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Found 13 results

  1. Hi guys! So today I have noticed the server running at little weird and slow, wondering if someones had this before When a player dies, and respawns its all good, When they pick a gender the screen after that to pick custom gear takes around 15-20 seconds to load. Haven't had this before hand only started recently. I did add some Variables to the init.sqf but surely that wont slow it down.. will it? Picture below to show... After dying.. Picking Gender... Waiting to load for around 15-20 Seconds Finally loaded... Any ideas?? Thanks
  2. If you have a Battleye Errormessage like this: [INFO] Blocked loading of file: C:\Windows\SysWOW64\rlls.dll or [INFO] Blocked loading of file: C:\Windows\System32\zdengine64.dll or other dll´s ============================================================= Open CMD as Admin and run sfc /scannow thats all :)
  3. SOLVED, I'M STUPID. Had the wrong number after the mission file... :( I'm having this issue with my server not being joinable, 'waiting for host'. LOG: 17:37:35 Dedicated host created. 17:37:37 Host identity created. 17:37:37 Game Port: 2302, Steam Query Port: 2303 17:40:01 noahp78 uses modified data file 17:40:01 Player noahp78 connecting.17:43:32 Player noahp78 disconnected. 17:40:02 Player noahp78 connected (id=76561198065063009). Config.cfg steamport = 2300; steamqueryport = 2301; hostName = "PepsiMLG"; password = ""; passwordAdmin = "nope"; maxPlayers = 50; logFile = "server_log.txt"; voteThreshold = 2; voteMissionPlayers = 3; reportingIP = "arma2oapc.master.gamespy.com"; timeStampFormat = "short"; motd[] = {"http://pepsiml.ga","Good Luck, Have fun!"}; motdInterval = 0; vonCodecQuality = 11; disableVoN = 0; kickduplicate = 1; verifySignatures = 2; persistent = 1; BattlEye = 0; doubleIdDetected = ""; onUserConnected = ""; onUserDisconnected = ""; onUnsignedData = "kick (_this select 0)"; onHackedData = "kick (_this select 0)"; onDifferentData = ""; regularCheck = ""; requiredBuild = 103718; requiredSecureId = 2; class Missions { class Mission1 { template = "DayZ_Epoch_11.Chernarus"; difficulty="regular"; }; }; I used the tutorial stickied here.
  4. So i put my Helicopter key(UH-1Y) in my safe and it just disappeared, i checked my pack and the ground around but there was no sign, pls help
  5. Hey guys thought I'd share this link: here It's a Fiverr listing that offers cheap loading screens for your servers. If you guys like i can also make a topic on how to install custom loading screens. Have fun :D
  6. Hey people. I wanted to share my most recent fix for this. I had a player with chronic issue stuck at load screen, hearing sounds and I could see him moving around but he was stuck at loading screen. None of my other players have this issue at all, just him. So I made him delete his local .RPT file, because I was sure it had to be a local problem, and then after trying to join he sent it to me. This is what it said: ===================================================================== == C:\Program Files (x86)\Steam\steamapps\common\Arma 2 Operation Arrowhead\ArmA2OA.exe == "C:\Program Files (x86)\Steam\steamapps\common\Arma 2 Operation Arrowhead\ArmA2OA.exe" ===================================================================== Exe timestamp: 2014/07/20 16:04:36 Current time: 2014/07/27 14:51:47 Version 1.63.125548 Check failed, unable to open file: C:\Program Files (x86)\Steam\steamapps\common\Arma 2 Operation Arrowhead\ACR\desktop.ico Starting process failed. Item STR_EQUIP_NAME_41 listed twice Item STR_EQUIP_DESC_41 listed twice Updating base class ->NonStrategic, by Ca\config.bin/CfgVehicles/HouseBase/ Updating base class ->HouseBase, by Ca\config.bin/CfgVehicles/Ruins/ Notice unable to open file: and then Starting process failed. I knew this had to be the error because it says Starting process failed. After some trial and error, what we found was that when he tried to launch Arma 2, it said it was the first time running the game again if you know what I mean... Joy! For whatever reason steam wanted him to run regular arma 2 again and he didn't realize. Well he didn't even know what an RPT was.. Now when he joined the problem was solved. Hope this can help some people.
