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Found 16 results

  1. Plot Management 2.1 With Object Counter By Zupa & rosska85 Explanation This scripts adds a dialog to the plotpole where you can add people form the surroundings to your plotpole. They will be able to build for ALWAYS in the radius of that plotpole untill he gets removed from the plotpole. Everyone on the plot can "Manage" the plot. Owner will always be the highest power on the plote. If you dont use plotForLife mod and you add yourself to the plot, you will alwyas be able to build even after you die. Add yourself in admin list (fn selfactions section), so admin can manage all plots. Technical The people on the plotpole gets saved to the DB in the gear variable of the plotpole. The friends are in the plotfriends variable. [["46446465","Zupa],["456749879","MyLonelyFriend"] Maintain Version: You can use the maintain version with Default of SingleCurrency version of Epoch. This will allow you to maintain the area in your plot management menu! Show the plot area with a fancy dome made by Zero Remorse's Scripter! Preview any cost before it gets spent! Credits rosska85 : His people saving on the plotpole gear field!Maca: The idea and code inspiration for this public modZero Remorse: Great Dome to show plot area. Screenshot Default Version: NEW Maintain version: Installation Files needed: https://github.com/DevZupa/PlotManagement Download it with the zip button on right side. Installation Instructions are on the github readme's MAINTAIN VERSION 2.1 !: Which files are updated: plotObjects.sqf (new)initPlotManagement.sqf (udpated)plotManagement.hppadd extra line in compiles.sqfchange 1 number in player_build.sqf Same as the default but also add MaintainPlot = compile preprocessFileLineNumbers "zupa\plotManagement\maintain_area.sqf"; PlotPreview = compile preprocessFileLineNumbers "zupa\plotManagement\plotToggleMarkers.sqf"; PlotObjects = compile preprocessFileLineNumbers "zupa\plotManagement\plotObjects.sqf"; // NEW to your compiles.sqf after if (!isDedicated) then { Now default max range is 30m to check if there are too many objects in one spot. Lets change that to the plotRadius, so my plot menu can show u how many objects ( that can be maintain) are still able to be build. in player_build.sqf look in a IF for: nearObjects ["All",30]change that to nearObjects ["All",DZE_PlotPole select 0]To change maintani price ( for default very obvious in maintain_area.sqf). for single currency change the 1 to any price you want per object. _theCost = _count * 1;For example _theCost = _count * 150; // 150 coins per object.INFINISTAR: Add the following number to the dialogs array: 711194AND Add "PlotManagement"to _cMenu =You've succesfull have plotManagement NEW Update 1.1: Github updated with file: plotNearbyHumans - ALLPLAYERS.sqf Rename to: plotNearbyHumans.sqf (overwrite default) IF YOU WANT ALL PLAYERS LISTED ON THE LEFT New Update 2.0: Fixed all players showing in listAdded maintain area/ preview area cost/ preview area (in a dome) IF you have single currency user the maintain_areaSC as maintain_area ( rename it and delete the other one). Important info:
  2. McLovin

