EzYDuziT Posted June 5, 2015 Report Share Posted June 5, 2015 http://pastebin.com/PRFbP6Y4 Thanks for the help, i have copied the Compiles you have pasted above and i am still not getting any menu coming up on the plot pole other than the normal preview plot and maintain plot. i have these errors 15:04:07 Error in expression <t_7 = objNull; if (true) then { _this = _group_0 createUnit ["BAF_Soldier_AA_W",> 15:04:07 Error position: <_group_0 createUnit ["BAF_Soldier_AA_W",> 15:04:07 Error setunitability: Undefined variable in expression: _group_0 But i don't think that has anything to do with it does it? Link to comment Share on other sites More sharing options...
IvertizPL Posted June 6, 2015 Report Share Posted June 6, 2015 Hello. My problem is when one of my players build plot pole and he add friend to the list friend can't build. What's going on? It's really bad. Friend list just don't work it's strange and annoyed. Thanks for the help. Have a nice day! Link to comment Share on other sites More sharing options...
Caveman1 Posted June 7, 2015 Report Share Posted June 7, 2015 Does the plot pole in show the friends in the Database under inventory? If not it's not saving the friend correctly so I'd look at the update_object.sqf if it is then its not loading the friends list on the plot pole correctly in the player build most likely. Link to comment Share on other sites More sharing options...
IvertizPL Posted June 8, 2015 Report Share Posted June 8, 2015 Does the plot pole in show the friends in the Database under inventory? If not it's not saving the friend correctly so I'd look at the update_object.sqf if it is then its not loading the friends list on the plot pole correctly in the player build most likely. I don't see nothing in my database knows like a friends. I have Character_DATA and I see only custom Cash_Money because I'm using Single Currency, I look at the update_object.sqf today. Thanks for trying to help! ;)) Link to comment Share on other sites More sharing options...
EzYDuziT Posted June 10, 2015 Report Share Posted June 10, 2015 Hi, i am still having real trouble getting this to work. I have followed the steps but i am still not getting any menu come up on the scroll wheel. Can someone please check over my files and see what i have done wrong? http://www.filedropper.com/pmeditedfiles These are all the files that the instructions said to edit. I am not running plot 4 life. Link to comment Share on other sites More sharing options...
SSG Posted June 10, 2015 Report Share Posted June 10, 2015 So im having 2 issues when i go in game im using the maintain version of the script with the extra stuff i had to do in the post and when i hit dome the plot radius that shows the build area is like 0 all the dome bubbles are like right next to each other. The other one is how do i make it so people dont need a crowbar and toolbox to access the menu Edit: Fixed build area but now it doesn't pick up when i build in the plot area when i go to click manage plot it says 0 objects to maintain but the default one works and says there are damaged stuff in the area, also still haven't figured out how to change it so u dont need toolbox or crowbar to see manage plot on a plot pole Link to comment Share on other sites More sharing options...
JonasF Posted June 10, 2015 Report Share Posted June 10, 2015 I have this running good on the server, have build vector and snap pro, do not use plot 4 life. Only issue now is that no one can delete what they build so we admins have to run around and help with that. Have double checked everything and cant see any error in the rpt file. Does anyone have any idea what to do about this? Link to comment Share on other sites More sharing options...
SSG Posted June 10, 2015 Report Share Posted June 10, 2015 Im now getting a new error everytime i join my server it crashes (below) and the reason its stunping me is because there is nothing in that line (Lines 1-30 below error) ErrorMessage: File mpmissions\DayZ_Epoch_11.Chernarus\Scripts\plotManagement\plotManagement.hpp, line 27: /PlotManagement/Controls.RscShortcutButton_7009: Undefined base class 'Zupa_RscButtonMenu' class PlotManagement { idd = 711194; onLoad = "uiNamespace setVariable ['PlotManagement', _this select 0]"; class Controls { class RscText_7000: RscTextT { idc = 7000; x = 0.30 * safezoneW + safezoneX; y = 0.15 * safezoneH + safezoneY; w = 0.30 * safezoneW; h = 0.65 * safezoneH; colorBackground[] = {0,0,0,0.8}; }; class RscText_7007: RscTextT { idc = 7007; text = "Plot Management"; x = 0.30 * safezoneW + safezoneX; y = 0.15 * safezoneH + safezoneY; w = 0.30 * safezoneW; h = 0.05 * safezoneH; colorBackground[] = {0,0,0,0.8}; colorText[] = {1,1,1,1}; }; class RscShortcutButton_7009: Zupa_RscButtonMenu { idc = -1; Link to comment Share on other sites More sharing options...