  7. Better Load Messages Only recommended for more advanced server owners/scripters. FIRST TEST THIS ON A TEST SERVER. If you dont like my name in there, look for "Zupa Info" in compiles.sqf And change that to whatever you want ( Server Info for example) Bored of the loading messages which are simple plain "Authenticating" and " Character data". Now i made some simmple additions which allows servers ( defenatly handy for when the server is starting up) to have more messages showing, to actually show you whats going on with the server. It will also disable to timeout until the person actually starts pinging to login. Messages coming from server: Getting Objects from Hive Spawning 5683 objects and vehicles Spawned 250 of 5683 objects Loading trader data Spawning 25 new vehicles Finishing up the server Server running These messages will be completed with "& " + whatever the normal messages are ( Mostly "Authenticated user"). Players will know if they login takes longer because of server of because of himself. I'm planning to even make this better in the future. Instructions In your compiles.sqf ( The client is ging to catch the publicVariable from the server, and after that he is going to show you the message) THIS ALSO FIXES YOUR SERVER HANING ON BLACK SCREEN BUT HEARING SOUND. Change the following code block: //This is still needed but the fsm should terminate if any errors pop up. [] spawn { private["_timeOut","_display","_control1","_control2"]; disableSerialization; _timeOut = 0; dayz_loadScreenMsg = ""; diag_log "DEBUG: loadscreen guard started."; _display = uiNameSpace getVariable "BIS_loadingScreen"; if (!isNil "_display") then { _control1 = _display displayctrl 8400; _control2 = _display displayctrl 102; }; if (!isNil "dayz_DisplayGenderSelect") then { waitUntil {!dayz_DisplayGenderSelect}; }; // 120 sec timeout (12000 * 0.01) while { _timeOut < 12000 } do { if (dayz_clientPreload && dayz_authed) exitWith { diag_log "PLOGIN: Login loop completed!"; }; if (!isNil "_display") then { if ( isNull _display ) then { waitUntil { !dialog; }; startLoadingScreen ["","RscDisplayLoadCustom"]; _display = uiNameSpace getVariable "BIS_loadingScreen"; _control1 = _display displayctrl 8400; _control2 = _display displayctrl 102; }; if ( dayz_loadScreenMsg != "" ) then { _control1 ctrlSetText dayz_loadScreenMsg; dayz_loadScreenMsg = ""; }; _control2 ctrlSetText format["%1",round(_timeOut*0.01)]; }; _timeOut = _timeOut + 1; if (_timeOut >= 12000) then { 1 cutText [localize "str_player_login_timeout", "PLAIN DOWN"]; sleep 10; endLoadingScreen; endMission "END1"; }; sleep 0.01; }; }; Into: Zupa_LoadingMessage = ["Loading up server."]; // innitial message before the server ever sends a message to the client. "PVDZE_Z_LoadMessage" addPublicVariableEventHandler {Zupa_LoadingMessage = _this select 1;}; //This is still needed but the fsm should terminate if any errors pop up. [] spawn { private["_timeOut","_display","_control1","_control2"]; disableSerialization; _timeOut = 0; dayz_loadScreenMsg = ""; diag_log "DEBUG: loadscreen guard started."; _display = uiNameSpace getVariable "BIS_loadingScreen"; if (!isNil "_display") then { _control1 = _display displayctrl 8400; _control2 = _display displayctrl 102; }; if (!isNil "dayz_DisplayGenderSelect") then { waitUntil {!dayz_DisplayGenderSelect}; }; // 120 sec timeout (12000 * 0.01) while { _timeOut < 12000 } do { if (dayz_clientPreload && dayz_authed) exitWith { diag_log "PLOGIN: Login loop completed!"; endLoadingScreen; }; if (!isNil "_display") then { if ( isNull _display ) then { waitUntil { !dialog; }; startLoadingScreen ["","RscDisplayLoadCustom"]; _display = uiNameSpace getVariable "BIS_loadingScreen"; _control1 = _display displayctrl 8400; _control2 = _display displayctrl 102; }; _control1 ctrlSetText format["Zupa Info: %1 & %2.",Zupa_LoadingMessage select 0 ,dayz_loadScreenMsg]; _control2 ctrlSetText format["%1",round(_timeOut*0.01)]; }; if( Zupa_LoadingMessage select 0 != "Server running")then{ _timeOut = 0; }else{ _timeOut = _timeOut + 1; }; if (_timeOut >= 12000) then { 1 cutText [localize "str_player_login_timeout", "PLAIN DOWN"]; sleep 10; endLoadingScreen; endMission "END1"; }; sleep 0.01; }; }; Now we going to the server_monitor.sqf ( server sided) 1) Add PVDZE_Z_LoadMessage = ["Getting Objects from Hive"]; publicVariable "PVDZE_Z_LoadMessage"; Above serverVehicleCounter = []; _hiveResponse = []; 2) add _ammountOfObject = count (_BuildingQueue + _objectQueue); _theMessage = format ["Spawning %1 objects and vehicles", _ammountOfObject]; PVDZE_Z_LoadMessage = [_theMessage]; publicVariable "PVDZE_Z_LoadMessage"; _currentCount = 0; _newMileStone = 50; above _totalvehicles = 0; { _idKey = _x select 1; _type = _x select 2; _ownerID = _x select 3; 3) add if( _currentCount == _newMileStone)then{ // to reduce bandwith _newMileStone = _newMileStone + 50; // every 50 items loaded refresh message _theMessage = format ["Spawned %1 of %2 objects",_currentCount, _ammountOfObject]; PVDZE_Z_LoadMessage = [_theMessage]; publicVariable "PVDZE_Z_LoadMessage"; }; _currentCount = _currentCount + 1; above } count (_BuildingQueue + _objectQueue); // # END SPAWN OBJECTS # 4) add _theMessage = "Loading trader data"; PVDZE_Z_LoadMessage = [_theMessage]; publicVariable "PVDZE_Z_LoadMessage"; AFTER if !(DZE_ConfigTrader) then { 5) add _theMessage = format["Spawning %1 new vehicles", _vehLimit]; PVDZE_Z_LoadMessage = [_theMessage]; publicVariable "PVDZE_Z_LoadMessage"; AFTER // spawn_vehicles _vehLimit = MaxVehicleLimit - _totalvehicles; 6) add _theMessage = "Finishing up the server"; PVDZE_Z_LoadMessage = [_theMessage]; publicVariable "PVDZE_Z_LoadMessage"; BEFORE // spawn_roadblocks diag_log ("HIVE: Spawning # of Debris: " + str(MaxDynamicDebris)); for "_x" from 1 to MaxDynamicDebris do { [] spawn spawn_roadblocks; }; 7 LAST) add _theMessage = format["Server running", _vehLimit]; PVDZE_Z_LoadMessage = [_theMessage]; publicVariable "PVDZE_Z_LoadMessage"; AFTER diag_log format["Total Number of spawn locations %1", actualSpawnMarkerCount];
  8. So I have been scouring the internet and this forum for some time now for a solution to this problem. It seems to be, more common than it first appears. I, like many sad souls, are having the issue of getting locked at the Dayz Epoch screen, while I can hear my character move when pressing keys. Can't shoot mind you, but can hear foot steps. This problem seems random. I have a feeling it is due to some sort of mission file corruption. I am unsure. I have reinstalled the game from the ground up, reinstalled the mods. Rebuild my server and correlating database twice now. My friend can connect at any time, but for some reason, I get stuck. I have found sometimes reinstalling the server files and restarting helps, but after a single log in and exiting of the program, it no longer works. I was reading the Piggd (sorry if I misspelled that) had a working solution that required you to edit a specifc file. However, it never stipulates which PBO file contains this file that needs to be edited. Any information or ideas would be greatly helpful on this topic, as I am about to take a baseball bat to my computer :p
  9. Hi, I'm trying to upgrade my server to 1.0.5. I finished the updating, I'm still using 103718, and the RPT looks very clean. The only error I saw was a warning about local_setrefuel.sqf and I think that must be for my WAI. But the problem is when the server finished loading up, the loading screen never goes away. I can hear my player moving around and the sounds of the environment but all I can see is loading screen. Double checking my files atm but does anyone have a clue what might cause this?
  10. Ok so I'm helping out manage a server and they want me to make a change to the loading screen. I thought I knew how but the guides I have found conflict with what I see in the files on the server. If anyone could give me the exact file paths of the pbo I need to unpack and pack that has the image in it. I see everywhere it says mission.pbo but all i see is the server.pbo and it doesn't have what i'm looking for. Thanks!
  11. I updated my traders with Cinder Blocks, Mortar and Sledgehammer via SQL program and after that was done I can no longer join my server :/ It's online however in dayz commaner I have the "time" icon showing beside it... How can I restore it so the server is back working again? I'm not sure what I did wrong as I used the below SQL query to update the traders:
  12. Whenever I try to connect to a 1.0.2.4 server from DayZ Commander, it authenticates and then just hangs in loading screen forever. If I run Steam as administrator and launch OA, I can connect to 1.0.2.4 servers fine. Is connecting via Steam as administrator the only way or can people connect via DayZ Commander?
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