    Plot Pole Bug

    NOTICE: Duplicate of another question posted in the wrong section. So I've been playing this server that has a number of mods installed. I've been playing it for quite a while with the only errors I've been getting are regarding a 45 round RPK mag being missing, but other than that I've had no errors or any issues loading. Upon trying to place a plot pole, nothing happens; absolutely nothing, like no preview shows up, no prompt saying "starting construction" or anything like that, just blankness. When I try to do it again it says "building already in progress" and I can't do anything, not even lock my vehicle. Is there anything that can be done, or that can explain this phenomenon? To further the understanding of how this came to be, I bought a plot pole from the trader in Trader City Stary and tried placing it near Stary, but not too near it (near a thicket of bushes in the distance). Upon right clicking and hitting the build option, that's when I face my issue.
  3. Hi Folks! I was wondering if theres a way to stop players from removing plot poles that aren't theres? Using a toolbox, crowbar and Etool players can remove Plot poles that dont belong to them, anyway to fix and remove that option? Thanks :)
  4. Legally Binded is a brand new community running a Arma 2 : DayZ Mod Overpoch 1.0.6.1 server in the UK with admins always on and some amazing new mods with the help of oldmatechoc IP: 81.19.216.151:2800 WEBSITE: http://legallybinded.co.uk Blow up doors (Base raid) Set view distance (Right click binoculars/rangefinders) Suicide + Suicide bomb (Right click dog tags or press Home) Plot 4 Life (Build a base) Plot Management (Maintain it every 7 days) Door Management Gold Coins & Banks Advanced Fast Trading Nomad Roaming Trader Enhanced Spawn Select Spawn Classes Fast Build Snap Pro Vector Angle Building Fast Crafting & Building (1 step construction) Group Manager (F5) Walking Zombies Service Points (Refuel and repair from fuel pumps) Missions & Supply Drops Vehicle Locator (Right click GPS) Safezones Deploy Bike & LittleBird from Toolbox Tow & Lift Custom Areas Teabag corpse Campfire dance
  5. Hello Community Sorry for my bad English. I Search a lingor Script With 2 mods. (Plot4life and plotmanagement) .can you send me pls a Script for Lingor With the 2 or more scripts? Thank you very much guys. Cheers
  6. Hi, sorry for asking this but i need your help. i looked for solutions but couldn't find one. So here's the thing: Someone took the plot pole ownership of our base, now we have found anotherone and it could be from the one who took ours a few hours ago. We want revenge and so we are trying to take the plot pole ownership of his base but it is impossible to do. How do we get this ownership? (I dont know if someone asked it before) Thx, Sholk
  7. Hello Guys, I tryin' to install RimBlocks´s Plot4Life Mod on my Overpoch server.. But the Tutorials and HowTo´s etc. are for fresh Server...Who have the detailed Tutorial for an existing Server? Please i need it ;) King Regards SeCTioN
  8. Hi there, We recently tried to install PlotManagement on our server, we had some issues so we decided to try installing on fresh PBOs for the mission and server files. We got PlotManagement working fine, I can add people to the plot through the menu and the player names stay there after death. I have an issue though, even though the names stay in the plot-pole, after someone dies they can no longer build on the plot at all. I checked the RPT several times and couldn't find a single error related to PlotManagement. Any help would be appreciated, thanks!
  9. Hello Epochmod community :) i got a question.. is it possible to get ingame a plot pole after registered Base on Forum? so just register base like 056040 and after relog the player have a plotpole in inventory..
  10. Hey developers, I have a base build already, jammer is up, but we wanted to build extra garage, so we made a foundations. I press on build, and it just drops down, without chance to position it or anything else, if i try to move it, it says jammer restriction. So we cant build using foundations once jammer/plot pole is set. Hope u can fix this in next patch. Best regards, Eggroll
  11. For some random reason players can't place a plot pole down. It just says when you select build on it "snapping is not available for this object". The only thing I changed since before this starting happening is I added infistar antihack/admintools. Had to go into my dayz_server.pbo and missions.pbo. And someone was helping me out giving me some advice and had me put some text documents in my BatteEye folder which was empty before. Also I went into admin tools and made it so I can build without a plot pole, I can pull an object out such as a wall but I can't push space to actually build it.
  12. So as most of you know from the changelogs in patch 1.0.3.1 they made it A LOT easier to disable plot poles. I tried exactly what they did which is [ADDED] DZE_requireplot override variable added. DZE_requireplot = 0; in init.sqf disables plot pole requirement to build. but for some reason it is not working and I did it EXACTLY as they said. Any ideas on why its not working? Extra details: I'm using HFB servers.
  13. Please consider doing something different with the plot poles. It takes about 5 minutes for me and my buddy to knock down someone's concrete base wall/door with sledgehammers. Another 10 seconds to knock down their plot pole. Six 10oz gold gone with almost no effort. Base materials are far too easy to break and plot poles are far too expensive. They have, in my opinion, ruined base building in Epoch. It takes quite a long time for my two-man team to earn the gold for a plot pole, only for it to be destroyed in no time by a player passing by. And then once its destroyed, you can't rebuild, repair, or maintain your base until you earn another six 10oz gold for a plot pole. But wait, there's more... you can't even PLACE your plot pole until you have enough materials saved up to rebuild the walls that were destroyed.. otherwise someone will just walk right in and break your new plot pole. Meanwhile the clock is ticking on your window of base maintenance before wall sections disappear. I appreciate the work that has gone into this mod, and I'm sure you have your reasons for making it this way, but the plot pole requirement has ruined base building. My suggestion: Make it so plot poles are not required, but placing a plot pole will double the strength of base parts in a 30m radius. I think that would make it useful and worth its price, without giving small teams and solo players a severe disadvantage.
  14. ok so as we all know plot poles have their good and bad sides. the maintenance is awesome and makes my life allot easier. unfortunately because of the remove object ability now, it can be somewhat annoying since you need to have one down if you don want someone removing your walls and strolling into your base but the 45m radius of placing another one is actually about 60m and just makes everything really awkward when placing down building parts. so is there any way you can increase the range of a plot pole? since this would mean only having to have 1 per base and would make many peoples lives much easier
  15. I know this has probably come up often, and I've searched many times to try and find an answer to no avail. I've tried to find a solution to tying PlayerUID to 30mPlotPoles instead of CharacterID, This post here had someone trying to do it, and partially succeeding, They got the UID to write to the MySQL database, and it allowed them to build after dying, but after restart it would not let them (oddly enough). I also have no clue what Version they were on, as many things have changed since. Has anyone ever figured it out? And would they like to share? Thanks, -xblabberx
  16. Hi guys, Yesterday I was improving my base when I found a message "Cannot Build. Plot Pole is near" or something along these lines. Someone placed a 30m plot pole just outside the walls of my base and I cannot build inside any more. Can you tell me how plot pole looks and how I can find it? Can I take it down once I find it? Thanks
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