Millasaurus Posted June 11, 2015 Report Share Posted June 11, 2015 Im now getting a new error everytime i join my server it crashes (below) and the reason its stunping me is because there is nothing in that line (Lines 1-30 below error) ErrorMessage: File mpmissions\DayZ_Epoch_11.Chernarus\Scripts\plotManagement\plotManagement.hpp, line 27: /PlotManagement/Controls.RscShortcutButton_7009: Undefined base class 'Zupa_RscButtonMenu' This could mean that you don't have the class Zupa_RscButtonMenu in your defines.hpp. Check the file provided with plot management and compare it to your own defines.hpp Either that or, in your description.ext, you have: #include "Scripts\plotManagement\plotManagement.hpp" above #include "Scripts\plotManagement\defines.hpp". It needs to be the other way around. Link to comment Share on other sites More sharing options...
SSG Posted June 11, 2015 Report Share Posted June 11, 2015 This could mean that you don't have the class Zupa_RscButtonMenu in your defines.hpp. Check the file provided with plot management and compare it to your own defines.hpp Either that or, in your description.ext, you have: #include "Scripts\plotManagement\plotManagement.hpp" above #include "Scripts\plotManagement\defines.hpp". It needs to be the other way around. Edit: Fixed just had to move what wasnt in the defines to the defines lol Link to comment Share on other sites More sharing options...
EzYDuziT Posted June 12, 2015 Report Share Posted June 12, 2015 5 E Remember to change the paths to any files you've moved to your mission folder! player_upgrade.sqf player_buildingDowngrade.sqf player_upgrade.sqf" What does that mean? do i have to move these files or what? Link to comment Share on other sites More sharing options...
SSG Posted June 17, 2015 Report Share Posted June 17, 2015 I fixed everything else but the plot radius is still like 0 how do i fix this Link to comment Share on other sites More sharing options...
SSG Posted June 18, 2015 Report Share Posted June 18, 2015 ok so now i figured my problem out kinda my friend in my server can see the dome of green dots at the normal radius but when i click dome and it like like all right next to each other, is it because im not the original owner and im accessing it because i have admin in the config? Edit: Never mind it was because i was using infistar and i had some things on and it changed client side Link to comment Share on other sites More sharing options...
EzYDuziT Posted June 25, 2015 Report Share Posted June 25, 2015 No one bothering helping on here anymore? would help if everyone who created scripts done some kind of video then it would solve 80% of the problem. Seems to be no video tutorials anywhere. I am getting stuck on defines like i do with the vast majority of scripts. Link to comment Share on other sites More sharing options...
Halvhjearne Posted June 25, 2015 Report Share Posted June 25, 2015 No one bothering helping on here anymore? no one will bothers to help a lost cause ... would help if everyone who created scripts done some kind of video then it would solve 80% of the problem. Seems to be no video tutorials anywhere. the ones who writes scripts, does so in their free time and usually without any payment for doing so. if you feel something needs video install instructions, then im sure many scripters will be pleased if you made one for them, to help others. other than that i can suggest you write some scripts yourself and then on top of that find the time to document well with text and a good video install instructions aswell. tbh i think you should be happy someone even took the time to modify it so others can use it, instead of keeping it private on their own servers where you would never see it or only dream of having it ... I am getting stuck on defines like i do with the vast majority of scripts. first off it sounds like you have duplicate entries for the same class in your defines, but who knows since you are not providing any error logs ... also i suggest you try and actually scan through some of the pages here, as most (if not all) problems has been covered multiple times. Link to comment Share on other sites More sharing options...
megaz Posted June 25, 2015 Report Share Posted June 25, 2015 5 E Remember to change the paths to any files you've moved to your mission folder! player_upgrade.sqf player_buildingDowngrade.sqf player_upgrade.sqf" What does that mean? do i have to move these files or what? That means, If you do not have a custom player_upgrade.sqf - player_buildingDowngrade.sqf - player_upgrade.sqf" already then extract them from dayz_code.pbo and put them somewhere in your mission .pbo say in a custom folder or scripts folder etc do the changes asked and then call them from that place where you put them in fn_selfActions. MegaZ Link to comment Share on other sites More sharing options...
