit the compiles.sqf in the @Epoch or whatever file in our FTP?

I also managed to kill myself and now when I spawn "paraspawn", I never reach the ground.

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  • 2 months later...

Hi Zupa,

 

i get this Error:

 

while { _timeOut < 12000 } do {
if (dayz_clientPreload && dayz_authed) exitW>
 7:26:45   Error position: <dayz_clientPreload && dayz_authed) exitW>
 7:26:45   Error Undefined variable in expression: dayz_clientpreload
 7:26:45 File mpmissions\dayz_1.Chernarus\Scripts\Server_Compile\compiles.sqf, line 462
 7:26:45 Error in expression <;

 

Any Ideas how i can fix it?

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