
Caveman1
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About Caveman1
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this is what I added and no kicks. 7 forceAddUniform !="player forceadduniform ((HS_trader_itemlist select _x) select 0);"
- 1143 replies
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- special trader
- suppe
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While Halv can be very abrupt with answering questions I do appreciate all the hard work him and Suppe put in on these mods and I do imagine they get swamped with basic questions that just annoy the heck out of them. Sifting through all the answers is a challenge and I've spent hours looking through and trying potential fixes on something it would Halv 10 seconds to fix but I guess that is the fun of it. That said this script does work great and it sounds like you just missed a few Script exceptions. in the Scripts.txt try to add these starting at line 39. 7 deleteMarker !HSBlackmarket 7 setMarker !HSBlackmarket 7 createMarker !HSBlackmarket Thanks again to Halv and Suppe for this awesome addon.
- 1143 replies
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- special trader
- suppe
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When it was listed in multiplayer it shows all the mods active on the server and was showing experimental instead of 3.4.0. I must have missed something because i rebuilt the server from scratch and now it shows the 3.4.0. Would play fine using 3.4 client files but guess i'll take the fix.
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You are the man IT..Thank you for continuing to update and support this (and your other) awesome mods..
- 583 replies
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- epoch_vemf_reloaded
- vemf_reloaded
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Can someone lead me in the right direction. Since updating my test server says it's experimental instead of 0.3.4.0 ? Noticed also on the server download the config.cfg still says. Shouldn't that have changed to EpochMod.com (0.3.4.0|1.50) and required build = ? // EPOCH SERVER CONFIG // GLOBAL SETTINGS hostname = "EpochMod.com (0.3.3.1|1.50) ID02 YourHost"; password = ""; passwordAdmin = "!CHANGE_THIS_PASSWORD!"; serverCommandPassword = "!CHANGE_THIS_PASSWORD!"; logFile = "A3Master.log"; verifySignatures = 2; BattlEye = 1; requiredBuild = 131696;Any help would be great..
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another great mod by IT07. Just awesome..No problems. Also plays well with A3AI.
- 583 replies
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- epoch_vemf_reloaded
- vemf_reloaded
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Caveman1 started following [scarCODE] S.A.R. (Simple Ammo Repack) by IT07
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Hello IT. My players have been loving the script but after the 3.3.1 when I try to use it I get an error Resource SC_SARDIAG not found.. Not sure if I mis copied your code in or I have something else going on can you give me a hint where to look? thanks for all your work. Really great stuff. Edit: Nevermind. god I feel stupid. forgot to include the #include "scarCODE\SAR\main_SAR.hpp" // Remove line if you do not have SAR
- 38 replies
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- ArmA 3 SAR
- IT07
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Seems to have done the trick thank you awol and richie.
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Ahh ok yeah that should work the same. I use PBO manager. I've had those text files to set the properties mess up on me in the past so I just set them manually in PBO manager ever since but should be the same. The search continues.
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When you repack the A3_epoch_config.pbo set the properties with property of prefix and value of x\addons\a3_epoch_config. Hope that helps.
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Humm mine seems to have worked. Been playing on it for a little. did you set the prefix on the PBO after repacking?
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Ok so to change the building variables and turn off drones now we have to go into the @epoch find A3_epoch_config.pbo unpack and in the change the cfgEpochClient.hpp to say something like droneRngChance = 1000 and modify the building limits then repack. or am I confused here?
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Thank you DarthMard. Exactly what I was looking for and works great.
- 2 replies
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- Redis Backup
- redis
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In order to run this batch would you need to download and install the redis-cli program? From Redis's website all the downloads look to be Linux based.
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Thank you IT07. works perfectly with the default antihack.
- 37 replies
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- ArmA 3 Server credits
- Intro messages
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