R0lling Posted June 27, 2015 Report Share Posted June 27, 2015 Ive got an Problem with the Plot Management. The "Plotfriends" Cant Upgrade Doors with code or the Cinder Garage Door Frame with the "Panel" and when my players dying they must remove the Plotpole and have to rebuild it. I don´t run P4L but hope the Problem can be solved. My Errorlog don´t show any errors about the plotmanagement. Player_build.sqf player_buildungdowngrade.sqf player_upgrade.sqf fn_selfAction.sqf server_monitor.sqf server_updateObject.sqf i know there are ow a lot of files and i hope someone of you can take a look on these files to find any error? Would be great regards Link to comment Share on other sites More sharing options...
ElDubya Posted June 29, 2015 Report Share Posted June 29, 2015 Is there anyway to make this so the person that puts the plotpole down has their name automatically added to the plot friends side and it cannot be deleted/removed? Link to comment Share on other sites More sharing options...
Halvhjearne Posted June 29, 2015 Report Share Posted June 29, 2015 Is there anyway to make this so the person that puts the plotpole down has their name automatically added to the plot friends side and it cannot be deleted/removed? i wrote how to do this in this topic a while back ... Link to comment Share on other sites More sharing options...
ElDubya Posted June 29, 2015 Report Share Posted June 29, 2015 Sweet, I'll start searching. Cheers :) Link to comment Share on other sites More sharing options...
Buck0 Posted June 29, 2015 Report Share Posted June 29, 2015 His fix doesnt auto add owner to pole, but it doesn't allow owner once added to be removed Link to comment Share on other sites More sharing options...
Buck0 Posted June 29, 2015 Report Share Posted June 29, 2015 ... to make sure owner can never be removed from a plot, you can add this line into plotRemoveFriend.sqf:if((_toRemove select 0) == (_friends select 0) select 0)exitWith{systemChat "Cant remove owner!";}; exactly below this line:_toRemove = (_friends select _pos); (not sure if this is only relevant to non plot for life users) Saved you the search Halvhjearne 1 Link to comment Share on other sites More sharing options...
Halvhjearne Posted June 29, 2015 Report Share Posted June 29, 2015 Saved you the search pretty sure i covered this aswell ... Link to comment Share on other sites More sharing options...
Buck0 Posted June 29, 2015 Report Share Posted June 29, 2015 oh really? i searched through 45 pages and didn't find it, ill check again Link to comment Share on other sites More sharing options...
Buck0 Posted June 29, 2015 Report Share Posted June 29, 2015 hey zupa, great mod, but theres a few things i was concerned about ... i installed this without plot for life and when i build a plotpole it does not come with the builders uid and name pre entered in it, so i modified player_build and added this: if(_tmpbuilt isKindOf "Plastic_Pole_EP1_DZ") then { _tmpbuilt setVariable ["plotfriends",[[(getPlayerUID player),(name player)]],true]; PVDZE_veh_Update = [_tmpbuilt,"gear"]; publicVariableServer "PVDZE_veh_Update"; }; right below this: if(_tmpbuilt isKindOf "Land_Fire_DZ") then { _tmpbuilt spawn player_fireMonitor; } else { PVDZE_obj_Publish = [dayz_characterID,_tmpbuilt,[_dir,_location],_classname]; publicVariableServer "PVDZE_obj_Publish"; and this seems to work fine ... also in the edits for fn_selfactions.sqf you have an undefined variable in _playerUID, my guess is you forgot to add this somewhere?: _playerUID = getPlayerUID player; i added it right below this line myself so it wont have to check player uid each time it calls fn_selfactions, but only when conditions are met: if(_hasToolbox && "ItemCrowbar" in _itemsPlayer) then { other than that, i think its really cool mod, thanks for sharing this. edit: oh and i forgot to mention, you could make it way easier for users by adding an sql string to run on the database and fetch all pre mod poles and add owners (names and uid's) to inventory field ("plotfriends") on all pre mod poles, just saying its possible. god im blind Halvhjearne 1 Link to comment Share on other sites More sharing options...
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